@@squeenixu Sure does. In a Twist reveal however it turns out that DeSmuMe is much more efficient than PC emulators to the point that running DS games on an Android emulator on DeSmuMe actually yields better performance. If you have a weaker computer, that's actually the way to go. If you have GPU pass-through on your VM, then it's basically native performance. So in that case, you would still get perfect performance through three 'ceptions, the only slowdown being the last one that is streaming to your phone.
I would definitely watch some ds programming tutorials! Never did I think it was possible to make a game for the ds was possible to even do on your own!
Yeah I would too, the DS is such an amazing thing to just experiment with, I've personally never programmed a proper game (I guess I've created Roblox games but that doesn't count) before and it would be a cool thing to do.
@@michaelepica3564 Roblox provides a fairly simple engine that requires using the platform and can undermine the development feel somewhat, but it is surprisingly valid as an engine.
Great video dude! It is amazing that you were able to accurately make a port of Flappy Birb! Just a quick heads up, the NDS does not have a floating point unit, so any float operations have to be emulated and as such will tank performance.
Yes. Thank you for this video! It's great to get more of a view of how such a process of making a DS game goes. I hope to see more DS stuff on your channel in the future :)
I feel bad... his channel only has 4.84k subscribers at the time of this comment and this kind of stuff is really hard to make. Honestly you should subscribe
Love you so much, you are the reason i bought a DS and a r4 card, I just have no clue how to start making homebrew and i would love tutorials from you, I’m also having an issue trying to play flappy bird, something about NitroFS Init Error
That's awesome! For the NitroFS error, try running it through HBMenu: github.com/devkitPro/nds-hb-menu/releases And as for tutorials, this thread is somewhat outdated but it's really helpful! gbatemp.net/threads/ds-programming-for-newbies.322106/
helpful video!! a lot of online resources out there for ds développement are very verbose, so id love to see more ds development videos in this style!! keep up the great work!!
The way you explain the code is very easy to follow. I love how you explain what you are wanting to do and literally show the function in the code on how to do it. This will greatly help my own skills in my hobbies! (I do electronics related stuff) Thanks for such an informative and fun video!
whats missing is the bottom screen, it would be nice if we can see the highscores at the bottom screen and a jump button so it can also be played with a stylus.
I am glad you mentioned so much important stuff like library names to the point of this video being able to be used as a basic cheatsheet I also have a DS Lite so I'm gonna try the game as soon as i can
I would love to see someone use a program that works with 3d models and similar assets to recreate pretty much any game on the DS in all its low poly glory.
Is it possible for me to create a game like spider man web of shadows for Nintendo DS on my own? Because I really want to create a spider man web of shadows 2 for Nintendo DS by myself
I always wanted to create a DS homebrew game, and this video's really inspiring. I'm wondering, how long did it take you to create this? DS programming tutorials would also be really awesome.
Thanks! It’s hard to remember at this point but I think it took around a week. Setting things up and figuring everything out took the most time, but once you learn how things work the process becomes a lot smoother :)
PolyMars any chance this might end up on GitHub? Would like to play with it, but don’t have the time to figure out all the stuff that’s needed te get started.
FuZZbaLLbee I didn’t release the Flappy Bird code since it was my first DS program and is full of bad practices as a result, but I made a much more readable, open-source snake clone for the DS that might help!github.com/PolyMarsDev/Snake-DS
This is really interesting, I'd love to create my own stuff but I'm not experienced with C++ (only really experienced enough with HTML). Not sure what I'd make though.
Did you use anything like a dstt cartridge? And also I want to make a game on my d's as well. What programming language should I use or what game engine?
I mainly use an emulator but I also have a flashcart for testing on real hardware. And that’s awesome, good luck! I made the game in C++ with NightFox’s Lib, but there are a few other graphics libraries, each with their own benefits and drawbacks, and you can also use C.
I tried downloading and playing this on my r4 silver cartridge RTS lite and when I start the game it just shows a black screen. Does anyone know how I can fix it?
Someone had already ported it to GBA if I remember correctly... Then that port was for some reason ported to 3DS under the GBA Virtual Console. (Obviously not on the eShop).
Hey, I'm wondering how you managed to get the sprites to work on the nds. Im having the same problem you had at 5:18. I would love some help :) Love the video btw!
Kiki Lord hey.. i know its been a while... but im also get same problem... even after i convert my sprites color mode with gimp.... maybe because im using linux... but i managed to solve this problem... simply using this online editor www.piskelapp.com ... just import your sprites then export it with .gif format.... then convert with grit... and now you can use it
@@sillysagiri The grit in nflib only has support for .bmp files. I am running against the same problem, changed the batch file from .bmp to .gif, but you won't get any animation. Just the first picture. i am using windows, so i don't know if you can help me, but if you can, any help would be appreciated
@@silgosker6864 its doesn't matter what image format you use... as far its using good indexed pallette... the most easy way is using piskel like i said before.... for the animation you should place all animation frame in 1 single sprite sheet... not in gif frame by frame
Am i seriously the first person to point out that this video was uploaded exactly 6 years after the original flappy bird pewdiepie video that made the game known, got released?
This is awesome! Thank you for sharing this, I am very interested in learning how to use devkit pro! i am definitely going to play around with it after watching this vid!
That looks very cool! But it would be even cooler if the source code of the game was in the description, so the scripts can be reused for maybe even another game!
I have been trying to get this to run on my r4. Both this and the Teri-fried game completely refuse to load. Would you have any ideas on what I could be doing wrong?
Me: Making a PSX Game in 2020 - Flappy Bird PSX RU-vid Recomendations: Making a DS Game in 2020 - Flappy Bird DS Shitty code may be seen here :D github / ProFiLeR4100/psx-flappy-bird (trimmed link because of RU-vid anti-spam restriction)