I'm pretty sure he was referring to the teleport space they were just talking about 1 second before since it is around the bottom right and was never revealed.
Plus the whole "The Shadow Realm connects to a lot of things" idea was also completely false. It was connected to exactly 2 squares, until eventually it got the shop and was connected to 3. It was a fairly normal square and not this non-euclidean horror Smallant seemed to think it was
@@djketoldaluusbkabel585 Whether it's 4 or anything more or less than that depends on how you define a "type" of tree. It could be only 2 if you categorise trees as either evergreen or deciduous, for example.
That rearrange adding the shop to the Shadow Realm was brilliant. Imagine randomly altering the fabric of reality and all that happens is hell gets a gift shop.
I think they might've meant the teleporting from bottom left to top right and top left to bottom right maybe? Because that was definitely what actually messed them up
@@the-arctic-wolf1438 well yes, that's what caused the confusion, but if you put together the lines where they align with each other it actually makes a circle/sphere so they pretty much where looping
I love how when they saw the board they immediately blamed their confusion on the teleport square, but we all know they never landed on a teleport square xD
@@Cheerwine091 their reaction to seeing the teleport square was, "ohhh, there's a teleport squaree", implying that was the reason they were moving around the board so weirdly
"I knew that bottom right hadn't been touched" Flailboat didn't blame the teleport "Oohh there's a teleport square" Captain kid did blame the teleport square
I just wanna say, the repel is one of the funniest possible items for this type of game i love it so much. Immediate uses that come to mind are very menial teasing that are bad but hilarious, plays, such as "I'm gonna go up." "Okay, you're gonna land on a good space" "No he isn't" "Okay, you're gonna land on a nothing space"
His issue was that he was too organised lmao, his board was wrong only twice, both of them happening because of vertical and diagonal movement. you can see that he thinks the flamingo space is a bad space, and that the gold space is somehow overlapping with a bad space, because Noah's board is such a mess lmao
"You have been given an item that can do anything, it's so powerful that it's basically dm-capped, just don't be too OP" Small Ant: proceeds to use it to win a battle that he would have won if he didn't have said item "My power is my biggest burden"
In DougDoug latest DnD stream, not only did he admit that you are his inspiration for the DnD streams, but the bald blonde also begged for a chance to play one of your games.
I really appreciate Noah revisiting this mode, it was one of my favorites. I also liked how different the players were this time, the last crew were jackasses that pushed each other down into the McDonald's Play Place and making the loser spin the bad wheel. Here, it's more tamed and the players actually have a sense of direction, not to mention no one that losed a vs game spined the Bad Wheel. Thank you again Noah for making this board again for our viewing pleasure, you'll know that I'll be tuning in if we get a part 3 of players unable to see the board!
What an interesting game concept! I love it! When i saw "the players are blind" I was wondering what it was gonna be like.. but this is literally old-school choose your own adventure, where you have to take notes and draw maps of where you are and whatnot
7:52 Smant instantly realising the swap, mapping near perfect maps, managing to keep track, figuring out some tricks on the way. He has mad skills to be able to pull that off.
Smant's brain works differently. Back when he did lockout-bingo races in Mario Odyssey, his ability to counter-pick his opponents routes base solely on what goals his opponent had gotten, without being able to see their stream... it really was a sight to behold.
Supposedly he's actually supposed to be the best according to him To quote Failboat somewhat "Like I swear that dude was cheating! I swear he was" Maybe not exactly what he said, but he's gone on a rant before (I can't remember where) About how the other dude who beat him was totally bogus and completely ignored one of the rules without anybody but Failboat himself noticing It was very amusing to watch
This game reminds me of those old RPG dungeon crawler games back in the olden days of DOS and the SNES where you had to fill out the map of the dungeon yourself with no help at all, and each dungeon WAS RANDOMIZED. I love how confusing this is lol
Im taking inspiration of this to play with my friend so im noting the reference of the different element: - maps 0:37 - good wheel 8:18 - bad wheel 1:39 - shop 1:01 -description of object 3:50 - shadow ralm wheel 30:02 - battle wheel 5:51
we need more smallant, failboat and captian kid, they have such an amazing dynamic. you should make a sequel where you bring back those three, but with an even more complicated map, with new rules, new spaces, and new things that can happen when you spin a wheel
You have to watch his channel - he changes the rules with every game. The fun is messing around without fixed rules, not to win but to have a crazy game. This is the second blind one though.
Actually... I made a blind game with my friends, it was a game where you can move freely up down left or right, and the goal was to get to the win place, the map was a labyrinth made by me, and only me can see the board, then my friends each one by one tried to understand the board by moving to it... (But I still give them information like, "there is a spike near you" when it's in the 3×3 square near them, and "you touched a wall" or "you slipped on soap" or "you died to spikes" And yeah soap makes you slip through all the soap cases until you stop against a wall or there is no more soap) It was 5 years ago
Failboat is that friend who is holding the map while repeatedly saying he knows where you're going while proceeding to walk in circles for the next three hours
If I had a nickel for every time Failboat used a compass in the bottom right corner of the board revealing there is a player next to him and extremely confusing him, I would have two nickels Which isn't a lot but is weird it happened twice
i made a board game version of this game for myself and my friends. with a few rule changes and new items. it so fun. especially in person. great concept!
this was genuinely such an amazing and fun to watch video, the editing is perfect and simple and the game concept is fun to watch, seeinf the others try to keep track of everything was funny also i like how the video doesnt even start with an introduction into every single mechanic, you are just thrown in and you give the rules as they all go along
I think what makes it better is that trees don't exist by scientific definition "Trees" are not a real biological category as almost *none* are related to each other they're mostly related to completely different plants
@@the_moon_gazerTrees do have a set definition. It’s just that, instead of being equivalent to a group like “Birds” that are all closely related, it’s more like the group of “Flying Animals” which groups many separate families together
Very fun video and idea. I think it'd be entertaining to have some kind of way for players to notice if the square they have moved to, is an "uncharted" one or not. Like announcing that they are the first player to set foot on that field. Also each "good" space could move around everytime someone lands on it, although that might be too confusing.
thank you genuinely for subtitling everything, as someone who has trouble processing and keeping track of new voices :') This entire game and video was so fun to watch, i didn't even multitask....!
I just did the mapping with them to see if I could figure it out and found that the key point to figure out and connect the loop was Smallant moving from the bad space to the gold space as he had made a full loop and if they knew the gold and home spaces were the exact same they would have been able to close the loop. Hindsight, though interesting
This has got to be your best game yet! I enjoyed the video and concept so much that I recreated the game and played it with my family, which was a ton of fun. They loved it and want to play it again with a different map.
I'm gonna need another edition of blind map. Everything else can change, but more of this neverending confusion and half collaboration to build a map is amazing
Hey Noah, I’ve been meaning to tell you about this for like a month, so I’ll just say it now. In my Japanese class, one of the ways we studied for the final was with a Jeopardy game, and already my brain was going “What is this, a Magic the Noah video?”, but then I saw that one of the categories was called “Battle” and that immediately reinforced my beliefs. Eventually, once someone picked the battle option, the teacher explained that he would give us a random kanji we had never seen before, and whoever could Google what it meant faster wouldn’t just win the points, but also take that mny points away from the lsoer as well. And, for the record, in one round, one kid’s computer wouldn’t let him access the database for kanji we were using, and the teacher still took the points away, so technical difficulties don’t get compensated. I feel like this would really spice up your next game, be it Jeopardy or a board game or even a -Tabletop- Google Slides RPG. Also, while not used in the Jeopardy game, the teacher also showed us the Kanji for たいと (Taito), which is so complex that the Unicode Consortium won’t add it to their character set. It has 84 strokes, contains the kanji for dragon and cloud, and is so complex it has its own Wikipedia article.
by far, this is my favorite video from Magic the noah, the fact the contestants themselves have to map themselves leads for some really fun movements to see
Mistake they all made was assuming the board was a regular grid, meanwhile they should know from other videos that any direction can go for any length before it reaches the next space so very easily diagonal paths can lead to space squished between spaces with all the cardinal connections
Not really a mistake though, you still have to draw it out in your map and you have to assume a location othewise you'd have to map out infinite possibilities.
It makes sense to make it a grid but sometimes they could have moved a number of spaces to leave some space in between because not all movements traverse a single grid point
I usually don't comment on RU-vid outside of occasional replies, but I just wanted to say that these game videos are hilarious and an absolute joy to watch every time. I wish you the best in continuing to make them, and whatever other type of content you wish to make in the future. I will keep an eye out for all of it.
That's an insane concept and really fun to see everyone trying to make their own map Hope you do more of it, you could add lot of interesting mechanics
Ideas to make it even more evil next time: 1. Have all their Start/Home spots be completely different 2. Have their Start/Home spots be surrounded by identical copies so they don't immediately notice they started somewhere different 3. Have an extra Flamingo space that only has a single path with a one-way leading away from it, and an item that allows players to go backwards along a one-way. So that they could stumble across this extra Flamingo space if they happen to use that reverse-one-way at the right time 4. There should be two shadow realm spaces and they move between it each turn (without telling them), with different exits so they think they took the same exit but didn't
Man I would have LOOVED to see smallant's expression as he later on realised that in that one singular moment he was just a SINGLE step away from the Flamingo but he just traced away because he chose wrong XD
I rarely sub this soon, but with this being the second vid from you've watched (the first being the one where the players create stuff as it goes along) I am now subbed thanks to your uniqueness and I enjoy these games.
The chances of all three staying in the shadow realm were 12,5%, chances of exactly one leaving were 37,5%, but chances of small ant leaving after two others stayed were 50-50. Reminds me of that game about three doors where switching it after one empty door of the two you didn't choose was opened would give you better chances fsr.
@@go4cyclone Previous rolls do not affect a coin flip. He was in no way 'due for a head.' Yes, as an entire single event, there was a 12.5% chance that no one would roll heads but each single flip still has a 50-50 chance, including the last roll.
This is literally the best version of this. I would love to see a live action maze with people using I pads and paint trying to find their way through. Slow moving floor form one end of the room to the other one for the screen wrap while the good wheel spins and the other players go. Literally the best one, Noah.
Would love to see another playthrough of this game! Maybe with some new rooms, like a room that rotates the player randomly? And some new shop items? The mind games of the players figuring out the map as it changes are awesome
I want to play this with my friends :D And it also reminds we off a role-playing adventure that I played a few years back. We entered a maze (no map available to the players of course) And for some reason I decided that the exit will be on the other side, so I walked the whole group through the maze to the exit in record speed. Had actually drawn a path wrong and the exit was not where I though, but found it anyway :D BUT we missed all good items and the only time I let someone else decide where to go, we picked up the ONLY bad item in the whole maze, a talking sword. After we finished the maze in like 30min the game master stopped and said that he has to think about it, he only planed the maze and though it would take us 2-3 hours.
Noah: "I'll rearrange the board now." Proceeds to change nothing but the addition of a shop, knowing that every player erased their whole board just because they thought he'd change everything. That's delightfully devilish for sure
I think this is my favorite one yet. It was so good watching the players try to make maps without the information about how the maze even works, and getting caught off guard by new discoveries. 🌀
I think the best thing was rewatching this after a couple weeks forgetting the layout and not actually watching it/letting it play figuring out the map.
Of all of the game videos like this you have made, this is the one I would love to see be turned into an actual board game or something the most! I can see it now: a customizable board game with three walls around the board so no other player can see it. There'd be a spin wheel thingy with interchangeable wheels depending on if you need a good wheel, bad wheel, combat wheel, etc.
Since they're blind, they should not be able to know left or right, correct? If I am, I think that a really interesing mechanic would be to not know where they are facing. Eg. You can start them facing different directions, making it waaaayyy harder to know where the others are. This way it would also be difficult to follow someone if they're landing in good spaces. They'd also have to draw the map 3 times, one for each player, if they wanted to know their location that much. Tell me if this is making any sense, or if there is something I'm not seeing. I am currently high.
I've got an idea for an even more confusing board for this game: - More diagonal lines, but you don't tell players that it's diagonal. You just tell them from which side of the square they go off of (e.g. down) and don't tell them which side of the target square do they go to, this can create a situation where you are on the square 1, go down to square 2 (for example to the left side) and then go up and you're on square 3 - Put more looping zones and put them closer to the middle of the board. For players his will create spaces that are in a different place depending on which route you take to them, which should be confusing as hell. - Make trap routes, for example draw a gold line between two squares, and make it teleport the player AFTER going to the target square, meaning they get to it, but afterwards they're teleported - Create a second map that you can go to using a one-way route, the only way home would be a "return home" wheel spin, and flamingo could be on that second map.
We seriously need an episode with some sort of game mechanic or SOMETHING, but the MAIN twist is everyone is in on something and one person is left out and set up to lose
i think one issue is that the directions provided didn't give enough clarity to the direction they were going. the description they got was the direction of the arrow, not necessarily the direction they moved. 13:20 braiden moved right but because the arrow was slightly pointing upward, he was given wrong information about the direction he was moving
I literally made a board game with this exact premise when I was younger. .. It never caught on, but I had fun with it. The meta always ended up just being head in one single direction as far as you could, and just turn at any given point that you are forced to, like how a basic AI would deal with a maze.
I would love to see a video where you guys talked about what happened throughout the game, especially the portion where small ant casually was one square away from the flamigo lol
thanks a lot for consistently making these videos, not only is it entertaining, it also is an inspiration for me and i occasionally use these games while teaching foreign languages, to promote creativity with vocabulary and a battle type game where one has to improv situations. Thanks for the ideas man!