Waiting for Fiets to suddenly be like "Dapper you have inspired me!" And in the next patch notes: "You can only place a max of 3 spawners in a single track." Lol
Well, it certainly looks like the Dutch weather the last few days. Bright sun, very hot and it's raining unbelievable hard. But it looks like a very fun and luck-based track...
Just finishing isn't a good sign of how easy a track is. Reset number would be better. Your track is very hard, but also short, 10 to 15 seconds, Kosmo's track was more like 45 - 55 seconds, with a lot of people resettling right near the end. How many times did you reset after just 2 seconds on this one? Short tracks give you lots of tries in the time limit, even more so when the rng element let's lets you know if it's a going to be a good run in just a few seconds. Edit: kAN had the hammers about 10 seconds in, so by the time the faster people are pretty sure they can finish your track they are reaching kAN's major reset feature.
Do consider a theme being redoing older tracks. So you start with a copy of an existing track, and get 15 minutes to edit it into something entirely new. Would be interesting to revisit older ideas.
Even better, redo each other's tracks. Either they redo one of the other's (Kan re-does one of Kosmo's, Kosmo tweaks one of Dapper, and Dapper perverts one of Kan's) , or each one puts their own twist on the same previous track.
Can't remember if it was halo 3 or reach. But I used forge mode to stuff the two elephants on a map with precisely placed explosives that would go off automatically. So basically you had two vehicles ragdolling around the map as explosive barrels rained down from them. Never knowing if one was going to fly overhead and rain death.