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I Made A Top Down Platformer In 7 Days - GODOT GAME JAM DEVLOG 

mz_eth
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➤ Discord Server! / discord
➤Support the channel! Patreon.com/mz_eth
➤Play my Game! mz-eth.itch.io/sunseeker
I did another game jam rip me, hope you guys enjoy!
something something pixel art I'm tired
MUSIC USED:
Nintendo Shop Remix • Wii Shop Channel Theme...
Mii Remix • NINTENDO Mii THEME (OF...
SmashBros Ultimate Remix • SUPER SMASH BROS. Ulti...
Mario Sunshine Delfino Plaza ru-vid.com?searc...
Mario Game Over Remix • Super Mario Game Over ...

Игры

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1 июн 2024

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Комментарии : 288   
@mz_eth
@mz_eth 6 месяцев назад
I finally made a Discord! discord.gg/KKPfqV6HTq
@Nick-Iles
@Nick-Iles 8 месяцев назад
I've never seen such a new game dev with so much potential. Your pixel art and animation skills are AAA to say the least.
@mz_eth
@mz_eth 8 месяцев назад
too nice, I only hope I can make something fun :)
@xJaKoBz
@xJaKoBz 8 месяцев назад
You are legit a god at creating games. From your ideas to the artwork to the youtube videos!
@mz_eth
@mz_eth 8 месяцев назад
Omg thank you! No shot though, i just want to make something fun, hopefully I get closer every time
@dailyepochechoes
@dailyepochechoes 7 месяцев назад
@@mz_eth bro you are amazing keep it up!
@Pallerim
@Pallerim 8 месяцев назад
Quick tip for moving platforms! When entering a platform you can temporarily add the player as a child node of the platform, and that will make you stick to it easily.
@itsArridian
@itsArridian 7 месяцев назад
This is so obvious yet so genius idk how i didn't think of this.
@blazhevski
@blazhevski 5 месяцев назад
Right? I feel like a dumbass for not even thinking about it. @@itsArridian
@Darkenbox
@Darkenbox 2 месяца назад
or use a remote control 2d node
@cheepcheep2204
@cheepcheep2204 7 месяцев назад
you have a crazy good sense for game feel and overall cohesivness. only a matter of time until you will blow up. keep going man
@mz_eth
@mz_eth 7 месяцев назад
Damn thank you! It means a lot :)
@trenvert123
@trenvert123 8 месяцев назад
I liked the bit of the game I played. I like the art direction, I like the movement, and I can see the effort in every aspect of this game. And a lot of people with good art in their games often fall into the trap of putting too much work into visuals, and not actually making sure the gameplay loop itself is fun. But your game is actually fun. If there is any critique I can give, it's that in the start, you have a part that says press f to chill, but you also have text that says that chilling is not necessary for checkpoints. I took that to mean that chilling is never necessary. So I was stuck for a while on that level trying to figure out how to go to the next part, until I figured out I needed to chill in order to activate the elevator.
@mz_eth
@mz_eth 8 месяцев назад
YES 100% agree here, a friend told me hey I was “chilling” at every check point. And that had me really worried, the ideal solution was to just only let you “chill” at elevators but I ran out of time so I put that text in super quick. Then when I saw someone play it for the first time they had your same experience. AAHH SO DUMB THAT I DIDN’T CATCH THAT!! Feels like fumbling the bad at the finish line a little. Thank you though for all the nice words, it’ll be a lesson for next time :)
@massif9680
@massif9680 7 месяцев назад
This is one of those rare golden moments where you discover something truely incredible and underrated on youtube. I enjoyed every second of this video. Beautifully done man. I'll look forward to your future work :)
@WifeWantsAWizard
@WifeWantsAWizard 8 месяцев назад
(2:23) For those of you wondering why this is, it's because the "movement" code attempts to replicate a 1:1 aspect ratio while the screen dimensions are probably set to 16:9. So you need the game to recalculate "left" and "right" based on the correct output dimensions. If every screen was a square, you wouldn't need the "input_vector = input_vector.normalized()" you see in the GDScript.
@alexbarbeau
@alexbarbeau 7 месяцев назад
A bit late to the party, but this is not quite right, you actually do still need to normalize input with a 1:1 aspect ratio. The gist of normalizing a vector is that you're changing the length of the vector to be exactly 1. This seems kinda weird on its face but it basically exists because the player can in fact input values greater than 1. For example, if you hold w and d (or up and right arrow or whatever control scheme you're using) you're actually inputting the vector (1,1), which has a length equal to the square root of 2, which is greater than 1. The effect is that keyboard users would be able to run faster inputting diagonals than when they input a cardinal direction. Normalizing the vector fixes this by making every input have the same "magnitude" (fancy math word for length). If you're wondering why (1,1) is a longer vector than say, (0,1), it's not immediately intuitive without a bit of an explanation of what a vector actually is, but in short if you plug it into a^2 + b^2 = c^2 you get root 2 for (1,1) and 1 for (0, 1). All that doesn't actually explain what happens in the video, which is an issue with the *projection* rather than the aspect ratio (though to be fair 2:1 and 16:9 are pretty close ratios so the difference doesn't matter here). Basically under this orthographic projection, we can think of there being 2 axes, the up/down axis, and the upright/downleft axis. We can say that our "unit" is the distance between the tiles vertically, so to move 1 tile up you need to move 1 unit up. The thing is, on the other axis, you actually need to move 1 unit upwards as well as 2 units to the right to reach the center of the next tile. Basically, we can conclude that in this perspective, the vertical axis takes half as much screen space as the same distance on the horizontal axis. Because of this, (and because movement is in screen space) to have "normalized" world space movement, where moving up moves you as fast as left and right, we need to divide vertical movement by 2 to translate the real space into screen space. Apologies if that explanation is a bit hard to follow, linear algebra isn't super intuitive. Also sorry for correcting you because it does feel a bit mean, given your explanation does effectively work in this situation so it's a bit pedantic. My point is regardless of aspect ratio you should be normalizing input, and the actual issue here is the coordinate system of the game (2:1 isometric space) doesn't line up with the coordinate system of the engine ("screen space"). You do in fact need to normalize your input regardless of aspect ratio, and want to do this in 3d games as well (unless you're specifically going for a "retro" feel; a lot of older games actually use non-normalized input and make you run faster along diagonals, I think mainly to save processing power since I think they knew better even then).
@WifeWantsAWizard
@WifeWantsAWizard 7 месяцев назад
@@alexbarbeau That is an AWESOME explanation. Thank you!
@mz_eth
@mz_eth 7 месяцев назад
@alexbarbeau I love how informative and respectful this is. You guys are the best!!
@rhyslikesthis416
@rhyslikesthis416 7 месяцев назад
Such a high-quality video with nice voiceover and interesting content. No question, I'm subscribing.
@mz_eth
@mz_eth 7 месяцев назад
thank you!
@Plunzi
@Plunzi 8 месяцев назад
You should make this into a full game. I would even contribute to creating a website for people to share such maps.
@RobertDoodles
@RobertDoodles 6 месяцев назад
YEA
@xXPredator117D3
@xXPredator117D3 6 месяцев назад
Bro a workshop for comunity maps would be sick
@visualdosage234
@visualdosage234 16 дней назад
if only there was better documentation on how to integrate steam workshop, i tried and failed miserably
@RosemaryWilliams49fruits
@RosemaryWilliams49fruits 8 месяцев назад
The aesthetic you went with is really beautiful and at least from watching this video the visual effects/colors that go with different game actions are really beautiful. I haven't played it, so this may be inaccurate to what you did, but it sounds to me like the biggest improvement your game could use would be a bit more work on scaling of adding in new dangers/mechanics more slowly. I saw you mentioned doing that a little bit by introducing them as the game gives the player new tools, but I think from your own admission of how you maybe "go really hard" you could try to make more levels that teach a single mechanic or a single hazard to the player, without incorporating any new abilities or lots of other things into the level. Even if it feels really easy for you, someone who has never played the game will likely find it challenging. So even just a very short, like mini level, where the player has a small goal to accomplish by navigating the new hazard or appropriately using the new ability, before moving on to a level that incorporates everything they've learned up until that point is better than making the player immediately incorporate the new ability or figure out how to play with the new hazard along with all the other hazards at once. That way the player can, in a very easy and less intense and demanding level just focus on the new things and understanding how it works. Hope that makes sense :) Seeing your previous game jam works this one feels like a huge jump in skill from those, especially in getting a concept that feels complete and its own thing all around. The visuals are really, really great as I already said, but I just want to reiterate that, that work is very good, not just because I find the art style charming, but because it feels well put together, cohesive, and like each part was thought out and designed to go together working towards your end goal for the project.
@mz_eth
@mz_eth 8 месяцев назад
Thanks for this, love the constructive criticism/advice. Yeah I think you’re right about maybe skipping the really easy almost tutorial aspect of things. Especially when I’m introducing new mechanics. I maybe do a little, but I should do much more and it’s truly not that time consuming to do.
@ryzy2700
@ryzy2700 8 месяцев назад
Amazing game. Definitely on the podium for this jam for me, if not the top one. I'm surprised to hear that you made the music in the last day. It is so good and works so well with the rest of the game. I hope to see more games from you in the future :)
@basanderson3426
@basanderson3426 8 месяцев назад
looks amazing!! i dont know how you managed to do so much in such a short time but wow :O its quite inspiring :)
@cheesymcnuggets
@cheesymcnuggets 8 месяцев назад
You are the ultimate solo game dev. I mean this in the weirdest most uncomfortable way possible but I'm tryna be like you. Currently my programming skills is below average, my pixel art is below average, my music is abysmal, the only time I can concentrate on my game is if I have a very absurd sleep schedule where I wake up at midnight and go to sleep at 6pm (i had that schedule for a year but recently fell out of it because I got invited to go out late into Melbourne for a birthday), my video editing skills are probably the only half decent thing about me but my communication skills are lacking so it doesn't even matter, my game design skills are yet to be tested because my everyday progress is too insignificant for me to finish a project anytime soon. I know I shouldn't put myself down... I have one redeeming trait and that is my determination, yeah I'm quite bad at everything but what better motivator is there to get good at everything. Being bad at everything is my fuel and my passion is my engine. Bad analogy but what did I say, I'm bad at everything. I love video games and If I can make one, I'd be so happy. I chose to do it alone because I feel the need to prove to myself that I can be great, I just needed to find something I'd be willing to be great at. I've always felt useless, always told I was never enough... this is my way to prove to myself that it's not true. It's not a matter of if I fail this, It's a matter of when will I succeed. Already I am proving myself to be a better person then I was last year, though I'm not a great game dev, having some skill is more than I've ever had before I started my journey as a game developer. So yes, be uncomfortable that I admire you. I've only seen 5 of your videos and think you're great. Admiring someone doesn't mean they have to be without flaw or struggle, it's the opposite, I admire that you manage to fight those struggles and improve on your flaws, as does all game developers, thus is why I always wanted to be one... and from what I can tell, you are the kind of dev I aim to be :)
@mz_eth
@mz_eth 8 месяцев назад
Thank you, also you can do it! There’s a lot to break down here, but overall I would say you sound very introspective. I think that’s really good for creating art, I’m sure you’ve heard this before, but just don’t be too down on yourself. Hours invested in these skills will help the most, so taking long breaks is the biggest pit fall. Oh also I’m a huge believer in those early morning hours for getting work done, it’s just such a peaceful time of day. And I’m chaotic like that too, waking up at 3am and can’t sleep so I’ll work until I get tired, but my whole days gets messed lol. Good luck!!
@denkkab1366
@denkkab1366 8 месяцев назад
Damn, top notch quality and as a bonus, cameos from two other of my favorites, HeartBeast and Challacade. What a ride!
@mz_eth
@mz_eth 8 месяцев назад
They’re both so amazing/helpful! I would have been easily 1-2 days behind without Challacade for that moving platform video
@lulezer5608
@lulezer5608 5 месяцев назад
You are the most underrated game dev i have ever seen Keep up the amazing work man the pixelart the gameplay everything is amazing :)
@Mrjonashallberg
@Mrjonashallberg 8 месяцев назад
I love the mix of the 3d world with the 2d graphics.. its just amazing
@maximiilien5051
@maximiilien5051 8 месяцев назад
I very love this game concept and graphics. I really want a complete game ❤
@mz_eth
@mz_eth 8 месяцев назад
Thank you, that’s probably the best compliment I could get :)
@William-Afton_jejcjschheiqx
@William-Afton_jejcjschheiqx 4 месяца назад
Is anyone gonna talk about the absolutely fire background music?
@KVMII
@KVMII 7 месяцев назад
Music turned out great! Love the aesthetic, movement looks snappy, can’t wait to try it.
@pancewarrior
@pancewarrior 8 месяцев назад
I love the video I was planning on learning unity but after the recent events I will probably go to godot the game looks very pretty I hope there's more game jams so I can join as well
@remalhassan2501
@remalhassan2501 6 месяцев назад
love how the game looks and love how many cool extras you put in there 😳 it's still hard to believe that you could execute such a cool game in such a short time 😳
@nikhilispog
@nikhilispog 7 месяцев назад
This is brilliant, your commentary is so compelling and the game looks amazing as well - earned a sub
@mz_eth
@mz_eth 7 месяцев назад
Thank you :)
@cricketeer606
@cricketeer606 5 месяцев назад
Your art skills are genuinely so impressive, great job
@ZanteBlitz
@ZanteBlitz 8 месяцев назад
AS SOME ONE WHO HAS JUST STARTED GAMEDEV, AND HAS BEEN STRUGGLING WITH GETTING A HANG OF DESIGNING ISOMETRIC PLATFORMING (NOT MANY GOOD/INGAUGING GAMES TO LEARN FROM) THIS IS BY FAR THE MOST INSPIRING, ITS SO SIMPLE YET LOOKS SO FUN TO PLAY. NOT ONLY DOES IT GIVE ME INSPIRATION, I WOULD GENUINELY PAY MONEY 2 PLAY A FULL VERSION OF THIS GAME. GUD STUFF DUDE. *edit: srry i 4got to turn off caps lock and im too tired to write the whole comment again :l
@jarednickerl7894
@jarednickerl7894 7 месяцев назад
This is gorgeous work holy shit :D As a professional concept artist and illustrator, I appreciate how you are really showing what can be done with nice post processing effects and cool lighting.
@foroldervids1
@foroldervids1 8 месяцев назад
Hey man I don’t normally comment on videos, just wanted to say I really enjoyed this, great quality video (great quality game too!). Keep making these
@WhimsicalGobelin
@WhimsicalGobelin 8 месяцев назад
I love what you did with the game! You're amazing at this
@OutMagic
@OutMagic 8 месяцев назад
Wicked dude :) Bloody well done putting that all together :D
@lucasfarias1148
@lucasfarias1148 8 месяцев назад
As always, a fantastic polished game. I love the 2D light that follows the player and illuminates the surroundings. The small particle that comes from the checkpoints is super nice aswell. Overall, pretty and fun game!
@underdoug
@underdoug 4 месяца назад
I've only done one game jam but there is something so intoxicating about those last 8-12 hours before deadline where the flow-state is super easy to enter and time becomes a singularity. Perhaps it's just my being a procastinator, but I live for an impending deadline. Absolutely love the music, by the way. Even the background music you use in this video, an the way you've mixed it (where you have) is really neat. Instant subscribe.
@trudge99
@trudge99 8 месяцев назад
Loving your work and the content man. Keep it up!
@Stoniye
@Stoniye 6 месяцев назад
I love this devlog, your video style is really funny and very calming
@mz_eth
@mz_eth 6 месяцев назад
Thanks!
@LuximorThe
@LuximorThe 8 месяцев назад
Gosh, it looks again so great of the game 😍 And I'm feeling you're more of more confortable doing these videos
@zzzMist
@zzzMist 7 месяцев назад
You got yourself a new subscriber, this was so entertaining
@LeQuietkid
@LeQuietkid 4 месяца назад
Yooooooooooo mz_eth, I'm new to game dev (Not really but I never took the time to learn it) and I'm using Godot because it's the only one I could ever understand, aside from GameMaker but I liked Godot more. It's so simple, and nice & easy to use, and I just made a small platformer for my (somewhat) first game to help me learn about the mechanics and the code.. I've also been searching for a RU-vidr who also uses Godot for their games, and I came across one of your videos, and I just have to say, your skills are incredible! I hope to start posting videos about game dev to RU-vid, and potentially get as good as you.. also, this game is amazing.. I haven't played it yet, but just.. the visuals, the lighting, and different levels and color schemes, they're all very inspiring to someone as new as me! Also - you earned yourself a subscriber, not only for your sense of humor, but also your skills at game development, and your commentary.
@mz_eth
@mz_eth 4 месяца назад
Thank you so much dude! I really appreciate it!!
@danidoom9668
@danidoom9668 7 месяцев назад
looks sick!! gave me inspiration, good work!
@awesome_aye
@awesome_aye 4 месяца назад
It looks like super awesome game! Sometime, I'll definitely play it
@vellbear
@vellbear 8 месяцев назад
This is awesome. Happy Birthday!
@lexgamerafton
@lexgamerafton 8 месяцев назад
i really love the game you made, in future i want to make really cool games like you
@TwoSock_
@TwoSock_ 6 месяцев назад
really cool man. I am just getting into coding and i want to try some game development. So this was really inspiring to wtach and got me very interested in doing game jams to help learn and grow instead of working on one bigger project at first.
@guang-wen
@guang-wen 6 месяцев назад
I love platformers and this looks like such a fun and creative one. I would love to be able to play it someday.
@maceronsgamedevthings
@maceronsgamedevthings 8 месяцев назад
This art looks super clean!
@foldupgames
@foldupgames 8 месяцев назад
Great retrospective vid! I'll sub up
@XEPHOURIA
@XEPHOURIA 6 месяцев назад
I need a full version, idk who's ginna make it but isometric 3d(?) platformer works so well, and you made such an awesome prototype, ugh i want MORE OF IT-
@d_ogo
@d_ogo 8 месяцев назад
this video inspired me so much... thanks a lot, please keep going
@ScumlordStudio
@ScumlordStudio 3 месяца назад
lol you're very entertaining, the heartbeast joke got my sub keep at it man
@Alex13751
@Alex13751 7 месяцев назад
Nice video quality for such a small audience, i really enjoyed this video!
@user-iu9ji6db4c
@user-iu9ji6db4c 6 месяцев назад
i love how smooth the movement is
@adamgontiersa78
@adamgontiersa78 6 месяцев назад
Amazing work dude
@jacobhall-burns5356
@jacobhall-burns5356 6 месяцев назад
Honestly this game has me inspired. I would love to see you make this into a finished game over the next years
@snuglyghost
@snuglyghost 6 месяцев назад
You've earned a sub- just going to say that right away, and goodness gracious the oozing talent I almost don't believe you when you say you did all of this alone with no help except testing. That's crazy I love it! I'd like to get into game making too I've been using blender in my free time outside of work. Would love to have you teach me or tutorials. Anyways congrats man good luck!
@mz_eth
@mz_eth 6 месяцев назад
Oh my god thank you so much! Yeah this jam just clicked for some reason, and I feel like I lucked into my art style. It would be fun to come back it :)
@snuglyghost
@snuglyghost 5 месяцев назад
@@mz_eth of course! I meant every word! I'm super excited to see what happens when you have the time and funds to get something out there from like you said your style and just the great way you standardize your creativity workflow and general aspect on your goals
@abstractogre7599
@abstractogre7599 7 месяцев назад
Beautifully done! I'm a Unity developer, don't know why exactly I clicked on a godot gamejam but it was worth it! Great to see great potential at work :)
@mz_eth
@mz_eth 7 месяцев назад
Thank you! I try not to focus too heavily on the engine but more the game design and the time crunch decisions. I’ll actually find myself watching good unity devlogs all the time lol
@fixiple2722
@fixiple2722 8 месяцев назад
for what I'm seeing, your game looks just amazing.
@vojtastruhar8950
@vojtastruhar8950 4 месяца назад
Looks great!
@Stinderdaad
@Stinderdaad 7 месяцев назад
This is truly inspiring. Thank you!
@cubixu
@cubixu 8 месяцев назад
Your video style is so cool and unique
@collinvisser7108
@collinvisser7108 8 месяцев назад
I love doing game jam - I think I have an addiction - Well done the game looks good.
@shayanghafouri8203
@shayanghafouri8203 6 месяцев назад
Bro it was perfect. Good job👍
@mz_eth
@mz_eth 6 месяцев назад
Thank you :)
@MoltarX509
@MoltarX509 7 месяцев назад
Well, all of this in a week, this is really crazy, my friend. I am really shocked at your high level. My advice, continue your work and within a year you will become one of the best game makers.
@MoltarX509
@MoltarX509 7 месяцев назад
fun fact that I didn't feel the time of the video because I was enjoying it A new subscriber to your channel
@dalefoerster1340
@dalefoerster1340 6 месяцев назад
I loooove the art style in this. Very minimal but still super clean and engaging
@mz_eth
@mz_eth 6 месяцев назад
Oh thank you so much!
@catboyhole
@catboyhole 8 месяцев назад
zamn this looks amazing you deserve more subs
@krisfazekas9246
@krisfazekas9246 7 месяцев назад
Absolutely love the growth! Honored to know you during this. KEEP KICKING ASS MAN!!!
@krisfazekas9246
@krisfazekas9246 7 месяцев назад
My writing skills and knowledge are yours at anytime you need them brother.
@mz_eth
@mz_eth 7 месяцев назад
Thank you so much dude!!
@kotybakm2334
@kotybakm2334 4 месяца назад
Beautifully done great game 🖤
@mz_eth
@mz_eth 4 месяца назад
Aww thanks!
@jimmac
@jimmac 8 месяцев назад
Wow, game jams are hell. You’re amazing.
@mz_eth
@mz_eth 8 месяцев назад
thank you!
@1kfrags
@1kfrags 4 месяца назад
"oh yeah sorry didnt have time to make good music for the game" *creates a beautiful track for the game* really nice video, game looks really good also :) hope you'll see it one day in your own projects (:
@flopper8727
@flopper8727 8 месяцев назад
The game is really fun. you have created good movement
@skardev
@skardev 7 месяцев назад
The amount of effort you've put into this is great. I think you should make a full game out of this. I put even the simple games I make on playstore.
@TheMrVulchev
@TheMrVulchev 2 дня назад
Great game and vide! Instant sub, thanks for shraing:)
@horizonb1744
@horizonb1744 11 дней назад
this game has one of the cutest art styles. aslo because of youtubers like you i am working on my own game
@mz_eth
@mz_eth 11 дней назад
Thank you so much! Love hearing that about you working on your own project. Just remember keep it small, there’s always more games to make ❤️
@untemi0
@untemi0 5 месяцев назад
I love the art style of the game and the lonely feel it will be amazing if you made this into a game that you can publish in steam and other platforms
@mz_eth
@mz_eth 5 месяцев назад
Thank you!
@untemi0
@untemi0 5 месяцев назад
@@mz_eth I wish you the best of luck and I hope that you will one day achieve great success.
@dkroondijk
@dkroondijk 8 месяцев назад
dude this is so impressive, kudos
@Hot_LeafJuice
@Hot_LeafJuice 8 месяцев назад
Your ableton set gave me an anxiety attack. Sick video. Love your work. Keep it up :)
@mz_eth
@mz_eth 8 месяцев назад
It gives me anxiety every day
@TheElgorin
@TheElgorin 8 месяцев назад
This is amazing. It being made in a month makes it even more impressive.
@mz_eth
@mz_eth 8 месяцев назад
I wish I had a month! From the announcement to the due date it was actually just a little over a week
@DsFrosty00
@DsFrosty00 7 месяцев назад
​ thats even more impressive you made this good of a game in just a little over a week i hope one day im that good
@icygecko_
@icygecko_ 6 месяцев назад
holy shit dude you've got potential
@jonwelly
@jonwelly 3 месяца назад
Man, as a person who just started game design, I can't wait until I can create a game in a week, a month or a year, but a week would be baller. Congrats on your achievements!
@acez28
@acez28 7 месяцев назад
I love simple pixel art that has charm
@freakydayz7211
@freakydayz7211 8 месяцев назад
I played it.. i think its a fantastic game well done buddy.
@soupnoodles
@soupnoodles 6 месяцев назад
wtf thats crazy, and i think that perspective is called isometric not topdown really cool end result, hope to see more of this
@VaibhavShewale
@VaibhavShewale 7 месяцев назад
it looks beautiflul!
@StephenTBW
@StephenTBW 8 месяцев назад
This looks incredible
@JuhoSprite
@JuhoSprite 8 месяцев назад
You are not just making games, you are making the impossible... possible
@lexgamerafton
@lexgamerafton 8 месяцев назад
huh
@NicheVeraldi
@NicheVeraldi 8 месяцев назад
Shout out to that HeartBeast tutorial
@Darthgipsyjoe
@Darthgipsyjoe 4 месяца назад
Nice game! I think you could make those moving and disappearing platforms look less scary by painting a timer on them. With a visible countdown it would be more obvious that it's better to delay their activation. Or any sort of visual cue to the same effect.
@GR--n
@GR--n 7 месяцев назад
bro not gonna lie ur game looks amazing respect
@clawrolinelore4674
@clawrolinelore4674 4 месяца назад
Really liked this Reminds me of Super Mario RPG
@AyyyyyyyyyLmao
@AyyyyyyyyyLmao 7 месяцев назад
Wow this is amazing. My only criticism is that when you hold jump (to buffer) the wings should've gone up whilst your little guy crouches down.
@100Jim
@100Jim 4 месяца назад
Great work
@PingsGolf
@PingsGolf 8 месяцев назад
I can't understand how one man armies like you exist in the game dev world xD Here I am struggling to even draw a stick man or make some fluent platformer controls. Honestly man really enjoyed the video, very impressive and I loved the way the game came out! You earned a sub!
@mz_eth
@mz_eth 8 месяцев назад
Thank you! I’m honestly still learning so much, but that means a lot to hear :)
@MarcosRaoi
@MarcosRaoi 6 месяцев назад
Wow nice work
@senbranderson4168
@senbranderson4168 7 месяцев назад
Several years later and I still get school dreams. Late to class, late to test, have not gone to a single lecture all semester and have forgotten my schedule. Where the fuck is my class, I am in the wrong lecture. Taking a test in hieroglyphs. This happens more than once per week. My homies have it. My dad told me, yeah that doesn't go away. He still gets them. Anyways, love your style. You have a good eye for art and game design. Keep up the excellent work man.
@95mcqueen5
@95mcqueen5 8 месяцев назад
This is looking very good! Do you plan on making it a full game in the future?
@mz_eth
@mz_eth 8 месяцев назад
Thank you! I didn’t plan on it, but the whole time making this I just kept wishing I had 1 more week. I’ve never done a platformer before, so making these levels was a blast
@flaryx32
@flaryx32 7 месяцев назад
​@@mz_ethhello, consider making this a full game(maybe taking more time), I would love to play a game like this, maybe give it some lore etc, but really I am willing to pay 15-20 euro for a full version on steam :)
@mayestidjedam8968
@mayestidjedam8968 8 месяцев назад
Your channel just poped out of nowhere in my yt home page and I am gratefull for it. Your plateformer looks so cool. I didn't get the chance to look your other videos yet but are you planning on or are you currently working on a biger/longer projet? I really want to see what your skill will create when you can really take your time to create (sorry for my english I m french :D) love
@Nick-yq5uz
@Nick-yq5uz 6 месяцев назад
6:57 hey, I write this in order to help you out a bit: please learn how to use classes. It would’ve cut the code on screen by a quarter. Not only that, but it makes it much more flexible later. Even later if you wanted to key out certain parts to run a different function each time you could simply use the callable object. I get that object oriented programming is weird to learn but it can be very rewarding in the long run. Hope this helps!
@bluboom2534
@bluboom2534 6 месяцев назад
dude i would love to watch this game grow into smt bigger good game mate \0w0/
@mz_eth
@mz_eth 6 месяцев назад
Thanks! Maybe I could come back to it
@timeslip1974
@timeslip1974 8 месяцев назад
good job kicking my ass in the jam 😁
@feirut5107
@feirut5107 8 месяцев назад
Yee haw, good stuff lad!
@acb_gamez
@acb_gamez 8 месяцев назад
For mixing tile sets and objects/nodes, I would always just add a tile that represents the node object to place, and then give the tile set object a script that spawns the object where ever those tiles were and removes those tiles. Just makes it a litttle easier.
@user-ro7pf8qh5d
@user-ro7pf8qh5d 5 месяцев назад
this is so cool :3
@ydswd2003
@ydswd2003 7 месяцев назад
Really spectacular game, especially for being made in a week. Keep it up, I really liked it, the controls are a little strange, if you could improve them, you have the basis for a very good game
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