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i made elon's automated rocket in unity 

Simon Lee
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Hey fellow programmers! Hope you enjoy this adventure into automated rocket landings and my process of creating it in unity.
Comment any questions/criticisms/thoughts!! (:

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8 июн 2022

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Комментарии : 26   
@coregamestudio
@coregamestudio Месяц назад
Haha, working on it during English class, EPIC! Very nice work man, you can apply for SpaceX soon :-)
@simonvutov7575
@simonvutov7575 Месяц назад
Lmao I will admit looking back on this video 2 years later makes me cringe a bit, but it was a fun time!! Thanks for watching!
@supernovagaming5320
@supernovagaming5320 13 дней назад
Hey awsome video! Do you by any chance have the original manual controled "cylinder" scene lying around?
@isolatedsushi5996
@isolatedsushi5996 2 года назад
Great video, really hope you continue on this project. What you could do is using reinforcement learning to get it to land
@si2
@si2 2 года назад
Great idea! I’ll definitely learn about that topic and make a video on it soon.
@mamitarana8255
@mamitarana8255 9 месяцев назад
Make This game with this Feature : 1. User can drop the Space x or Starship rocket , wherever they want from the Sky. 2. AI should Find the Landing Site by itself.
@si2
@si2 9 месяцев назад
great idea!! Definitly going to experiment more with this project!!!
@Yellowgypsy
@Yellowgypsy 3 месяца назад
So, the rocket falls vertically from gravity and the jets throttle is how it lands?
@ha7anali313
@ha7anali313 2 года назад
Ahhh Cool
@krosser2123
@krosser2123 2 года назад
NASA awaits for you. LoL
@si2
@si2 2 года назад
Lmaooo yeah my teacher told me I should go work for spacex
@MightyDrakeC
@MightyDrakeC 2 года назад
Fun video. Bet it was fun to dig into this stuff. One minor issue. In your earlier tests, the engine was able to gimbal waaay farther over than the real rocket. I don't know the actual numbers, but I suspect it can only gimbal single digit degrees from vertical. Maybe you fixed that in the later runs, I couldn't tell for sure. One other thing that SpaceX does is, after the re-entry burn, and during guidance with the grid fins, the rocket is actually aimed to miss the landing site by a few miles out to sea. It doesn't adjust its landing spot to the landing area until the engine has fired and they're sure that it's working properly. Then, it adjusts to land on the landing area. IOW, it fails safe. If the engine doesn't light, or has some problem where it won't be able to slow the rocket in time, it'll land offshore. Just curious what the 0.3s were for? You mentioned needing them, but you didn't describe what problem you were solving by incorporating them.
@si2
@si2 2 года назад
Yes it was super fun to make this video 1. The max gamble range is 45 degrees, but I agree that it's unrealistic. If I move the centre of mass up I could lower the amount it has to gamble, because I have the centre of mass really low right now. 2. Yeah I'll experiment with the re-entry burn and make more videos on this topic. 3. Do you mean the 0.3s in the code? Those were just a constant that I multiply the values with to lower the effect of some of the values. The rocket tries to slow its rotation so it doesn't oscillate back and forth and this is the multiplier of how aggressively it smooths the rotation. Thank you for finding this interesting and pointing this out!!
@lylewyant3356
@lylewyant3356 Год назад
this is what i've been looking for. now i just need to add fuel capacity and what happens if fuel runs out and any damage taken based on altitude.
@mamitarana8255
@mamitarana8255 9 месяцев назад
Where is APK file or Exe File , I want to try this awesome game....
@si2
@si2 9 месяцев назад
Unity project is on github repository.
@a_pc
@a_pc 2 года назад
cool
@si2
@si2 2 года назад
Glad you found it interesting :)
@BLACKEDSNEPER
@BLACKEDSNEPER Год назад
how can i download it, it is corrupted when extract it
@si2
@si2 Год назад
Did you try cloning the github file?
@BLACKEDSNEPER
@BLACKEDSNEPER Год назад
@@si2 i fixed it a while ago
@SkyLP
@SkyLP Год назад
Hey bro, are you okay with me using this in my game? I would also put you in my credits
@si2
@si2 Год назад
Yes of course, thank you for watching!! I’m currently learning how neural networks work and I want to eventually make this with a neural net.
@SkyLP
@SkyLP Год назад
@@si2 insane mate
@racingindie2168
@racingindie2168 2 года назад
Dude, you should do your physics calculation in a fixed update, not regular update... :facepalm:
@si2
@si2 2 года назад
Yea I probably should, I thought it was fine if you just multiply by time.deltatime. Thank you for watching!!
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