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I made modular D&D magic item cards that LEVEL UP 

Power Word Spill
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I made modular D&D magic item cards that you can level up and swap out the abilities! I wanted to give my players some magic items that they could keep as they go through our campaign. Giving magic items to your players in dnd fifth edition that last through the different tiers of play can be difficult because they can quickly become underpowered. Having dnd items that you can level up helps them last longer. I also wanted to introduce some of my players to the modularity that's available with different classes, without overwhelming them. Having an item where you can change out abilities on a long rest can be a fun way to get a taste of the modularity, but having limited options keeps it from becoming too much. The items I made are designed for dnd 5e, but you could take this concept into any ttrpg!
Morg did the art for these, and I think they're amazing!
Follow Morg - @morgs_chronicles
The Tidebreaker Battle Axe can be downloaded here:
drive.google.com/file/d/1F173...
The rest of the items, and a pdf fillable template, are available on the Patreon at the $5 tier, as well as a bunch of other cool stuff!
/ powerwordspill
Amazon affiliate links for the supplies that I used to make these:
Canon Matte Photo Paper - amzn.to/3TAfo7d
Tarot Card Sleeves - amzn.to/3xdbLMQ
Transparent Film for Inkjet Printers - amzn.to/3IQKfr8

Опубликовано:

 

26 мар 2024

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Комментарии : 75   
@MooreDnD
@MooreDnD 2 месяца назад
What a GREAT idea! I got excited when i saw "cards" because we've been working on a trading card system for D&D - utilizing actual D&D monsters! Different concept, but I clicked right away and im glad I did! Can't wait to talk about it with my viewers during my stream Thursday, hopefully I'll send em your way!
@Vandylizer
@Vandylizer 2 месяца назад
Oh hey, I am also in the middle of developing a TCG for DnD using the classes as Archetypes and of course clasic monsters. Do you talk about it in your streams? I'd love to tune in and help brainstorm. I come from a competitive Yugioh background but would like to make a less complicated version of Yugioh for play within DnD itself as a mini game (kind of like Season 1 Yugioh where BS imrpov basically made them play a DnD style card game in the first place, making up rules about blowing up the moon etc to make the tides go away and dry up Mako's water field, swords of revealing light someone levitating castles in the sky etc lol)
@MooreDnD
@MooreDnD 2 месяца назад
​@Vandylizer Hey there! I do talk about it and I actually have quite the community over on the Discord developing graphics for the cards just for fun 😂 Full transparency, I developed the system as a collection item in D&D that characters can spend their money on, but there's been a LOT of interest from people to take the system I have and make a game from it 🤷‍♂️ I'm actually releasing the collection as a digital bot tonight on my RU-vid stream at 830 EST if you'd like to stop by and have fun with us! Gonna be a lot of people tuning in 😊
@Vandylizer
@Vandylizer 2 месяца назад
@MooreDnD I'll have to check the stream replay since I'm workin tonight but I'll check it out. Saw the video you just did on it recently so I'll check that out too and your Discord 😄
@MooreDnD
@MooreDnD 2 месяца назад
​@Vandylizer Haha, no worries, I get that! Look forward to your thoughts, been LOVING the community input!
@anymeaddict
@anymeaddict Месяц назад
Ooo! Tjays sounds awesome! Is there somewhere I can watch the stream? That seems like something I would love!
@jeffreyw901
@jeffreyw901 2 месяца назад
30K subs is criminally low for you- I wish you success because you heckin' deserve it my dude! Keep at it!
@autokymatic
@autokymatic 2 месяца назад
You could print weapons on standard sized playing cards, and print the checkboxes too, then put the cards in pro/perfect/tight fit sleeves and fill in the boxes by marking the sleeves. Room for expansion/customization by printing on the sleeves too.
@c4ristopher
@c4ristopher 2 месяца назад
I too, want a TTRPG that works similarly to the way the book Jake's Magical Market does abilities. The basics are a 10 card limit and cards can be combined to upgrade them. Some cards have active abilities, such as casting a fire ball or a special sword move, most active abilities have cool downs. There are other cards that are have passive abilities or other unique abilities. It would mesh really well with this idea! I'd highly suggest a read or listen.
@Comicsluvr
@Comicsluvr 2 месяца назад
I love this idea! I've always hated the fact that the +1 weapon that might have carried the character through the toughest levels gets handed to another character or worse, sold off as trash treasure. My fix (which was much simpler than yours but also MUCH less refined) was to add half the character's PB to the item (if it was a weapon) or allow it to grant a spell or Feat (if not). Your idea has SO much more depth and versatility! It's brilliant!
@packetpirate
@packetpirate 2 месяца назад
When I heard DC 35 and 40, I assumed I missed something and you made this for Pathfinder...
@JavierAlfonsoBellotadeFrutos
@JavierAlfonsoBellotadeFrutos Месяц назад
This sound a lot like how weapons runes work in Pathfinder 2E but with experience instead of gold. And I like it!
@OlivierCombe
@OlivierCombe 2 месяца назад
My character was killed by a plant monster, and we agreed with the DM on a nice little story with a magical curse and seeds from the plant that grew into my body through my wounds. My character came back as a reborn spore druide (because plant monster & seeds), and gained a nice magical weapon which is a thorn vine symbiotic weapon that grows out of my hand (based on a whip weapon). Here are the current stats: ----------------- Citrullus Symbiotic Thorn Vine Whip Weapon (Whip), Uncommon (requires attunement by a Druid) Attack Type: Melee Reach: 10ft. Damage: 1d4 + [proficiency bonus - 1]d4 acid damage + ability modifier Damage Type: Slashing Weight: 3lb. -- Properties: Finesse, Reach -- This long, whip-like vine is covered in thorns and is a symbiotic weapon that grows out of your hand. As a bonus action, you can sheathe the whip by causing it to retract into your hand, or draw the whip out of your hand again. To attune to this symbiotic weapon, you wrap the whip around your wrist for the entire attunement period, during which time the whip painfully embeds its tendrils into your arm. A creature hit by this weapon takes an extra [proficiency bonus - 1]d4 acid damage as the weapon’s power grows with its host. Symbiotic Nature. The vine cannot be removed from you while you are attuned to it, and you cannot voluntarily end your attunement to it. If you are targeted by a spell that cleanses the corruption out of your body, your attunement to the vine ends, and it is destroyed. Cursed. You cannot use other weapons with your main hand while you are attuned to the vine. Druid focus. The vine can be used as a druid focus while it is in your hand. ----------------- We have plans to evolve the weapon, but my DM needs to think about its new powers first. My current ideas are: - You gain a +2 bonus to attack and damage rolls made with this magic whip, but attack rolls made against plant and undead creatures with this weapon have disadvantage. - When you successfully attack with this weapon, you can choose to entangle the creature and keep it captive by using your action each turn. A creature restrained by the vine can use its action to make a Strength check against your spell save DC. On a success, it frees itself, and you will have to use a bonus action to summon a new vine. OR alternatively we can just make it so that I can cast Ensaring strike on it (would be simpler but potentially more powerful). - You can grow a less powerful version of this weapon into your offhand that can be used with two weapons fightning (probably same damage of 1d4 + [proficiency bonus - 1]d4 acid damage, but without the additional powers that we will be adding to it). - When you hit a target with the vine, thorns fly out to nearby ennemies, dealing 1d6 acid damage in a 5 feet radius around your target As for how it will evolve, we haven't decided yet, but I think it would be nice to gain a new power when I gain a new point in proficiency, and it will involve some cut scenes (where I go back see a druid master or something like that to help me unlock new powers)
@needycatproductions6830
@needycatproductions6830 Месяц назад
Some really fun ideas there. My first thought was that it could also absorb a bit of HP when it is wrapped around an enemy.
@StephaniePlaysGames
@StephaniePlaysGames Месяц назад
Oooh I love this! I started making magic items that level when I accidentally gave a player a pathway to a Cloak of Invisibility … at level 2 😂😂😂 I love how many great ideas yours had!
@rmhtexas5982
@rmhtexas5982 Месяц назад
This is a terrific idea. Holy cow. The players (and my players) are going to love it.
@MarSara1
@MarSara1 2 месяца назад
I've done something similiar to help "level up" my players current weaponary. They can find elemental crafting runes as rewards which can be applied to a weapon to make it better, making a standard weapon +1. They also come with an extra damage charge which they can expend on hit (damage depends on the element of the rune) which recharges each morning. This gives the players the choice of which weapon they wish to improve and a bit of player narrartive as one of them is a smith and so improves the weapons for the party
@powerwordspill
@powerwordspill 2 месяца назад
Very cool idea!
@pensiv
@pensiv 2 месяца назад
This is great! I just did something like this in my home game, where the player found an intelligent magic sword, but it's not all that intelligent yet. The sword will level up, becoming more powerful and more dangerous even to the wielder. I think I'll make a sweet card for it like this. Thanks!
@kaylapierson839
@kaylapierson839 2 месяца назад
I love everything about this. Thank you for the inspo!
@WarpathWrel
@WarpathWrel 2 месяца назад
Pretty sweet, I dig the idea. Nice to see you walk through the process, too.
@scottrasnic5870
@scottrasnic5870 Месяц назад
Seems like a fun and interesting idea. I believe DnD 4e had some features like this. With the hundreds of magical items in officially published books, I'm guessing you're leaving those as is. This seems more relevant for extremely unique magical items, artefacts, or sentient items. From the examples you presented, you did this on extremely unique magical items, or homebrewed items. The modularity gives you a lot of flexibility to try features and if they're unbalanced then you can more easily adjust. This could be fun for mastercraft magical item creation too.
@rhodrambles3943
@rhodrambles3943 2 месяца назад
I love to give out magic trinkets that level up over time, but always made them go up with player levels. I love the idea of it being based on how often its used and it makes so much sense. Great idea and video!
@CarlToonist
@CarlToonist 2 месяца назад
For inkjet printers, make sure you are buying ink jet transparency film. It has a ruffer surface the the ink to stick to.
@bornylapesch5900
@bornylapesch5900 Месяц назад
That is an awesome idea! Thank you so much for the instuctions and your first Hand experiences :D
@xanathar8659
@xanathar8659 2 месяца назад
This came at a really great time for me! I've been workshopping a magic weapon system for a campaign I'm writing up right now. I want them to scale with the players and I decided to have items found throughout the world which can be used to upgrade the weapons, and there will be three tiers of upgrades. I have a section on my custom character sheets where the weapon card would go, and I very well might steal the transparent film idea. Great stuff as always!
@Xaun-dw8ed
@Xaun-dw8ed 2 месяца назад
You definitely gained a patron subscriber from me! Thank you for this amazing content
@VitoWolf-me3tq
@VitoWolf-me3tq 2 месяца назад
These items are great. I like the disc. Keep making videos I’ll keep watching
@NCrowe
@NCrowe Месяц назад
that is one excellent stache
@fredthewaterboy
@fredthewaterboy 2 месяца назад
great idea, i try to have level ups for items but hadn't seen a way to have it printed. great idea, love it
@matthewbourgeois187
@matthewbourgeois187 2 месяца назад
Typo in axe sheet for attunement "score a critical hit it. Once"
@powerwordspill
@powerwordspill 2 месяца назад
Thank you! I'll fix and re upload
@DaPiffadiddle
@DaPiffadiddle 2 месяца назад
I love this idea! I'm brewing a new campaign and this is definitely something I want to add!
@atomwyrm541
@atomwyrm541 Месяц назад
I haven’t even watched the video yet, but I just wanted to say that I get so excited whenever I see that you posted a video!
@destinydesignlab
@destinydesignlab Месяц назад
The items I craft for my players gain new powers based on the players levels. Adding the modularity you described in an idea that hasn't occurred to me in the past, however going forward I may start experimenting with this
@swordplaysorcery
@swordplaysorcery 2 месяца назад
This a FANTASTIC idea! This makes me want to make something similar for homebrew Monsters and NPCs!
@mikeb.1705
@mikeb.1705 2 месяца назад
I've never been a fan of items that "level up" with the PCs ...BUT! I have used "unlock new powers" on items in the past so that PC's "signature items" don't become effectively useless. I REALLY like your take on this and your method(s) of "unlocking new powers". Very cool video. Gonna bookmark this one as a reference for the future!
@Crits-Crafts
@Crits-Crafts 2 месяца назад
Amazing. Going to add this to my next game
@diginic117
@diginic117 6 дней назад
Hey Kelly, I appreciate your ingenuity and passion for the game… it’s really amazing and I’ve been enjoying the content so far… keep it up 🔥
@powerwordspill
@powerwordspill 5 дней назад
Thank you so much, I really appreciate that!
@Zamun
@Zamun Месяц назад
Thanks for the inspiring content.
@GlebSeva
@GlebSeva 2 месяца назад
The concept is amazing. Also Obsidian-friendly!
@PillowOfEvil
@PillowOfEvil Месяц назад
Amazing. Great work! Though you can also just make the upgrades happen with character development or something related to story.
@jandepaepe4262
@jandepaepe4262 2 месяца назад
The fact that the upgrades is pretty cool, but I think you missed a cool opportunity to upgrade the visuals of the item when you upgrade it, by overlaying the extra visuals on top of the old visual. You could go from a sword to a sword with cool gilded details added to the hilt, to a gilded sword with flames licking the blade for example
@archellothewolf2083
@archellothewolf2083 Месяц назад
I've done something similar. An artifact item that gains abilities as the character gains Proficiency bonus. worked pretty well all things considered.
@TheHeroExodus
@TheHeroExodus 2 месяца назад
Came up with a similar thing a while back... but I lacked the follow through to actually put it to print. 😅 Well thought out! And more importantly, shared with others. GJ
@targetdreamer257
@targetdreamer257 2 месяца назад
I had an idea of "broken" magic items. Like if they were looked at with Detect Magic the thing would register but what it does isn't active. I don't remember exactly what my idea was to fix the magic but I wanted the items to have different ability that got progressively harder to fix. Just so they wouldn't have completely busted stuff to early. I think I might consider your idea.
@YanniCooper
@YanniCooper 2 месяца назад
I'm definitely going to steal some of this. One of my player's character's has a dagger that steals a small portion of his XP to level up but I'm not sure the value of being a level behind the rest of the party actually matches the usefulness of the dagger.
@I3urnHard
@I3urnHard 2 месяца назад
I like this idea!
@The_Jantof
@The_Jantof 2 месяца назад
I was literally just working on a magic weapon that can level up for my table’s artificer!
@i_am_not_a_pro_but_lets_try
@i_am_not_a_pro_but_lets_try 2 месяца назад
really neat idea - might have to introduce something similar for my players - I especially like the idea of a weapon that attunes on a crit. give them a basic +1 weapon to start (or even a non-magical, but nice, family heirloom)
@i_am_not_a_pro_but_lets_try
@i_am_not_a_pro_but_lets_try Месяц назад
had more thoughts about this idea - it doesn't need to just be for weapons. maybe the player was left an amulet by a grandparent - and it only becomes attuned the first time they receive a critical hit/die/get hit by specific damage type. same for a shield or armour. all sorts of interesting things you could do - maybe it contains the soul of an ancestor, and as it awakens, the soul could have its own agenda - could even become a Big Bad, or just become a cursed item.......
@TheYashakami
@TheYashakami 2 месяца назад
Absolute genius. Imagine doing this for a good game.
@mrtheasley
@mrtheasley Месяц назад
You must be everyone's favorite GM
@MisterMeaner3000
@MisterMeaner3000 2 месяца назад
That's fking awesome. Dead Reckoning (Pirate Game) has this system I love it.
@MisterMeaner3000
@MisterMeaner3000 2 месяца назад
Oh. You mentioned it lol. Right on.
@montgomerybrown6471
@montgomerybrown6471 Месяц назад
What about metal cards with magnetic numbers?
@davidbenjamin4260
@davidbenjamin4260 Месяц назад
I love the idea, but i think that restricting the initial attunement to require a critical hit with the weapon is asking a lot. It removes the player from the equation, leaving them hoping for a die role to allow them to even get the base level of a magic item. By level 4 or 5 a player is likely to have a +1 item (or the equivalent of), so doing this instead could limit them. A +1 doesn't seem like much, but over time it means the player hits more often and does more damage. I would suggest they attune as any other magic item and start with the +1 bonus.
@hawkname1234
@hawkname1234 Месяц назад
Do it just like in stories - give the heroes one or two overpowered items early and it becomes a big part of their story. Not 1 for each player; that's cheesy. But maybe give them to less dynamic classes (like Barbarian or Champion Fighter) or less experienced players. MUCH fantasy fiction is about 1 or 2 characters with powerful magic being supported by other characters. It works fine to great.
@xXItzcoateyXx
@xXItzcoateyXx 12 дней назад
I love this idea! I have one question though - how do you intend players to gain levels in the slot 1 ability? Do they add a dot every time they crit or simply land an attack with the weapon? As they wouldn't have any activatable abilities unlocked yet.
@Illuxiem
@Illuxiem 2 месяца назад
Im going to let my players buy me pizza for a loot boxes now thank you!
@karlbolt7159
@karlbolt7159 Месяц назад
Aghhh! I don’t like this, and I’m grumpy! In my day we didn’t have “transparent printer film” to make “modular item cards.” In my day you had a Crown Royal bag full of dissimilarly colored dice and a Mountain Dew. You went over to your friend’s house without a notebook cause you were an idiot, and you wrote the details of your magic mandolin on a 7-eleven receipt only for your mom to wash your pants, reducing the mandolin to a pocket full of crumbly wet paper, and you said, “Oh no! I can no longer cast bardic inspiration for free because I’m a moron!” And that’s the way it was and we liked it! We loved it!
@Apeiron242
@Apeiron242 Месяц назад
Fourth Edition used cards for powers and items.
@mathewblaine1109
@mathewblaine1109 Месяц назад
Very neat but you could just use paper or even just card sleeves
@alphshift7857
@alphshift7857 Месяц назад
Is this in any way inspired by Mystic Vale?
@SafetyKitten
@SafetyKitten Месяц назад
Sometimes it's scary being a gamedev/writer, because I see stuff like this and I just can't tell - am I THAT unoriginal, or is it just the algorithm... either way good stuff though :D
@Mr_Welch
@Mr_Welch Месяц назад
This is Mr. Welch of the Welcome to Mystara channel, I'm working on a compilation video for the D&D 50th anniversary and was hoping you would like to join in. It's 50 different content creators doing a 3 minute video talking about what they like about D&D. I splice it together and add credits. Idea is each person introduces the next, so need all 50 before we get starting. Would you like to participate?
@borstenpinsel
@borstenpinsel 2 месяца назад
"What is necessary to unlock an upgrade. Should be something not too easy but also not too hard" Hm i wonder what genius idea he will share with us "That's right, it's the roll of a dice, like everything else in this fricking game"😢
@MooreDnD
@MooreDnD 2 месяца назад
Haha, the dice gods do be influential! But I support all the rolls 😂 You could always change it to a different system, maybe like something Gloomhaven uses with a deck-building system? Or even just create an experience/milestone system that you would use to tell players when they've earned the ability to improve 🤷‍♂️
@sirtaylor2569
@sirtaylor2569 2 месяца назад
ok but why do you have to look like an absolute creep?
@john-lenin
@john-lenin Месяц назад
Your mustache has some great ideas. It should think about going solo.
@john-lenin
@john-lenin Месяц назад
I had to put a piece of tape across the middle of the screen.
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