Indeed, I do my best to deliver :) Especially as you guys seem to enjoy Dimir as much as I do, so it's basically a perfect match :D I could play Dimir Control every day, forever 💙🖤🦥 Especially the Mindsplice versions, they give gameplay that no-other card can provide 🔥🔥 ALSO, THE ABSOLUTE LEGEND!🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🎉🎉🎉🎉🎉🎉🎉🎉🎉🎉🦥
Great video! I really liked the idea of comparing mindsplice decks, and the in depth break down at the end. Education Grandmaster Sloth, not only making us viewers better, but taking the time to teach top 1000 mythic mono red opponent about restless reef!
I don't like deluge in my mind splice decks 😅.. But you used it pretty well.. Maybe ONE deluge is fine? I might consider it. Nice deck, nice piloting (as always), looking forward for new videos! I feel like I learn so much from watching you play :D Maybe one day I'll reach Mythic as well.
I'll give you my honest take - deluge is just better overall :) Even for Mindsplice decks. Main difference, is that it gives you 2 castings, while scrutiny gives only 1 (usually I cast scrutiny on turn 4, for 2 cards, and then I need to wait for topdeck basically). My honest experience :) Very glad you enjoyed the video my friend, thanks for comment!❤🦥
It's Dimir Day at The Slotherhouse, and boy, oh boy, it's a doozy! Glad to see Mindsplice get some more love and appreciation. I just got done with a 60-hour work week, so while I'm late (and very exhausted), I sincerely love your content and your trash talking of mono red. Warmest regards, A traditional mono red player 💙🖤🦥🪿🎉
Why is no one talking about make your own luck? 5 mana draw three plot a sunfall, turn 6 wipe board with counter magic and memory deluge up. Sorcery is a big down side but the card is value city
I think the wording implies that you need to hit sunfall with one of those cards that you draw, which makes it very inconsistent. I might be wrong, but I was indeed excited for this card until I read that part (you also can't cast plotted card on same turn). Add sorcery to this, and memory deluge still seems just a stronger choice (also more value)
@@SlothMtg play testing now in bant control. when it misses it's a big miss, but when it hits, it's a functional draw 2 random cards and plot a tamiyo or Paul Bunyan and it feels like an auto win. Maybe not actually good, but very fun
@@SlothMtg Not normally my style of play (Control), i´m more a midrange, Aggro player, but the way you predict and play around the plays your opponents do, is quite delightfull to watch. It´s cliche to say, but keep the amazing work and enjoyable content ;) My regards
Hey sloth, could you make a high noon deck with channel cards like Mirrorshell crab and other ability cards like carnosaur? That exceeds the limit of one card per turn. Just play your card, the opponent thinks it's safe to play in response and you counter with crab. At least in my imagination it's fun
It's interesting take, but usually 1 spell a turn is enough for control - but will try it, on paper indeed it sounds perfectly reasonable. Not sure how many of those cards we have, and how suboptimal effects are, compared to non-channel strategies. Will check it out ❤🦥
Hey man, I've seen the list (or at least the cards you use there) - but tbh I'm not sure it will be competitive enough for full video, at least not in the meta I'm facing usually :) Appreciate a ton the list, and it looks like a ton of fun!❤🦥 Generally, simic is in the rough spot in current meta, unfortunately (love the archetype)
I mean, as control you don't generally need wincons - you win moment you can answer every threat. Wincons are for those players that still decided to stay in game after that, for some reason :P
Sloth, I like your content, I like your good vibes and most certainly I like to see aggro decks suffer... But for the love of the rng gods this kind of Demir deck is absolute cancer to play against on ladder. For anyone not playing aggro this is an absolute drag 😴
Glad you enjoy usual content, with some mono red love 😂🦥❤ I get quite a lot comments along those lines with control deck, but honestly I never can really get them - you usually know when game is lost (usually like 1-2 turns after mindsplice was set), so I think games aren't too dragged, unless one of players doesn't feel the position they are in or refuses to scoop when he should :) Wincons, are just formality, non-control decks usually lose when they lose pressure on board, and control deck can play full turn on empty board, while keeping counterspells 🤷♂️🦥❤
@@SlothMtg I like to play mid-range decks and gear them to beat aggro since that's what I encounter a lot in BO1. Naturally, that makes it weaker vs slower, grindier decks and the moment I see Dimir, Azorius or Esper lands I just wait to see if the first play suggests control or mid-range and if it's control I immediately leave. Wasting 15 minutes for a small chance to win is not worth the time when my opponent is basically playing magic by himself and says "no" to everything I do.
@@TheBlackKnightmarewhy? It's not overly powerful, there is no tier 1 poison deck dominating mythic standard right now. It creates interesting deck capabilities and interactions. We need more of that type of thing in standard, and less of the same red aggro and domain ramp rinse and repeat bs
@williamwood1825 simple. There are no/zero/zip removals. Most poison decks are aggro decks of a sort. They get you early with cheap fast poisons or uncounterable poisons. And then you have to spend the entire rest of the game waiting to die if you get unlucky even once and don't have the answer to PREVENT the last poisons. Sometimes you can't even do that bc of garbage like rotpriest which with limited exceptions in white and red(and I guess black for now but not next rotation) have no NON targeted removal effects that aren't just kicking the can so to speak. If cards are printed to remove poison counters in standard even if suboptimal I would be ok with poison. But they don't exist. Creatures- removal/blockers/lifegain/counterspell Burn- counters/lifegain Mill- adding cards to your deck/counters Poison.... counters... except they have 4x as many sources of poison as you can possibly have counterspells and they also run counter spells AND get free creatures on your end step that stack poison. It's a toxic (pun intended) mechanic that needs work