I'm not sure if it is on steam yet I think when I got it, it was a direct download freebie on one of the humble bundle monthly choices, it's a game called Torii I downloaded it and played it because I heard the developer was argentinian, a country next to mine. Man, did the game needed more time in the oven I haven't looked if the dev improved the game, I'd like to know, the concept was not bad but the game was not finished at all when they published back then. I hope they put more work into it and my comment reads as dumb now. EDIT: Just went into steam and the game has positive reviews, I'm glad they stuck to it and it's in a better state now, maybe I should give it another chance now.
The walking dead perma locking perks when a character dies is a really interesting mechanic for a game. Shame it isn't being used in something playable.
Extremely odd choice that Code Shifter's art style (or at least the character sprites) seems to match that of the Disney "Tangled" cartoon series. The Stella character looks exactly like Rapunzel. I guess they probably just had the same artist on crew, but kind of a weird visual choice.
Yeah, that was my instant thought as well. That's just Rapunzel, practically traced over the Tangled artstyle. Even if the same artist worked on both, it...kind of feels off? Especially with Stella looking the way she does.
Stella looks like she's straight out of a million mobile management-sim games, I'm playing one right now & it's like they've all got the same freaking template for the female characters like Stella... The fighters all look to be modified from other properties - including Tangled - that's why they all look so incongruous. Anyone could have designed it because they did. Lots of people.
Personally speaking, I reckon kid's games should be held to the same standard when it comes to the quality of entertainment given to them. I think it can be condescending to treat kid's entertainment with 'kids gloves', as if they should have things of lesser quality because they're too young to know otherwise. Not to mention, if the quality of something is allowed to slide, then it can give devs a license to put out more poor quality content, albeit with a shield to excuse away criticism.
Honestly the biggest reason why I don't think kids' games should be held to a lower standard is because, if kids grow up seeing those games as "good" or as the standard for modern games, then those kids end up setting a low bar for other games once they grow up. For example, if they're overwhelmed with microtransactions on games like Fortnite, they'll be more tolerant to scummy p2w/p2p features on other games too because they've grown used to it.
Definitely agree. Children need high quality games, tv shows, books and movies more so than adults. Good quality entertainment shapes the child's mind in a positive manner. When they are teens and adults, they will easily recognize garbage and have developed good creativity skills. Good entertainment for kids is important period. Without it, we end up mentally delayed creeps like Chris Chan.@@anonymous-wk1nh
Everything with regards to kids should require MORE effort. Look at toys, food, cartoons, etc. It takes a lot to make these things good, safe, and valuable for kids. People who say "Who cares? It's for kids." probably feed their own kids McDonalds (which you absolutely should NOT do), because "they're just kids".
Bruh. Kids should not even be playing these games in the first place. They need high quality bicycles not high quality The Grinch (TM) platformer videogame 😂😂😂😂
@@N99622 kids should play whatever they want to, as long as they have a healthy balance... I mean, nobody worries if a kid sits down for two hours to watch a movie... so what would be the problem if the kid instead sits for two hours to play a videogame?
Grinch kinda feels like a stocking stuffer video game. One of those shovelware Christmas game where its more to get people in the mood for Christmas. I do think it should be cheaper.
This is the case of most Outright Games games. Some are genuinely bad, but most are just exceedingly mediocre and not that bad for like $7 or less. Clearly the budget is like $5, a pizza and a prayer. Some are genuinely okay or pretty good (with the caveat that they’re licensed games). The only one with genuine content they’re released that I’ve played is the DC game they made. Not Super Pets. It’s pretty long, albeit repetitive. Neat art style. Full voice acting (rarity for their games; including Super Pets which was based on a movie so idk why they couldn’t get clips from the movie to cram into the game). Even has some animated 2D scenes. Not sure if they came from a show or movie or what but it was nice to play one that felt like a real game with content to match’s The first Dragons game was decent but also short. Most of their games are 1-4 hours of content. Even at $40 that’s insane.
@@FormerprisonerIceaddictrecoverI got a 24 hour comment ban for hate speech for saying what you said in your first sentence, I’d be careful with that one
There's an old win95 educational game that simulates how a lion's pride survives in the Serengeti. You can also try survive as a nomadic lion or lioness. It goes pretty indepth as you have to manage hunting parties and decide on the pridelord and his mates as well. I believe that game was merely called Lion and I'm sure that you find it on abandon ware sites.
To your comment on the walking Dead characters looking slightly off from their TV show counterparts. Most likely the developers saved money by not licensing the looks of the actors, which is something that you do actually have to do for a lot of these projects.
@@Hwyadylaw that's more than likely what they did. Im basing this on an article from like game informer I'm half remembering. But basically most big actors put in their contracts that they own their own likeness, so if you want to do a spin off series or something, you have to get their sign off/pay them royalties. But if they just got the licence then doing someone who almost looks like Rick but not quite will be enough.
It feels a little more like they've tried (and failed) to "cartoonify" each character? Their eyes are larger, their features more exaggerated - probably to try to disguise the terrible graphics...
@@Blue_Sonnet for some reason those models remind me of adult 3D games... they have that distinct weirdness in them, even camera panning feels the same
There has long been a simulator where you play a natural predator. WolfQuest has been in development seemingly forever; the most recent "Anniversary Edition" (not to be confused with the now retired WolfQuest "Classic") continues to see updates. It also appears to be well researched. The maps are recreations of areas of Yellowstone. One of the many (#235 was uploaded a couple of days ago) dev log videos shows the real basis for some of the appearance editor options, while another shows them recording animal sounds. Unfortunately, the free "Saga" expansion (allowing you to play the full life of a wolf raising its pups) has yet to be released, but they are clearly still working on it.
came to the comments to see if anyone had mentioned it. I remember playing the original as a kid and hadn’t thought about it in years until I saw it on steam earlier this year and picked it up again. Just a very charming game that holds a special place in my heart lol
i really need to check this game out because i tried classic as a kid and thought it was neat but not my cup of tea, but my tastes and interests have changed quite a bit since then and I feel like I'd like that game alot now. The premise of Saga sounds interesting and reminds me of the Shelter game series.
@@YourFavoriteSon1yes!! Plz!! It's such a niche game and I genuinely convinced myself I had made it up till years later. It's so unique and I think it really gets what people want from a game like this.
About the whole its for kids debate, kids cartoons have kinda been overshadowing most other areas of TV lately in terms of consistent quality (you at least have a friend who wont shut up about owl house lol), so its not like media has to take an inherent hit just for appealing to kids. I think its simply that the people making these games don't care.
I thought about it for five-seconds wondering who I knew in my life that wouldn't shut up about Owl House. I quickly ascertained that it was me, I'm the culprit, I'm the annoying one. I must be fun at parties.
Kids games definitely SHOULD be held to a higher standard. Cuz as any parent knows youre gonna be helping get through some of it, and it shouldnt be an absolute boring chore.
While kids' entertainment does require a different presentation (we can't have kids playing God of War for some reason, eh)... I do agree that it does need an equally or even higher standard in regards to quality. Games in particular... they don't really need to be difficult, everyone agrees that a 5 year old kid wouldn't particularly enjoy a Dark Souls-esque punishing game... but the mechanics do have to be engaging. There has to be a depth and a rewarding system to play with... otherwise, it's just as you said: a chore that gets force-fed to kids that haven't had the time to develop a taste.
@@YouMakeMyMotorRun I wouldnt say it requires it, but otherwise we are in agreement. I never worried too much about my kids getting mild to moderately graphic entertainment, and they all turned out great. Cos proper parenting gave them an understanding of entertainment vs real world. You cant stop it these days. Unless youre gonna go amish, and not let them have phones, theyre gonna see the mature stuff. Hell, im from the VHS era, and we still managed to get our hands on porn lol! Thats why its important now more than ever to explain adult concepts to them at an early age.
@@jotun.616 I sorta agree... maybe "require" was too strong of a word... but I do feel certain ways of presentation or interactivity are too strong for unsupervised children. Mainly cause they haven't had time to develop the experience and critical thinking to absorb and truly enjoy the experience yet. It's not only about violence and nudity (I agree that children are way too exposed to that anyway and should work on understanding it and knowing the right place for it early on), but also about certain mechanics or themes that may be either too overwhelming or too absorbing when one hasn't developed the abilities needed to interact with it yet. Overall it's not a matter of quality, but to always put an effort in knowing what the target audience is, and working for their needs and capacities.
@@YouMakeMyMotorRun Ehhhh, I wouldn't agegate complex concepts as a whole from kids. I know when I was a tiny tot, something that was too complex for me to understand was either discarded, or I paused and dragged my dad over and replayed it before asking him what that meant. He was good at ELI5-ing and honestly, it made me feel smart and encouraged me to be more curious and ask more about complicated topics when I did notice them. And for certain mechanics: you vastly underestimate the determination and memorization skills of a kid. Most of us were kids and we SOMEHOW got through some of the most OBTUSE stuff. Hell, at 13 I got through most of FF7 despite having a massive language barrier (I wasn't bilingual enough to recognize more than colors and simple verbs and pronouns in English) that stopped me from even understanding the tutorials in depth, and I still managed to work out a few Materia combos and the general gist of "the corporation that rules the town is evil, the poor people are at the bottom, the rich people are at the top, AVALANCHE is a terrorist group". And when I was a very young child I watched and read stuff like Asterix and Scrameustache and Astro Boy, the concepts there were also complex and sometimes for an older child (to say nothing of the Gamebooks I played and the fact I read Animorphs when I was like 10). Kids aren't a monolith and don't all have the same upbringing, but you shouldn't shy away from complexity just because it's a kid. If anything, the only thing kids need mechanically is a difficulty setting that gives them an appropriate difficulty, and maybe an accessibility option or two to break down complex words into simpler synonyms (like how Japanese has furigana over kanji in games meant for younger players, like in Bokura No Taiyou), and something like turbo mode to spare a kid from getting future carpal tunnel syndrome. anyway this is my yapping 2 cents.
I don't know if anyone has mentioned this yet but the whole"Explore to unlock stuff" mechanic in the Grinch game was done better in American Mcgee's Alice Madness Returns where you need to explore to get teeth and upgrade your weapons.
I'd forgotten about Code Shifter. Somewhat interestingly, a similar model has just been used for another Arc System Works game, BlazBlue Entropy Effect. In the case of Entropy Effect, apparently the developers had been creating their own original property Dead Cells style game, and somehow ended up with a license to turn it into an official BlazBlue "spin-off" using BlazBlue character assets. The core game is pretty decent, but it is also very obviously some other game that just had the BlazBlue sprites inserted. Like Code Shifter, it justifies the BlazBlue character game as being a virtual world, and also has a bunch of boring "real world" wrapper stuff involving an original character.
I agree with you on the "one day for ched" art style. SORTA reminds me of those really iconic MGS images. That water color heavy line looking stuff. Forgive my description if it's offensively wrong lmao
I think my favorite part of Lightning Fast is how the dandelions are about as tall as your leopard cub. Makes it seem like you're playing as a baby housecat instead.
"it's a kids game" is a shit excuse for laziness same with "It's a show for kids" Kids deserve good stuff and specially for things that cost a lot, There isn't a good excuse for laziness or poor design and kids do like good content which I know is hard to believe nowadays but that is because they get slop and get given the poor excuses, give kids good games and shows with actual thought and effort behind it and you will have less kids with low attention spans that sit Infront of their Ipad watching Skibbidy Toilet crap. people that make the excuses "It's for kids" there for it's ok to be bad, are the same people that want kids to sit Infront of phones watching crap made in 5 seconds thrown out for them to sit Infront of instead of training their brain or going outside.
I LOVE this video series son! I've watched all of them so far, and look forward to another potential one next year! My favorite game you talked about in this video was "Homeless Simulator 2" (starting at timestamp 32:51) because I liked how you "analyzed" a potential deeper meaning for the game only to completely disprove the deeper meaning "argument" due to the company having a history of making shovelware.
The Walking Dead Destinies having easy stealth actually sounds like a bonus to me! I'm playing Ghost of Tsushima for the first time and purposely have everything as easy as it lets me. I like bein charge and not struggling with games, so feeling like enemies don't see me and being able to kill them actually sounds nice to me personally😂
I really like the effort put into these videos. It would be easier to look at the lowest of the low but i appreciate the variety of ratings and fair perspective
In some parts it looks like a Wii game. Remember that silent hill on Wii? It actually looks better than twd Destinies overall. Competent art design is the main reason. Whatever engine they made silent hill shattered memories with was so good. I'm actually annoyed it wasn't used for a better game
Wave of darkness reminds me of vanilla WoW. Playing WoW as a 13 yo without WoWhead or guides really felt like you were dropped into a huge world and told "good luck bud"
The Walking Dead Destinies was the first Walking Dead thing I've ever seen lol. I know nothing about the show or what characters look like, so I'm only relying on bad games now haha😅
I only semi recently binged all of the walking dead original show. I highly recommend it. It's absolutely fascinating to witness a show go from one of the best things I've ever seen to some of the worst in such a short amount of time. I went from praising it enthusiastically to nearly bailing on the series on the next episode. It has absolutely nothing to do with characters dying off which is the usual complaint, it just suddenly has characters doing things that make absolutely no sense at all and it was so jarring that I wanted to just stop watching. It does briefly get good again when Negan arrives but that only lasts a season or two then it drops into the abyss of nonsense. It's fascinating to witness
There's a game with a similar premise to Lightning Fast called Shelter and other games in the Shelter series. I don't remember which one exactly but in one you play as a lynx mother raising her cubs. But I agree that it's a niche I wish more games would fill. Aside from maybe Tokyo Jungle I can't think of any along those lines that I've liked. Shame cause Lightning Fast looks like it had a lot of potential.
that code shifters one is killing me cause why does stella look JUST like rapunzel from tangled the series, like same mouth, eye, nose shape, same hair flip thingy, same colors... pretty suspicious lol
Code Shifter uses the "corporate art" art style. No one likes that trash. That's why corporations are the only ones who use it. And bad game devs, apparently.
idk if anyone commented this but you might want to try wolfquest ^^ the premise is somewhat similar to the cheetah game, though you can't do unrealistic colors and the point is to hunt and survive, find a mate, get a territory, and raise pups. you can age your wolf up and select small stat/ability perks for each year, there are a lot of achievements to collect and places to explore, plus a DLC map that comes with a lot more of these, which i think is absolutely worth it as someone with hundreds of hours. there's multiplayer so you can play with a pack of other wolves too
Thoses videos are pretty interesting and are obviously very successful so i'm glad for you, but i hope you'll keep doing your game retrospectives too !
Oh my what a weird game. A buff guy in the yakuza gets kicked out of the yakuza and beats people up to survive. Hmm I wonder if that'll ever catch on 🤔
I was intrigued by the Baba Yaga game, and checked it out on Steam. I think the developer heard about your comment, and they fixed the mouse. I bought it.
To be fair, that grinch game looks like it COULD have been decent, had the developers taken just a little more time to polish it. The animations were surprisingly good.
11:45 I'm sorry but that's not a leopard, that's a cheetah. They made the pattern wrong though, so it does look like a leopard, but the body proportions look like a cheetah.
27:34 As someone who hasn't seen the show, Hershel is my favorite because I love his voice! I don't know what Bill Clinton sounds like at all. Reminds me of Joe Biden more lol. But I like his old man voice a lot haha
The Grinch game was $40!?!?!? I was like "ah, looks like an innocent, fun little time-waster for kids who don't play video games often or adults who enjoy the Grinch, etc." But $40!?!?!?!?!?! WTF!? I thought it was $3.99 at the most!
As a Walking Dead fan who hasn't had a good game since Telltale, I wanted Destinies to be so damn good. But we have Saints and Sinners, so that's a plus. The problem is that every time a non-telltale Walking Dead game comes out it has like, none of the stuff we want out of it. Overkill's game is a great example of this. Their cinematic trailers showed us a gritty, dark, setting where we'd be playing as some down-to-earth characters trying to survive. Instead we got Back-4-Blood 0.5. Which is nowhere close to what we thought it would be. Granted it was made by the people that did Payday, so maybe that's on me for hoping for something they just don't do.
Wave of Darkness is one of those games where I take one look at that UI and I'm instantly exhausted. It's part of why I've never gotten into any MMOs, they all look like that.
You misspelled *best! also, son. This deplorable state of the steam store has been like this since I remember. Just like the nintendo eshop store being filled up with absolute garbage
113k I hope you fully understand you aren't an imposter or a one hit wonder, your videos are amazing and great quality thank you for all of the hours I've gotten to spend learning from your videos
Thought your full game reviews are well done. The little reviews really are a fun distraction. So many are ones I haven’t heard of…probably for a reason.
I love that someone else played One Day for Ched! Jim Sterling livestreamed the "I'm very, very drunk" level and eventually got past it. It took a LOT. I still watch it sometimes 😁
@@mukhylogregorivich4995 Yep, I really like the Jimpressions/Squirty Play stuff since there's some real trash in there from the good old Greenlight days. My favourite is one where the MC is a green alien with wonky hands, that has to fight dinosaurs and giant snakes because reasons.
Honestly, that Walking Dead game would've benefited if they just based it on the graphic novel instead of the TV show. That way they don't need to try getting the likeness of the actors and their voices.
Yea but its gamemill so I didn't expect much lol the funny thing is that 3 original voice actors for the walking dead TV show did do their voices in that game. Lori T dog and Beth are all the original actors.
The Lightning Fast game looks like a rip off clone of another game called Wolf Quest. Used to play it a lot when I was younger and they even have a definitive addition available on Steam if you wanted something that is similar. It is probably a bit dated now, and I haven't played the new version but if I remember correctly it was a game made by a zoo for education purposes.
If you want an idea how bad The Walking Dead game was, they couldn't get Merele's VA Michael Rooker for it. They had to use a sound-a-like. You know what game got him instead? Crime Boss: Rockay City. When he'd rather be in "we have Payday at home", you know you've got some garbage on hand.
Would you ever review Two Worlds? Back when I was just getting into games all I heard about that game was that it was awful, but I looked at some reviews recently and it sounds like it was actually a promising but janky game with bad voice acting, and that there's plenty of fun to be had playing it. I won't be playing it anytime in the near future because I just started Pathfinder WOTR, but I'm thinking of playing it next.
40:55 I kinda disagree with your take here. 1) I think the clashing between the flat art and the pixel art is intentional, and I really love it imo. 2) I really like the flat art style itself as well imo. The shading is really done, the enemies are really well-animated and designed, and the backgrounds are magnificent. (in general, I think the gradient coloring is masterfully executed). The only thing I don't like in the presentation is the main character, whom looks still in some animations. 3) Because of all these things, the presentation is like eye candy rather than an eye sore to me.
For the Walking dead, the model not looking like the actors is a common thing to not pay the right to use their image, even if it's not them performing, you would have to pay to use their face, and it's probably REALY expensiv, I mean it also happened with the Avangers game a few years back, and that game had WAAAAY more budget than this one, obviousely.
A game like lightning fast but actually works and still occasionally gets updated is Wolf quest. You of course, play as a wolf. You go through a wolf life cycle of finding a mate. Having pups and raising them. Then you can pick to play as one of the pups you raised. I think you get some state bonuses if you picked a good mate and raised the pups well. It'd a little silly looking but honestly a nice time dump.
so Code Shifters was apparently developed by a company called Land Ho!, whose biggest property seems to be a horse racing gambling arcade game (these indeed exist in Japan), and they also apparently developed some of the Just Dance games, but only some of them? weird
Kids games should be held to an equal standard in terms of gameplay just not story content. Ripping off kids is probably the scummiest thing you can do. If you were like me growing up you only got games for Christmas, on your birthday, or maybe for a good report card. Getting a bad game as an adult isn't really a big deal. As a kid it meant you probably weren't touching your console for another six months.
Is Code Shifter a Disney property..? If not and Disney finds out they basically not only Tangled the shows style but also RAPUNZEL HERSELF AS A DESIGN for one of the characters they’re screwed..