Yeah I don't get it. If anything they should be encouraging group play. There should even be a group finder in the game for various activities. Why allow group play but then don't encourage it? So strange.
@brokenbracket it doesn't make sense we got about 6 of us playing now and 3 are complete new never played diablo and they don't understand why we can't just play together
One thing i learn trough the years is that when someone do things wrong and people tell them over and over for them to say "oh yeah i will... fix it....... ye.... eventually" and then they fuck everything again and again and people continue to tell them and they just play dumb or deaf or both, beware because they are just doing it on purpose and the dumb idiot going around in circles around their game its not them its you.
Everything is clear and to the point. A good analysis of PTR and all the crap that was created and, as we see, is being created further. Thank you, man!
They should make it an endless zone that builds up rewards and ends whenever you want it to end/die. Monster should spawn off screen and move towards player while gradually increasing the density. Have some rewards be on the ground so that movement speed would make sense as faster you move = more rewards you get.
I think you pretty much hit on everything that made me quit the PTR after a day. Season 4 is in a great state. All they had to do was balance the classes and add more fun activities. But they just screwed it all up instead.
Hopefully they make the changes you suggested. I'll most likely sit this season out. Last Epoch has a new cycle that looks great so I'll do that instead.
Mr. Perra, As one of your original Peep follower. You my man, will become famous. Don't let it get to your head...right... as if that hasn't happened already. :D Bobble head Rob had to use your video to pull some views. Continue your glory run in D4.
Can't test most of the new uniques because I'm not farming that horrible Infernal Hordes crap. Just once a new event that isn't in a dungeon and doesn't have a timer. AoZ, The Gauntlet and now Infernal Hordes. Do you sense a pattern?
I went back to play Diablo 3 and learned about Screams and the Altar. Those are pretty fun. If only the Diablo 4 team had something like that game to reference for making new content.
100% agree with all u say, hope blizzard gets this feedback and will make the new mode way more exiciting, they have to make the buff/debuff more of a tough choice with huge buffs or something to make gameplay fun and buff rewards, also the timer is weird like u said. also they need to give us new items on ptr so we can properly test stuff in future
Robb is the worst of them all, the thinks resplendent sparks should be used to reset GA'd gear... this guy is insanely out of touch with the community, he thinks a billion gold is doable for casual players LUL, it's laughable. He has a whole community of people farming mats for him and his uber boss runs. But yeah sure, resplendent sparks as an option to reset tempered gear, most braindead idea I've ever heard.
I agree Rob is out of touch. The one thing I like about him is he at least seems like he's having fun. The other streamers seem just so unhappy all the time.
the drop rate on ubers is like 10% now on tormented bosses, if resetting tempers is supposed to be hard i see no issue with a resplendant spark being the cost.
Something nobody is talking about - Can they please remove ALL materials required to start events and spawn bosses? Why do we need mats to run a pit, start the Maiden or fight a boss? Make it so we can do these events at any time, and add "event mats" only if the player wants to somehow buff the event. Using mats might buff drop rates, drop quality, etc. Without them the activity should still be doable just without the buff. Also move all mats from inventory to the actual mats tab.
I used to be a Sorc main and I haven't made one since season two. Maybe someday my dream of a viable pushing Meteor build will come true but probably not.
On class balance, I've said it before, I feel like their balancing is based only on usage. Whatever isn't getting used gets buffed by X% and vice versa for whatever has high usage. I've seen it done in other games. The difference is the other devs actually understand why whatever is being used so much and why another isn't. I don't think the balance team actually understands why whatever builds/skills are being used so much/little. Flay vs Bash for example.
Honestly, the Crown of Lucion should just be a Mythic unique, it's that good, you can keep it as is and make people work to get it, its a fun Item, and Lucion is Lilith's brother.
This is spot on FFS, we have OP barbs, exploits on Sorcs and druids, avg necro and roges. Why oh why sorc is hiting for like 300k and barb for 100mil in the same time frame? Where is the logic?
Sad the helltide isn’t getting any interesting changes or an increase to the amount of baneful hearts received. One of my biggest issues is content rewards not matching content difficulty. As well as many item drops having the same affixes over and over. 12+ different affixes to drop on all items (minus pants) yet somehow all I see is a mix of Max life, life per second, impairment reduction, and main stat. The right piece you need for a build is so hard to farm. Lord forbid you try to find the amulet you need. I think a decent change to S5 would be to remove the life per sec affix full stop.
The new season 5 event reminds me a lot of D3 trials back in the day. What are they thinking? -"Hey let's bring back all of the bad shit we tried out in Diablo 3!"
Adam Jackson, Mr Class Balance...hasn't gotten it right since release. He drones on like he is the sage of gaming in every Blizz video, yet can't seem to figure out class balance after preseason and four full seasons. Blizz, despite loving the game, I think you guys need to find new leads and devs.
can you believe Blizzard has fallen to the point of putting out single room horde modes in both overwatch and diablo. I came back for Loot Reborn and less grind. The game felt good to play, got boosted to 50 by a friend and ran helltides and stuff, did some dungeons but they're samey, quests are really tedious. When I got to level 100 I realized the end game was a brutal for someone who doesn't like to grind. I master worked to like 7, but am still missing the locked paragon nodes. I don't want to look for all the statues or walk to a million circles or whatever. I did enjoy playing how I wanted but the power level needed to kill uber bosses is really high imo. The PTR sounded so good since it seemed obvious that we'd be testing the game in the PTR state. So obviously they'd unlock all the kit for us, which they did but boy are they stingy with ubers and weirdly stingy with tempers/aspects, which is confusing. It is only live for a week, I don't want to grind a character through the pit or find an uber and just lose it even more quickly. Give us the paragon board at level 100 don't gate that shit. Also give all the players a token that can be turned into any uber and that uber can be traded in once a week or something to get a different uber. Plebs like me get to play the game that we see and thought we'd be playing and more skilled players and grinders will still outclass us single uber noobs. Again, Blizzard it's really sad how Overwatch turned out and the PVE never getting made, then they released OW tower defense with a big square and geomtric shapes, like it was modeled in a week. That's what this PTR reminds me of, the new mode doesn't seem like a mode, it seems like a dungeon that's already in the game with a teeny tiny mechanic that was hard to even notice. It's weird cause it's Diablo but your staging of the "descent into hell" is bland and lacks dynamic game play. Hoping for more accessible endgame stuff and a mild amount of raid mechanics that encourage world events with medium bosses. Like 3 super kitted out characters would need help, also don't just make it a sponge uses dynamic real time things that encourage many builds showing up... bash, ice, fire, blight, etc all could randomly be needed in some combo. Again not to an extremely WoW level of coordination but just a bit of community engagement. ---------end rant (sorry)
Where am I supposed to un off to? Back to Season 4 for now, until Last Epoch Cycle 2 launches in a couple of weeks. Then the movement speed buff over 8 seconds is good enough to close Diablo IV efficiently.
Rly hope they will improve helltides.. I mean, make them more fun.. Expand them, add new monsters, some more bosses, unique events that happening only in helltides.
It is bugged but the way blizz addressed it makes it seem like it losing the health is what the bug is and that it's initial insane health is what is intended as normal.