The story behind the 2015 Mad Max game is so interesting, the channel Mad Max Bible has a really interesting documentary on it and how George Miller was screwed over during it's production
@@torquetheprisoner What are you talking about? Fuel is so easy to find, most if not all scrapyards and camps have at least one jerrican of fuel hanging arround, and all fortressese can be upgraded with the fuel reserve which requires only to find the materials in the wild (done in 10 minutes) and then you get a free fill up each time you visit it, and you can only upgrade one fortress and fast travel to it each time you're low on fuel if you're that lazy, but the car consumes little fuel. I have completed the game 100% and I don't recall ever needing to fill up the car because I was dry...
This reminds me of when they were going to work on a *"POTA"* remake in the early '90s called *"Return of the Apes"* with action star Arnold Schwarzenegger, director Phillip Noyce and executive producer Oliver Stone; only for a Fox studio executive - Dylan Sellers - suggested to add comedy in the script, and wanted a scene where the Apes would have trouble playing baseball, and Schwarzenegger's character would help them. Yes, that was a thing! And when Terry Hayes presented another draft of the script - without the infamous baseball scene - Sellers fired him, and like that, the remake was canned.
I'll never 100% Mad Max because of one of the sub requirements is killing a certain type of enemy a certain way, and once you start defeating the world and the threat level lowers, they don't spawn except in one location, once an hour, 33% of the time. So sad.
I'm all for more video game series retrospectives! Maybe some we could boil down to a theme, like games about samurai or ninjas, more movie-licensed games, Cyberpunk style games, games inspired by Alien, etc
The fact the JustCause devs got a mad max franchise makes complete sense. Just cause was a total tripfest and to date the funniest game I’ve ever played. I’d go into a town in just cause 1, and start firing at things with my pistol. When people showed up, I’d take them out. When the big armor showed up, I switched to a medium assault rifle and go ham. When helicopter showed up, I would use my rocket launcher. But the basic gun never ran out of ammo, so you’d end up in this insane scenario against 6 tanks, 4 cars, 30 men, two helicopters and a f***ing jet squadron, vs 1 unhinged man with a gun and a grappling hook. Then you’d nick the helicopter because wtf would that not be impossible, dodge the missiles from the aforementioned tanks, and hot foot with a small army chasing after you, until you reached a liberated area. At which point, your own army showed up, blew the ever loving cheese out of the entire lot of them, and the heat dropped to zero. At which point? You did it all again.
I had a ton of fun with the recent mad max game. 10/10 world design. They made a lifeless apocalyptic hellscape into a varied and interesting world. I love that Max himself looks like a fusion of Mel Gibson and Tom Hardy. Vehicular combat is great fun, though the game was sadly missing mechanics for jumping across vehicles and fighitng on the outside of vehicles which was a solid 60% of fury road
That could’ve been remedied by the inclusion of War Rigs, separate from the usual sequences with Max’s Interceptor, Chumbucket mentions them as “dragons of the wasteland” but I don’t think we ever see a (functional) one.
The 2015 game could've been a hit if it weren't for the baffling decision to release it on the SAME DAY as Metal Gear Solid V, with all of the Kojima-Konami drama boosting its profile.
There's also a couple unfortunate caveats that come with the 2015 game. In 2020, they finally killed the servers so the Scrap Crew you can unlock, thats a major method of earning Scrap (the in-game currency) while not playing the game, is just gone and now nothing more than set decoration you can collect for the strongholds. And there's also how this game has a distinct lack of George Miller despite how a lot of his ideas and concepts were used without him knowing. A lot of the vehicle designs and characters were taken from his concepts for Fury Road and Furiosa. Thats a very unfortunate tid bit which has made me view it in a not so good light but only slightly, I still think its a phenomenally underrated game and one that deserves way more love. And I can't help but feel for the Avalanche devs who worked on it and saw it sent out to the slaughter as it was released as the same time as MGS V. And George Miller just recently said he wants Hideo Kojima to do a Mad Max game. OUCH.
Oh yeah, the only reason I watched this vid was for some Outlander nostalgia. One of the few games I couldn't put down until I beat it and it actually has a story.
I never heard the "thunderdome sucks" part of the Asylum story. That's hilarious. Nice work turning up new details that even Mad Max fanatics like me haven't heard.
Before the Internet, 8/16/32 bit gamers could buy code books and game guides. These were thick books where you could find out all the necessary information about each game.
I remember playing around with the Outlander game. It's kinda ahead of its time. Even the idea behind the combat mechanic was great. Imagine if it's done in today.
Fun fact - You can play mad max asylum but in an unexpected form still on ps2. The game was made in Japan under the name THE TOSOU HIGHWAY 2 ROAD WARRIOR 2050. The game is fun but hard to get or emulate ( If you are lucky to have it's PS2 ROM somewhere ) You play Max, you get to use his double barrel shotgun, with pistols, Uzi, etc. And ride his V8 INTERCEPTOR. It also has limited fuel and you can either go driving or on foot to fight bandits. There are many bosses aswell including lord humungus on the final battle. Try to play and seek it out!
The Magnum Opus should’ve just been Max’s second Interceptor, it would’ve been so much more thematically impactful if that was the case, since we know Max rebuilt his Interceptor to remind himself of who he was before the fall, a symbol of justice. “This is no way for her to end, as an instrument of your vengeance!” - Chumbucket Max ramming Scrotus’ vehicle is justification enough for its damaged state in Fury Road, thus loosing all of its upgrades. Without Chum and Max’s sanity quickly relapsing, he would be unable to repair the vehicle back to its former glory, which is why he was so easily captured in Fury Road.
The Megadrive version of Outlander does have engine sound effects! You just have to wait till the title screen shows up, then you press any button so you can change the sound options. The engine sound is fine i guess, it gets better once you get the Supercharger and use the nitro.
Supposedly Carmageddon was originally planned to be a Mad Max game, but plans fell through, then it became a tie-in for the cancelled DeathRace 2020, but it fell through as well before it became it's own game that we know today. Yeah, if things went well, we would've gotten an 3D Mad Max game developed by Stainless Games.
Yea, I do the same exact thing. I played Mad Max back in 2015. I did so many repetitive things for so long, I had no will to finish the game. MGSV comes to mind for this as well. I remember maybe 2-4 good story missions, the rest was repetition. Ghost of Tsushima, for me, was a game done mostly right. The music, the atmosphere, the storyline. GOT, RDR2, and GTAV are the best open world experiences out there. Watch Dogs 1 was okay too, though none of the sequels are worth dogsnot.
Yeah I really wish Avalanche gave the open world of Mad Max more story quests like Fallout with dialogue options & multiple paths. It's the grandad of post Apocalyptic world's, it definitely deserved that level of attention. I think a mad max rpg would be amazing though.
It's actually pretty common for developers to start working on a licenced project _before_ even getting the rights. Usually a prototype is created as a proof of concept to show how a game might work. And it can take anywhere from months to a year to develop.
I'm getting a weird sense of Deja Vu watching this creator. Like I SWEAR DOWN I've seen more videos he's gone on video games but can't find the video on the channel and can't put my finger on what it was? Possibly Spider-Man games? I'm not 100% But I'm throughly enjoying this retrospective and this dudes vibe. Is there another channel or deleted videos because I'm TRYING to piece where I know him from! Either way, if in dreaming it I'm loving this video! Update: imma idiot! It was the Raimi Trilogy film reviews and I've found the video! Thank you for more great content!!
„Ubisoft Open World“ so precise.. However id like to add that I was STRONGLY disappointed by the simple vehicular aspect.. having played MOTORSTORM and FlatOut and Burnout.. it was just too sluggish, monotone and unrewarding (lets face it, cars exploding at 1km/h is not that cool)
I have a very similar approach to games but I don't mind playing one title for 100-200 hours. That's a habit I have since I was a kid, being able to afford less than 5 games/year so I had to replay games multiple times or play them for hundreds of hours. I had 700+ hours on my pokemon fire red cartridge without even learning breeding and competitive play. Even later in pokemon sun I enjoyed 7th gen so much I maxed the timer at 999 hours 59 minutes. But playing for completion- very much so. xbox 360 achievements played a huge role in this since now I try to 100% every game aside multiplayer achievements. But it was also a thing before, def jam II on ps2 had it's own in game achievements and I was also obsessed with getting these. remember witcher 3 and that god damn skellige map with ten thousand question marks over the water? Well I can't miss something exciting, can I? Spoiler alert: there was nothing exciting there, more underwater crates & shit. I also completed every skyrim quest. three times. On 360, pc and switch. on PC I even completed the glitched ones. I also completed every quest in morrowind, I used cheat codes to be able to get inside every dunmer house just to do their quests (usually you can only join one)
I have about 77 hours of Max 2015 and I'm not done yet and still: this is pretty far from a perfect game. Not coming close to a classic. The mayhem is fun but the rest is samey. The saddest thing IMHO is how they missed opportunities of (relatively) cheap to implement game design: all your builds, both characters and car lead eventually to the same place. With little effort, they could have allowed you different builds (shooty max, melee max, tech max etc) but currently the whole "choosing traits" thing is mostly inconsequential because they all lead to the same build. The car is slightly better because you can choose speed/acceleration Vs. armor but again, that's about it. There is almost no incentive *not* to put all available upgrades on the car. Also: you can collect your enemies cars, which is cool but... again, a half baked idea since they are all inferior to your own car and can't be upgraded so why bother collecting them? So, a very fun game but nowhere near a classic.
24:10 to 24:26 I'm not really a completionist. But I do feel you. I hate it when games overlay on grinding just to make the game easier. and I prefer to just stick to the main story. Hell most of the time I just kill a bunch of enemies just to get XP. Because you also need to be a specific level for side missions. In fact, I've seen this problem most noticeable in a few JRPG'S I've played. In fact I ended up never finishing the original final fantasy 7 because I didn't want to start over the same and do even more grinding, just to beat the final boss. (Who is so overpowered it makes me wonder if the Dark Souls Dev's were the game testers. ) I have nothing against side missions. But I prefer side missions to be either be treated in the way Ghost of Tsushima. Or to just... well there's a there called side missions and not most do to get 100% missions. Sorry, That this rant was way too long. (and possibly pissing off a lot of final fantasy 7 and dark souls fans.) But this was just something I had to get off my chest. (also I'm surprised you didn't address the fact that Max in the 2015 game looked nothing like Mel Gibson or Tom Hardy.)
I enjoyed the 2015 Mad Max game. The "Ubisoft map" didn't bother me, as it mainly reduced the amount of time that I need to look up stuff online to get completion. Even the repetitiveness didn't bother me that much. There are also some really cool unique maps, like the Underdune. The car combat is amazing, and I liked the way you could customize the Magnum Opus over time. The various car-based weapons were also cool and could be used in amazing ways. My main criticisms are: The difficulty of the various bases are mostly just determined by the number of mooks that gang up on you at once, instead of creating more new enemies, traps, or other environmental challenges. You have one or two big fights that try and overwhelm you and then that's pretty much it. Also, there are a couple fights in which your ability to hit the opponent is severely limited and it just makes the fight drawn out, rather than challenging. That's not unique as much as annoying. It would have been nice to get a sniper rifle you can carry, instead of just the car-based one you get. I mean, the gangs' snipers have rifles that are carried around. Why can't you pick one up? Same with the melee weapons. I don't see why you couldn't just keep carrying a spiked bat around until it broke, instead of having to drop it once you got in the car. I think the biggest disappointment was the death races. You get a choice of three of the worst cars you'd pick for a given race, and then the other racers gang up on you. One would think that it would be at least be "every driver for themselves", and even have a member of each main gang participating, but the other racers just act like a single gang car-group and cooperate the take you out. Also, I found the story ending to be too nihilistic for me. Yes, Mad Max is a post-apocalyptic world, but, aside from the original Mad Max, the stories ended on largely a positive note. The refinery people in Road Warrior got away and were able to reach their destination. The kids in Beyond Thunderdome either remained hidden in the oasis or got to settle in a new place. Fury Road ends with Furiosa taking over the Citadel. The ending in the game was just too much for me.
I'm a fan of open world as a concept but I sort of bounce off of it being a to-do list. Elden Ring was largely great, by comparison. Could you play 2015 Mad Max only for the story missions with the occasional distraction and still have a good time? Maybe it's even a bit challenging in a good way because the areas aren't pacified and the vehicle isn't upgraded? Appreciated this profile of all these games. As much as I like Mad Max I haven't played any of them yet, but I love stuff like Road Rash and Car Wars
When I play a Ubisoft open world game, what I do is deactivate the minimap and on the large map I deactivate all the treasure items, chests and so on. These games have the option. Deactivating all that makes everything flow naturally, according to your own perception of the world. Otherwise you play the game through the minimap from point A to point B and that's boring. There are always clues on the same map of important locations, smoke in camps that can be seen from afar, towers... you know. The next time you play a Ubisoft open world, try it, you're going to feel lost at first, but that's the idea, right? take your own path. New sub, you caught me with the Mad Max saga
His gripes about taking 60 hours to 100% the game are irrelevant. Mad Max is the single best car game that's not a race sim. It's a hootenanny. 10/10 classic. I owned a 1977 Kawasaki Z1000 and a 1995 ZZR 1100 back in the day.
I'm replaying the 2015 game now and I have to agree about the ubisoft sandbox being the main issue with it. I'm getting around it by going slower to be honest. Just puttering around and enjoying the driving gameplay and knocking off map objectives as I go. When I played it new I was DRIVEN to clear the map piece by piece and got exhausted by it. Now I know what the game has to offer I'm being a bit more laid back about it.
You’re not alone when it comes to games being repetitive- it seems like most games are box ticking simulators 😅 my favourite experiences recently are Resident Evil 4 remake, Days Gone and both The Last of Us games- I do feel like I have some kind of ADHD 😅
I loved the PS4 Mad Max game, but I never finished it for one simple reason: that goddamn Gastown race. You have to catch an enemy leader (named Stank Gum) in a race and kill him. Sounds simple enough, right? WRONG. First issue, the racetrack is far too closed in for how loose and wonky the driving is. Plus there are often extremely sharp turns that are borderline impossible to make without losing speed or hitting a wall. Or both. Second issue, there are other drivers on the track who will make it their life's goal to slam into you and slow you down. Third issue, once Stank Gum gets ahead of you, he is GONE. You cannot catch up to him. And it wasn't my car that was the problem, I had the fastest engine the game allowed at that point and I took off all the armor and crap that was slowing me down. I dunno if anyone else had as much trouble with this mission as I did, but I tried it for around an hour and a half or so before I got so angry I just deleted the game. Sorry for ranting, I just needed to get that off my chest. P.S. I loved the new video! I'd definitely like to see more game reviews in the future!
Recently started playing Mad Max (2015) and it started off pretty decently, but fell off quite fast. The driving is so damn bad, and the counter just plain doesn't work sometimes unless you spam the button
You played the game wrong. Follow the story and don't chase side missions, but if it's on the way, go for it. You bounce around a lot in this game. Enemies get harder the more you play. I loved this game. To get health, you eat canned dog food. 10/10.
Actually I remember quite a few of those VCR based games you did get feedback because it was in the gun itself. The gun would recognize that you got a hit and vibrate usually. Captain power had the same setup.
The 2015 Mad Max game is generic and disrespectful to the Mad Max franchise, albeit fun for a while it could have been so much more because unlike the movies, it has no artistic intention whatsoever, it just an open world template with a mad max aesthetic on top. Tried 3 times to complete it and the max i played it was 10 hours. I just can't.
Before watching, I'll mention that the best Mad Max game is probably not a real Mad Max game: Road Redemption, a post-apocalyptic spiritual successor to Road Rash. I've put hundreds of hours into it; the gameplay loop is just so good.
I've played it, and enjoyed it at it's fullest, because I was smarter and only went for some of the side objectives and collectibles - there are some amazing vistas your can come across. I've even used the photo mode a lot, because the game can look so good at times. I like doing most things in games, but I didn't even consider 100% here, as there is unfortunately just too much of that repetitive trash, I don't believe I have OCD, or I have strong enough will not to be tempted. The game certainly didn't need such a big map with too many little spots to feel longer it needed to be, but it wasn't a deal breaker for me at all.
I’m exactly the same playing this game, I collected everything and did nearly all of the quests in jeets area, I’m now halfway through gutgash’s and I’m nearly 20hrs in, can’t bring myself to push on with the story yet I can see the repetitiveness of side quests making the game a struggle haha, I do love the game though.
This game was absolute crack for me. Played it to 100%, platinum trophy, etc. i wish there has been a PS5 upgrade so I could do it all over again, like I just did with Death Stranding.
There's actually more than one way to defeat most camps since many of them have secret entries. That being said, that feature is wasted because once you complete story you can't reset camps, you have to start over. But if I understand correctly, that feature was planned but eventually scrapped with DLC. Also I don't mind combat system being simple because Mad Max isn't really about hand to hand combat anyway but vehicular carnage, and that this game handles well. And yes, it can be bit repetetive lol
Mad Max 2015 looks fantastic compared to the previous efforts. It doesn't have to be the best game on the market, so long as you can build a car and beat up Baddies.👍
When i did play Fallout, back in the late 90's, i've found out that i enjoyed finding side missions/unmarked quests. So much so that i prefer to do all of them in certain games before advancing the main story or at least, a bit of each to keep it balanced. Besides, that's where the loot and the easter eggs are at. The main story is for rewards or something.
I understand exactly what you mean! I try to clear everything before doing story missions, and end up being tired of the gameplay. I wanted to love Rage 2, because I loved the first, but something about it just feels... wrong...
I relate so heavily to the Bloat checklist fatigue you mention later in the video, im like you, i love seeing things be ticked and completed, i had the same experience with Days Gone (oddly enough another post apocalyptic open world game) i heard so much about how the story was amazing and i played it and kept doing the checklist gamer brain and fell off the game and needed a break for like 3 months or so, i remember finishing the story later and thinking "wait... Thats it?" Felt fairly disappointed with the narrative and i wonder if thats due to my own experience with the game
Mad Max 2015 game was deffo a 6/7 out of ten, simply not that great but not bad either; the movie: modern classic, 9.5 out of ten, and has tons of shelf life.
Yeah I'm a very similar kind of neurotic. Though I'm like a level ahead in that I'm so paranoid that I'm going to do this to the game, that I'm neurotically overfocused on not fucking things up. I killed the new pokemon game for myself because I couldn't stand having to try and finangle the correct order for each of the three questlines.
I think mad max didn't utilize it's open world to the fullest extent. The world couldve felt more alive, which it kinda tried to do with convoys and such, but i feel like more of these sorts of features couldve made the world more engaging
Yeah, I had that same feeling about the "open world" aspect with Hogwarts Legacy. It was fun at first, but after the 58th Merlin Trial and the constant frustration of deciding which wardrobes to get rid of, I wanted to just get to the main story.
Nice to see someone else that realizes that the NES Mad Max game is actually a shitty gutted port of a good Amiga game called Road Raider (AKA Motor Massacre), with the Mad Max license slapped on it.
I can definitely say I'd enjoy more video game stuff on this channel, although maybe try and work on the titles, it may make you look like someone trying to be Caddicarus for someone who doesn't know your channel.
Aw mate, you should go play season 3 of fortnite, and follow up this video, as you haven't played a mad max game until you don a pair of nitro-gloves and jack a few cars!
3:50 you're obviously not a true gamer Every gamer knows that it was standard to have to figure out the game yourself, and searching every area accessible was part of the fun
I'm in the exact same situation in this game. I keep doing side missions like clearing camps or looting areas that I get bored at some point and can't be asked to play anymore. And I can't help it either when I see so many icons on the map 😅
Trash the game is trash if your a fan of the movies the game is trash as the movies were so detailed oriented that all the fans followed for years and. Still do today a bland combat system and a less then average GTA driving game is simply shameful in retrospect to Mad Max movies be ashamed be very ashamed there are free games on all consoles that are simply better driving games same with action titles shitting the bed on mad max title was what happened still waiting for a proper game
Honestly, I have the opposite problem when it comes to side quests. I am a big fan of story and I often go straight into each story mission so I can see how the story progresses but then I realize I barely touched the side missions. So I get what you mean man.
I did the same thing with stellar blade, I was absolutely loving it , so did every single side mission , now I'm struggling to find the enthusiasm to finish the main missions , just a bit bored
People should start asking developers what’s happened to the fact that are we not meant to be in the latest generation of video game technology where are the advancement they keep giving us linear shite come on