6 and sf3 kinda tie for me. I really enjoyed the arcade ladder with ratings and enemy selection in sf3. 6 just came out the gate so hard, so fast. Hell of an apology for the sf5 launch.
Giving all the staff members in the credits fake names was a common practice in Japanese made games in order to prevent other companies from seeking those employees out and offering them to work there.
@Niosai yeah they've made it illegal since then, with it being a scummy practice to prevent their employees being offered a job with better pay and whatnot
Infamously SNK poached a bunch of the people from Capcom after the first Street Fighter anyway and those people went on to create Fatal Fury. This is why Fatal Fury actually feels more like a continuation of SF1 than SF2 does.
Capcom credits in the 80's and 90's have wacky names because they didn't want their developers to be scooped up by other companies. Ironically, the man that directed SF1 went to direct the Fatal Fury franchise for SNK.
I played the original button sensitive version in the arcade and the main reason they got replaced rather quickly was that we smashed those big buttons too enthusiastically. The arcade cabinets got damaged super quick and buttons became less responsive, which ended well, as the classic 6 button version was then necessitated 😂😊
I actually did play some of the other versions as you can see in the video, I just didn't go into much detail because I don't think people would enjoy me spending that much time on it 😅
Was looking for this comment. Felt like he lied because the title claims he played every street fighter. And honestly the evolution of every version of 2, that alone is perfect for a video. And yet he skipped and went ro “the best” version out of the bag. Which is kinda misleading and also a huge missed opportunity. Every version has its story and reason for existing
I think the reason for the weird credits in 1 is that so rival game companies couldn't find the people who worked on the game and offer them a better deal, taking them away from Capcom. Pretty scummy move.
Fun fact, it didn't actually even work as a tactic. Famously SNK's Fatal Fury was developed by people who previously worked on the original Street Fighter.
That's correct, long time ST player here, the English version of the game has a difficulty glitch, the Japanese one is normal, that's why all us competitive ST players use "Grand Master Challenge" (the Japanese version)
ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-tb9cJALKrtU.html Here is Justin Wong doing a US ST version arcade run. Tho I suppose that due to the bug, no matter what difficulty you select, it always goes on 8. So for a regular player this one is almost impossible challenge (I never beat american version as well. However I beated other versions)
Niosai I gotta say, best timed video you've done so far. I am so ready for this one, not often you do a retrospective with a new game on the first go (yeah JoJo battle R but that was a remake of the first video)
I wouldn't say fighting games died in the 2000's, rather they migrated from original IPs to licensed games. There were tons of anime fighting games on the Gamecube and PS2, in addition to the handhelds of the time. I assume companies figured they could make better profits by making licensed fighters, than trying to create the next Tekken. Side Note: Q is based on the main character of a manga called Robot Detective K, which was created by Shotaro Ishimori the creator of Power Rangers and Kamen Rider.
Not only a lot of licensed games, but there was more of a focus on 3D fighters in general. Tekken, DOA, Soul Calibur, and even VF were still getting games made left and right, not to mention other franchises like MK and KoF trying to enter the 3D scene. 2D still had its thing too with Guilty Gear, Blazblue (2009) and yet again KoF, just that they weren't the main attraction anymore. I think the 2000's was more so a dark time for CAPCOM fighters, because aside from ports of older games and very few new titles (CvS 1+2 and Capcom Fighting Jam), nothing came out for several years until SF4 released by the end of the century. Dark age for Capcom fighters? Probably, yeah. For fighting games in general? Nah.
Imo this is THE fighting game series. Street Fight 2: Championship Edition is my favorite in the series and Vega is my favorite fighter! Speaking of series' this "I played every game" has become one of my favorite RU-vid binges.
I was kinda hoping to see Final Fight here considering at one point it was going to be the original Street Fighter 2 at one point (going by Street Fighter 1989) and Final FIght is currently living on through SF, oh well.
So this got kinda lost when I converted it to a 2-video format, but I actually have an explanation for that. The TLDR is that Final Fight is what Street Fighter spun off from, but I'd consider it its own series and I think it deserves its own dedicated video at some point. :)
The credits being funny words it's actually something sort of common at the time. Developers weren't truly allowed to put in their real names so all would use pseudonyms. This was something very common at the time. It sucked.
a bit disappointed that you skipped straight to Super SF2 Turbo - it runs on different arcade hardware than World Warrior, Champion Edition, and Hyper Fighting, and the super meter is another enormous change. I think there's a worthwhile enough difference between any of the first three releases and Super, Super Turbo, Hyper, and X to warrant having sections of the video on each. (SF2 to Hyper Fighting ran on the CPS-1 hardware while Super transitioned to the newer CPS-2)
To be clear, it'd definitely be a bit much to discuss every single release at length, I just think jumping straight to SSF2T means you're missing out on something.
Another minor nitpick - You didn't mention how broken the EX specials are in the console port of The Movie - You can perform them infinitely if your super gauge is full and it never empties. Sagat's high-low and low-high fireballs are OP lol
I'll be honest, I have footage recorded of earlier versions, but realistically the only real input I could have given was "It looks slightly different and runs slower(?)" because I'm not super well-versed. And I just didn't think it'd be entertaining to watch me blunder my way through that 😅
I love your videos man! I know it’s hard to edit and play tons of games so I’m so hyped up thinking about when you gonna upload again! I can’t wait to see u play final fantasy, call of duty, drakengard through nier, sword art online. Haha so many games! Keep up with the good work man!
Alpha 2 is my fav "classic" sf game. One thing I really loved about it was that every character had their own final boss. So if you played Ryu you faced Akuma, if you played Ken or Sagat, Ryu was your final boss, Sagat was the end boss for Dan and Adon, etc. It makes you feel you are actually following the path of your character and unlike games with canon endings, you could say most of these endings don't negate others and actually happened at the same time.
You can set thew difficulty on a cabinet. Most are 1-5, 5 being the hardest. Maybe the one you played in the US was on 3, and in Japan it was on 5. You can do the same thing on MAME if you wanted to see what I'm talking about. Hit f2 when game boots and go into the adjustables menu, the rest is apparent. Great video, loving the channel!
Appreciate it! :) Also, if you're talking about SSF2T, this is actually something that's known about the game. Even changing the difficulty dip switch doesn't fix the issue, it's absolutely bonkers!
"I played every Street Fighter game in [current year algo boost]" uhhh no you didn't. The different versions of each game all play slightly differently and some have slightly different content too and if you really want to get technical playing them on the real hardware has differences too. Did you play The Genesis version of champion edition? The SNES version of Alpha 2? Street Fighter collection for Saturn with Alpha 2 Gold and Saturn Super Turbo?
I explained in the video that every version of every game is outside of the scope I was going for, but it definitely would be cool to do a version comparison of my own sometime! :) I absolutely want to check out crazy stuff like the GB version of SF2 or the GBA version of Alpha
43:13 not only the American version is difficult, but also the European one, with many games Japanese companies like Konami also did that to steal credits xD
The EX series can be pretty whack when you realize you can stack multiple supers into one big super combo depending on how you use em. One small mechanic that the EX series introduced would be guard breaks (2 medium buttons I believe) which is sort of predates Focus Attacks in SF4 and lowkey Drive Impact in 6.
Man, I've been playing SF for decades now and i still struggle with the goddamned AI in SSF2T. I consider myself fairly good at it, definitely well above average and it'll still take me well over a dozen credits to finish it lol. Horrible glitch/bug. By comparison i can finish the Japanese version on a single credit without losing a round so yeah, definitely noticeable. Great video! Granted there's really nothing i don't know about the series as a whole now but i still watch every SF video i see!
Alpha 2 is my favorite (besides the crossovers), i played a lot on the PS1 as a kid. Also, i really enjoyed that part where you talked about Street Fighter: The Movie. He really isn't that bad as everyone says, it's actually a pretty solid game. Didn't aged really well and it's not that interesting to revisit, but definitely isn't this big piece of shit that they claim (sorry for the bad english, i'm from Blanka's country)
for the gulie super input in the super sf2t its not really an issue of the input but the speed your at in the game. you gotta charge longer plus the input is not really what it seems its: Charge Down = down+forward, down+back than up+forward than kick. or simply just charge down = half circle back than up forward
Tremedously enjoyable video, thanks. Now.. Street Fighter 1 special moves were inverted of what they became, i.e., You had to hold the button first, then movement, e.g. quarter circle towards, then release button. Far trickier, but it's the reason why so many think (as you, sorry, incorrectly stated and assumed it to be the same as the other games) those moves are harder to perform than they actually are. Still terrible but much easier.
I think SF3 failed money wise was that they did clean the slate, and seeing many fan favorites like Guile, Cammy, E Honda ete gone. Yeah knock out a few favorites, ok, Guile can take a break for a game or 2, but not almost the whole list. And it backfired.
The brokenness of SF the Movie the Game is what makes it fun for me. Several infinites that are easy to do. Like Akuma's HK tatsu combos into itself, haha
Hey, Niosai! Just wanted to say that your videos are awesome. As an avid Fighting Game player, I really enjoy it when you delve into fighting games; your channel is one of the only sources I have of a person who doesn't play fighting games competitively but still cover fighting games with this kind of depth. I really appreciate your content, keep up the great work man!
X-Men vs Street Fighter and Marvel Super Heroes vs Street Fighter despite having "street fighter" in the title. are not street fighter games. aleast not now considering their are now part of the MVC games series
Oh! I can't say if I know for sure why the English SSF2T was harder, but traditionally it's the other way around. Japan lowers their difficulty levels for us by usually a stage. So...probably quarter motivated.
@@Niosai The movie ones (and EX) were the only ones I didn't play haha. My favorite definitely has to be SF3: Third Strike, just from how diverse and fresh everything feels, from the characters, music, art style and controls! (Alpha 3 is a close second). Least favorite is definitely SF1, which a friend and I stumbled upon in an arcade and struggled so hard just to do basic attacks 😂
I'm stopping the video at 9:17 and guessing you are playing the Japanese version of SSF2T because of the difficulty bug in the NA version where changing it in the dip switches is pointless as it's always on the most difficult. Edit: You didn't acknowledge it as a bug but I say close enough. As for Guile's super, I just do a double sonic boom with kick but press up+forward at the end instead of just forward.
So my hangup is that everyone says it's a bug, but I can't find any official word on whether it was a bug or an intentional decision. It being a bug is widely accepted as fact, but there's no actual source for the information so it seems like it's actually completely unknown 😅 Thanks for giving the rest of the video a chance! :)
The Guil super motion took me a long time to get down.😂 It's a charge so you have to hold down+back for at least 2.5 seconds. Make a U going towards your opponent. another U away from them Them. Then go from back to up+forward. Make sure you press the attack button as soon as you go to up+forward or you'll just jump. You're welcome.😗👍
Just a helpful comment, though someone has probably already commented it: the ‘stun’ thing @ 10:06 was in SFII; it wasn’t introduced in Super Street Fighter II
I think I was trying to talk about SF2 in general there, but maybe I'm misremembering. Either way, no one else has pointed it out so you're the first :)
Kinda connected, but kinda not, I wish they'd added a bit more to the M Bison Chun-Li scene. Bison: For you, it was the saddest day of your li$e. For me, it was Tuesday. Chun-Li: It was *any other day of the week* Bison: Your point? It ain't muc&, but it would've been cool.
It's possible I once owned EX3, but, if I recall, the disk didn't work. But Hokuto from EX1 has a VERY unfortunate hairline. I know, in Japanese media, a big forehead is a sign of pride. But, honestly, I don't blame her for wearing a headband. Even if that ultimately brings more attention to it.
I did play 2nd Impact, but it didn't make it into the video 😅 I also played a bit of Online Edition on PS3 and ended up scrapping a whole spiel about how much I love the soundtrack 😂
@@Niosai It's just bc personally I prefer 2i over 3s so I'd love to know ur opinion on the game itself, specially bc all SF3 games are a bit different in a lot of aspects (for example, the parry system, the fact only the later 2 have ex moves, only 2i has secret bosses, the soundtrack is also different in all the three games, etc.)
The classic street fighter is so nostalgic for me because I used to go into the Arcade and battle my friend and be there for hours, but I don’t play them any more because Street Fighter 6 is the best modern game (and Street Fighter 1 is the best classic game)
@@Niosai because the game is one of the first Fighting game I ever played (not being biased) also I do have the Original arcade machine because my Pop worked at a Arcade (which is the one I went to when I was 5) but it closed down and his boss said “keep street fighter, because u are a great worker. Sorry to see the arcade go :(“ but I got a surprise from my pop and I was playing it all day looong
Would you believe that most people say it wrong? I'm saying it how it's actually supposed to be pronounced for once 😅 I actually was saying it wrong ("Zan-geef") until I played Street Fighter V and multiple characters said it the way I say it in the video.
Me personally? I'm a bit biased since I'm kinda burned out on Street Fighter at the moment haha. I think it depends on my mood, they definitely feel like completely different experiences even though they're both fighting games!
@@Omar_ZX I didn't specifically mention 2nd impact for reasons I stated in the video, but I did talk about New Generation and how the game changed between versions!
@@Niosai I've seen this prob either get a sponsor or do slight censorship. The sponsor route is the best way to go when it comes to this I've also seen people use Patreon and channel membership to compensate for the irrational rules of RU-vid