Everyone who Develop games/ Doing RU-vid or any form of Art can relate to 36:30 and any other break or depression time in those videos. "So time have passed and I've done nothing. I wasn't even busy, I just sat around".
im ngl i love this style of video it gives a different type of connection that you dont get anywhere else like it literally feels like im in a discord call watching all this happen
quick tip for when certain things like the eyebrows and hair don’t move with the head bone; go into edit mode, select whatever isn’t working, click the dropdown menu in the vertex groups tab, choose “remove from all groups”, and then select whatever vertex group you want to make the mesh move with, and click “assign”
NO! NOT FOR FIXING! removing all vertex groups will remove the parenting of the bones to the vertex groups. what you need to do for fixing weight issues without going into weight paint is go to and select the unaffected mesh, remove that vertex group from that selected geometry, find the correct vertex group in the menu, and assign the geometry to that vertex group.
@@RoboThePanda That's not what I said lol. "Remove FROM all vertex groups." This will remove the weights of that specific bone from all vertex groups, so it's not overlapping between multiple. Similar to how the hair in the video was a child of the head, and spine 5 bone.
Seeing someone else have the same issues I did with rigging makes me feel so heard lol Pro tip I learned is to separate parts of the character, select parts you want to be moved by just one bone, shift select the rig, go to pose mode, select the bone you want, hit Ctrl + P and select Bone. It makes the issue with the hair and eyebrows go away instantly
With rigging the fingers, use the "rule of threes". You can see the groupings of three edge loops on each finger, that's where the original joint was designed to be. Having three edge loops minimum per joint makes deformations look nicer also
Since I started watching this channel a few days ago, I've never been more sure about wanting to become an animator. Thank you for your content Stylized Station.
I really value these long videos showing all of the hiccups and hurtles you encounter along the whole process. It reminds me that people don't just put out cool art and what not in one try. It's hard to keep in mind that mistakes are all part of the process.
man I have to admit, these videos are quite impressive and I would love to become a 3D artist myself. Keep up the hard work, you are making amazing videos and we support you on your journey
Solid effort for sure, sticking with a learning process can be a real challenge. I struggle with following tutorials myself, much more of a hands-on kinda guy. I think a stronger focus on animation will do wonders for you final results. You need snappier movements and better anticipation on the character. The almost linear camera pan on a 3d character only highlights the static nature of your character animation. If you look at the original reference video youll notice that the camera pans out in small jumps, often lined up with the effects around the character getting more intense. This is especially important since you often emulate 2d animation where smooth camera pan and zooms are rare. Think about it this way, your animation is the bedrock for your entire sequence, it needs at least as much care and attention as all effects stuff. For your character I think you would have benefitted greatly from having a pose before the explosion where the character contracts a bit so that the outwards movement afterwards has some anticipation. Probably something like shifting his feet and his pose tensing up a bit. Also, always be careful with where you place the shoulder joint on t-posed models. The pose can often lead to you placing the shoulder joint too far out so that the character is stuck with unnaturally wide shoulders once the arms are lowered. I recommended a-posed models as their shoulder deformation is often easier to predict.
I don’t know if anyone has said it but I really like your voice and the way you communicate, you speak so gently yet full of resolution, determination, and courage and i find your words and attitude really inspiring! Keep up the good work! 👍🏼 Also, as much as I enjoy watching you create your work and seeing you learn, I stick around because I just really like your personality and voice, I find you magnetic and I feel like you just have such a good vibe! It’s not just the video or the recreation itself that is fun, but you yourself sir are really fun to watch and listen to! 😁😁
Just started watching u and man I gotta say u r the best beginner animator whom I started watching I just love the editing style and love the way u progress each video And man u just earned a sub
Dude I feel so similar to you in your learning process and how you improve through pushing through and slowly gaining a better understanding! Your awesome man keep up the great work! If you ever want to do a project with multiple artists lmk!
My first video of yours that I watched now and I think you deserve way more attention, I love your work and I can relate so good to you, when you say that you‘re rlly lazy but still have so much passion!!! LOOKS AWESOME BTW 🫶🏻
I started watching your vids late at night yesterday and you got me through some tough night emotions, I am so going through more of your stuff to watch.
AMAZING effects, you NAILED it! I'm inspired, man! Gonna add lightining effects like yours and push my project a litlle more to the anime realm because godammit, this is so BADASS
dude this was awesome, I goose bumps when I was at 10 mins, can't wait to watch the rest of the video. Keep posting these types of videos. I wish we can be friends in real life!!!!
I would like to see you recreate your first few animations in like a year. Then look at the different's. Oh I also think you would learn a lot if you create a fight yourself, so make idea's on paper and then try to animate it. You can go so far as you want with it.
You are one of the most engaging RU-vidrs I’ve ever witnessed. This is my first time seeing your page and I devoted well over an hour to this video. Great work sir.
48:59 a impact frame can be whatever color you choose, but black and white is the choice most animators go for. Long as it has impact it's an impact frame
The effects came out so good, I was legit in awe at the end 🤌 I think any animation sequence by yutaka nakamura would be a crazy challenge to take on (deku vs todoroki comes to mind or his cuts in blood blockade battlefront)
i watched all the way through and it was a blast!! (and yes i drew myself and put thid vid in split screen ahah) Incredible endresult u have outdone urself! ill be watching the other demon slayer designs u made too :D
One way to get the geometry that eludes you when you’re weight painting is to pose it and then paint the stuff that’s left behind while the figure is still posed. You’ll see the geometry snap to place and it’s pretty satisfying
Ik this is a late reaction but like this is so nice to see the process it inspires me to want to try more I really appreciate your content it's really cool keep it up 🔥
You said "what would you add here?" and my first thought was "a coat" and then you said "rocks" and I went "oh yeah, that too" 😂This turned out incredible, great work!
Ok so I put this video as a background while working on my graduation project and in the end when you said something about duration I was wait this is long and then I checked it was n hour long, I was working to this videos full duration and I didn’t even realise and I was like wooooah ,,, ooo also good stuff man really love your content
I always appreciate the trashing on photoshop's pricing coming from another artist because it's just insane LMAO keep up the good work! as a 3d animation student your videos help me get motivation and inspiration all the time ❣
This looks really amazing, congratulations my dude, the only tip or suggestion I would give is that, if you want to make it feel more like an anime, would it be to have the scene done in 12 fps, making each frame stay for double of the time, almost all 2D animation may be show at 24fps, but they are done in 12 frames, with each frame staying for double at the time, I think that could help with the feel of the Camera movement and VFX feeling too smooth. Either way, it came really great, I can't wait to see what you'll come up next.
quick tip to improve your animations : every time your character moves, whether its a little head tilt like here or any subtle movements, you have to use every body parts (except maybe the feet or the legs if your character is sitting, you get it). When we move even for small actions, our whole body is involved. It is a simple thing to keep in mind, and by combining it with other animation principles it'll greatly improve your work and make it more believable !
I'm no pro rigger but watching you delete that mesh when youcpilda assigned it weight in edit mode triggered me to the point of shouting 😭. Love your videos.