I really love this animation. From one video to another you learn new thing but keep your personal style to it. Maybe next time you do an anima action scene, add some impact frame that pass black to white, to black in an short amount of time.
A tip for later on, when you switch an animation from one frame to another, this would cause a snap which is commonly used in eastern animations the reason it looks so smooth is the over exaggerated animations of the aftermath. An example of this is the “saitama” figuring slowly bending down forward after dodging
Damn. Watching you struggle and keep pushing and learning made me think that maybe that's my way to make a breakthrough. Gotta try something similar, great vid!
Im an FX artist and two of the things ive struggled the most with has been stylised clouds and lightning, I found your channel today and you have already given me a bunch of ideas and new avenues to get these elements to a much better look and feel. Big thank you for showing off your process and how you tried different things to get the result it makes it so much easier to think about how to plan these kinds of things out. Loving this series of videos and very much looking forward to seeing more :)
The particles and lighting looks gorgeous. However the key thing to make it feel anything like the original is the cadence in the animation, which is a far cry in this version. The camera work in particular feels... Man I really don't wanna sound too harsh but it feels almost amaturish, dare I say, something we've seen in beginner Source Filmmaker Projects back when that was a big thing. I don't really feel well "bashing" this work like that but beyond the harsh words I hope you can gain something from the feedback to improve even further beyond.
Lmaoo ur not bashing anything idk why ur so scared to give criticism. It feels amateurish bc he is an amateur. I got recommended his recreating iconic anime moments vid n was very underwhelmed. N then I seen dat his channel desc said documenting creative journey n realized he’s slowly learning how to animate in UE while uploading vids dat work for yt
I would like you to make a tutorial that lasts an hour about what you learned from the start till now, like how to make each effect. BENEFITS: Watch Time Project files for Patreon Keep going, a new king entering the arena!
So, for the animation, the very first part, the camera moves a bit in opposite direction of Genos and Genos don't go gradually towards the camera, there's 2 breaks in 1 scene, first in the explosion, Genos really don't move too much from the explosion, but then in the 2nd break it goes way faster, so it give the "illusion" of dynamic movement, more than just a 3d
Hey man, I wonder if you have ever thought of doing it in the style of Chinese 3d anime, a lot of their 3d anime series looks like some kind of semi-realistic high quality game graphics kind of style, usually hundreds of episodes
The animation is very slow for something that is supposed to portray something as fast, lightning speeds. If you speed it up, it'd look better. Also genos goes in a little curve when he's about to reach saitama. Best of luck on your next video.
need help in a pc build. which cpu works better with rtx 4070ti super : 7900x, 13700k, 14700kf. For productivity builds(specially Unreal Engine 5) pls also suggest a suitable cheap and good quality motherboard with that supports ddr5
Just one critique it seems a bit slow (would not now how to fix that I'm not a 3d artist, maybe fewer frames). It does not carry the same momentum or impact as in the Anime (only at the beginning, the end does a great job at conveying the speed). Maybe adding an impact frame at the beginning 13:27 would make it more impactful.