I would definetly prefer the Nintendo version. Realism isn't even too desirable in games. I get the point of the video, it's great for what it's sets out to do, but maan stylized graphics are that much more appealing.
Especially fun when you try to find a solution and all you get are frum entries with no responses... I followed @WilliamFaucher 's lighting tutorials for this project. :)
Hey @Noggi, I am confused. When using the height map to generate the actual in game map, I used your settings shown in the video, and my map came out nothing like yours. With mine having extremely low polygons all over the map. Would there be any chance you could tell me what settings you used before generating the map. Because your map seems to have very high polygons, with no extra triangles, or cube shaped areas. Thank you for your time.
So you didnt remake tears of the kingdom, you just stole its skin and put it in Unreal I dont get how you guys think youre making anything other than clickbait
SONY PlayStation has given us some jaw dropping graphics over the years but Nintendo knows games they practically invented them but they know they could easily blow Sony out of the water if it actually came down to graphics Nintendo just holds their cards a lot longer then other companies would like to hold them but it pays off in the long run when it comes to making the big bucks but I believe Nintendo could easily dominate on top when it really comes down to the actual graphics. They've proven that with the GameCube twenty years ago.
i always wondered, what if the switch failed as badly as the WiiU and Nintendo made the decision to stop hardware and just make games for Sony/MSFT/PC. i guess this is the closest we'll get to that and we'll just have to check in 10 yrs where they are with their hardware! 😀
As with playing any Legend of Zelda game, it is a very good idea to save your progress, and save often just in case you do experience a software crash.
Wow, this looks amazing! I've been learning Unreal Engine for the last 4 months and tried creating Links home from Breath of the Wild but it has nothing on this - you've got my sub!
You can try Instanced static meshes for things like grass if I remember correctly which helps boost performance. Also you can code the game so it only renders the grass slightly outside of what the player can see like Horizon. I'm something of an Unreal noob so have not tried these yet
I haven't looked into instanced meshes yet, but Unreal automatically only renders meshes when you can see them. On top of that you can determine the distance that the meshes are being rendered at. :)
And I thought that after God of War you wouldn't make your own version of the game in your style, and here's a nice surprise. Btw. Personally, I've always associated the Zelda series with stylized graphics, but I like your version too ;D
@@Genemitis685 the way i see it is that i definitely respect the effort that went into this and it's a good learning experience buuut, it is quite generic in how it looks and plays and is extremely bare bones, it's really just really a bunch of assets slapped together in ue5 and the visuals as such as the lighting are very lackluster and lack any real direction to them no disrespect to Noggi though! just my personal thoughts on it
hello from french, is great but french people is winner :ppp (for first time ^^) because a french youtubeur (praxy) make a real remake of totk (playable too). link can climp and use special power. of course, there are a many bug but is good for first time ^^ look ^^
"Distinct art style" has become an excuse for many games...sometimes their art style makes up for the lack of detail, like WoW's did for a long time (man that's fallen off, though)...I guess it's right for TotK and BotW but man they look like trash, I can't think of a single modern fairly-popular game I want to look at less than those. This...this does not look like trash.