“I’m just a dude smacking people with a little hammer” Fun fact, in lore ORNN is roughly 30+ feet tall, so his hammers about 4ish feet and is also an anvil.
Makro's best Ornn advice is that in order to win you need good mental and that the key to not getting tilted is smoking weed between games. That's the only real way to play Ornn.
Great video talking about the big introvert of toplane! One thing I noticed about your brittle procs while watching is that you hit your first ult (applying brittle) then you hit them with your second ult (activating the previous brittle with a knock up AND applying a NEW proc), so far so good, but then, instead of activating this last brittle with an auto, you use your "w" to THEN activate the brittle with an aa. While this isn't really a big mistake by any margin, it still holds your damage potential back a lot. Other than that, your gameplay was really good after you got the feel of the Ram god. Congrats and I hope you still play our blacksmith friend from time to time :D
Thanks for the video. i am also a ornn OTP with 600k mastery points. Ornn is the hardest tank to master but its the best tank in game (until they added ksante). This champ tanks deals damages knock ups and its fun has a good theme man i love ornn.
Thx for doing Ornn ❤ that was the last time for saying something about Ornn but i will Star to watch the rest ❤ Keep the good work 😊 Thx from the Church of the Ram God 🐐
Honestly i like Orn really much, when i first look at his abilities i thought it some kind of tanky champ with control (my type) and when i played him i dont understand like all, his first skill was ok, but rest of kit was realy uhhhhh, now when i know him and enjoy playing him there is still one thing i dont understand, why only few people play him?
You should do a 10 hour Kog'maw video. He got a buff not too long ago and I've recently played the fuck out of him. The void puppy needs more attention.
He's NOT, just like all other "tanks" hes not tanky enough. He just does tol much dmg. Thats the issue with all tanks. Reduce dmg. Increase tankiness, give low to no cc tanks more cc, more taunts less roots and especially long range stuns. Then give them a buff to minion dmg to counter the clear issues this would make. Problems solved