I started my own zombieland playthrough a few days back and man, this mod can be stressful sometimes. watching your pawn run around zombies so they dont get bit and staying far enough away so they dont start fleeing causes some great moments
This series is going to be a banger story of sliver surviving a zombie apocalypse and the troubles they'll meet along the way throughout this . Keep it up
Your ability to roll with the pawns dying is somehow commendable, I have a rough time losing them... ... my poor, poor, genetically-altered creatures, I sometimes miss one or two
Classic creepypasta music... Good choice. Zombie island scenarios always interest me because of how the inherent advantages and disadvantages are exactly the same, especially when zombies float over with corpse bloat.
Think it is 10 extract in an animal corpse. Visitors were not bugged out, zombies don't attack them as they arrived infected. The spitter should not have bugged, and I am pretty sure it also prevented any more spitters spawning. May want to report it to Brrainz. Also, bites don't always cause an infection. Just keep an eye on them and cure if needs. Ah, well, you got another, but they are definitely bugged. It may be fixed on a reload.
I am very happy to not see another mechanitor start, but it does look like you need help and quick..... Perhaps hollowing out a cave in the nearby mountain? OOH!!! OOH!! Make 2-3 campfires and summon your bug friends. Chitin on Flesh WARS!!!!
9:40 “There’s a zombie here that spits black liquid…anyway, got Machining!” This just feels like you’re looking out the window and going “huh, weird” and then going about your business like normal
Havent watched the video yet but wanted to say, you do an incredible good work, thank you for your videos and have a nice day :3 (For all the other who read this also a very nice day to you :3 )
video idea warhammer 40k, specifically the battle of macragge where space marines had to fight off a tyranid/insectoid invasion. would be nice if every settlement is insectoid and you have to clean them out, After that you have to escape the planet by building a ship (using save our ship mod). ohhhhh.. 1000 days challenge!!!
The spitter wasn’t bugged, it just didn’t show up on the map Aggressive. If you hover over it with your mouse, in the description it will tell you it’s mood. If it’s not Aggressive, it won’t fire zombies at you. I’m not sure what makes it Aggressive or how long it takes to become Aggressive, but I never gave it enough time to find out. Always killed them immediately.
i got the game today because of these videos lol. dont have the DLC's yet, but in a weeks time i can get them. cant wait for people to meet my own named Character lol.
Anyone know if there's a way to combo zombies with Winston Waves and make the raids into hordes of zombies? That would be awesome for a playthrough, especially with all of the Biotech stuff.