0:23 akiyama died 2 years ago and kiryu never got over it, tanimura is desperately trying to restrain kiryu so he doesn't hurt himself in his hallucinatory fit
@@gsifdgsgs yeah but y3 and y4 movesets have start-ups of like -6 seconds. At least the average y5 moveset onwards give you like a single halfsecond to predict
@@aerodynamo4874 if we are talking about playable character moveset speed, other than yakuza 0, kiwami1 rush moveset, it's the same speed in every other game other than dragon engine's slow as heck titles(yakuza 6, kiwami 2, judgment)
@@aerodynamo4874 I am not sure about that, these games always had some bullshit enemy patterns. Dragon engine titles? Instant grap attacks that you can't counter. Yakuza 5? Host enemies that have the longest damn rush combo. Yakuza 3-4, big guys that does stun attack back to back, ishin and kenzan? That instant sword move that samurai enemies use. Yakuza 0 mr shakedown running giant attack. Yakuza kiwami 1, breaker style enemies etc.
Why not get yourself to 1 hp so you get buffs and you will he able to restart quickers if you do get hit unless theres no appstims in Y4, cant remember.
@@coolwolf506 it's still not worth the effort, or it could be a matter of wanting the challenge without buffs. Or it could be a climax battle which makes restarting even more annoying. Btw, you're right; they don't have Appstim in Y3 or Y4. They have worms.