For everyone that wants to use the cryogenic winter mod themselves, I highly recommend also downloading the 10 years later mod with it, it’s honestly really atmospheric that way
That absolute chaos that ensues once you switch from easy to hard mode is surprisingly satisfying to watch. Something about you clinging to life by the skin of your teeth is just top tier content. Gone are the days of you spending 10+ days chopping trees, sawing logs, and making a highway to your fishing spot lol
@@connorbranscombe6819 Ahh yes based on the zombie lore that has been invented in almost every zombie story. In reality of course we don't know because zombies don't exists but according to almost every lore that has been invented for story purposes , It seems they don't survive long in cold
Oh God, yes, keep this series going. It's not boring, whatsoever. The grind you have to do is actually very entertaining and educational. I have 900 days of playing regularly and seeing you survive cryogenic winter is insane but enthralling to me.
For some reason I really like cryogenic winter and I would DEFINITELY enjoy a 200, hell even 500 day series with the mod! Especially if it comes from your channel cause your content is insanely entertaining
It translates to -73.3c. Almost as bad as -100c lol I can usually convert between the two measurements fairly closely in my head, but thats for temps at or above freezing. This is too cold lol
-73.3°C is almost as cold as the coldest place on earth but not quite but that’s still arctic levels of cold. For the record the coldest place on earth is called the Pole of Cold where the temperature is -83°C
These are my favorite videos on RU-vid. Watching you move through these long survival stretches has made me 3x the zomboid player. Hard to top your big 1000 days video (I've seen it 10 times) but this one is a strong competitor. Love the winter setting, love the tense encounters. Great work!
With the Dale Earnhardt comment I just have to leave this joke here: What did Dale Earnhardt and Pink Floyd have in common? Their last big hit was "The Wall"
Tbh, this would probably be absurdly fun with friends given if only one person has to focus fire wood, others can go loot and eventually moving bases would be very viable.
I learn English and its so damn hard for me to understand fast and fluent speech. But i can comprehend your speech very clear and i really love zomboid and way you play it. Thank you and "privet" from Russia!
throughout the video, one question haunted me: how can zombies survive this frost when the temperature drops below -40 С? For myself, I decided that zombies will disappear after the first winter in northern countries, such as Russia or Canada.
@@missmia196They might not decay as much, but they would probably be unable to move in extreme cold and I doubt they could easily make their way through terrain with more than 5-6ft snow drifts, probably making hordes not possible.
The beginning is always the most fun, after you become stable with supplies and a solid base, it starts to become pretty stale, since there is no more pressure of starving to death and zombies can become easy to deal with once you have enough weapons. That's why I personally use extremely rare loot for everything, 10 years later combined with cryogenic winter, WORSE cars conditions mod, very rare generators, pitch black nights and random speed zombies. The zombies keep me on my toes at all times, there's a sense of urgency that if I don't get into a safe place before dark, it will be a death sentence and supplies are very hard to find, keeps the game interesting and fun for a while, especially with friends.
I wonder if there's a way to "win" zomboid in a series, clear out all the zombies on a no respawns map, maybe a smaller one like an island or something? I'd love to see that, I love the shit out of hopeful zombie content for some reason and love the satisfaction of completing something
The game really hammers home the "This is how you died" plot and does not want a happy ending. Either you die to some mistake or become so vastly overpowered you become bored and take risks that kill you. There are mods for survivors and finding a cure so you could set a goal like creating a safe zone and finding a vaccine and eventual cure for everyone.
@@duxwontobey4887 "this is how you died" cut to thriving community of survivors with vast farmlands and safe walls that you founded and led to prosperity, player character is nearing 105 years old and dies peacefully in their sleep. Statue is built in your honor as more of the USA is reclaimed from the dead each day.
While I would love to see more many people may just be excited about this series not because it is fun to watch but because they are wanting another series like you're 1000 days.
There are some problems which need to be dealt with to advance cryogenic winter playthrough experience: 1) Padded clothes problem. It should be much more common in houses and clothes shops or should be craftable. 2) Car heaters. Currently they are too weak to fight against cryogenic winter. I quess if fhey wede upgradable (for example just putting entire antique oven inside a car) or if there were more warm cars - it wouls definetely help the playthrough. 3) Greenhouses. Definitely better experience than growing planths at home. Probably with special light to make plants grow even during winter. 4) Better log - fireplace interaction to make fireplaces at least semi-automatic to sustain. 5) Cellars for food, fuel tanks and trailers and other stuff which allows you to behave more rational in such scenario. 6) Also option to reinforce clothes with padding at the cost of encumrance would be must have. Just for making a ser of arctic clothes, which will keep you warm for longer. 7) Maybe weather effect on zombies too. Which will make them slower, more lethargic, weaker and more fragile. Also i think that cryogenic winter with 4h days, 6h days or even 12h and 24h days will allow player to do more things outside before literally starting dying from cold. But also it may make a process of getting colder too long, so need experimenting. With all that problems solved such scenario will have second life. I want to check which mods already are present in workshop or find cryogenic winter mod pack. And it was a great video.
You rock dude. Some of the best narrative gamer content on RU-vid. Well spoken, well edited, interesting challenges, and good lo-fi tunes. Keep up the great work!
As someone living in a cold climate the temperatures this mod uses are ludicrous. Being outside in the cold in anything close to -110°F, even in full winter clothing, for long enough for the time to tick up ten minutes would be more than fatal. Have the developers of this mod ever seen snow before?
Have you ever spent time at the south pole? Cuz that's really the only way you'd know what you claim to. And the average winter temp down there is -76F/-60C with the coldest ever recorded temperature being -117F/-82.8C. And they go outside and WORK in those temperatures btw. Now with what project zomboid has to offer it may not be realistic cuz there's no way you can wear enough clothing to be okay in that temperature, but to call it "ludicrous" to even think it could work is a bit presumptuous. Just cuz you live in a colder climate doesn't mean that you're an expert on temperatures that a MINISCULE amount of the human population will ever get close to experiencing.
literally the only thing to do in cryogenic winter: - find/build a fire - worship the fire - dump everything you own on the floor - destroy all the furniture
I used that house for my "one painful year" challenge. You can build through the window at the top of the stairs which allows you to put rain collectors up a floor and outside which allows you to have rain collectors plumbed to your inside sinks. Just a tip, good play through. Got a like for your shameless jokes.
The reason the lake house had so many weapons and food was due to it being a randomly spawned "Survivor" house. Which is why it had all the random zombies in it. It was a random event to simulate a survivor enclave that had fallen to infection.
A few goofs I noticed across your video. The first being the fireplace fuel management. Putting out fire reduces the remaining fuel time by 2 hours. So if you burn the fireplace for an hour than put it out then burn it for another hour and so on you technically get only 2 hours out of a log instead of 6. Sure, running the fureplace 100% time is not efficient too. But using tree branches or sturdy sticks to time burns at hour intervals is.
10:30 I don't know if you know about this, but very rarely buildings can spawn as huge weapon stashes. Playing vanilla, I once found a spiffo's full to bursting with guns and ammo. I like to think it was owned by the Muldraugh mob.
A toilet paper house would be an amazing find. Legend has it that each little piece of t.p. takes minutes to burn...times that by 1000's and you will have unlimited fuel for you fireplace
Running Brita's always makes me think 1993 Kentucky was straight up *wild*- I always find 249s and K11s and that sorta thing in police stations and the gun stores
I wish the snow could get deeper over time It would functionally be quite interesting in terms of the effects it could have on the world and gameplay And it would hide the horrific looking patches of grass all over the place
i'm always impressed seeing people casually kite 50+ zombie hordes and weave through them i'm still working my way up to that skill level, great content! I'm working on a challenge using a combination of mods including cryogenic winter, dark world, and infinite snowstorm to create a snowball earth rogue planet scenario where earth is hurtling off from the sun into the cold void of space. It's extra immersive on maps like deagu or project russia for that enviromental flavor.
This scenario really strains my suspension of disbelief. They may be walking, reanimated corpses controlled by a virus, but they are still human bodies. After two or three days of the weather conditions you are experiencing, there wouldn't be a single zombie with flesh on their bones left. Imagine how cold it would be in -100F weather... and then imagine wearing jeans and a T-Shirt and just slowly shambling around outside. They'd be frostbitten piles of bones flayed by the wind. It would make for rather boring gameplay though to only deal with the cold, of course.
02:48 in fairness i'm 19, work the night shift, and i'm trying to move into a place that is a fair price, but there are complications that i'm desperately trying to overcome
Lol he isn’t referring to you, he means someone who has no ambition to do anything with themselves and just live off their parents forever. You are fine, keep working hard and you will reach your goals in no time👍🏾
"Now much like any other American, I found that the public schools seems to be the best place to practice my combat skills" Jesus christ. Accurate dark humour is the best dark humour.
Desensitized is a extremely expensive and over rated trait that actually becomes worse the longer you survive haha. Even in multiplayer, you passively gain panic recovery speed over 150 days. After 150 days server time every character created has max passive panic recovery. Nothing will panic you for more than 5 seconds, if you combine this with brave trait, a stacking panic recovery perk, you are desensitized for half the cost and can still use panic to recover from boredom. Panic of any level instantly removes boredom, which can be a massive annoyance during indoor downtime. Also toilet paper rolls. More fuel dense than weapons grade plutonium in zomboid.
Realistically speaking, wouldn't zombies get slower and slower in the cold? They presumably don't generate enough body heat to prevent themselves from freezing stiff; I imagine they'd become ice sculptures if it gets too far below freezing.
@@mayoplayingwumbologistmd4389 Never said there'd be no zombies period. I imagine there'd be tons of them in places that tended to stay warmer, just as deep underground or near hotsprings/geysers and other volcanic areas. And, if the zombies are made just barely smart enough to keep to areas warm enough to not freeze through, you suddenly have a lot of extra danger associated with keeping yourself warm. Also, seeing the standing, frozen bodies would way up the horror factor imo.
Please continue, i love watching and hearing your videos while working haha The fact that it is not that attention demanding is a plus, not a minus, it is a kind of video that could last 12 hours and i could still let it play while i worked
Hey Predz, always love those survivor Videos. Really appreciate all the work that goes into making those. Can't watch the uncut raw material due to lack of time. Please keep it up, and survive. :)
10:46 you entered a survivor house. You know, the barricaded houses? If it has canned foods in drawers and weapons in every part of the house, it's a survivor house. You'd usually figure that out by the boarded up windows outside, but sometimes it might not cover the place you entered.
This guy finding a 'How to use generators' magazine in the starter house, while I am 95 hours into Project Zomboid and I have not as much as seen one a single time ever.
I have an idea for a challenge basically you need to try to survive 500 days but with superpowers (for the powers you will be using the more traits mod for the traits that act as powers/abilities (though you can still use some traits from project zomboid that aren't from mods) for obvious reasons you will need negative traits you can chose whatever you want but they are supposed to act as weaknesses you have because of your powers so if you want they can all be stuff that you can overcome (perhaps even stuff that has no permanent affects on your character) but you will be required to chose at least a few that have a permanent affect that can't be overcame along with burn ward patient and every other trait that starts you off with a type of injury along with your choice of mods that make zombies more powerful (if you have superhuman abilities why shouldn't the zombies also be more powerful) you can also add mods that make the game harder after that you can chose a few mods completely of your choice so long as they don't affect the zombies or the other chosen mods) the win conditions for the challenge is you must not die at all during the challenge you must max every skill before day 500 (stamina/endurance don't count if you chose the trait that lowers it's maximum) and you must create a base that's as close as possible to zombie proof that is also self sufficient (to clarify by create I don't mean you are required to build it piece by piece unless you want to so basically you have the option to build it or you can takeover a building and make it your base and make it as zombie proof as possible as for being self sufficient I mean the base needs to be able to grow enough food for you to survive off of it along with having a way to gather enough water for you to survive off of it) lastly the settings are entirely your choice aside from the zombies not being weakened (if you are required to chose between senses and physical strength for the zombies physical strength is the only option because the zombies are supposed to have powers not the abilities of a detective so they shouldn't instantly find and kill you they should be a problem that you may need to deal with each day)
Ya know I had spent a total of 8hrs watching the 1000 days vid and realised I wasn’t even subscribed. I think that’s the first time a reminder to subscribe actually did something for me huh
Watching you shovel logs into the fireplace was painful haha Much easier to initially drop them all just out of reach, fill your main inventory, walk to fireplace, add all, rinse and repeat!
Its also worth mentioning that open/busted windows on cars render their heaters useless (pz logic) So driving cars with missing door windows and windshields in a cryogenic winter is no good
The odds of both a perfect and a horrendous start are remarkably average. Out of about 20 starts I had so far I've had two perfect starts and three horrendous starts. When I was starting my Solitude series I actually experienced both of the extreme spectrums, first attempt ended up in a disaster as the game refused to spawn decent supplies, virtually denied me a weapon and kept on throwing alarms at me. The very next start, and the proper start of the series, granted me TWO CARS WITH KEYS fresh off the starting line, a survivor home next to my spawn and pretty much everything I needed except a generator (and a manual for it).
Really enjoyed this video. Your style of commentary (dead-pan kind of darker humor) is really entertaining and caught me off guard a few times with some of the jokes. Looking forward to watching some more of your zomboid content!
I feel like having a scope on your gun (unless it's a sniper rifle or something) shouldn't make the gun ineffective at close range because, I mean, you can just look beside the scope.
I can't say saliva-only is for me; I like "walking dead" rules, a la you reanimate if you die but a scratch or a bite isn't a guaranteed death so long as you survive the infection... that being said, saliva only still falls into the walking dead TV/comic rules in that a bite is 99% fatal, and in project zomboid's general concept, you're nobody special. You're just joe-schmoe, so seeing someone with the sheer commitment and will to succeed beyond that is still something worthwhile. I don't have that skill or patience personally myself but I still love to see someone else pull it off!
Here is an idea for a future video for zomboid, can you survive 100 days in a multiplayer game with other players in the world PVP enabled and they are trying to kill you while they also try to stay alive. You can have a few players in the server all start in different towns and they all do what they have to to survive but that have one goal, hunt you down. Could make for an interesting experience having to be a lot more stealthy and never knowing if you’re being watched.
Id love to see a continuation, with indoor greenhouse and such. Watching the 1000 day video and the most boring parts is all the Zombie killing, the gardening etc is more interesting.
Good god, at -130f, CO2 would be condensing out of the air and falling as snow. The air would be cold enough to instantly freeze your lungs and airways. Nothing short of a spacesuit would allow you to survive out there. At least N2 and O2 don't condense until ~-300f. This dude is hard.
YOOOO PREDZZZ just started watching the series and if this is anything like your "I survived 1000 days" I am so freaking hype. Love your content like this man, I can really tell all the hard work and effort you put into it!! Keep it up man!
I really liked it! if you want to continue the series go ahead, i really like seeing more long term content like this or the 1000 days series that you do, although i'm not really sure how much there really is that's interesting to do. Feel like if AI survivors ever gets added to the game officially it would give a ton of ideas for you to work with though.
That....doesn't make sense....chokes decreased the spread so that more pellets hit the same area....if anything the damage should go up along with the range
@@SATELLITEDOWN7735 it's the "improved" one which does that, the "full" choke does the opposite and decreases spread and increases damage - not sure why the improved one exists, it makes no logical sense to me either when you could just saw it off for the same effect
Listening to and watching your videos has made learning to play project zomboid so much better for me, plus it's something entertaining and soothing to listen to
100 days Boathouse, can't use vehicles other than water based, must live in a boat( extra storage on shore probably is needed), start in the map that come with aquatsar.
"until i stay up until 4:30 or 5am and crash and dont wake up until the evening like some dude who still lives at home with his mom" bro that is way too casually specific to not come from personal experience. Also I feel attacked
Since he said that temperatures can go to -200 Fahrenheit, I’d say he’s playing on hard. When I used medium difficulty the temperatures only went down to about -15 Celsius and I thought that was honestly kinda boring and too easy to survive.
wait a second once the temp goes below freezing the zombies will freeze solid like a rock because they are dead and have no heat generation! Oh that's right the zombie virus makes the blood like anti-freeze! i forgot! This is really an amazing video you made here! I just found it!! It popped up out of no where i guess because i watch your other video's of Project Zomboid.
10:51 is probably a annotated map spawn. I've noticed in my current playthrough that sometimes the game will spawn a annotated map spawn randomly on a house, and when I visit it the building may not be boarded up, but still has survivor house loot. To my knowledge the only time food spawns in a bathroom is when your in a survivor house Tl;dr PZ is janky and won't spawn loot properly so you stumble upon doomsday preppers from that tv show
AK + Hockey Helmet + Gas Mask. Either you entered the house of someone who was prepared for a gas-based apocalypse or a psycho. Thank goodness you don't have to flip that coin because you probably took that guy out as a zombie.