If you also hate helicopters then we can be friends. But not before you check out how I survived a 100 days in PZ as the strongest character ever: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-2wCE6igzy1Y.html
I' ve tried to play with the weakest character ever and i couldnt even make it past day 2 i cant imagine the pain and suffering you are going trough recording this videos
You’re actually one of the RU-vidrs who introduced me to Zomboid and actually convinced me to play it. I appreciate it as I’m having so much fun. You’re an amazing story teller!
I constantly make a unemployed character with weak, very underweight, and out of shape. I then load up up as many non trainable traits as i can to see if i could achieve the strongest charscter through perseverance
Good fucking video man. Love watching apocalypse type documentary playthroughs like DayZ and PZ. What mods and important settings do you use? Been playing vanilla for a while now and not sure what to install, but this looks very fun
I had a near perfect start I got a crowbar and the volume 1 carpentry book in my house but after I finally set up my base a helicopter came and I was swarmed with thousands of zomboids
#Idea. Why not create Butcher Bay Prison from the Game Chronicles of Ruddick: Escape From Butcher Bay in Rimworld? The premise is as follows: A Junior Executive of a Massive Private Corrections Corporation (Hoxie) is tasked to set up a massive correctional facility to house a very profitable prison labour operation, in the extreme desert to make it as inescapable a facility as possible, which is supported by frequent supply and personnel drops in the setting up stage, to expedite the part of the process where one has to build the essential facilities, especially if one can build the facilities in a futureproofed manner, and as well, of course the defences from external threats. Part of the prison is for the this Junior Executive, specifically his/her workplace, luxury quarters, with less luxurious quarters for his employees, both prison guards/support staff, amazing recreation and welfare facilities and luxurious workspaces for the administrative, research and other staff. This also houses the armoury, weaponry manufactory and any other sensitive facilities, this area is known as “Pigsville”. There hopefully are numerous areas of the prison, housing correspondingly numerous levels of security with the prisoners, who do correspondently desirable work, depending on security level. All security levels are kept separate from one another. And the base is either in a large building, built into a mountain underground, or a combination of the above, well protected from the extreme heat of course. Also I suggest the prison have a lot of taser tranquilliser, and other types of non lethal turrets all throughout the prisoner areas, to keep order. And the quarters and types of leisure facilities available to prisoners, as well as their quality, should correspond to their security level. The lowest security level prisoners, they have luxurious cells and the best recreational facilities, and a shorter workday at 8 hours. They’ll be the ones working Hydroponics, Farming, and Manufacturing everything except weapons, and they’ll be the ones manufacturing the products of profit such as Clothes, Drugs, etc, they’ll also be helping with research. The Second Highest is the ones who do the mining in the quarries, and less desirable, more menial work such as growing textiles and working in a sweatshop. Longer days at 12 hours a shift, at least. The Ultimately highest security level, the prisoners are kept in bioreactors, to be maintained as a source of power. The lowest security level prisoners should definitely get fine meals and better, once you’re better set up. The quarry workers should definitely get simple meals or worse, and bioreactor prisoners get nutrient paste as they’re the worst of the worst. Definitely keep the lowest security prisoners happy, they’d be your cash cow, more than all of the other prisoners, contributing to your colony more than the others, hour for hour, except the ones being used in the bioreactors as they produce 24/7/365, whilst treating the others like the scumbags that they are…
I have a better and more simple challenage its called the "disabled friends" heres the goal: You and a few other peoplr are disabled in a way, ones blind, ones deaf, one cant talk, one in a wheelchair and last on is a amputee, Survive as long as possible and work together to survive. You can add any mods and whatever.
Everything was default, and I think I set zombie numbers to high or very high for this one. It's been a while since I recorded this, so don't remember exactly how much I raised the numbers from first 100.
@@KokoplaysMB lol i have set raiders to common but still rarely get them........ I've used the "Change Sandbox Options by Star" mod. Still don't see them much
You from slovenia but live in a german country? Perhaps even germany itself because of Toi Toi Dixi Group and their toilet. I could be wrong because they are active around the world.
@@KokoplaysMBthe plan is to remodel the fire station from the inside, creating a bedroom, a living room, a storage room, and a weapons room, these are on the second floor, on the first floor, make a well-designed garage, a place to have a radio and various items and on the balcony make a big farm of potatoes or other things and after the station make a mini park
Don't be afraid to fight. You will die, but that's OK. You'll only learn by practicing and dying, but once you master combat, then you can focus on everything else and thrive.