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I Tested This Weird Wheel Glitch to Solve My Problem 

ScrapMan
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Welcome to another episode of Trailmakers! Today I want to test a glitch that has been plaguing my drift car from being able to behave consistently
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About Trailmakers:
In the toughest motoring expedition in the universe, you and your friends will build your own vehicles to cross a dangerous wasteland. Explore, crash horribly, use your wits to build a better rig, and get as far as you can with whatever spare parts you find on your way.
Welcome to the Ultimate Expedition!
Journey over grueling mountains, hazardous swamps, and bone-dry deserts on a distant world far from civilization - it is just you, your fellow adventurers and the amazing, jet-powered hover-buggy you built yourself. Explore, crash your vehicle, build a better one, and get as far as you can with whatever spare parts you find along your way.
Trailmakers is about building very awesome vehicles and machines, but you don’t need an engineering degree to get started. The intuitive builder will get you going in no time. Everything you build is made from physical building blocks. Each block has unique features like shape, weight and functionality. They can be broken off, refitted and used to build something new. Individually the blocks are fairly simple, but combined the possibilities are endless.
Expedition Mode is the challenging campaign mode of Trailmakers. You are competing in an off-world rally expedition with only a few building blocks to get you started. You must build, tinker with and rebuild your machine to progress. Journey through a big world, overcome deep gorges, angry wildlife and dangerous weather to progress and find new parts that will juice up your machine. The world in Expedition Mode will test your survival skills and ingenuity.
Sandbox Mode is where you want to head for an unrestricted, sandbox, vehicle-building experience. Here you can build anything you can dream of, and play around with it in the world of Trailmakers. It is a great place to test out crazy machines, and experiment with the physics engine. With tons of different blocks, hinges, thrusters and interactive vehicle parts - the skybox is the limit.
Trailmakers is even more fun if you play it with other people. Build cool vehicles and compete in mini-game modes with your friends or other Trailmakers online. Build a helicopter, send it to your friend, and shoot them out of the sky. Put two seats on a tank, and let your friend control the turret. As we get further in Early Access development Expedition Mode will also be adapted to multiplayer.
Learn more about the game on www.playtrailma... #scrapman #trailmakers

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18 сен 2024

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Комментарии : 318   
@FailRaceFan
@FailRaceFan 7 часов назад
I may have a theory on why it was interfering with wheels in certain positions but not all of them: Similarly to the flap wing, the seat consists of multiple pieces that can glitch out. When driving forward, some parts of it lag behind a bit, hit the wheel and cause the bounce. The foward part of the wheel moves downward, hits them and causes them to move down too. This results in an equal and opposite reaction to the wheel moving up. That's why you made frontflips when driving forward. I also thought about, whether it could be the player interfereing with the wheel. This seat is, as you noted, only three tiles long. This gives barely any buffer space around the player which could exaggerate the effect compared to other seats. It is rather unlikely that you will read this, but I want to thank anybody that did make it to here. Stay safe out there!
@jd2kpst199
@jd2kpst199 6 часов назад
That makes sense
@Purpleone1
@Purpleone1 5 часов назад
Genius spottet
@spacewalk3046
@spacewalk3046 4 часа назад
Bodies on the same creation dont have friction between eachother (wheels wont make anything rotate thats on the same creation). the devs would rather push more dlcs than fix all the bugs in the game tho.
@Heyant
@Heyant 4 часа назад
There could also be an unintented hitbox between the wheels and seat
@keesvdb
@keesvdb 4 часа назад
I think it could have to do with it trying to climb a part of the seat. On poorly made maps with little lips it does the same things
@jinxthevampire349
@jinxthevampire349 8 часов назад
Another bug ive noticed is when standing still in a vehicle it slowly twitches to the right this is mainly visible in your supersonic/race hunting videos
@Droomy
@Droomy 8 часов назад
Yep, veryyyyyy annoying
@emreayse2008
@emreayse2008 5 часов назад
yeah AAAAAAAUGH
@RhysWilliams-mk9vo
@RhysWilliams-mk9vo 5 часов назад
Same
@26E4MYPANTS
@26E4MYPANTS 8 часов назад
Since the devs love scrap man so much I'm hoping they see this video and update the car physics in addition to damage physics, hopefully to make the whole game a lot crispier in terms of random flipping and vehicular seizures
@L1amba
@L1amba 7 часов назад
Easier said than done lol. It would be great though
@BLKBRD-SR71
@BLKBRD-SR71 7 часов назад
I was going to say the same thing. I'm sure the devs will be watching. An update may come soon.
@ThePhonax
@ThePhonax 5 часов назад
Yea, they’ll change it, that’s for sure. Though, ever since 2022, flashbulb hasn’t even solved any problems with their game, they’ve just replaced them. Wheels clipping through the ground? Now they’re deflated. Creations too fragile? Now they get launched every time they tap another creation. Most likely, they’ll make it so that wheels end up being extremely frictionless
@26E4MYPANTS
@26E4MYPANTS 5 часов назад
@@ThePhonax agree able
@fredrickbambino
@fredrickbambino 5 часов назад
@@L1amba Doesn't matter if it's easier said than done, they'll have to fix it eventually.
@Follower-OYT
@Follower-OYT 8 часов назад
I'm so glad you covered this! I stumbled upon this glitch a while back and had no idea what was happening for a bit. You can replicate this fairly easily with the recommended simple car at the start of the stranded in space campaign. Just replace the two back wheels with a single centered back wheel and after the second bulldog gets installed the back end of the vehicle simply flies off the ground. My best guess as to what's happening is that the game's mechanics that have something to do with wheel grip on different surfaces isn't reacting to the seat correctly. But I can't say for sure. Just my best guess.
@Midnight-1810
@Midnight-1810 8 часов назад
This explains why your cars always "perform better in reverse" whenever you used to do MM on trail makers
@hypermind15
@hypermind15 2 часа назад
Wasn't that in scrap mechanic?
@6Saturn9
@6Saturn9 2 часа назад
@@hypermind15 nah, it just happened again in F1 evolution (video) with three different build actually! Yzuei, kAN and ScrapMan had the same issue on the first round.
@warden6908
@warden6908 Час назад
@@hypermind15 Yeah that used to always happen in scrap mechanic. Not nearly as much in trial makers
@Kui-fi6lw
@Kui-fi6lw 8 часов назад
I think this is called the trike glitch. Basically when your wheels are with your seat in the direction you are moving in, your back wheels kick upwards. This can even be used to fly if you have something that counterrotates your vehicle, like a gyro stabiliser.
@fx-modding
@fx-modding 8 часов назад
That debugging will help the trailmaker devs to find the root cause
@DuOpig
@DuOpig 7 часов назад
They wont fix it. I still have boats that turn in circles for no reason
@TimEriksson-w2n
@TimEriksson-w2n 5 часов назад
@@DuOpig might be a skill issue
@dannyphellpguerrero4534
@dannyphellpguerrero4534 4 часа назад
@@DuOpig might be weight distribution or air drag
@_ikasaki_
@_ikasaki_ 7 часов назад
Scrapman has became official trailmaker debugger team developer LoL
@royalphrog
@royalphrog 8 часов назад
I love how i dont even have trailmakers yet im still watching this
@me_when_asd
@me_when_asd 8 часов назад
Not having [thing] but watching [thing] content is my favourite thing to do
@JulianPanebianco-zp1li
@JulianPanebianco-zp1li 8 часов назад
Same
@creeper0750
@creeper0750 8 часов назад
Same
@royalphrog
@royalphrog 8 часов назад
@@me_when_asd well i cant relate to this glitch at all but you have a point
@raccun9670
@raccun9670 8 часов назад
Should definitely give it a go, really satisfying making a build that actually does what you designed it to do and does it well!
@Rade1664
@Rade1664 8 часов назад
It's probably just a wheel collider interfering with the seat collider. It's just a thing with the unity game engine. I saw the same thing happen with the wheels in KSP and TerraTech, and probably some other games games that use unity. You could probably make a kraken drive by using a piston to push a plate against the wheel, it should cause the creation to move without any other inputs.
@TlalocTemporal
@TlalocTemporal 6 часов назад
Isn't that just the UFO drive, but with a plate & piston instead of a hoverpad?
@manpreet_singh_dhaliwal
@manpreet_singh_dhaliwal 8 часов назад
I might be stupid but maybe the air controls are the cause of the issue?
@HalfWolf2
@HalfWolf2 6 часов назад
I had the same idea, because I think the vehicle rotates around the seat with air controls, so turning one way would have an issue
@ClaytonBrownMusicOfficial
@ClaytonBrownMusicOfficial 3 часа назад
Got Trailmakers last night because of these videos. It’s harder than what I was expecting to make something really effective, but I’m glad to report that my Scrapman binges have served me pretty well when it comes to getting good spots on the leaderboard.
@xCHUNKx
@xCHUNKx 8 часов назад
This was a very educational video, I have a couple of cars with this issue so I'll have to go back and edit them. Thanks, Scrapman! It's great to see you having fun towards the end of the video, nothing better than tuning your car and getting nice smooth drifts around a track. This is probably a niche request but I'd love to see you start from scratch again now armed with everything you know and create the ultimate driftcar. Maybe you could test out some of your watchers builds to see how they work too? Maybe even join AlterEghost and me for a drift session?
@MrLarsgren
@MrLarsgren 8 часов назад
i think the logic blocks behind the front wheels might have same type of hitbox like the seat making the drift car freak out nomatter the seat placement
@xavierxbox45
@xavierxbox45 8 часов назад
What time
@MrLarsgren
@MrLarsgren 8 часов назад
@@xavierxbox45 you see the logic blocks in the beginning when he lift the drift car. they are what the narrow wheels hit nomatter the seat placement
@Nerca_P1
@Nerca_P1 7 часов назад
I used to call this the Erbana glitch. It always interfered with 200kg battlebots and so we named it after a battlebot. You can solve this by adding a 1 stud block space on either side of the wheel with only one block connecting it i believe. If it doesn't work you should try putting a 1x4 or some elongated block with one connection point to the wheel. I hope you guys found this helpful! :D(you have two points connected on the wheel, that's why)
@ewancoppens3193
@ewancoppens3193 3 часа назад
Devs, pull up your notebooks. This scientific research is very valuable for bug - fixing.
@TGazza
@TGazza Час назад
I think what the problem you're facing in your drift car is seat controls causing the car to pitch down as you are pressing the w key. As you move the driver seat closer to the front wheels, the leverage is weaker due to more weight at the back. But as you move it away from them, it's easier for the seat to pitch down due to leverage. Not 100% sure, but it does look like what's happening in your video as you experiment with different ideas!. Just a thought! Keep up the awesome work!
@SteinGauslaaStrindhaug
@SteinGauslaaStrindhaug 7 часов назад
8:44 Commenting before watching the whole video (ADHD, sorry): I wonder if the problem is the "seat controls" interacting badly with the gyro stabilisers (or control gyros too). A car will normally roll slightly when you turn and pitch when you accelerate and having a gyro trying to force it to not roll or pitch will probably both in real life and in this physics engine result in unexpected gyro effects. (In real life pushing on a gyro will give weird twisting forces on a different axis; and in a game engine the stabiliser "gyro" is probably just applying a turning force towards in whatever direction needs the smallest force to restore the up direction after all the other forces is calculated; and probably whenever the turning force from movement exceeds some value (probably when the roll force from turning is strong enough to make the car eventually flip without the gyro) it probably requires less force to flip rather than to oppose the force hence why you flip over (and sometimes shoot up in the air) so much.
@retsujou
@retsujou Час назад
My brain goes back to when the Cadillac engineers were trying to solve the rear wheel-hop issue with the CTS, and after years of trying to redesign it and figure it out and failing to make any difference to the issue, they just told us to call it a 'feature'.
@Flare7639
@Flare7639 2 часа назад
Scrapman is slowly becoming the most knowledgeable player ever by fixing these bugs with his vehicles and the supersonic vids
@nilfe5528
@nilfe5528 7 часов назад
You should've disabled seat air control
@mmaster-sk
@mmaster-sk 2 часа назад
Based on my testing it has nothing to do directly with position of seat but instead center of mass in combination with gyro stabilizer. The issue does not happen when you don't have left-right roll gyro stabilizer.
@haydenratcliffe1138
@haydenratcliffe1138 53 минуты назад
Posted several comments on this vid but just wanted to say thank you for solving this Scrapman, you've saved me alot of time troubleshooting, I never would have thought to move the seat out of everything haha I would definitely enjoy more troubleshooting/problem solving vids
@fdfpi47
@fdfpi47 5 часов назад
In the first demolition derby you did after the damage update, Kan's tiny car got launched super far at one point. It would be interesting to see if that was just from a really light vehicle hitting a heavy vehicle or if something else happened there. I would also like to see a video testing damage physics. A few times you mentioned not being sure if a shield helps protect from collisions. I'm curious to see if weight affects the damage imparted.
@Checkered-Vaporwave
@Checkered-Vaporwave 5 часов назад
You should see if you can amplify this effect to turn it into a sort of mechanical bull minigame! (Solo or multiplayer, whichever way you think you can make it work)
@Loop_Kat
@Loop_Kat 8 минут назад
I've done a decent amount of testing to try and understand this glitch myself because it's happened on a bunch of my builds, but y'know what I just realized? _It's the player model colliding with the wheels_ When your character enters a seat, they're visibly stationary (aside from the various animations), _but_ the invisible collision box actually _moves_ outside of the seat boundaries depending on the direction and speed at which you're moving. You can visually represent this by using a go-kart seat and placing a distance sensor to aim across the upper section of the seat (ie: front of the seat aiming toward the back). By default, the sensor won't actually detect the seat, but it _will_ detect your character when you enter the seat (this can be used as a automatic engine ignition trick). If you keep the sensor at a range of 1.0 or lower though, you'll notice that it actually starts to cut out once you get above a certain speed because your character's collision box shifts further and further backwards as you speed up This explains why you couldn't replicate the glitch when the seat was so far in front of the back wheels (5 blocks ahead of it), the player collision box simply wasn't trailing back far enough to touch the back wheel in those specific instances. Though, I think it would still occur if you were going much faster
@wisewizard9552
@wisewizard9552 4 часа назад
Really satisfying to see ScrapMan happy that he fixed his car
@ImprovLover
@ImprovLover 35 минут назад
For some reason when you have your seat off center, the back wheel of the side that your seat is on glitches into the floor. If you center your seat you won’t have this problem. The glitch tends to happen at higher speeds
@magixx2618
@magixx2618 8 часов назад
Also u should have increased the angles on the steering hinge to carry out drifts with more steeper angles
@RamadaArtist
@RamadaArtist 4 часа назад
It's crazy to me that the very first thing you messed with are the pair of seats, and for neither seat did you consider turning air controls off. As long as those are on you're gonna get weird phantom vectors that are going to screw up the rest of your engineering.
@Mazapine
@Mazapine 7 часов назад
I actually ran into this problem with the big rig I built the other day. It could do Doughnuts when I turned left but trying them to the right caused it to flip over. Even though it was perfectly balanced.
@jankitharun.d5305
@jankitharun.d5305 8 часов назад
I would like to see scrapman make a space motorcycle in trailmakers
@patricmiller114
@patricmiller114 Час назад
I'm glad you have a good relationship with the devs
@quester_jester7287
@quester_jester7287 5 часов назад
We love when scrap man does the bug testing for the devs
@haydenratcliffe1138
@haydenratcliffe1138 57 минут назад
You guys should do the Speed challenge again, but with drift cars, set up the speed sensors to monitor sideways velocity so if somebody drives straight too long they explode
@MikeGameOver
@MikeGameOver 2 часа назад
Use the piston “hack” so it will pull the seat into place once you spawn it in.
@frehdom9783
@frehdom9783 3 часа назад
@26:15 reminded me of the "Have you ever had a dream like this?" kid xD
@cuber9320
@cuber9320 8 часов назад
Your joy gives us joy ScrapMan!
@D32L14N
@D32L14N 8 часов назад
The devs are gonna love this video, I would at least
@Aymon825
@Aymon825 4 часа назад
at this point scrapman is pretty much a dev
@Flare7639
@Flare7639 3 часа назад
Nah he better than the devs
@struberrypietoo
@struberrypietoo 2 часа назад
I have a hunch that if you widen the wheel base, one block per wheel. You might fix the random bounces
@hi_7691
@hi_7691 5 часов назад
Another thing that could be messing with your drift car is the speed. The drift car that you tried reverse engineering you could only go around 55 mph to drift, where as your drift car is going high 60s mid 70s. Your texting buggy was even in the 70s. This could explain why the transfer between switching from a left drift to a right drift and vise versa results in the little stutter. But I noticed that only happens when you’re going over 55 or 56 mph
@riccardopetrina4212
@riccardopetrina4212 5 часов назад
You could have made it Mr. Bean's drift car and left it up there. The improvement was stunning. It's always the little things that you think don't matter. You think aerodynamic arrows don't matter too much? Or the orientation of the wedge doesn't matter? Or the height of the powered tailfin? Or in this case the seat? They all matter.
@Gabriele_G
@Gabriele_G 4 часа назад
A problem with drifting may be because you put all wheel driving on the other car
@KhalidAlharbi67
@KhalidAlharbi67 6 часов назад
I think the problem is in the tires because the tires are for bikes and when you drive a bike in real life and you turn left or right, the bike tilts in that direction. so when you turn to the right the game tries to tilt the vehicle to the right and lift the left wheels of the ground
@watsgoinonhere1
@watsgoinonhere1 4 часа назад
The bike tires aren't programmed to tilt you left and right.
@MikeGameOver
@MikeGameOver 2 часа назад
Maybe the guy that built the really nice drift used the piston glitch on the wheels to prevent the weird things from happening.
@subsonic7777
@subsonic7777 4 часа назад
This is why I always have a hard time building motorcycles... at some point the back tire always goes up
@BLANK33222
@BLANK33222 2 часа назад
the devs are probably sweating balls after they saw this video lol
@lunar0008
@lunar0008 5 минут назад
To not over steer make a gyrostabliser facing forward and make it so that when you stop turning it will straighten out better
@MikeGameOver
@MikeGameOver 2 часа назад
It’s like the game thinks those tires should be climbing up the back of the seat.
@dannyphellpguerrero4534
@dannyphellpguerrero4534 4 часа назад
i have a theory on why the wheels glitch out you know how on scrap's vids yzuei's build peices lag behind a bit and go back that must be what the physics client must be seeing thus adding random friction and bounces as if theres a build peice there and sometimes even reversed (the whole build lags behind the seat) similar to what happened to scrap in the dethrone vid in wich scrap kept having problems with his supension and wheels due to the random flying off glitch (where the steering hinge glitches out when hitting other blocks) and random complete stop (due to the wheels hitting the car) also this reminds me of the people playground thermo vision mode (the thermo node and thermo hit hitbox lags behind and sometimes to the front at high speeds) though my second theory (aka plan b of a theory) is the wheel rubber physics (how the wheels have physics when popped or pushed against an object) when wheels in trailmakers pop (or just stand alone) they simulate loose rubber physics and connected rubber physics (similar to how real life rubber works) MEANING that it might be the rubber wheel's hitbox hitting the pilot seat though though my final theory is just weight distribution though to work around it just dont use slim wheels for drifting as you might just need to slow down the back wheels a bit as friction on the front is higher then the back gets flinged to the sides OR just elevate the driver's seat up so it wont interfere with the wheels level wise though all of these are just theories and have no proof of concept YET so it might change BUT HEY THATS JUST A THEORY A GAME THEORY THANKS FOR READING also vid sugestion: drift race please? (~o ̄3 ̄)~
@funkynibblet
@funkynibblet 2 часа назад
Honestly, it could be a gyro placement proximity thing as well
@SinnerD2010
@SinnerD2010 6 часов назад
Bro I totally called this. Congrats on fixing the issue Scrap, sad that you had to go from a Mazda Miata to a Prius to do it though 🤣
@ledocteur7701
@ledocteur7701 7 часов назад
If you must have the seat close to the back wheels, then putting them on piston also works, probably because then they aren't on the same weld group.
@kepstin
@kepstin 6 часов назад
The wheels on the drift car are each on separate pistons, so this doesn't seem to help unfortunately.
@DuOpig
@DuOpig 7 часов назад
Wonder if this is also a cause for several boats ive made turn in a large circle for zero reason. Weird part interaction. Yay unity. Im sure there are dozens of individual parts having issues with other individual parts, making a fix impossible.
@antonschmitz2255
@antonschmitz2255 8 часов назад
The devs should focus on fixing the physics engine instead of just adding new DLCs. If the pysics were more consistent I would probably play it much more often
@tjavado
@tjavado 8 часов назад
the devs fix a lot of the glitches and bugs that are reported. this glitch (commonly known as the trike glitch) is something that they could fix, but because of what causes the glitch fixing it would almost certainly break a lot of already made creations
@alexsanderrevemark5136
@alexsanderrevemark5136 3 часа назад
It might get bether with sharper angel steering. Drift cars hav a angel closer to 70° (don't now exactly) to be able to turn out of the drift.
@KrishenLad
@KrishenLad Час назад
i think that your seat might have to be closer to the front of your vehicle due to game inefficiencies and bugs
@dagr._09
@dagr._09 6 часов назад
Im so glad this was adressed recently all of my drift builds have felt like the wheels have been colliding with some sort of invisible barrier and always making my car hop or bounce up into the air 🙃
@alecsmith4349
@alecsmith4349 4 часа назад
I have noticed when I have tried to make three wheeled cars with one wheel in the back, putting any wheel directly behind the seat regardless of where the seat is immediately causes this effect. I’ve also tried to make one wheel cars with the seat in the front andthis happens as well.
@chickenychickens07
@chickenychickens07 7 часов назад
Tricycle glitch, the devs said they couldn’t fix it.
@rdtripler5604
@rdtripler5604 5 часов назад
He found the bug, analyzed the bug, crushed the bug and mastered his drift car... Very inspirational..!
@StrangeQuark97
@StrangeQuark97 5 часов назад
Good ol' trike glitch... Sadly I think that won't be patched, sadly, which is especially annoying with the driftbuilds featuring rather slim wheelbase.
@haydenratcliffe1138
@haydenratcliffe1138 8 часов назад
I had the same issue with my drift cars pre-motorhead DLC meaning I was using Gokart seats
@Jonnygriz
@Jonnygriz Час назад
This glitch makes it very hard to build motorcycles and 3 wheeled cars. Very annoying
@demolition3612
@demolition3612 6 часов назад
Loved the glitch solving, always a pain when you dont know where to begin when solving a problem, but always very rewarding once the problem gets solved, or at the very least the source discovered.
@drive_6665
@drive_6665 6 часов назад
Mr Bean car for the win! Armchair on the roof is the way xD
@Xtradonian_Smiley
@Xtradonian_Smiley 8 часов назад
I dont think this is just thin wheels because in my motorcycle race build the bikes back end would rise so bad i had to have counterweights and a lot of spoilers to counteract this glitch and it still did this enough to affect 95% of my runs, btw i was using offroad and spiked wheels in the bike.
@Adrian-3
@Adrian-3 39 минут назад
I think the seat parts are lagging and conflicting with the back wheels physics.
@guuspot923
@guuspot923 6 часов назад
Sounds like steering force may be applied as an invisible quasi- block ahead of the wheels and it's hitbox can interfere with the build and vice versa.
@JPJW001
@JPJW001 4 часа назад
4:33 Mr. Bean’s car reference?
@animalazx7239
@animalazx7239 39 минут назад
Video idea you should do a tag team evolution race where you swap who upgrades the vehicle every round
@jd2kpst199
@jd2kpst199 6 часов назад
Scrapman do a challenge where you make an anti air artillery and the and the one to survive the longest as a plane wins Got the idea from the flack cannon video you made think it would be cool if it was human controlled
@markcobb7158
@markcobb7158 4 часа назад
I would have the issue on trikes, had to push rear wheel out more then 8 blocks on some builds to resolve it.
@merc-hi2uo
@merc-hi2uo 6 часов назад
Man a drifting race with others on the new f1 circuit will definitely be fun
@Shaderox
@Shaderox 8 часов назад
Good testing different types of wheels and finding there seems to be a correlation between wheel width & the issue. But it was kind of missing the really big wheels that's higher if they work differently, also didn't try if different seats affect it or not either.
@TehSafst3r
@TehSafst3r Час назад
When I made my own drift car I forgot to turn off seat air controls and that was causing my car to flip only to the left because my seat was off center lol
@outer_spacedgames5048
@outer_spacedgames5048 6 часов назад
I feel like this glitch should be called "Car Hiccup"
@DesyncX
@DesyncX 4 часа назад
It almost seems that the player character's hitbox is still there while the player is seated in certain seats? If the player or seat hitbox is computed separately from the vehicles hitbox that could explain why the farther away you are from the back wheels the less chance there is for them to overlap since the player/seat's hitbox may be "lagging" behind a bit and being too close to the wheel hitbox? Depending on the frame/tick when each is calculated (there are certain delays there) could explain the "randomness". Devs should know how the whole vehicle's hitbox is calculated (why this problem is not there between other blocks) so just make the seat work the same and disable the player's hitbox if seated (if not done so already). If you want the player to have a hitbox even though they are seated, make a new one that's attached to / part of the vehicle itself and not just attached to the player/seat...
@Gomorragh
@Gomorragh 6 часов назад
on average drift cars are low and wide, your car seems more like turning a long thing car into a drift car, but thats more of a dragster like arrangement, but, the arrangment of seat and wheels for the car without the problems, the difference is where the wheels spawn, if you realise that the seats spawn in 3 or 4 blocks above the wheels but lower down into the range, this means its a bug caused on spawn more than actually due to build location
@DOomLuask
@DOomLuask 6 часов назад
You need to test the collision physics especially with shields
@wolf-no8zg
@wolf-no8zg 22 минуты назад
i wish he would do a co-op nomad
@AbhinavSingh-cl3lj
@AbhinavSingh-cl3lj 8 часов назад
you weren't able to go sonic speed in canon only video because your vehicle keeps exploding due to some glitch in canon hope you will check that out
@Sp0o0kii
@Sp0o0kii 7 часов назад
I think just adding hinges on the back wheels would fix it, hinges kinda prevent the wheels from colliding with the seat
@marxxisshalott2443
@marxxisshalott2443 4 часа назад
I think we need a scrapman plays need for speed series
@scoobythebest57
@scoobythebest57 4 часа назад
Hey scrapman, i made something you could definetly make a few videos with in scrap mechanic. Its fully vannila and super stable. Its prty much a cannon for explosive canisters. Its very reliable and will always hit the same spot. Inspired by something i belive i saw in your vids. If youre intersted i could def show and explain it or something like that
@ceberus213
@ceberus213 3 часа назад
I think this might be the issue with some of your race vehicles too, some of them wanted to pop up with the one slim wheel they had
@riverus9896
@riverus9896 3 часа назад
This glitch plagues me when I make bikes.
@TheRealKosmicKing
@TheRealKosmicKing 6 часов назад
It’s kinda annoying that we’ve had glitches like this for forever now, yet the devs are constantly locking things behind paywalls
@ThePhonax
@ThePhonax 5 часов назад
Yea the devs of this game don’t solve problems, they just replace them
@1110-binary-days
@1110-binary-days 5 часов назад
God forbid game developers make you pay for work they do, so that they can pay their workers.
@ThePhonax
@ThePhonax 5 часов назад
@@1110-binary-days dude the game is over 100 dollars including every DLC, for a game that’s progressively getting worse and worse, that’s a terrible price. Their workers would be better paid if they didn’t spend half their money on three desks for their community manager that doesn’t even play the game.
@1110-binary-days
@1110-binary-days 5 часов назад
@@ThePhonax Bro what are you on? How much the community manager's desk costs barely affects how much the workers are paid. And if you want to complain about games with high DLC costs, then complain about the Sims. "For a game that's progressively getting worse and worse". No? First of all, that's a preference. Secondly, the game is objectively not getting worse. There's more content, more stuff to do, and a better user experience.
@ThePhonax
@ThePhonax 5 часов назад
@@1110-binary-days bro said that’s a preference then said it’s objective 💀
@dimoichi5841
@dimoichi5841 7 часов назад
Maybe widen the car and keep the seat in the middle to avoid it's hit box issue. Just my two cents, hope it helps
@VoidGamingZero
@VoidGamingZero 6 часов назад
Air controls left the chat...
@7gears312
@7gears312 8 часов назад
Test if shields block kinetic energy and see if shields regenerate hp
@SuperlexPlays
@SuperlexPlays 8 часов назад
W. I have 70k sub
@darkling6
@darkling6 Час назад
All this DLC they have for the game and they still can't get the simple stuff right
@HorilkaConsumer
@HorilkaConsumer 8 часов назад
Hi scrapman! 😄👋 I've got this glitch too, Even though it might not be ideal for drifting when my car had this problem I added hidden piston glitched fins into the back (specifically quantum rudders cause they looked like cool taillights) and it helped with redirecting the speed of the car on turns and got rid of the tail lifting on sharper turns 🤷‍♂️ honestly this could even be 2 separate glitches 🤔
@HorilkaConsumer
@HorilkaConsumer 8 часов назад
And it has tge same spoiler btw so if that gives any more info
@KingsPhotographySolutions
@KingsPhotographySolutions 6 часов назад
Sometimes the problem can be with piston wielding, if you create unstable wield groups the game physics don't like it. For instance, if your pistons for attaching wheels are attached to each other on the bottom (wheel side) it will act like a solid axle between the 2 wheels. (You essentially doubled up the piston by attaching to the same point both sides [they sometimes fight each other, causing more instability].) If you attach the pistons at the top and use a "90° pipe" to attach the wheels at the bottom they will stay working independently. Over 600 hours in Trailmakers, happy to answer anyone's questions and help out where I can. 😁✌️
@ПавелБулай-ф2г
@ПавелБулай-ф2г 6 часов назад
Hope your 600+ hours can explain why hinges move in non-linear manner when receiving linear logic input? (e.g. hinge with 90° max rotation receives 0.5 signal and rotates significantly less than 45°, and the closer to 1.0 the signal gets - the more degrees the hinge rotates per input unit). This bugs me so much I can't help it anymore
@jgamefactory
@jgamefactory 20 минут назад
Maybe there will be an update that fixes the problem if they watch this video.
@Jeron-E
@Jeron-E 8 часов назад
Scrapman
@chanestuckey1227
@chanestuckey1227 5 часов назад
Try putting a little delay on your gyro steering maybe that's causing the Hop when changing directions
@baeecleary9887
@baeecleary9887 6 часов назад
"That was a hard geometry to do" -Scrapman 2024
@JuicedPotato
@JuicedPotato 3 часа назад
I wonder if the wheel hitbox is considered square by non-environment collisions...
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