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I Think I've Destroyed My New Iron Teeth Start Already...!!! (Timberborn #1) 

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Enjoy the ups and down of my new Timberborn Badwater (Update 5) playthrough, this time with the Iron Teeth and a much harder map start. This series has it all: drama, stress, jubilation...these beavers are going to face every disaster and (hopefully!) survive! :-)
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10 май 2024

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Комментарии : 151   
@jonathanlin9772
@jonathanlin9772 22 дня назад
Hi Biffa. You're mistake at the start was in marking out the oak trees to plant before the forester was completed. That prevented the grown pine trees from spawning any new young pines before they were cut.
@BiffaPlaysCitiesSkylines
@BiffaPlaysCitiesSkylines 22 дня назад
Yeah, I needed up the trees a lot 😅
@GamerBadger82
@GamerBadger82 22 дня назад
Biffa, With waterwheels you need to always think “is there an easier path for the water to go instead of pushing the wheel?” in your setup it's a lot easier for the water to go around it, try restricting flow with dams or levees, or an extra wheel next to it so there’s no “easy path”
@zecuse
@zecuse 22 дня назад
I'm sure he'll learn that on the very last episode of the season.
@GamerBadger82
@GamerBadger82 22 дня назад
@@zecuse I’m pretty sure most of us thought that would be this one! ;)
@rainbowdashieness
@rainbowdashieness 22 дня назад
he will never learn this lesson XD
@fokeyjo
@fokeyjo 11 дней назад
But at this stage that might not be a good idea because it'll reduce the amount of water in his reservoir... which he'll probably discover next drought when he's overpopulated after realising he was losing his beaver pop and overcompensated.. what a way to make popular YT vids! He got the planks, that's enough for now, on normal mode
@AoiKaze2000
@AoiKaze2000 22 дня назад
What I do when it comes to starting out with forestry with a new area is start by planting a 1/3 birch, 1/3 pine, and 1/3 oak. After the saplings go down, remove the replant markers for the birch and pine. Once they reach maturity, replace with birch with pine, then the pine oak. This way you get some lumber faster.
@sofiadragon6520
@sofiadragon6520 21 день назад
Staggering the planting helps with the storage as well. You do tend to use it in bursts of building, but having the harvest coming in stages keeps things running smoother.
@BlackhawkGaming2003
@BlackhawkGaming2003 22 дня назад
Have a combination of both oak and pine trees then u will have a constant supply of wood
@russelljacob7955
@russelljacob7955 22 дня назад
This strategy is good for getting that first batch of wood to expand, but labour and time it is really only oak you want for wood. I usually do a batch of half birch/half oak first off, just to get some initial wood. But only oak for wood after that first hit. Usually can get other forests while oaks grow. Once the oak grows up, will always be full.
@BrokenCurtain
@BrokenCurtain 22 дня назад
The beavers can actually reach down and collect the rubble from squares right next to the ones they're standing on. So if you had waited with building that power shaft, then you could have gotten those logs without building those stairs.
@cecilywidmann4539
@cecilywidmann4539 22 дня назад
You can also move rubble with things like levees into other spaces where beavers can reach.
@BrokenCurtain
@BrokenCurtain 21 день назад
@cecilywidmann4539 Right, I forgot about that. You also don't have to actually finish building those, too.
@samtro
@samtro 22 дня назад
Heya Biffa! You don't need to wait for TNT, just build levees around your source (leave a gap towards the edge) and a high floodgate closely in front along the river. During badwater, you just close the gate and let the bad water run through the gap down the edge
@Flobyby
@Flobyby 22 дня назад
On this map, wood is going to be an issue constantly. You need to quickly get downstream to dam up the place to get all your lumber going there and keep the top for farming and housing. Also keep an eye on population because this faction has push dynamics (you push out new beavers) rather than pull dynamics (empty housing spots call for new beavers), and you can easily underpopulate with your first beavers dying out. Also with iron teeth, it's fun to build up to the sky!
@BiffaPlaysCitiesSkylines
@BiffaPlaysCitiesSkylines 22 дня назад
Thankyou for the tips 😁
@ChristopherJohnston_artist
@ChristopherJohnston_artist 22 дня назад
For the trees, although it slows things down initially, start cutting trees using a checkerboard pattern so there are always trees left to create new ones. As you discovered, marking all the trees for cutting leads to a distinct lack of trees.
@BiffaPlaysCitiesSkylines
@BiffaPlaysCitiesSkylines 22 дня назад
I saw that video recently too, but not recently enough 😅
@DonGorgen
@DonGorgen 22 дня назад
@@BiffaPlaysCitiesSkylines Less hassle if you just mark lines, leaving every other. Checkerboard pattern sounds like a waste of time to me.
@geckoman1011
@geckoman1011 22 дня назад
You only need 1 tree for every 9 spaces, so I visualize everything in a 3x3 grid and leave the middle one unmarked for cutting. I'll leave a path of unmarked squares if I want the seedlings to expand to a wider area.
@Zephaeria
@Zephaeria 22 дня назад
What a scary start. Glad it all worked out.
@JDKempton
@JDKempton 22 дня назад
I was worried the series would come to an end, happy days👍
@Finleymcg
@Finleymcg 22 дня назад
Wouldn't a mix of trees being grown help? Then you wouldn't have to wait as long for some wood to turn up.
@KITH808
@KITH808 22 дня назад
So glad that there's more timberborn! This has grown to become my favorite!
@diplomog
@diplomog 22 дня назад
A lot of chaotic energy in this episode😂
@snwtoy
@snwtoy 17 дней назад
The water wheel stopped when you built the dam. The second water wheel was in range until the first one was completed. Beavers can build out from diagonals until something blocks them at 90 deg. If you had prioritised the outer wheel both would have been built. To get the left over resources in the water where beavers can't reach, pause the game and place small storages or other structures on top of the left over to move it, then just delete the storages so they don't get built. Beavers can reach down over edges so you didn't necessarily need the stairs.
@guy_autordie
@guy_autordie 22 дня назад
hp/cms: cms = cubic meter per second
@BiffaPlaysCitiesSkylines
@BiffaPlaysCitiesSkylines 22 дня назад
I'm sure it's something to do with hamsters 😅
@guy_autordie
@guy_autordie 22 дня назад
@@BiffaPlaysCitiesSkylines Castor Muscle Sweat? (Castor is french for beaver)
@zamboughnuts
@zamboughnuts 22 дня назад
@@BiffaPlaysCitiesSkylines well the HP stands for hamster power, obviously.
@Flobyby
@Flobyby 22 дня назад
Waiting the 10 minute a mark to even think about putting in a dam (you know, the one thing beavers are known to do) has got me so stressed out ^^'
@BiffaPlaysCitiesSkylines
@BiffaPlaysCitiesSkylines 22 дня назад
😅
@gaelyoh
@gaelyoh 22 дня назад
How about naming them Teaveron? Tea Beavers and Iron
@TheMapleFerret
@TheMapleFerret 22 дня назад
I like that name. Clever mix of words there. 👍
@Arbol-kx5oc
@Arbol-kx5oc 19 дней назад
What about New Teaveron? This name reminds me to the city „New Tealand“.
@carriegarrisonvos4433
@carriegarrisonvos4433 22 дня назад
I always enjoy you playing Timberborn!! Great humor with what you say and do and you are so good at it! 🤩
@BiffaPlaysCitiesSkylines
@BiffaPlaysCitiesSkylines 22 дня назад
Thank you kindly! 😁
@SaintDahl
@SaintDahl 19 дней назад
Hey Biffa Always great to follow. You can get your logs in the water back on land. Pause the game and use leeve. And make like a wall all around, 2-3 blocks wide, and then put a levee on top of your logs. Also remember to make a wall on the other side of the water so that your logs do not end up on the wrong side of the bank. Then delete the levees afterwards, that should do the trick for ya ;) Or the dam, whatever you have unlocked that works like a “block”
@snyparaustralis540
@snyparaustralis540 22 дня назад
city name idea : Rusteapolis
@qazwx12345
@qazwx12345 22 дня назад
Easter Island
@jeraldboddy5031
@jeraldboddy5031 22 дня назад
@16:00 As the water comes off the escarpment, it works its way around a deep hole. You just need to breach one "block" and it would fill to about 3-4 blocks deep.
@AlexSwavely
@AlexSwavely 22 дня назад
hp/cms = horsepower per cubic meter per second. You got 90 because the flow right then is 1.5 cms. There's a tech for ironteeths that gives you a flow gauge buildable, up the tree. How the beavers know what a horse is, is anyone's guess. You reduced the flow (cms) when you built the dams.
@henrysalayne
@henrysalayne 22 дня назад
Without watching the video - the start with the Ironborn on this map is pretty tough. I think they were homeless for 3 to 4 cycles before I got enough wood to build some shelter and a way down the plateau...
@Jockles
@Jockles 22 дня назад
yeah, and the Ironteeth are much more forgiving of being homeless because they don't need homes to reproduce, so you can leave them homeless for longer than you think
@littlebear274
@littlebear274 20 дней назад
Yeah I feel like I'd lower the priority of housing lol, they can sleep on the ground. They don't need houses to breed after all.
@versedapologue
@versedapologue 22 дня назад
You're right you don't get anything from the stumps, but if you clear them the others with sprout and forester with plant in their places 😁
@anthonymudge9768
@anthonymudge9768 22 дня назад
Hey Biffa! Did you know you can be cheeky, and move rubble around by building stuff on top of it? Sometimes it doesn't move the way you want it to move though 😅
@BiffaPlaysCitiesSkylines
@BiffaPlaysCitiesSkylines 22 дня назад
I'd forgotten that lol 😅
@russelljacob7955
@russelljacob7955 22 дня назад
Definitely will want districts for this one!
@MrA1ex1
@MrA1ex1 22 дня назад
I'm halfway through this video waiting to see if Biffa realises he's dammed the water and that's why the wheels aren't turning as theres no flow 😂 fingers crossed
@TardyDougy
@TardyDougy 22 дня назад
There is flow. Dam block 50-75% but then the level recherche flow restart. Flow is constant from the source...
@BiffaPlaysCitiesSkylines
@BiffaPlaysCitiesSkylines 22 дня назад
There is still flownonce it reaches the extra height of the dam. It's a way to store more water in an area 👍
@ashardalondragnipurake
@ashardalondragnipurake 22 дня назад
it does seemed to have reduced the flow enough to stop the wheel makes kindof sense if you consider the physics from a direct drop to a drop after a hump
@TardyDougy
@TardyDougy 22 дня назад
Flow in = flow out You can add a bump or not . Does not change. Flow in = flow out. The bump add a puddle /lake. Water take the easiest way so the water wheel on the side dont work because it is easier to go by it side
@MrA1ex1
@MrA1ex1 22 дня назад
I don't think timberborns physics quite matches real world physics. There aren't any other explanations of why a functioning wheel stopped working
@itsmehendrics
@itsmehendrics 22 дня назад
I would unlock Levees with your science, it is cheaper to build than Dams for use until you get platforms (only requires logs)
@cochemoche
@cochemoche 22 дня назад
12:20 It's possible your 3 water gatherers are changing the flow enough to not move the water wheel. Also, you usually don't need 3 of them at the beginning anyway.
@WorkingTitleCo
@WorkingTitleCo 20 дней назад
I’m pretty sure it all went down hill when he dammed the river. Slowing the flow/ changing the depth.
@ashardalondragnipurake
@ashardalondragnipurake 22 дня назад
19:56 for once putting something as high priority would actually be the smart decision
@kh4nsu
@kh4nsu 22 дня назад
Waiting to finish the video while wondering if Biffa will figure out he needs to build the first aid "well being" item for injury before the video ends :P
@DelDogs
@DelDogs 22 дня назад
They will pick up and then automatically use the materials from destroyed buildings but worth marking them as "High Priority" for them to consider their use. Also the water flow slowed because you dammed the river, this stopped your wheel.
@Ketraar
@Ketraar 22 дня назад
Pretty sure they only use stored materials for anything, I similar experience where stuff would lay around for ages if there was not storage room and no one would use them at all. In fact they will go fetch logs or whatever from miles away to build things next to stuff that is on the ground and ignore that stuff completely.
@BiffaPlaysCitiesSkylines
@BiffaPlaysCitiesSkylines 22 дня назад
They only used material that's been stored 👍
@BiffaPlaysCitiesSkylines
@BiffaPlaysCitiesSkylines 22 дня назад
They do indeed 😁
@GamerBadger82
@GamerBadger82 22 дня назад
Oh no! The title of this video...can’t wait to see this 🤣
@BiffaPlaysCitiesSkylines
@BiffaPlaysCitiesSkylines 22 дня назад
😅
@jamie_23
@jamie_23 22 дня назад
Get the pitch forks out.... The people demand episode 2 haha. Great job biffa!
@shadowolfmoonwalker9130
@shadowolfmoonwalker9130 22 дня назад
The Large Power Wheel takes a lot of logs yes but you can run it all the time during all the seasons plus you can put in the dry area so you can have more of the green area for planting~
@Jib6170
@Jib6170 21 день назад
I never build houses until I have a forester when I am Iron Teeth. I always unmark several fully grown trees from cutting so If I do run out of trees they will at least make more.
@stygiansage2661
@stygiansage2661 22 дня назад
You should call an Iron teeth colony "2-30" if you know you know.
@BiffaPlaysCitiesSkylines
@BiffaPlaysCitiesSkylines 22 дня назад
😅
@jfw413
@jfw413 20 дней назад
Chaos is what we expect here; chaos is what we got here.
@stue2298
@stue2298 22 дня назад
Firstly Biffa nice save, i thought you where scuppered. Secondly you need to better understand the water physics, you built the water wheel right up next to the bank so no flow was going in to power the water wheel. If you build levies to restrict the flow to where your water wheels are, you can get much more power out the the wheels than on the tool tip. The levy is also cheaper to build 10 log instead of the dams which are 20 logs. I also find it useful to have the tutorial up to give a nice guide of what to build first.
@TriableMilk09
@TriableMilk09 21 день назад
On your last video I suggested that you play Iron Teeth and on one of the harder maps and on a higher difficulty and said thats what I did on my 2nd play through. This map was the exact same map I used on hard difficulty and I modified the settings a little bit to make droughts and bad water a little bit longer range. I was a mistake. I had to restart it three times because of how hard it was. This episode gave me PTSD when you started to micro manage your wood. Now imagine that with water & food early game on this map on extra hard. Ps. water wheels usually work best if they are placed on like straight channels and narrow. I'm quite proud of the dams I made for this map. Still working on another dam from the furthest 3 water source to bring the water to my district.
@littlebear274
@littlebear274 20 дней назад
I think I'd want to be putting some of the intermediate growth trees in across the road from the main forest of oaks. 30 days is a long time to wait and it would be okay if it was just waiting through static conditions but the droughts and badwater will be getting worse and worse. Personally I like to put strips of all the different trees anyway so I can have some not marked for cutting to get different food or resources from them, but having sections of forest maturing at different times is also very very handy.
@MrMalu01
@MrMalu01 20 дней назад
Biffa - Business Waste Collection (UK) and now I know why Your Cities are smooth and tidy 😅
@namelessbeast4868
@namelessbeast4868 22 дня назад
Well, this was an intense start for the season. Building those waterwheels in the wrong place definitely screwed you over. Building the houses so early didn't help either.
@BiffaPlaysCitiesSkylines
@BiffaPlaysCitiesSkylines 22 дня назад
😬
@stewarttaylor6784
@stewarttaylor6784 19 дней назад
Your food will run out abruptly, keep an eye on it. Don't cheap out on storage. Your population will age and die in mass all at once, will have to increase breeding to maintain population, more to increase it.
@Lord_Void_Raven
@Lord_Void_Raven 22 дня назад
How about "Ferrumton"? It's a blend of "ferrum" (Latin for iron) and "ton", a common suffix for towns
@richarderguiza7080
@richarderguiza7080 21 день назад
you can cheese the salvaged materials. if they end up in a spot that your beavers can't reach, then surround them with at least 2 layers of dams but make sure to leave a "path" to a spot that your beavers can reach. once you have placed the phantom dams, then you can place the dams on top of the salvaged materials. the materials will teleport to the closest spot that is unoccupied. the incomplete dams and other buildings are not counted as blocks that the materials can teleport to, probably because the surface of the dams doesn't exist yet or something. once the materials are in a better place just delete the dams before your beavers start putting materials on them. just make sure not to use a building that has a spot under it, like platforms since those won't "push" the materials
@fokeyjo
@fokeyjo 11 дней назад
I think you can do it with just paths
@targetdreamer257
@targetdreamer257 22 дня назад
Well you are ready put in the oaks but it seems that if you planted the fast growing trees that could have been a stop gap for longer growing ones. Like put in a couple rows of Birch then a couple rows of maple and then the rest of the oaks. That way you will have the trees maturing at different times and you have a somewhat steady flow of logs.
@aethelflaed6814
@aethelflaed6814 19 дней назад
I have been in this exact situation far too many times 😔 I get those stairs early so I can start sending beavers out to find and harvest those dead trees everywhere, but this map does not look friendly to that strategy. Still tempted to try it next though I love having lots of options for building dams and redirecting water. Re: rubble, I find they don’t pick up any unless there’s literally nothing else to do AND no other materials, or unless I set priority for the rubble at the highest level. So I’m getting in the habit of clicking the rubble as soon as something is demolished. Similar issue if I order a bush demolished it takes forever for anyone to get around to it unless I deliberately make it high priority. (And I think my first time playing iron teeth I not only messed up the water wheel location, I also had to demolish and rebuild the whole sawmill… I do not remember why… )
@fundamentallyokay
@fundamentallyokay 22 дня назад
I was about to say "Iron TEAth" just as you started typing it :D it's a great name tbh.
@chadmckean9026
@chadmckean9026 22 дня назад
7:30 no you can not unlock a compact water wheel, as there is no lock 7:39 horse power / cubic meter if you demolish a building that is not built;t yet you get a 100% refund on material 29:00 use floodgate to make bad water go over the edge by the water source and over the cliff
@samtro
@samtro 22 дня назад
HP stands for _Hamster_ Power
@BiffaPlaysCitiesSkylines
@BiffaPlaysCitiesSkylines 22 дня назад
👍
@chadmckean9026
@chadmckean9026 22 дня назад
@@samtro also Horrible Printers / Hungry Printers (money)
@DonGorgen
@DonGorgen 22 дня назад
I always though it was Hugo Power
@subynut
@subynut 22 дня назад
Huh... RCE made the exact same mistake with not having storage for logs early on in the Timberborners too....
@Arbol-kx5oc
@Arbol-kx5oc 19 дней назад
I think the problem was just the bendy river and the weird game mechanics, which messed up your water wheels. For fixing this issue, just ensure that the adjacent tiles (under and above the 3x1 hitbox of the water wheel) are containing flowing water, otherwise the game doesn’t likes that and you will have to move the water wheel. If the tile above it is blocked by a solid block, the water appereantly doesn’t flow around the corner straight into the blades of your power wheel.
@Arbol-kx5oc
@Arbol-kx5oc 19 дней назад
I think also the game doesn’t likes rivers tat are not flowing parallel to the grid (in your case it was south-south-West or a 26 degrees turn). If you straighten the river this problem shouldn‘t happen anymore. You can write this problem to the dev. Maybe it it’s just a bug. 🤷‍♂
@streaky81
@streaky81 22 дня назад
How you didn't go Iron Teat is beyond me :)
@HeliusGD
@HeliusGD 22 дня назад
the thumbnail looks like the not like us logo lma9
@BiffaPlaysCitiesSkylines
@BiffaPlaysCitiesSkylines 22 дня назад
No idea what that is?
@zjshafe
@zjshafe 21 день назад
Could have switched the berry storage to logs instead of trying to build a new one. High prioritize the gathering of the log piles too
@marcusdirk
@marcusdirk 21 день назад
Nice recovery!
@BiffaPlaysCitiesSkylines
@BiffaPlaysCitiesSkylines 21 день назад
Thankyou, phew eh! 😅
@richardmawson6709
@richardmawson6709 22 дня назад
I've had a look at the map you are on the best idea for you to do is build plenty of dames to divert the bad water away from your area just like you did on the old map where you diverted when you come to that getting down from where you start requires a lot of step
@Watsisneem86
@Watsisneem86 22 дня назад
Your water wheel stopped working because you put in the dam, so the water could flow around it
@Morphilofilo
@Morphilofilo 17 дней назад
city name idea : Two Pines Mall
@guy_autordie
@guy_autordie 22 дня назад
I love this map
@donzapatero4808
@donzapatero4808 22 дня назад
Brother I wish you luck. this map looks difficult.
@kBIT01
@kBIT01 22 дня назад
For a bit, i thought you would need to name the colony Roanoake because you almost lost it.
@HannsenLCS
@HannsenLCS 22 дня назад
or could have just build a power wheel? those hamster wheel?
@BiffaPlaysCitiesSkylines
@BiffaPlaysCitiesSkylines 22 дня назад
Iron Teeth don't have them 👍
@mystolon8156
@mystolon8156 22 дня назад
Iron teeth have the Conan wheels
@SalamanderBSC
@SalamanderBSC 20 дней назад
It's not that iron teeth don't have them, they have the variant "large power wheel" which costs 100 logs to build - far too expensive at the start of Terraces unless you are explicitly aware you need one right from the start.
@axeell92
@axeell92 15 дней назад
Hope its not too late for the city name!! Please call it Iron Bru 😅
@hansdevos5919
@hansdevos5919 20 дней назад
The fact that you put up a dam downstream won't help as well. It blocks the flow of water.
@DarKalimHero
@DarKalimHero 22 дня назад
I like Teetheshire for a name ❤
@takumi2023
@takumi2023 22 дня назад
I think you could have reached the second waterwheel out in the middle if you just unpaused it. There was a diagonal you could have built from. (Maybe i saw it wrong).
@urkerab
@urkerab 22 дня назад
It looks as if the first waterwheel blocked construction of the second. I don't really know how build access works though.
@JVoltCUAF
@JVoltCUAF 15 дней назад
the wheels arent turning because the flow of water is damned up a bit.... if you delete the dam you put in the flow would be back. yes youll be susceptible to drought but for the time itd save you.
@notharry9328
@notharry9328 22 дня назад
Nice Video!
@BiffaPlaysCitiesSkylines
@BiffaPlaysCitiesSkylines 22 дня назад
Thanks!
@NikolaiManning
@NikolaiManning 21 день назад
you stopped the flow of the water with the dams. the wheels won't spin if the water isnt flowing. i know the animation is showing that it is flowing, but it not.
@jl61995
@jl61995 22 дня назад
Teathrow!
@aydendejong451
@aydendejong451 8 дней назад
7:33 hamsterpoints?🤔😳🤨 how does that work?
@chadmckean9026
@chadmckean9026 22 дня назад
12:00 that is a bug 12:21 cheese: pause game, place power shaft around rubble, place power shaft on top of rubble, rubble will move to open space, delete power shaft 18:21 use small whorehouse for that they cost 3 logs 20:16 use the priority tool man
@adamt195
@adamt195 22 дня назад
Could have also researched levees.
@versedapologue
@versedapologue 22 дня назад
small what house?!! lmao
@osets2117
@osets2117 22 дня назад
I'm not sure if i like that map, where's the bad water going to go?
@BiffaPlaysCitiesSkylines
@BiffaPlaysCitiesSkylines 22 дня назад
That's the challenge 😬
@davidmason5163
@davidmason5163 19 дней назад
Tealeaf Waters
@uncluckable6535
@uncluckable6535 22 дня назад
jsyk there is a mod that adds log stairs
@AdamHinckley
@AdamHinckley 22 дня назад
try the pink beaver mod once you finish this series
@GamerBadger82
@GamerBadger82 22 дня назад
That's the water beaver mod ?
@AdamHinckley
@AdamHinckley 22 дня назад
@@GamerBadger82 can't remember as RCE tried it while ago but didn't get far with it
@mellowourld7608
@mellowourld7608 20 дней назад
Iron brew woodlands
@VORTEXJOGOS
@VORTEXJOGOS 22 дня назад
Part 2 pls
@BiffaPlaysCitiesSkylines
@BiffaPlaysCitiesSkylines 22 дня назад
Be back on Saturday 😁
@TheGuyCalledX
@TheGuyCalledX 21 день назад
Khazad Dam
@andriii7
@andriii7 19 дней назад
playing on same map and major issue is getting rid of badwater. especially starting source is bad as get in the middle of map
@BiffaPlaysCitiesSkylines
@BiffaPlaysCitiesSkylines 19 дней назад
😬
@dreenigma90
@dreenigma90 21 день назад
High Prioritea
@CrowShogun
@CrowShogun 15 дней назад
Teathington
@lucianmuresan3207
@lucianmuresan3207 22 дня назад
hp= horse power cms= centimeters per second
@BiffaPlaysCitiesSkylines
@BiffaPlaysCitiesSkylines 22 дня назад
I prefer my units of measurements 😅
@Wyse-Gaming
@Wyse-Gaming 22 дня назад
So I typed a lot of tips and tricks, answers to your question, but accidentally pressed ctrl A and erased everything and replaced it with one word. Took me 10 mins to write that. Also youtube does not have a ctrl z to undo it. grrrrdjfalsk.ndfpiow Just goodluck Biffa :)
@BiffaPlaysCitiesSkylines
@BiffaPlaysCitiesSkylines 22 дня назад
😅👍
@jfw413
@jfw413 20 дней назад
Next time use ctrl-Z to undo the overtype (works for me)
@Wyse-Gaming
@Wyse-Gaming 20 дней назад
@@jfw413 i just told you it didn't work for me.
@jfw413
@jfw413 20 дней назад
@@Wyse-Gaming Sorry, I somehow missed that part; (RU-vid hid it under behind show more.). Don't know what is the difference between us is but I did try it here before commenting. Sorry for the noise.
@Wyse-Gaming
@Wyse-Gaming 20 дней назад
@jfw413 its ok 😅 probably works on yours but mine sure isnt.
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