Unwind with a cuppa Tea as we build, survive and create together. Hi my name is Biffa! I love to play Indie Games including Sandbox, Survival, City/Base Builders & Strategy style games like Cities Skylines, Cities Skylines 2 , Oxygen Not Included, Planet Coaster & MORE!! Tea is my beverage of choice with Yorkshire Tea being the best!! ;-)
►How to SUPPORT Me: - My Website for Merch & Pre-ordering Cities Skylines 2 biffaplays.com/ - My Patreon if you wish to support me: www.patreon.com/Biffa2001
What are you doing! We are aiming for full immersion and detailing here, you broke mine! You're here, just messing around, plopping things here and there, making up FANTASY LAND! The M1 isn't anywhere near the A76! 😅😂 Cheers bud, love your channel.
Question: How would you rate this game against CS1 in its current state? I kinda want to buy this but 2h trial is not enough for these kinds of games. I heard assets are not officially supported yet so I'm not sure if fanmade intersections are available at all.
I love the dirrrty dirrrty decals! The potholes especially look surprisingly realistic for something just pasted onto the surface, the leaky dumpsters are great, and I think you did a decent job of hiding the straight edge on some of the road stain decals. Using the beach/sand textures to create wasteland is really nice too, those little dusty triangles of road on the roundabout, and the reservations/islands on the approach, all look really detailed and like you'd expect to see in real life. I remember when this kind of detailing was something you'd never really done before and the first few times you tried it, and you've just got more and more skilled at it over the years, considering CS2 is still only just getting support for some of this stuff this is really awesome :)
Looks great. I decided for myself that I return to the game when CO implements all the things to get even with CS1...like you said, I don't want to loose everything because official assetsupdate crashes everything. Modders clearly show how CO should have done the job in the first place...?
12:46 The slightly curved arrow (immediately to the left of the TAXI BUS decal) is something I've always wanted to see used to indicate two lanes merging into one, e.g. at a motorway slip road. I'd put those all over my city if I was playing 😅 Also the giant Yorkshire Tea 'poster' will be excellent if you can find an empty billboard prop/asset to stick it on! (Or even a billboard with an existing poster, if you can just paste Yorkshire Tea on top of it?)
Thank you so much for showcasing the Extra3.0 mods and assets Biffa, loved the video and i hope you had fun playing with these new tools :) the roundabout looked so good with the decals and road arrow, and of course YORKSHIRE TEA! 🤩
As an old mapper many moons ago i just wanna weigh in that those "runny" decals with a sharp edge are usually used on walls, simulating grime from years of fluid running down it, usually rain. Of course you can use it wherever it would look good, i've used it along the edge of roads in the past.
I'm trying to get into this game but the grim color palette and hedges that look like old newspapers glued to a fence really put me off. Still hopeful, but many more improvements are needed to make the whole thing a pleasant experience for me..
If it weren't for the modders... Seeing this really sparks my interest to play this game again!! Awesome work, mod devs!!! And you Biffa, for showin' it off like only you can. ;)
Thank you for all your content you have taught me everything! I'm loving the game ! There are so many great games on PC I think I need to finally get myself upgraded to the PC! Awesome channel! 👍🙏
Wow this is just amazing !!! I sometimes forget to do fine detailing while playing ! Being a newbie, imLearning the first city skylines remastered game on ps5at the moment ! But on my next map I will take it slow and detail everything I put in my city! The PC version is astonishing what you can do! 👍 I just unlocked Airport lol 👍😁
The only thing I've seen here today that I would use is the replacement for TMPE. That was a must-have. I never used decals in CS1, although some might be nice. The fence tool is nice, too, but not necessary. I'm not a detailer.
Love your show Biffa, keep it up! Got a question and I couldn't find an answer for this anywhere I looked. Fixed (kinda) my traffic on a near 500k city, but it still piles up at docks (cargo) as only one entry and exit point...is there any way to add more to a building? ✌️
Hey Biffa, awesome video. I want to ask though, at 2:20, when buldozing the poster slowly disappeared until you moved the camera. this happens to me very often, not just when buldozing, rather when leaving something on the screen for a few seconds. Is there a way to disable that? I didn't play CS2 in a month or so, and I don't think it happened before. Thank you!
Yes, you can use parallel on any networked asset: hedges, fences, road lines, bus lanes... very useful if you've drawn a custom carpark with an access lane: set the parallel, draw a solid white line (or whatever your flavour of preference) and you'll have both sides marked perfectly parallel. Same for drawing hedged in paths: parallel the hedge and put in your custom path.
Quick question…do you notice any performance hit with all the new mods/textures/assets? Just curious to see what the impact may be as I consider a modded build somewhere down the road. Thanks bud! 🙂🙏🏼
Sorry but no, that's a bad YT practice. But I do put them all in order in a playlist that's on my channel, in the description and the vids are also listed on my home page. Thanks :-)
So basically, we can make road how we want where the junction and so on but most importantly we need to make sure it mathematically correct? I started to feel bad when traffic jam and all that. For public, we just need any depot to build anywhere and started to make route without needing the route be next /touch to the depot ?