Long promised tierlist video update background footage: Jerry's great attack rigged mode: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-2-SSOv7dRAk.html background music: Pilotredsun: "Snow day" and "Warsaw"
i think you forgot the fact that 2 ats can take off light vehicles legs pretty easily... im someone who uses it uite a bit and its fucking fun taking their mobility
In new 5.1 update sapper has been buffed and now can spawn mines for free but longer cool-down also can place to 4 land mines and 2 anti tank mines on a single charge but also the most interesting one he can now place light tank turrets which is really good for defending because it only costs 30 tix to place has an ambush perk and pretty good damage but cool-downs 4 turns sadly so because of that dapper now actually pretty solid defender and in my opinion he can be placed in A or S tier
@@KingOfOwls23 there is a downside to those bunkers: they can be captured. but if youre playing rigged and you have a line of em down with your sappers behind them, it becomes hell for ground units, as all they can do is attempt to capture but you will capture right back, it effectively halts enemy progress
Rocket truck though lacks accuracy, that is the reason it is useful. It is best paired with sniper team, which has largest radio range. It works quite well as a crowd control unit, and become quite useful once you get the hang of it.
In my opinion, those who have the F rank are very good at the beginning and stand out in the campaign, but that should not be a bad opinion because in the end it is worth evolving and improving them
Halftrack is more useful for not absolutely getting rekt by 3 infantry from buildings ambushing it, it’s armour is for more or less for infantry also it’s just better in pvp maps like pinewoods because lorry sucks at not being on roads
I was about to nitpick this because the standard half track i use is great infantry support. It was never meant to take armour or AP head on, it was meant to help infantry with pushes. The machine gun having 2 range can shoot over infantry to finish off or even pin down agressors in front of the troopers up front.
I agree, I find it very useful, both in PvE and PvP, it is great support, saving my soldiers in various situations, it serves as a super mobile light gunner (Weaker) @@sgtmatthewv.6401
i use RECON car for campaigns and it shreds. I agree with you saying biker is good for pvp, but biker tree is better than you think, dealing good sub-damage (i use it with battle tank) and its pretty good. Anyways great tierlist vid!
Very late, but imo, MultiH Tank is actually pretty good. In terms of raw dps and damage, it’s much MUCH better than the Battle Tank. It’s extremely powerful when used in defence maps, or maps the are dense with enemies. It can one cycle medium armored units easily and absolutely shreds through heavily armored units. Its slowness isn’t that big of an issue when i use it, since I take the time to push grunts first to scout for anti-armor ambushes. The main drawback of the slowness that i’ve experienced is when i need to relocate it to help on other fronts. TL;DR It’s a slow moving bulldozer that annihilates everything but the most armored of vehicles.
Tankette is a armed version of medium/light gunner, though it’s weak but it’s cheap and high infantry damage Scoute car got a decent range due to it’s price, though biker is better Rocket battery is bad most of the time Multi LTank can one shot any infantry that’s not grunts type Light tank is weak Rocket truck is actually decent, I agree it can damage any 2 radio range but the anti swarm and morale drop ability is OP Multi Mtank is medium because if you use your 1 range MG in a game then I promise you the bt cannon is going to face you Flame tank is a OP anti infantry vehicle but too expensive and easy to die AT rifle actually do something, since in pvp ppl use battle tank as sniper tank and light armor such as ifv as frontline unit Bazooka is just stupid Armored car is so bad Light cs is good if you need to break down buildings, the best building destroyer due to it’s speed, move and shoot Half track AT is so cheap, though the damage is bad, it the overall value is good Half track is bad, just get APC Flamethrower is weak, they will be founded, die from sniper, die from ambush most of the time Auto tank is fair Auto car is bad, track is better than tire most of the time, and if you really want radio use biker Assault gun is the cheapest 20 armor, damage is decent, can use as artillery in emergency , good for destroying objective building AA cannon is trash Ambulance usually die alone with infantry Transport truck is overall decent Rifle men is fairly as C/B Heavy tank sucks, any 2 mobility and less than 4 range sucks Bunker buster is medium, just use howitzer most of the time At gun is unworthy compare to recoilless AA gun is weak since overall ability is bad AA truck is medium Recon car is bad, less road in this game, easily getting 1 shot from ambush Radio tech is good if you are RNG god or spam 2~5 at same time Supply wagon is OP, 45 tix for 6 supply is worth it. Supply unit does not require speed unless it need refuel, just buy a new one why refuel when it’s so cheap Tank destroyer sucks, use recon tank or half track at Sapper is good to save supplies for only ammo, fuel(1 supply = 3 repair kit) MultiH tank is good in defense bad at anything else Medium tank is not worth it, use recon tank Medium gunner is only good in defense Biker OP able to run to enemy base without getting ambushed by AT due to it’s infantry class and speed Sniper is worth it for it’s. Value and ability RPG is good, just too cheap SPAAG is only good in PVE because 12.5 armor will get killed once spaag killed one infantry Recoilless rifle is op Recon tank is one of the best/most balanced unit to use due to it’s damage, speed, armor, radio, sight, price Missile tank is as good as recoilless Delete light gunship from PVP Howitzer is the best unit to use around with due to it’s 25/20 minimum damage and splash damage Field gun is very good but compare to howitzer the howitzer is slightly better Mobile field gun got 70 hp and 15 armor, can be used as frontline unit or artillery unit, balanced APC is good and balanced Mortar team is useful Supply truck is good for long road maps Supply carrier is a waste of money(most of the time) just buy 2 wagon Sniper team is very good for scouting Mobile howitzer is stupid, you don’t need to put howitzer to frontline so you don’t need the armor, howitzer got only 2 ammo then why don’t you just tow it but letting it get mobility then still have to stick with supply unit Light gunner is the only anti infantry unit IFV is good but auto cannon cannot one shot light tank, can’t use missile 2 time in a row, that means you have to support IFV with another vehicle until your IFV level up to rank2 or higher Grunts is as good as biker (go experience the biker spam) Grunts M is overall balanced Flame launcher is balanced Battle tank needs a nerf, the description is saying that combined the speed of medium tank and damage of heavy tank, so why is it having brokenly OP health, range, and damage than the heavy tank at the end?
Lel i didnt even realise it said " tower " but its fine it happens if You are distracted or thinking of something else or just has been playing other things and the name gets glued to your head@@KingOfOwls23
I mostly agree anything on this but i think you should consider about making tier list units for "Beginner progression and Interdimate progression". As a endgame player it easy to understand that which is good and worth to buy it or bad. But beginners could not understand which units to buy or not. For example Medium Tank and Tank hunter is good for beginners to go with but not good in endgame stage. I think it would be good idea to make video about it.
Would have been nice to see multi M tank ranked higher i find it quite usefull in campaign and PVP and its not as fragile as something like an AC also how is regular medium tank ranked above multi M? Isn't multi M just an upgraded medium tank (also riflemen in C tier????) Edit- do not listen to me I'm a dumbass my opinion is invalid I'm sorry by the way multi M is trash Im just stupid sorry
@@sabasaed620 it has the same fuel as medium tank and same speed (unless they needed it and I didn't know) and generally runs quite decent distances of course not like a B tank or a recon car but it can travel a decent distance also the range is a downside but then again the things that outrange a multi M tank (missile tank B tank and heavy tank etc) aren't gonna get scratched by multi M in the first place.
@@sabasaed620 if a tank is so desperate for 1 fuel (when it has a decent movement speed) then maybe the supply ain't great plus when are you only gonna run multi M tank and nothing else it's not ment to be a main tank fighting unit.
IMO the AT rifle is great, since it kills the mobility of MANY vehicles like the scout car, the railway gun, tanks and so on also it is very cheap at 30 tix, has good range and damage so it is a tier A for me
I do agree on the fact that Battle tank is the number 1 unit in NiC tho the only counter to it isnt another BT, all you need is a 1 rpg or recoilless rifle to attack it, once and it gets mobility killed then use infantry (like 2 or 3 grunts/grunts m or a sniper team) and you can simply make it surrender (depends on your rng or how low its morale was). So in conclusion its only weakness is its morale. Also rocket truck in PvP is both great to use and annoying to deal with. Since you will probably be making 65 tix you can easily spam rocket truck and ignore its cooldown (you will only need 3 rocket trucks to maximize the rocket spam) basically if you trade some of your infantries hp you will in return lower the enemies morale drastically, basically anti veichle. The only con to vehicles is early game in PvP, but in campaign they are great. So in conclusion either dont use BT early game if you dont know what you are doing, or use cheap infantry like grunts to create a meat shield to check for danger.
In my opinion, rocket battery and its evolution SUCK for PvE. However, rocket battery can prove itself to be VERY useful in PvP situations. Since most players tend to mob up their troops, especially with infantry, one grunts-rocket battery/truck can take care of a lot of squares, 9 times out of 10 getting a mobility kill or pinned status on most of the enemy units.
MAUS is a multi-super heavy slow mobility and reload for the cost of a splash canon or CW heavy tank which has the ability to one shot BT on Crossroads rigged mode it have a morale % of 150 plus i mean it has a is3 skin which is very cool.
I'm not too surprised at the rankings of tankette or scout cars, but on the discord server since they are planning on increasing the cooldown, they would be a good alternatives since they have armour, and scout car will have more visibility and a radio, so I'd expect a D or C for them in version 6.0 *edit* also if you are playing pvp and the enemy is spamming infantry, AT rifle and it's evolutions can't one shot the tankette or scout car, making it more survivable against infantry units only for 15 more tix and no ambush *2nd edit* In the public testing server, they did buff the LG to only 35 tix instead of 40, but still, with it's increased cooldown, the armour and rapid fire of the scout car and tankette I would see them being placed higher than the LG, and possibly higher than MG
Biker is one of the best when speedrunning a beginner or medium campaign or capturing buildings faster than light in PvP for almost no price at all, it is A tier
You seem to be rating them based on stats and very specific situations when the unit is bad not use, like for example, the Multi m is good at dealing with infantry spam because of 2mg and double attack, and the close support gun / cannon. And does not damage your own units (unlike rocket battery wich should rot in hell, unless paired with sniper team) One more thing im very mad about, you do understand that the halftrack is only meant to protect against infantry and deliver troops faster to the front line right? Even in real life. Its your fault for putting it in the front of your convoy and running into things that happen to be made to destroy armor, put a tank to protect it, and then dismantle the infantry to engage those RPG's or Bazookas (because both of them suck at dealing with infantry). The halftrack is good at it's intended job. Same goes for APC and the IFV to some extent, Transport truck line is more of an support unit is what im trying to say not a Battle tank. (You should be grateful you even survived that shot from the recon tank in the video, because the job of the halftrack was to get the infantry there safely and faster while maybe sacrificing itsself) (Theres alot more i want to say but i dont want to make a 3+ paragraph comment about me yapping about things being good when being used correctly.)
For rocket truck / rocket battery, use sniper team . Cost 145 tix for : a sniper to spot enemy, good artillerysupport and the enemy that somehow don’t get hit by rockets can be pinned down by the sniper
@@Chef74 in pvp it may be suck but on attacking maps it’s really good if the enemies defend since they wont really move from their position . Even tho you can easily remplce it with howitzer it wont be as effective to clear out all thr path and it more expensive if you want it to be mobile and have a sniper team
i think rocket truck was shadow buffed to not hit your own units as much, i run rocket truck and grunts in pvp and its devastating, and it barely hits my own units
Unpopular opinion: Multi M tank: There is nothing bad about it. Fuel? who the flying frick doesnt have a supply carrier around, plus at that point you would have an outpost so just use that to ressuply the carrier so it still has supply, Medium tank is better? Nope. MultiM can oneshot infantry if you use both of its machine guns. better than 1 extra fuel
Honestly, a lot of the low-ranked units on this list aren't even that bad. These are my thoughts on a few of them I think are a lot better: - While it's definitely outclassed, Tankette is still a serviceable, cheap secondliner vehicle for pushing infantry without triggering ambush (whether from RPG or gunner). Just being able to have 2-tile range + armor to resist small arms fire is pretty valuable. That said, I still wouldn't recommend it over Light Tank CS, Scout Car/Tank or LMT, but it gets the job done. - Light Multi Tank is actually incredibly underrated and really good. Very strong anti-infantry unit that costs very little for something that can do 90 damage with 2-tile range, as well as having pretty decent mobility. Like other lightly-armored vehicles, its lack of survivability won't matter if you're careful about what you expose it to fire from and when you pull it out from secondline. One of the best picks for dealing with Snipers, Flame Launchers, and Light Gunners. - Scout Car/Scout Tank aren't as good in my opinion, but it serves a similar secondliner anti-infantry role like LMT. Just with a little extra light vehicle damage (though I'd avoid using it for that still). It can come in handy, but I also wouldn't use Scout Car as your dedicated radio unit. - Bazooka is a good supporting AT unit. It's somewhat niche, since you'll usually want RPG instead. But it still does respectable damage and is incredibly cheap. Can be worthwhile if you're playing really aggressively and don't expect to use ambush perk often. - Assault Gun is a solid vehicle, even though 90% of people just treat it as just an anti-building unit. It's still very good against infantry and light vehicles, has great survivability for being only 90 tix, and its direct fire can be really helpful. It's better to treat it like a stronger Mortar that can resist artillery fire rather than a substitute for Howitzer, and support them with other mid-range units (like Mortar or Sniper) so they can safely get setup behind infantry. While it's somewhat supply-demanding due to the numbers you need, it can be a loadout-defining unit. This is just going off of PVP though. For PVE on Rigged/Tryhard, you'll want a lot more top-tier units, and will often end up using a lot of very similar loadouts with more or less the same strategies.
Unfortunately something had to go to bottom, for most of these units low rank is just caused by being outclassed by other stuff.. but I appreciate your comment
@@KingOfOwls23 I wouldn't say so honestly. At least not to the point of being obsolete. Don't get me wrong, a SPAAG will for sure do more damage than an LMT or Scout Tank. But that's an expensive, risky unit that you have to build your loadout around. LMT and Tankette are something you can drop into any loadout and just be able to pull them out whenever you need them. There's also things like Assault Gun, Bunker Buster, and Flamethrower. Don't get me wrong, I'm not saying these should be bread-and-butter picks. But on certain maps, they can really dominate without costing all that much. So, I'd say these units deserve at least a C-tier just for being really good in one or two situations. I wouldn't rank any of these as S-tier. They don't have the versatility of a lot of top-tier units. But they have a lot more utility than people give them credit for, and can fulfill a lot of niches that can't be filled by other, more popular units as efficiently. Even if most of them aren't going to be the centerpiece of the loadout they're in.
Biker and recon car are both good but used in different situation like biker is for fast capturing and scouting early while recon car is for dealing with enemies while scouting late
Nice tierlist on all but heres things i disagree heavily: You placed rocket truck way too low its super counter to both grunts which is S+ unit also best and spam to win unit in pvp When you spawn rocket truck from anywhere outpost or hq or start of tge game it spawn at 1 attack CD which is super good for suppress fire and unpredictability Usually 85 tix is 100% worth it for even single attack and die For campaigin its D bur for pvp its A And you also placed MultiM so low this thing can 1shot all infantry except grunts and M gunner on plain terrain And is quite tanky for begginers its also very cheap and easy to grind For pvp MultiM spam is one of the best strats For campaigins its A and for pvp is also A And lastly Light tank CS is ultimate weapon Remenber those maps like you cant place your vehicles other than road and theres no good position? Light tank CS can manipulate terrain and gives you ability to place your battle tank on broken building which gives defense bonus And can destroy building next to your factory or outpost if your factory is next to building which is pretty annoying if enemy captures it silently Meaning you can secure your buildings and gain vision For campaigins its S or A depending on map For pvp its S Keep up the good word❤
I highly disagree on rocket truck and Multi M tank. I mean if you going to use rocket truck as ''infantry killer'' you can simply use spam Mortar or use Flame Launcher for much cheaper cost also no risk of hitting your own troops. Again if you going to use Multi M Tank as ''infantry killer'' same thing, you can simply use mortar or flame launcher. Also mortar and flame launcher is infantry so you can basically have advantage of terrian as well. I would say rocket truck MIGH be useful at PvP maps that are mostly open or having that of high floor thing but Multi M tank just reverse of it. It can be SOMETIMES useful at campaign but its just hot garbage at PvP. Lastly both of them needs fuel as well so it can be waste of supplies sometimes
@@mericumutkilincer1102 respectable opinion. I just never really used mortar and find the damage of flame launcher lacking, as it only shoots to projectiles.
The number one best unit is probably the howitzer, from my experience in pvp and pve, artillery was and always is the king of the battlefield, it forces the enemy to either retreat or attack thus if your playstyle is tactically aligned, which is prb the best playstyle, all your opponets will pay exactly right in your hads
the stuff in nic ts are awesome like the scouting ability also if sniper does not get that ability it will become weaker but it will cost 55 instead of 60
I'm thinking how scouting could affect the game at all. on some units like recon car I find it quite pointless or minor buff since you want to move that in most occasions. But while using free auto car in finnish defence left side (on solo/from left to simo) defence it may be quite useful. But on missile tank.. Its devastating. i really have mixed feelings about this perk anyway thanks for comment
How to use rocket battery and rocket truck the right way 1. Target it the most far from the radio units 2. Dont put other units near the target that the rocket truct or rocket battery except the radio units For radio i recommend using sniper team
Ambulance should be higher ngl. Firstly it's able to HEAL MULTIPLE INFANTRIES AT ONCE. It can heal about 7 infantry at max I think? Also the fact it can heal infantry FOR FREE is too good, No need to waste valuable supply carrier's stock when you can use it for something even important like howitzer or battle tank. It's also EXTREMELY VALUABLE in rigged, Since your carrier's supply is limited, You can pretty much heal your infantry without any cost needed
You forgot the supply halftrack, or maybe it is newer than the video. i believe its quite underrated, it has great mobility while it is very similiar to the regular supply truck, it is capable of moving great distance offroad unlike all the other supply units, not sure it is worth the upfront 50 or something gems though, but it has same tix as regular supply truck so i guess its fine.
Bunker Buster is really good when fighting in a city, although the mobility of this thing sucks and it's usually a bad idea to spawn this thing in headquarters
rocket battery and truck shouls be rated higher battery can deal heavy damage against enemy on high density map or when surrender/demolition is a good option due to massive rocket morale damage rocket battery is inaccurate as hell, yes, but best way to use is having a 2 tile radio unit fire it rocket truck is more accurate, 1 more rocket, faster than rbattery
I'd say RB and Rocket truck is pretty much too unreliable for such a game where you calculate with stable stats of other units. No need for questions like, 'is it going to die?' or 'will my troops get hit?'
23:42 oh no, it’s going down to C. On the test server, it can’t move and attack. Yes, you read that right. One of the best units in the game will SUCK next update if this is implemented.
fact that would be not that much better than medium gunner or worse as medium gunner has more HP but 1 movement. if this would get added then light gounner would have less hp but 2 movement. The developers actually made a while ago poll about light gunner with 1 option being nerf cooldown 2 option making it unable to attack and move. Nerfing cooldown won with almost 8 times as much votes, so it might be little different
Halftrack AT Expectations: Can transport 3 infantry like halftrack and has an Anti Tank weapon Reality: Help i cant transport 1 more unit even if there is more space left waaaaaaaaaaaaaaaah
bro ngl ur kinda wrong about rocket truck/battery, because most of the times you use sniper teams not grunts, cuz if u use sniper team, you got a bigger chance of not hitting yourself and doing alot of dmg to the enemy, if i were to say its kinda better than howitzer is some way, cuz if they got a tank nearby, its prob gonna surrender due to the 1-2 grunts that died infront of it
Biker NEVER had 2 range MG. Yet its unique due to being fast, having radio, capture perk, and being 50% infantry 50% vechicle (eg. Can go through vechicles, gets pinned instead mobility killed), and obviously cheap
I would put recon tank in s as it has 2 site and 4 movement allowing it to hit most units and get out of range while still being able to catch up to most units
honestly bt is easily countered by rocket truck with sniper simply put this an enemy bt being guarded by 5 grunts and supplid by a truck and then everything died to 2 rocket trucks blasting everything bc sniper has 3 rsdio range
Ngl but MHT/Multi Htank is pretty good because the damage is good for fighting tanky,light,heavy tanks and infantry also can fight battletank dealing alot of damage though battletank is the most armored tank ever but since the 5.1 update battletank's armor is 25 reduced to 15 meaning that Multi Htank might win under some circumstances in levels like a captured battletank full HP and a Multi Htank might win but with a supply behind MHT then it's a win for MHT because of supply daily supplies BECAUSE OF THE HOW MANY TIMES IT CAN GO WITHOUT SUPPLY BEHIND IT also because of the extra cannons it deals more damage than the battle tank making it an easy A tier with a supply behind MHT and that is all im saying.
Battle tank suck, I will mostly "POSITIONING" the M.T to lure your bt with 2 Mt that will surely destroy your bt also accompany by rpg and apc commando shredders and your S+ is destroy.
I'm not sure if you are talking about medium gunner or light gunner but for light gunner thats true. The light gunner feel a lot durring 5.1 update While medium gunner propose is just defence anyway this video was made during 5.0.0
I feel that it's not possible to separately rank the supply units. They just serve different functions and can be useful in their own ways: wagon for cheap supply and value (AMAZING IN HEAVY WOOD MAPS), truck for the same but just more speed on roads to easily restock, and carrier for faster speed on normal terrain + better armor. All in all they are equal
I disagree with your opiniom about scout car. It can move With insane speeds and it’s like super speedy infantry killer it’s high C tier if it only could have better armor then i would put it in middle of B tier
Great Vid,but why is sniper team S-tier. He's more of a A tier unit. The reason is because of his 60 tix price, and his incredibly low hp.Sure the 3 range radio is nice but the lack of hp for such a expensive unit makes it A tier for me.
In fact mobile howitzer should be a teir and howitzer should be s tier i will explain why . So if we use supply carrier to carry the howitzer we save our 30 tix but mobile howitzer does not . So it is about the amout of tix that howizer save.
Great imma subscribe but should i grind for ifv am in the road to max evolution everything the only ground units am missing are multi l tank and ifv witch do i choose
Not sure if you ask about this but maybe it'll help Anti tank gun -> Tank destroyer -> Recoilless rifle -> missile tank Medium tank -> Heavy tank -> Battle tank