Whatever you do, DO NOT listen to the audio of the video at anything below normal playback speed because it makes matt sound a little tipsy for some very strange reason..
Great to see another engineer that snowboards and plays games! Been watching your channel for a bit and love the content. You do some great work in hydroneer, but from an aerospace engineer, your kerbal designs need some work lol. Let me know if you ever want any help with those
I didn't finished watching yet. So I wonder if that mystery were solved. But if not, then seeing my translated version I would say that "'cms" on wheels is "cubic meter per second"
I clicked on this video after seeing a 1 second preview from the mouseover of the thumbnail and thought, 'I recognise those shops under the bridge'. I've worked in Bath for years (and live nearby). I haven't watched the full video at the time of commenting, but I'll probably edit this when I have. I'm just interested to see what the traffic situation is like in Bath when modelled in the game. In reality, Bath is a disaster of a city. Yes, it's beautiful and got tonnes of fascinating history, but it's a congested mess with heavy car dependency because public transport is very poor (and this is generally true for the southwest). Bath had trams. It doesn't anymore. It has lots of very small little roads draped on a steep hill because the city is in a valley. You've got the Avon with a limited number of bridges going over it (all of which are clogged with traffic). North of the river, you've also got parallel roads running at different heights on the hill (Upper Bristol Road, which takes you to the M4, and Lower Bristol Road/A4, which leads to Bristol) and getting between them is a nightmare - also continually clogged with traffic. It's not an urban design utopia! Edit: Watched the video. So, good recreation overall! However, a major issue with your design is the lack of verticality. Bath has some deceptively steep hills. It is located in a valley and there are pretty much three distinct levels to the city. If you look at the area around Royal University Hospital on Google Maps you can see the layers to the city. You've got light industrial around the river (companies like Rotork), mixed commercial/low-density residential between the Lower Bristol and Upper Bristol roads (see Chelsea Road) in that little wedge, then residential north of that around the hospital. The roads running north/south connecting these east/west roads are very steep. Look at Old Newbridge Hill for an example on street view - steep, congested and with a very awkward (and dangerous) junction at the top. For your residents getting into Bath, they've got a nice big highway that's easy to get to. Not true in real Bath - look at how awkward it is to get to the M4 from the city (particularly the west of the city). Lansdown Lane (and the roads it connects to) for example is basically a small country road (on a steep hill) and it is the main access to the motorway. This traffic regularly backs down literally miles. I'm a teacher and I've worked at a number of schools in Bath, so when you mentioned schools I was interested, but the game just doesn't recreate how dangerous the traffic outside many Bath schools is. Cities: Skylines is a great game (not played the sequel), but it is very difficult recreating real cities in it. The dynamics of real cities and their density just rarely translates well to a game. Anyway, this was an overlong comment that no one's going to read. I just got excited to see my city on RU-vid and I am an urban planning nerd so I have strong opinions on how we should go about fixing these things! Fun fact to finish: The Crescent and Circus join together to create the shape of a key. This isn't an accident and it's a testimony to Bath's Masonic history. When you see the buildings, they are covered in Masonic symbols.
Only an engineer can think of such magnificent solutions to every day problems. Who else would attempt to get linen from sheep and make bread by cooking wheat?