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I turned a 3D Gaussian Splat into a Detailed 3D Render. 

Niall Woods
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Have you ever wanted to learn how to make your very own 3D Photogrammetry scans with just an Iphone and import those 3D scans into the Unreal 5 Engine?
In this Unreal Engine 5 photogrammetry tutorial, I walk you through my entire pipeline on how to make art in Unreal 5 with the combination of the Kiri Engine.
This video is sponsored by the Kiri Engine:
Download KIRI Engine on Google Play Store: shorturl.at/qT05E
Download KIRI Engine on App Store: shorturl.at/w38IW
KIRI Engine WEB Version: shorturl.at/kIDeo
🎬 Unreal 5 Course: shorturl.at/VHs8G
🗻 Landscape Pack: shorturl.at/TBZcw
🍃 Gain the upper hand on how to make better short films!:
adustypixel.gumroad.com/l/UE5...
📘 Grab your own FREE Unreal 5 Cinematic Roadmap:
bit.ly/3Tmzr7Y
SUPPORT THE FILM ON PATREON
patreon.com/DustyPixels
💻MY PC SPECS THAT HELP ME DO MY WORK ()
Samsung Main Monitor: amzn.to/41ZRPYT](amzn.to/41ZRPYT
Samsung Second Monitor: amzn.to/3ZvOtLf](amzn.to/3ZvOtLf
Mouse Wireless: amzn.to/3Ys9Hsp](amzn.to/3Ys9Hsp
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Mouse Mat: amzn.to/3kWQtNE](amzn.to/3kWQtNE
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Intel I7: amzn.to/3mHbxIo](amzn.to/3mHbxIo
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Mother Board: amzn.to/3ZSCoQd](amzn.to/3ZSCoQd
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Thank you for the support!

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29 май 2024

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Комментарии : 18   
@xingyechrishu6382
@xingyechrishu6382 Месяц назад
I didnt even realize its a gaussian splitting house. I thought its a rendered mesh. Good job man!
@NiallWoods347
@NiallWoods347 Месяц назад
Thank you. It is some impressive technology.
@NiallWoods347
@NiallWoods347 Месяц назад
What do you think, would you experiment with 3D Gaussian Splatting in the future?
@Hebrideanphotography
@Hebrideanphotography 12 дней назад
So helpful. I'm just getting into gaussian splatting from years messing around with 360 photography. I'm so excited by how this will develop in the future....it's a fantastic technique. Thanks for taking the time to make this.
@NiallWoods347
@NiallWoods347 12 дней назад
Awesome, I’m glad you found this helpful. I was seriously shocked with the results.
@johnmiller8975
@johnmiller8975 13 дней назад
this was fascinating, thank you
@NiallWoods347
@NiallWoods347 12 дней назад
Glad you enjoyed it!
@LeeMcDaidDonegal
@LeeMcDaidDonegal 16 дней назад
Very nice work and an interesting and well explained video. Thank you, Neil.
@NiallWoods347
@NiallWoods347 12 дней назад
My pleasure! Glad you enjoyed.
@kazioo2
@kazioo2 Месяц назад
Cool, but the final render doesn't have enough camera movement. This house could literally be a single photo placed as a card made of 2 triangles and it would also work.
@NiallWoods347
@NiallWoods347 Месяц назад
Interesting point. The only issue I have with using image planes is the lack of control in regards to dynamic lighting. Jumping back and forth from Photoshop is never a fun process.
@chrischart
@chrischart Месяц назад
Wowzers!
@Kenb3d1
@Kenb3d1 Месяц назад
Very cool. Noticed some hazy splats along the roofline, could they have been removed in the app or within UE after? Going to be interesting to see where Gaussian Splat technology goes.
@NiallWoods347
@NiallWoods347 Месяц назад
They could, another option would be to export the OBJ in Blender and clean it up that way. It’s impressive tech for sure.
@sufailandros
@sufailandros Месяц назад
Woow..Thank you
@diogoazul
@diogoazul 28 дней назад
First, this is awesome. And second, why did you go through Fusion when you have better color correction tools right there in the color page?
@NiallWoods347
@NiallWoods347 28 дней назад
Thank You. I normally end up doing both. For this tutorial I aimed to keep things simple as I didnt want it to turn into a Resolve tutorial.
@salehbaker9221
@salehbaker9221 28 дней назад
Nice 👍👍
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