Finalmente sono riuscito ad aggiungere tecniche di Inazuma Eleven 3, anche se ho dovuto sacrificare alcune animazioni. Match contro la Inazuma Japan nella Hack Rom Lightning Blizzard
Convert hissatsu act.pkb files (IE3 -> IE2): 05 30 -> FE 30 FB 30, FC 30, FD 30 -> FA 30, FB 30, FC 30 From (3D_XXX) -1: LENGTH = XX, NEW LENGTH = 00 XX+4 00 00 00 (Ex: OC -> 00 10 00 00 00, bc OC + the 4 new 00 = 10) For a fonctionnal hissatsu, You need to port the act (1 file) (converted), bal_pac (1 file), cmr (1 file), eff (X file(s)), pcm (3 files) and sound (1 file). You can easier port the wholes .pkb (simplier but the game story won't work) or port the files individually (more complex but better for compatibility; idk how to do it)
I made two versions of the rom, one is made to play the story, and the other to transfer the save and play the endgame with moves from IE3. Making the game work in the right way adding the moves is possible, but it is a lot harder and time-consuming
Più che prender forma, è praticamente finita; sono rimasti solo problemini che non ho modo di risolvere, quindi lascio correre. Ora mi manca da aggiungere qualche altra tecnica da ie3 e faccio richiesta per pubblicare la mod su Inazuma Eleven Mods Library
I added the hex code of what I needed to Act.pkb & pkh, then I had to change a few things in single Act files, because they're not compatible with ie2. Talking about other related files, like effects, animations, cameras... I changed whole folders with ie3 ones, but this obviously caused problems, like shot blocks that now have a dribbling animation and make characters teleport when they succed to block
@user-dx9ev3sk5f if you search on twitter Own studio and IE mod library, there should be a link to a a discord server or their site, where you can find Inazuma Eleven Romhacking Summary