Little fun fact for those who don't know when he played CD he actually went through a big loop at the beginning For some odd reason it looks like a line going up and the background messing up when going on to it But it just a weird 2d 3d thing made into sprites I guess And I guess that's why Sonic sprites goes from a front side view to a full side view to a looking at him from a top view without the camera doing anything
In Sonic 3 and Knuckles, if you press up and the jump button, you make Tails fly. If you jump into his hands at that time, you can have him grab you and fly for about 10 seconds
@@Locke5413 In the original, you'd need a second controller to do this. In Origins, it works the same way it did in Sonic 1 2013, Sonic 2 2013, and Mania
Bro in sonic one at the Lukey loop if you go to that checkpoint there is a platform that you could go on and jump on to a brick over the loop Dilip Broski
Bruh I dunno if anyone else suggested it but I know for sure it was me 😂 I'm glad you took the challenge. I figured Sonic goes through loops in like every game, so I thought it would make for an entertaining tough challenge. Thanks for taking it ❤
Idea: how fast you can get a shield in every sonic game Btw if you press up and jump in sonic cd you use the peel out (which is much faster than spindash)
Could have skipped all the S1 loops with spin dashes (and drop dashes in Origins) and all the loops in every other Classic game by flying over them as Tails. Also there was a line of rings above the tree next to CD's loop, there probably was a spring in there you could have used, or time traveled in hopes of changing the level design to your favor.