he wont, just posting for clout. All his previous builds are broken and crash almost every couple of minutes which is why you never see long videos without cuts in them.
Kind of a similar concept to Kirby when you think about it; constantly ditching your powers for new ones from your enemies/surroundings depending on the situation.
Everytime I see them showcase a new mod without the ability to use it ourselves I cry 😢 If you had a patreon for the mods my dude I'd support you in a heartbeat.
@bigpapi1860 The mod itself I'm not sure there should be anything to worry about. Making money off of it by putting it behind a paywall though would be quite risky though.
@bigpapi1860 The source code however is not made by Nintendo to my knowledge. These N64 ports have been 100% decompiled and contain only original code. The resources and assets are not provided and require a ROM to be used with the PC ports, which they do not provide, so the actual distributed, natively compiled PC ports do not actually contain any of their IPs or code. In theory at least. I haven't personally delved into them to confirm that, but that's the claim at least. Romhacks, on the other hand, yeah, Nintendo has full rights over that since its modifications of their stuff.
@@bigpapi1860 The decomp's source code is not Nintendo's, it was reverse-engineered and also don't contain Nintendo assets (which is why you need to have to use a rom that they don't distribute)
It's looking more and more like I need to port TOTK Link's model to SoH sooner rather than later, if for no other reason than for pairing this mod specifically. Insane work!
I lost it at the Hylian Shield crouch boost with the Gossip Stone rocket, but then Im like "Oh god can he top it?" then you go into the pots room and use the guard to break the pots. I fell out of my chair dying of laughter. This is hands down the best mod for Zelda 64 EVER. Basic objection manipulation for silly antics leads to fun map designs around all the elements it creates.
i don't think people who haven't played this know just how broken this would make the game i also love the little detail that shiekah stones are rockets
@@eman_not_avaspritefusionce8700that joke doesn’t land for so many reasons. It’s premised on the notion that ocarina of time is somehow the result of cowardice when it was in fact a stellar game for its time.
I'm not much of a TOTK fan but this mod on OOT is amazing to see lol. Great video! Me as oot fan appreciates to see new skool totk tools played on the old skool.
Good gravy! The majority of your mods are so overpowered! I had a feeling you could attach NPCs to your sword and shield, so I'm wondering if you could do the same with Zelda and take her along on your adventure.
I would like to add some resistance: All swords have durability, which will break/offline eventually. -Link can buy Kokiri Sword from shops at the start of the game. -Master Sword will recharge in 10 minutes. Just like BotW or TotK. -Link can buy Biggoron Sword from shops after he complete the quest. All shields have durability, which will break eventually. -Link can buy Mirror Shield from shops after Link obtain it from Spirit Temple.
Goes to show just how layered the TotK system really is- People want to reduce it to "just" building, or "just" adding HL2 psysics, or "just" Nuts n Bolts mechanics, but here's "Just" the weapon/shield modes of the Fusion mechanic applied to OoT, and its so incredibly awesome. TotK got all those awards and I still feel like its design qualities are way underappreciated. But likewise, the past few years of this OoT modding Renaissance have made me realize just how underappreciated OoT has been, too. There's a certain logic to the way actors in particular are handled that begets an ambition far beyond the two games we wound up getting. I feel so lucky that one of my childhood fixations is getting such attention by so many skilled creatives. Its like their work is being carried on without any of the pivots that the new hardware and industry changes would go on to bring. Playing in a world of fascinating hypotheticals
It goes underappreciated because totk has annoying mechanics carried over from botw, not to mention the world itself is carried over and what is new is rather hollow.
Now imagine an OOT fusion randomizer! You fuse something assuming its what you selected but is completely different when actually fused. I can't wait for the OOT/MM/TP/WW randomizer in 2030.
Ah, yes, Zelda Tears of the Ocarina Time Kingdom. My favorite game growing up. (Actually though this is a really cool mod/rom hack or whatever you wanna call it)
Oh cool, now i can play OOT in gmod. Fun part is there is a infmap version where there is no limit size and merged both maps of OOT and MM as one complete.