thats basically what you do as djinn priest until you do some bullshit 2x pint-size > confuse > madness > djinni > 2x divine spirit > inner fire > 69 damage. its pretty much card draw besides the combo cards
RinoGat this deck has two levels. being able to pull off obvious combos and being able to see the most absurd lethals. I'm a priest main and played this deck for quite a long time and there have been many times I played my turn and went "oh no I missed lethal". and many times I saw lethal situations that most players wouldnt see until their turn ends
This is the weirdest match I've watched and I enjoyed every second of this priest healing himself and getting desperate and you playing a 10 mana "Destroy your minion and draw a card" Purify powercreep right there
his opponent was playing a deck centered around a combo based on the interaction between the cards 'potion of madness' and 'djinni of zephyr'. potion of madness is a card that steals an opponents minion for one turn as long as it has 2 or less attack, and gives it charge so it can attack. djinni of zephyr is a 4/6 minion that has the unique effect: 'if you (meanng the player who controls the djinni) cast a spell on a friendly minion, then the effect of the spell is copied unto the djinni'. if you have a djinni of zephir on the board when using potion of madness, then since the effect of the djinni specifically happens after a spell is cast, and by that point the enemy minion is already stolen, he considers it a ''friendly minion' and the charge effect is copied onto the djinni. then, you use the spell divine spirit (double a minions health) on one of your minions that isn't the djinni (usually the minion you just stole), then you cast divine spirit again and then inner fire (set a minions attack to be equal to it's health) to have a gaint charge attack. this combo takes 11 mana, so it requires the use of 'emperor thaurissan', a card that, at the end of your turn, permenantly reduces the cost of all the cards in your hand by one. the version i gave you of the combo is the most simple, 'vanilla' one. sometimes you only need one divine spirit to kill your opponent, sometimes you wind up using the card confuse (swap the health and attack of all minions) instead of inner fire, and sometimes (what savjz was justly afraid of) they start the combo by using 'pint sized potion', which reduces the attack of all enemy minions by 3, allowing you to steal ones that have 5 or less attack (or even 8, if you have two potions). one of the strong points about the deck is it's versitility. the deck is mostly just for fun rather than a competetive deck, but it's actually fairly effective, from what i heard. finnaly, this deck was popularaized (but not created) by a youtuber known as 'disguised toast' hence people calling it a toast deck. EDIT: corrected a mistake i made with the effect of divine spirit. For some reason i wrote attack instead of health
okay, here's the TL;DR: the opponent played a combo that relied on stealing one of savjz's minions (that has 5 or less attack (would've been 8 or less but a 'pint sized potion' was milled)) to start off. savjz won the game by avoiding having any such minions (until he had big taunt minions to protect him) at all costs. for more information about the combo itself, search 'disguised toast djinni priest' on youtube (not google)
HA! I've countered Djinn Priest by doing this before, answering his things, keeping my own board empty. Eventually a discovered Deathwing Dragonlord sealed the deal because he can't Madness anything over 8 power even if he's holding 2x Pint-Size.
I once tried playing nothing against combo Otk priest . Didnt end well because he dirty ratted my ooze. So maybe dirty rat is logical to play in otk priest
Catangerine It's meme cause it runs Medivh and doom, and the list savjz is using is similar to the deck that Disguised Toast used to get top 200 legend and a decent run in the Heroic Brawl
wasd I like Toast myself, but both are hardly his deck. Djinni interaction with PoM was used days, or even a week before Toast started using it as a deck. Medivh Renolock, at least this idea was his own, but hardly the first to do so. I for one used Ateish+Twisting Nether before MSoG, and I'm sure I'm not the only one.
to the ppl in chat who keep telling him to play jaraxxus or play around dragonfire potion: this deck can deal 40+ dmg in a single turn, but can't even do more than 2 dmg if you just never play a minion they can actually steal and grant charge with potion of madness. with 1 pint-size potion gone, any minion with less than 6 attack is a liability that potentially throws the game by getting you OTKed. the pressure it puts on the board is almost completely irrelevant since the deck has a dozen different ways to remove your minion if it can't actually use it against you. and he could have potentially gotten away with playing jaraxxus and trying to speed up the priest's clock, but there's not actually a need to speed up the clock. even with cards like greater healing potion or flash heal, which these decks typically don't run, he would still die to fatigue several turns before savjz would. and even 6/6 minions are potentially a liability since they can still be stolen with pint size potion + shadow madness, which these decks occasionally run as a 1-of in place of confuse since the card is stronger against pirate warrior and can steal bigger minions that don't immediately die to the wild pyromancer trigger. in a position like that you're more thinking about how you can possibly throw the game, because it's a super volatile dynamic. the priest can either deal 40+ dmg in one turn, or deal 0 dmg over the next 10 turns, with very few possibilities in-between. so you're not thinking about questions like "what's the most efficient way to use my mana" and especially not "how can i play around this 6-mana AOE spell that this deck doesn't run" lol. you're focusing on the fact that any card you play introduces a higher potential for error, and you're several turns behind in fatigue dmg, so you're thinking "what's the minimum amount of cards i can get away with playing?" and the answer is pretty much 0, he didn't even need to play medivh or twisting nether and i don't even think there was a point to playing the kazakus. the armor isn't even relevant, djinni priest isn't gonna hit you for 30 it's gonna hit you for like 40-50 or not at all. if you play the kazakus, the armor isn't going to save you but the 3/3 body is gonna hurt you, so you're now forced to remove it. the only reason to play it is just that you're scared of discarding siphon soul, which can kill a djinni, and you can get a big potion that gives you an answer to yet another djinni. but yeah any time you're ever playing this kind of matchup, your win condition is basically DRAW LESS than your opponent and absolutely never play any low attack, high health minions, and keep in mind that even a mountain giant can be stolen with double pint sized potion. you don't need to play minions to win, the priest will most likely draw aggressively because the OTK combo is their only win condition against decks with hard removal. so they will kill themselves eventually. think about it from the perspective of a reno mage instead, this is really the best example since it's totally possible to beat ice block with djinni priest even though it seems like a hard counter to any OTK deck. against freeze mage it's pretty one-sided because the freeze mage has more than twice as much dmg as most reno mage decks. but with reno mage you can win, just never proc their ice block until they draw their last card, then perform the combo to proc the ice block, take them down to 1, and pass turn so fatigue will kill them. this happens all the time but it really shouldn't, because the reno mage has no reason to end up in this position in the first place. there is absolutely no reason the reno mage should draw its last card before the priest dies, but i guess if you can't handle the proposition of just not casting your arcane intellect and azure drake and so on, you can run secrets like potion of polymorph and counterspell as general hate cards against combo decks, especially combos relying on minions like aviana, malygos, antonidas, auctioneer, djinni, etc. they're surprisingly well positioned in the meta if you can get past how awful they are against pirate decks. anyway you shouldn't need them because the priest should have drawn like 5+ more cards than you by this point, using pyromancer + cleric + circle of healing. once they start fatiguing you can realistically just ping them to death and deal at least 9 extra damage on the final turn with fireball and frostbolt. but people always mess this up and get too impatient to hold their hand back, which i'm assuming is the primary reason this deck is still pretty solid for laddering. it performed really well for the month or so i was using it, but it seemed like nearly every victory came down to either beating aggro decks with divine spirit on a taunt minion, or beating control decks because they mindlessly played into potion of madness. granted, i was playing this deck mostly around december and january but i think that was around when disguised toast showcased it on his channel and it got a lot of publicity, and people are still making exactly the same mistakes. even if you know the matchup, you might just be so focused on dealing with the djinni that you decide to play dirty rat in some position. then you pull the djinni and feel really proud of your genius, so you blastcrystal the djinni and leave dirty rat on the board. then he immediately kills you the next turn by playing his SECOND djinni, potion of madness on your dirty rat, divine spirit x2 and inner fire buffing both charge minions to 24/24 and hitting you for 48 dmg. in this case your hypothetical tunnel vision on the djinni of zephyrs blinded you to the actual threat, which djinni can't even be activated without: potion of madness. it's a super confusing deck which i made a ton of mistakes with when i started actually playing *with* it, so i guess it's really understandable why chat would misunderstand how to optimally play *against* it
its an otk combo. 1 turn deal 30+ damage. It only works if your opponent plays something that you can steal with potion of madness. That gives djinni charge. Then you divine spirit twice doubling stolen minion and djinni hp twice (djinni has 24 hp at this point). Then inner fire to make attack=hp so djinni is a 24-24 charge minion and if you stole something like dirty rat its also a 24-24 charge minion. You can throw in power word shield for an extra 8-8 of stats as well. It depends on what your emperor discounted.
Bobby Chappy basically he plays djinni, then steals your minion (if you have a minion with 5 or less attack). Djinni gains charge when he steals the other minion, then he proceeds to buff the stolen minion giving him a lot of health with divine spirit and even the attack with inner fire. So he has your stolen megabuffed minion And his djinni now buffed, also with charge. But savjz stopped the combo by not letting any minion on the board to steal lol
Nikola Vasiljevic Actually jade gets screwed over by total board clears such as twisting and doom. Druid has to sacrifice a turn to draw, and the staff gives a random 8/10 drop.
And the djinn also gains charge when you use potion of madness or shadow madnedd on an enemy, so you get 2 giant chargers (since the health buffs and inner fire also hit the djinn)
First drop Djinni, then steal an enemy minion with a potion of madness (maybe you will have to use a potion to lower it's attack) and then both the Djinni and the stolen minion will gain charge. After that you use double divine spirit and one inner fire on the stolen minion to deal a massive amount of damage with both minions to the face ;)
Pint-Size Potion, Djinni of Zephyrs, Potion of Madness an opponents minion(for some reason that gives your djinni charge), Divine Spirit the Stolen minion(Djinni divines himself), Possibly another Divine Spirit(Again djinni casts it on himself), Inner fire the stolen minion(Djinni inner fires himself). Then hit your opponents face with 40+ dmg and feel good.
enemy was playing combo that steal his minion, put a card that gets buffs from buffing other his minions it gets charge becouse it steals only for 1 turn he boosts its hp swaps hp with atk and 1 shot your face
he didn't let any minions on his side of the board because then priest was going to play djinn and steal whatever savjz had on board with the -3 enemy minions attack potion and potion of madness, which would give djinn charge, and then health buff it, to finally play confuse and otk savjz
Toast is the only streamer I subscribe too, Savjz pops up, but he seems like the kind of guy you take to a bar then he complains there aren't enough craft beers.
Savijz, I'm becoming very disenfranchised by the existence of Pirate warrior. The game just isn't fun when you queue into a warrior, knowing how shitty it feels knowing you can do nothing about losing by turn 6. Is there anything worth playing that's competitive and not fucking Pirate warrior?