truly, you're one of the best wuwa meta content creator out there. wishing you, like, 100k subs at least so you can live off yt money and won't be homeless anymore. xoxo (lol)
This is great I have massive skill issue but after many retries I too have also completed TOA Hazard Zone 30 stars and the new Overdrive Zone 18 stars so I think that I've improved myself a lot. Before anyone says I'm probably using teams or a whale I'm completely f2p playing since day 1. The only 5 stars I don't have are Lingyang Zhezhi Jinshi and Jiyan.
Ah yes very simple and easy to understand Mr.Senpai 😂👍 Thank you ! This is what you achieve when you use common sense to make guides, not forcing some weird other game genre mechanic to ARPG and want to have a " me " in the community 😂
@@itssenpai626 So from the 2 hours of testing I did, I found some pretty interesting results: Parrying is easy, especially on broadblade users like you said. A bit harder on gauntlet users but sword users are fine. Didn't know you can't parry with gun wielders (I know now lol). Jianxin from stage 2 basic attack and Yao from stage 3 are the easiest to parry with. Yuanwu's parry sometimes comes out on stage 2 or sometimes stage 3 (could just be my ping idk) Swap cancelling is doable but sometimes your ping can really be a downer. Like Calcharo's Heavy Attack can just not trigger if you don't hold the button long enough or if you switch it too quickly. You also can't swap like in the middle of the sword smash animation cause then it doesn't deal damage when you swap to someone else but still uses up the stacks when you swap back to Calcharo. Same thing happens with Yao and his enhanced Resonance Skill, but only if you switch before he does the second flashstep in the animation (won't trigger the ground slam and the damage). So there's like certain windows for it and you gotta get it right. The dodge counters work fine more or less. The delayed counters are definitely harder to pull off, and ping affects this one the most. Calcharo is definitely the best for delayed counters in my options with Jianxin being second best.
@@itssenpai626 already pulling some of this shit on mobile, most notably swap canelling between your subdps and support is a great way to build up concierto for buffing my hypercarries, parries can be a bit hard due to how each character's different ranges, but delayed dodge counters is the one skill I learned the hard way when I malded diff 5 and 6 Crownless. Also helps I've been playing PGR that game taught us how to dodge by sound cue and instinct, just merely knowing the tempo of the fight helps a lot when dodging, which is why I hate Inferno rider so many delayed attacks when I'm so used to back to back fast tempo dodging and attacking.
Sometimes you just need time to know what you really want for the game: Want the highest difficulty character? Try to play Calcharo or Danjin Do you want to absolutely nullify the boss patterns? Try Jianxin Do you want to see big numbers in your screen? Jinhsi is your answer (in case you have her). Havoc Rover works for big numbers too Want to make sicks quickswaps and take advantage of your character's CD? Changli, Xiangli and Calcharo are your best friends The game have so many playstyles that you eventually find your main. Just give them a try. Don't play meta unless you really want to clear ToA in the less time possible, aside of that, every character can clear the tower with ease at level 90 with a bit of practice
@@wildcrown340 Thanks for the tips! I really appreciate that! I know for me i currently use Jianxin (supportive with Bellborne), Encore, Havoc Rover, Sanhua, Xiangli Yao, Taoqi, & Shorekeeper. So i've played all the styles you've described & i like them all! It's just i'm waiting for a character that just makes me hype &, for me, that is determined more by visual design & combat expression. Like, i love ice weilders who bath the enemy is frigid cold & slows/freezes them. Sanhua uses ice, but she doesn't really freeze or slow the enemies like i want so while i love using her, she's a bit off my ideal ice weilder. I also love scythe weilders, but Havoc Rover is only using his scythe a little bit whereas i want a scythe weilder akin to how Jiyan uses his spear. A.k.a., they are whipping that scythe out 90% of the time. So again, H. Rover is just shy of my ideal, but i still love using him! So far, Zhezhe & Changli are the coolest characters to me that are main-able, but they still not in the scope of what i described above. If nothing like what i want comes out within half a year i'll most likely grab Zhezhe & Changli on a re-run & call it a day. (Oh, it may help to know that excluding Shorekeeper, her weapon, & Xiangli Yao weapon, i've skipped every limited 5 star to this point. I'm waiting for that "mainable" character to appear that i can dump all my pulls into, lol.)
Thanks for the guide, all action happens in center of the screen and all character releated bars botom which is good because easy to check out closest point to center comparing to left or right side, maybe i have a bad habbit coming from other games i playing including genshin because i almost never look character icons on the right, in this game character icons start flashing when concerto full but they need to add some visual sign to that bar i think, maybe a little glow or something, i switch my characters early sometimes because bar looks full but still need a tiny energy, i decide to write this in next survey. Sorry for my poor English.
@@relx7981 don’t worry i understood you perfectly. I’ve also reported this a while back that they need to add something like a glow on the concerto energy bar to help with easy visibility.
I'm still learning how to swap cancel, especially one of my main team is Encore, Changli & verina. This thing is so hard because I'm still confused when & who to swap
@@paindrop7316 it’s normal when you’re first trying out quick swap. Let me give you a tip to know when to swap. When playing two dps like calcharo and XY, i always target the animation that takes long to finish. An example is calcharo’s death messenger, XY’s divergence skill and his cube explosion skill. Those animations are long enough to swap into another character, do something and swap back to the previous character. It’s very fun to play
Ok..i supacarat ur channel..keep making useful videos like this..simple explanation and along with examples provided 👍 swap cancel need more practice for mobile user right?
Thanks. Yes swap cancel need more practice on mobile because of the touchscreen so I recommend getting a controller since mobile supports controller now
@@itssenpai626 i see..ok..i'm honestly on a fence between Calcharo/Encore..i have played Wuwa since day 1..but only now have enough pulls to get between Calcharo/Encore..honestly,i like Calcharo more since beta but never got him when the game released..but in terms of gameplay,encore looks friendly for mobile user(i guess) 😅 any suggestion if u dont mind giving?
@@amoncore8063 sure, i’ll be glad to give you suggestions. When it comes to team options Encore’s teams are readily available including Sanhua who is given for free and any healer available. Calcharo’s best supports are 5 star characters including Jianxin and Yinlin. Jianxin also needs to played in a specific way that helps her get more concerto energy because she’s not great at it at S0 but she can still do great if your healer can regenerate concerto energy fairly easy. If you have jianxin, check out my channel for her guide. You can also check out my overdrive zone video for her updated rotation for more concerto energy as a support. When it comes to ease of playstyle, Encore is much easier to play with and her damage is a bit higher than Calcharo. Calcharo is a bit difficult to play with because you need a careful setup to get 3 consistent death messengers but it’s very rewarding because his attacks feel very satisfying and it makes you feel confident in your skill at least from my point of view. Calcharo can clear every content in the game but you’ll have to put in more work. Encore can also eliminate everything but she might get boring to play with in the long run. Hope this helps
Since i have a less desirable device. I usually do dodge when i tried to parry a parryable atk and to my suprice i always do a parry with dodge and even if the parry missis the dodge can compinsate for it. Although its not practical as it can drain sta really fast
I don't think she's a great resonator to parry, her attack is pretty slow and don't even mention her heavy attack. So her most efficient use is to reposition with her forte and skill (she's great at coordinated attack, pair her with S6 Baizhu will make her very strong)