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Iggy’s Reckin’ Balls - World 6 - Tektricity (Perfect) 

Overhazard
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World 6 of Iggy’s Reckin’ Balls takes place within a huge computer. The walls are made of circuitboards, as are the platforms themselves. If you’re not big on the insides of electronics, those long things decorating the sides of the platforms are ceramic resistors. The top and bottom parts of the background have wavy TRON-like grid patterns. Oddly, the circuitboard part of the background, which is furthest in the back, is affected by greater parallax than the top wavy grid pattern, which can feel disorienting at times.
Tektricity is characterized by some towers with unusual layouts requiring different skills than the usual towers. One recurring theme is winding horizontal paths made up of large amounts of short platforms of different terrains. They shouldn't be overwhelming if you've made it this far though.
The character I used here is Rob-ert. He’s a robot, with computers inside of him, just like this world. His grappling hook is a telescoping mechanical arm. Because he’s made of metal, he doesn’t bounce while idle or running, but instead hovers a bit above the floor. A few other characters do this too, as you’ve previously seen with Sonny.
00:23 - Tower 1 - Wallagis Rising
We begin this world with a tower tall and long enough that it only needs two laps to finish a race. This tower has a lot of red (fast) conveyor belts, which don’t necessarily guide you to the right place. Positioning yourself in the right place so they DO guide you is key. I don’t know what a wallagis is, however.
03:41 - Tower 2 - Star-ville
This tower is characterized by U-shaped platforms that are mostly armored. We saw something like this in Soft Sun Bay’s “Giraffe Pie” tower, though this one has faster-moving platforms that move far more irregularly, making it tricky to figure out when you can grapple up further. Of course, the computer players know exactly how to navigate them… Starville is an unincorporated community in southeast Michigan.
06:27 - Tower 3 - Boxer Rebellion
Finding the right place to drop into the acid at the beginning is important to gaining a lead, but doing so right where you begin puts you a little bit to the right of the best spot. The Boxer Rebellion was a revolt in North China beginning in 1899 as an attempt to expel European, and specifically, Christian influence.
09:19 - Tower 4 - Syllabus Treehouse
I think this is the first time I’ve shown my character getting hit by a horizontally swinging hammer: they smack into a glass screen and comically slide down. Rob-ert isn’t the best character to show this with though, due to his rigid metal frame. The others DO squish some.
12:39 - Tower 5 - Twitchy!
I really didn’t like that part where there are partially armored platforms, but spikes sprout from where you CAN grapple up. Computer players can grapple through there without a problem, but navigating beds of spikes is as tricky as it sounds to me.
16:23 - Tower 6 - …But Fear Itself!
By the time you see this tower’s layout, you can probably see a recurring pattern in this set: some of the towers have long, horizontal paths scattered with short platforms throughout, some of which have conveyor belts, some are icy platforms, and some are gooey platforms. They’re technically what I call “walls” like in “Lebanese” or “Spy D. Crinkle,” but they’re relatively short (in height), and you’re asked more to hop across these platforms rather than grapple up. This tower’s name comes from the quote from Franklin Roosevelt’s Fireside Chats: “There is nothing to fear but fear itself.”
19:40 - Tower 7 - Turbo Roller ! ! !
Here, you’ll see me use the Invincible to actually grapple up the armored platforms. That’s arguably the most useful application of Invincible. Yes, there are spaces on both sides of the exclamation points.
24:11 - Tower 8 - Shoe Filter (Armored)
I tried to look up what a shoe filter is, but all I got is a mobile video filter that digitally adds shoes where it detects feet in the video. Obviously, shoe filters like those didn’t exist when Iggy’s came out, so I’ll just guess two random words. The way the last segment puts you through the two stacks of layers is neat though.
28:21 - Tower 9 - Liverspot
The last tower with the Tektricity motif is a variety pack of different tower layouts, ending with the ever common stack of armored rings with one unarmored spot each. A liver spot is a darkened spot on the skin caused by aging or solar radiation. It may be inspired by the red spots in the Tektricity background.
34:32 - Final - Mohinder A+
Finally, this is the 1-lap race set in the ruins. This one was REAL close, with Mask almost getting the goal to ruin my perfect run, forcing me to start all over. I need to watch out for that. “Mohinder” is a given name in India, but I don’t know if this tower’s name refers to anyone or anything in particular.
Up next, we’ll begin the worlds found only in Hard difficulty with World 7, Sun Canyon.

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2 июл 2024

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Комментарии : 8   
@randomyoshi
@randomyoshi 9 дней назад
Tower 1- 0:35, 0:40, 1:23- Hey, what's with the spiky enemies on the ground? It was hard to tell which platforms are jumpthru platforms until I saw the lights flashing on the sides. 1:12- Looks like you need to be careful not to move too fast on the boost panels. 1:31- Whoa, those slanted mini-platforms are trippy. You need to make sure that you don't step on the boost panels on them, or you'll go right off the track. Tower 2- 4:00, 4:22-4:38 - Whoa, these U-shaped platforms move quickly! Grappling onto them looks pretty challenging to do, and it doesn't help that some of them have spikes popping out of them once in a while. Tower 3- Whoa, how did you do that boost trick at the 6:46 mark? That trick got you far ahead than the other racers, but they eventually caught after a lap. One of them took the lead until someone hit them with a homing electrical ball at the 8:28 mark. Tower 4- Gotta watch out for the up-down teleporter at the 9:56 mark. 11:41- So that's what happens when you get smacked by the sideway hammer. You lose a lot of time! The spiky enemies sure were annoying in this track. And your opponents were launching the homing electric balls at you several times through out the match! Tower 5- This level seems to have the most amount of hammers out of the tracks we have seen so far. 12:58-13:19- These platforms don't move quickly... 13:31- ...and this section looks annoying to get past due to the spikes... 13:41- ...and these platforms are fast! That was a really tight race at the end! Tower 6- The beginning part of the track looked confusing. It didn't become linear until the 16:40 mark. 16:54-17:02- You gotta jump from one platform to another, or you'll be pushed back to the start of the section. You lapped everyone in this race! Tower 7- 20:05-20:10, 20:24-20:35 - So that's why the track's called "Turbo Roller!!!" The climbing sections look hectic due to how fast the platforms move, especially in the final section of the track, where the spikes pop in and out. Tower 8- 24:44, 25:01, 25:13- These parts scream "don't be late or else!" 25:45- Finally, we get to ride on the boost panels that were present in the background of the level! I love how the roller coaster ride section of the level rewards the player for overcoming everything they went through in the track after they grappled and rolled their way through various obstacles. Tower 9- When you got to the loop-de-loop boost panel section, I was astonished that you weren't quite done with the level yet. I would hate to race on this track with three laps. Final Tower- Your opponents were having trouble climbing their way up in the first part of the track. 33:42-33:48, 34:00-34:20- I wouldn't like to get caught with other racers in these parts. 34:30- Whoa, where did you come from? Get out of here! 35:20- You can push bombs along the track? It's like the Bomb Kick ability in the Bomberman series.
@Overhazard
@Overhazard 9 дней назад
If I recall correctly, the red spiky enemies are literally called Spikes. (Or "Spike" as a singular.) They can get pretty annoying because of their placement on long, fast-moving parts like you saw in Tower 1 ("Wallagis Rising"). As you can see, the computer players have no trouble grappling even the fastest-moving platforms, as was demonstrated in Tower 2 ("Star-ville"). What I did in Tower 3 ("Boxer Rebellion") with the boost was...an accident. I assure you that I will never be able to replicate that. Indeed, horizontally swinging hammers will cause you to lose more time if you're hit by them than vertically swinging hammers. That's why they're rarer, though I think they were introduced first. I actually did not lap everyone in Tower 6 ("...But Fear Itself!"), as Mask was able to start his final lap. That being said, the computer players are not that great at navigating those horizontal paths made of broken platforms. Tower 8 ("Shoe Filter") is my favorite of the Armored towers in this game, since you get to see the entire tower as you pass by the auto-roll segment at the end. The length of Tower 9 ("Liverspot") makes it a suitable way to wrap up this visual theme though. You can, in fact, push bombs along a track. It wastes time for me though, so I don't really do it unless I have bombs and an opponent is some distance away, but not close enough that it's best to just drop a bomb there.
@jorgemoreno5585
@jorgemoreno5585 9 дней назад
It was close near the end, but you held on for the win and the perfect run. It turns out that the only way to 99-ify Iggy's Reckin' Balls is by having Throwback Entertainment, the ones who bought the rights, make new towers specifically for the 99 format, complete with obstacles that make it dangerous for the front of the pack (similar to the Bumpers in F-Zero 99). The fact that Iguana Entertainment, Acclaim Entertainment, and Probe Entertainment are no longer in business is what made it surprising how Iggy's Reckin' Balls and Extreme-G made it to Nintendo Switch Online.
@Overhazard
@Overhazard 9 дней назад
Of course, as can be seen now that we’re further into this game, there would have to be a lot of changes done to allow 99 players at once. They are barely playable with 4. Stuff like the moving platforms, the small ledges, and, starting next world, the drop swinging.
@jorgemoreno5585
@jorgemoreno5585 9 дней назад
@@Overhazard I indirectly mentioned size because F-Zero 99 made its tracks wider in order to handle 99 racers at once. Again, Iggy's Reckin' Balls 99 would move the Safe Zone to higher ranks after each lap and each tower. The new towers would be larger and likely have less of the unique things that are coming up. This is to try to make it even, as I mentioned special obstacles that make it much more dangerous to stay in the front so players in the back can catch up. I am known for trying to give any game a 99-player battle royale treatment. One example is Tony Hawk's Pro Skater because it has competition levels where the player has to win a medal (place 3rd or better) in order to gain access to the next level, and later competition levels have stricter scoring judges than earlier competition levels do. Plus, winning three golds was part of 100% completing a Career Mode with the chosen character. The battle royale reboot, Tony Hawk's Pro Skater Royale 99, would be a competition where all 99 skaters are in individual playthroughs of a competition level. Each heat would last one minute, but at the end of each heat, skaters below the Safe Rank would be disqualified. After each heat, the Safe Area moves to a higher rank, and the judges get stricter. This makes it increasingly harder for the remaining skaters to make it to the end of the battle royale competition. Let me know what else has to be added for the 99-ifications.
@Overhazard
@Overhazard 9 дней назад
Do you mean that Iggy 99 would have original tower designs?
@jorgemoreno5585
@jorgemoreno5585 9 дней назад
@@Overhazard I am afraid so.
@Overhazard
@Overhazard 9 дней назад
I see. I was going to say to reserve your thoughts until at least World 8, since those are the ones least hospitable to there being 99 players, and I thought that you should see them for yourself first.
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