Yoneyama Mai is a 33-year-old illustrator who creates stunning, beautiful digital art. Her art majorly is focused around females in scenes ranging from fantasy to modern life. Yoneyama Mai’s art never ceases to amaze me. All of the strokes in her pieces are sure and confident. Everything she draws is skillfully placed; not one false line. I cannot even imagine how much repetition, practice, and dedication it took to be that precise. Not to mention her strong grasp of anatomy, which is one of the hardest assets to learn for artists. She can sketch viable but stylistic proportions easily. She has such an understanding of anatomy that she can add weird perspectives to make them more interesting. Perspective is also extremely difficult to master, yet she often utilizes the bird’s-eye and worm’s-eye view. She always creates deep contrast in her drawings. Nothing seems to blur together, there is some sort of separation between each object. She chooses color schemes that create tense but beautiful scenes which include mesmerizing lighting, deep shadows, and vibrant colors. She adds a unique touch to her drawings by blurring objects that would be close to a real-life camera. Objects further away from the camera would be in focus. This is an attempt to make her paintings look as similar to 3d as possible. It seems like a physical photographer entered the world she created and took a stunning picture. The only thing I could possibly critique would be the sheer amount of detail in every piece. This gives the eyes nothing to rest on. Darting around the screen trying to take in everything which seems impossible. Personally, I think this supports how much of a great artist she is. Imagine the amount of patience every single object takes. I don’t think I will ever stop admiring Yoneyama Mai’s art. The precision, detail, colors, and lighting makes me gawk at her drawings all the time. She is truly a remarkable artist.
She seems to be using specific techniques to avoid confusion for herself. I.e., zooming out of the canvas a lot, darkening and lightening certain areas, moving back and forth between sections and not getting tunnel vision, organizing her layers, turning layers on and off, using bright colors before shifting them to their proper tones, and other stuff I probably missed
@@Hikarixhikarixhikari Oh, really? Never thought that there were strategies for things such as not getting confused. Thanks, i learned something today.
@@Hikarixhikarixhikari I don't think that she uses so many strategies as you think, the darkening and lightening certain areas and the boxes you see is because she is doing a book cover so it helps her to know what part is the front and what is the back. The coloring in brighter colors and adjusting them after is only because they are more fitting and not some type of strategy to find herself in the levels, staying zoomed out is a standard practice to have a whole view of the image, like looking often in the navigation panel, but has nothing to do with the layers diposition, I think that she only order the layers in groups and that's all you surely remember what layers you created in something you have worked for hours and you can use the operation tool to find them if you are unsure
I'm here like Genos thinking about Saitama after their sparring, except I'm more like Mumen Rider...I seriusly I don't have a better way to put into words what I experienced watching this.
I wish there were step by step tutorials to do this. I really want to learn but seems like there’s so many hidden secrets people don’t want to share or explain
si te digo la verdad este video es una genialidad y termina de comprobar los que se sabia desde hace muchísimo tiempo... los asiáticos hacen todo perfecto
I just want want to say that when the shadow of the hand blocked the light,know that the closer the hands to the face ,the clearer the shadow.Your character ‘s hands are too far from the face But the shadow are so clear,it must be blurred.But ur drawing is awesome tho.
I've always seen this piece around and I've always wondered about the process of this art work. I feel blessed as an aspiring artist to be able to watch it.
@@riechan3650 I have a ryzen 5 2600x and a 1660ti but specs do not really matter now with the evee render engine. its usefulness can vary greatly and depend on how much you want to utilize it in your pipeline, but in general its usefulness would go from 1-10 depending on how skilled you are. There are so many tutorials now that, really, the sky is the limit.
@@Ian-oh1nq Blender isn't really something that you ever "fully understand". No matter what 3D software you're using, they all have so many different tools and utilities that you can spend months using and learning each one. A better question might be "how long did it take to be able to complete a basic scene, or complete your first animation?" If you're asking to give yourself a benchmark, I would suggest rather than trying to view blender as a whole, try to break up your learning process into smaller steps. Learn how to move objects around, then learn how to model with those objects. After you're used to basic modelling, you can look at texturing. After texturing, lighting. After lighting, animation, etc. The order isn't incredibly important aside from modelling, though even then you can still download a model and jump straight to animating if you wanted to. The key point is to not try to learn too many things at once. Work on each one until you feel a little comfortable with it, and then move on to the next. Eventually you'll have the very basics down, and you can start learning how to use the advanced tools for each category. You never really stop learning. That may sound intimidating, but the secret is, you don't need to know how to do everything the program can do. Just use this video as an example. She only used basic models. She didn't use textures, lighting, modelling, or animation. She arranged pre-made assets and then drew over them. So the key is, only use what you need, and only learn what you need. Don't feel like you need to learn how to use every single modelling tool to be able to be a good modeller. To answer your initial question, because it seems I haven't made my way around to it yet (apologies for the tangent, lol), you can't really use others as a baseline. Everyone learns at a different speed, and even if you know they used 3 months to learn the basics, you don't know if that was continuous study or if they took a month off in the middle. Using an example, if they learned the basics in 3 months by studying an hour every other day, then someone else might not be any faster at learning, but if they studied every day, they would still be able to learn the basics in what would seem like half the time. Hopefully that helps you have a better idea of how to think about learning 3D software. Apologies again for the lengthy reply ^_^
THIS IS LIKE ONE OF THE BEST ARTISTS OUT THERE! RIGHT GUYS!? Like the emotion!! The feeling! Gosh. It’s like intense looking at these pieces because they are conveying so much.