at work they asked me to create a model so for a print I had no idea how to create it. I've been anxious all day, thank you very much indeed. You saved me .
@@priyankpatel9676 yes materials need to be made and applied when its created separately. The elefront package has some ways of achieving this, try that one out.
This is one of the best videos about Image Sampling I've seen out there! But I have a question: Can I use Grid instead of Point Array? Does it give me the same results?
I believe you'd always need to sample at points seeming the pixels are sampled using a UV point. If you have a grid of cells, you could grab their centroids and use these as the testpoints if you needed the cell equivalent pixel.
Could you set the aspect ratio using a multiplier of the ratio on a single dimension, so it only needs a single slider? Why am I asking, I'm off to try it.
In this case I just got the depth map from the internet. Most people use a rendering process with a Zdepth mask to make a depth map, see this link for an example using Vray; cgi.tutsplus.com/tutorials/two-ways-to-generate-z-depth-in-3ds-max--cms-22640
@@AussieBIMGuru oh yea, I already know how to do that in rhino natively, so doing it in grasshopper shouldn't be too difficult I guess, what it's difficult it's guessing the depth from an image with no depht information, for that I think you need some sort of neural network as you said
Generally this would be made using a separate rendering engine/program and an actual 3D modelled object to render (e.g. the mona lisa as a 3d object). You could use a falloff map for example. It's not generally possible to make one just from a 2D image.