Тёмный

Improving Developer Iteration in Unreal Engine 5 | Unreal Fest 2022 

Unreal Engine
Подписаться 1,2 млн
Просмотров 8 тыс.
50% 1

Faster iteration by developers on content arguably leads to higher-quality products. In this presentation, Mark Lintott, Director of Foundation Engineering at Epic Games, discusses upcoming features for modern world development teams-including the Unreal Cloud Derived Data Cache, Virtual Assets, Derived Data Build, and Horde Compute-and reveals how they have already impacted developer iteration for Epic Games on "The Matrix Awakens" and "Fortnite".
We’re excited to bring you sessions from Unreal Fest 2022, available to watch on demand: www.unrealengi...

Опубликовано:

 

15 сен 2024

Поделиться:

Ссылка:

Скачать:

Готовим ссылку...

Добавить в:

Мой плейлист
Посмотреть позже
Комментарии : 11   
@virtumind
@virtumind Год назад
complete the documentation if epic dont want developers to stuck at dead end
@dersinier
@dersinier Год назад
I wonder if we could delay the virtual asset payload loading. Say I need to change something in a map B, but don't need map A and all the assets unique for map A. Then the assets could stay virtual.
@rapidblaze
@rapidblaze Год назад
Отличные новости, студии городили свои велосипеды!
@RC-1290
@RC-1290 Год назад
27:59 The moment my hopes were dashed. "Just move it to the cloud". How about you do some optimization. Then it doesn't just benefit AAA, it benefits everyone.
@dbarr49
@dbarr49 Год назад
You don't need to be a AAA to use these technologies. If you weren't paying attention this whole talk has been about moving these builds up to the cloud or on a server and do these long processes while you sleep.
@FranciscoSciaraffia
@FranciscoSciaraffia Год назад
For your tiny indie game you can just put a shared DDC on a Shared Dropbox folder though... These guys worry about DDCs over 100Gb.
@0xF33D
@0xF33D Год назад
@@FranciscoSciaraffia Over some terabytes, actually. And workspaces of over 700 GB. This is more horrible on these rates because of all the downtime that is generating slowly.
@AktivPlus
@AktivPlus Год назад
'mnj мощно. класс!
@waynecoles6041
@waynecoles6041 Год назад
Don't know, as much as I appreciate the tech I think this is a really poor approach to improving iteration. Rather than having some central repository that built & shared data is being pulled from, there should be a much bigger effort into enabling developers to create packages and modules. Having developers work on a single repository that contains everything is just not sustainable, not matter how 'cloud' driven it is. There should be a lot more focus on enabling developers to create and work with smaller packages/modules that are all pulled together in a final build. Which helps increase iteration time by significantly reducing the footprint of necessary assets and data. Don't get me wrong, I love UE and this is really nice. But I hope you're looking into other solutions in the background as I don't think this is plausible in the future.
@brianpk7206
@brianpk7206 Год назад
You can already do this. With my team we build things as plugins when we can so they are independent of everything else and become reusable. Git submodules are amazing.
@waynecoles6041
@waynecoles6041 Год назад
@@brianpk7206 yes, I use plugins too. But I have joined several projects late in development and none use plugins. Nor is there any significant push to promote their use. And whilst they are there, they are not quite what I was looking for. But yes, more presentations on using feature plugins would be welcome :)
Далее
Static vs. Dynamic Lighting | Unreal Fest 2022
28:42
Просмотров 25 тыс.
2D Characters in 3D Worlds (and how I improved them)
17:45