Your videos are so helpful! Thank you for sharing your hard work and results with us! In this video, at about the 8 minute mark, when you talk about the “Thicc” ground layer, I did not follow which layer you are talking about. Is this referring to the top attacking layer? (Implying that generally the top 3 attacking layers should be made of about the same number of troops? But that the ground march should be more top tier heavy?) Or is this talking about all the lower tier protective layers?
I would be interested in what you used for the attack on the arctic barbarians you used, layers and quantities. I know it was siege and range only. Thanks
You ain't gonna absorb anything, because author is not certain of what he is talking. Himself he is still on the journey.. I just hope one day he will get "aha!" moment, and we all gonna be able to extract something from it..
haha. it really depends on what you are attacking. its it a keep? is it a building in Battlefield? There are many factors. I was trying to cover what affects each one.
I don't think I got it.. because I believe you not entirely sure of yourself.. What I have extracted from this video is, basically, if you attacking with range use more range in protective layers and hope for the best. Somehow I believe in you and I believe one day I will get it. Keep working 💪
Basically, all your protective layers are preventing enemies from directly attacking your ranged for 1-2turns. If you use more ground units, it "could" protect your units for additional turns. I hope that simplifies it.
Hey Derrick. So I've watched multiple vids a bunch of times and I just want to to summarize two questions from what I have gathered and figure to be the correct thing to do. 1) I will build 150 mill t1 mounted, it seems everything says I need it, bare minimum. Can you explain why not archers? I'm dying to have an archer meat wall but nothing points to it being good. 2) would building 300 million t1 archers make for a useful defense along with the mounted wall or should I just make a bajillion mounted and forget the other t1? Just 1 million for the other layers and never stop the t1 mounted wall?
Building T1 archers will make for a terrible meat wall. Not only because of their base stats, but also because they are the last troops to be attacked. If you are attacked by ground/Mounted, ranged won't be attacked until your mounted and ground are dead (there is a rare exception that I will cover in a future video) If you are attacked by archers, you will lose all your mounted and higher tier archers before your T1s can protect you. And siege will kill siege and the archers. However, I do recommend making T1 archers (actually big layers of every archer) because they are safe and can destroy enemy layers.
Hi. I'm learning a lot from your video. This is the 4th time I watch it and I would like to understand better what you said on minute 3:35 of the video. I thought archers ALWAYS attacked mounted first because they are always the fastest type of troops. But here you said they attack ground first. I know you've mentioned the Ranged troops range bonus, but I still think mounted is faster. Could you please explain it further?
Old age Evony did have a mechanic where archers will attack the fastest troop. It also has the fastest troop of the same type to attack first. However, I am still testing the mechanics of range/speed as they also have their own variables. As for why ranged attack ground first if the have a lv2 skillbook, this is because the mounted troops are not yet in range. The current theory is that the troops start in staggered positions with ground in the front and mounted in the rear, however another real possibility is that mounted are slower than ground. I am currently in the middle of testing these mechanics and will release a video soon of my progress, what I know and what I do not.
Thank for the Video. Quick question if I may, the link to the Google spreadsheet doesn’t seem to work on my end, it doesn’t open anything specifically…just the generic Google spreadsheets …not a specific one. Thank you
I am not big enough to use only top tier attack layers for barb so I usually just send my PVP march. Some of the bigger folks in my alliance seem to have figured out top heavy march works best for them. I just like to figure out how things work and what people thinks. I tried rallying with my alt on barbs I know I am almost killing the other day and it worked great and reduced injuries by quite a bit. Wasn't enough to kill some bigger ones but was a lot of fun to test out Derick's method.
@@barraberson I do it and have a general understanding of what I see. But I definitely didn't understand certain things until I watched Derrick's videos. A lot of it still flies over my head tbh.
I do not. It is something I am currently investigating at this moment. I can tell you who attacks first, but I can't tell you the distance, how speed or range works
My alliance members and I are always trying to decipher battle reports on barbarians.. is it possible to do a video that focuses on battle mechanics when you rally?
On the 3:37 second mark , i am not sure if I am not sure if i am doing something wrong or not. But in all simulations i ran with different archer range skill book and , it always attacked mounted . As a test , I had enough archers on the attacking side to kill atleast a few ground if they got even 1 turn and on the defender i sent 10k mounted and 10k ground , so whoever hits first will kill the archers in 1 hit In all my battles with different skill books , archers always targetted the mounted , no matter what and then the ground came close and wiped it out
Hmm, that is interesting. I just did this test and saw wounds on ground first (when using range skillbook). come to my discord and we can share our results and see what the difference is. discord.gg/Ufk5GGQx
@DerrickDefies i got your whisper. thanks for the reports on Barbs. I asked a big player in my alliance to test results on Monday after KE. Hope to make a video on the subject. My team loves Barbs but get a good amount of wounded. Hope after using your info they will significantly reduce there troop wounded. Your reports was for range. We are also going to test if Siege get the same results. Again thanks for the info and continue to post video. Knowing the Evony Mechanics is a game changer. Thanks for breaking the code and giving the info to the Evony world. We are forever grateful.
@@DerrickDefies I have finished my research for siege hp, defense and attack in the academy. Before i start using siege for the barbs event i will also get Grant + Phillip II done to a good level. I also plan to use a combo gear ach/ares/ to get siege attack buffs and set attributes buffs. The ach/ares will have flat refines. civ ring for march size or range bonus? I will test to see which is better.
All 5 layers of the attacker (assuming they are the same troop type) will attack the highest tier of the enemy. Those 5 layers will receive counterattack damage if they do not fully kill that layer in one turn. The defending troops will then attack the highest tier of the 5 layers. Does that help?
@@DerrickDefies Derrick, at 4:05 minute that picture (with less attacking layers than defenders) shows in turn 1, 4 layers of attackers attacking corresponding 4 layers of defenders. Then in turn 2, attacking next 4 layers 1 to 1. So, in attacker > defender layer scenario why would all attacking layers attack only a single layer of defender? And then again a single layer in the next turn? (In both scenarios i am assuming same troop type)
@@cdm1949 in this picture, it is assuming that you kill each layer in one hit. T14 will usually attack first. If they kill the top layer, T13 will kill the next later and so on.
@@DerrickDefies ah so if the enemy t14 is not completely killed by the attacking t14 then in the next turn t13 attacks the t14 (and then t12 and so on so forth)? And once we reach t1 and let's say enemy t14 is still not completely killed yet then roll back to t14 to attack rest of defending t14?
@@DerrickDefies i was thinking single player sending two waves in quick succession to a single keep. But two different players sending troops simultaneously to a single keep scenario is relevant to the question too. Does the game treat them in order of arrival regardless of the animation?
The things is that all of these mechanics might only based on some observation and there were lot of hidden algorithms that we don't know. One can only just speculate nd evony has the control to change publicly disclosed mechanics.