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IN-DEPTH VR PHYSICS INTERACTIONS - Part 2 

Nimso Studios
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5 сен 2024

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Комментарии : 289   
@LukeRkam
@LukeRkam 4 месяца назад
I've never been hyped for a physics engine more
@pointfive6500
@pointfive6500 4 месяца назад
yo same, lol
@Dan187-
@Dan187- 4 месяца назад
Just imagine the vr scene if the engine would be open source...
@DuckTheFinn
@DuckTheFinn 4 месяца назад
Its not a physics engine.
@Dumb_Dash
@Dumb_Dash 4 месяца назад
@@DuckTheFinnwhat is it then 😂😂
@JimmyNuisance
@JimmyNuisance 4 месяца назад
@@Dumb_Dash It's all the parts of a game being made one by one. He's making all sorts of systems so that he can then either make a game with the parts, or maybe sell the project as a template for others to use as a starting point for their games. I'm not sure what his endgame is with this, but I'm excited no matter what.
@BillyBob_1177
@BillyBob_1177 4 месяца назад
People were thinking marrow would be the main vr engine. Now we got this!
@Dumb_Dash
@Dumb_Dash 4 месяца назад
Marrow is still better so far in my opinion just because it’s already polished, but nimso does take the time to perfect every little detail like “wibble wobble” for example. Eventually this system will be ahead I think, but not anytime soon. Nimso is also just one person and the Marrow engine was created by a whole team.
@BillyBob_1177
@BillyBob_1177 4 месяца назад
@@Dumb_Dash Yeah it's still in it's early days but eventually it will really advanced.
@CRT_YT
@CRT_YT Месяц назад
Dumb_Dash marrow is less polished in a lot of areas ngl. some stuff just feels plain wrong
@Heavy_weapons_guy
@Heavy_weapons_guy 4 месяца назад
This man is the pioneer of good vr physics
@Fllook12
@Fllook12 2 месяца назад
@@Heavy_weapons_guy well what about slz, bonelab, boneworks both are physics games.
@Heavy_weapons_guy
@Heavy_weapons_guy 2 месяца назад
@@Fllook12 to put it in simple terms, bonelab or bone works puts bandaids over their physics by implementing code. If they have a problem in the physics they just put a code bandaid over it and move on. While nimso is trying to let physics do physics and have it just physic. You can watch Mind Palace Of Madness’s video on Nimso’s project to better understand what I mean.
@mizoshu3115
@mizoshu3115 Месяц назад
@@Heavy_weapons_guy someone’s been watching “What gives me hope for VR’s future” it’s how I found this guy aswell
@lordpoob
@lordpoob 4 месяца назад
the biggest flex in the whole video is when you opened the case to find that you had accidentally closed it with two shell casings in it which had not only stayed in the case, but were rolling around realistically and could be swatted away with perfect collision
@RB-rf8rf
@RB-rf8rf 4 месяца назад
What's most impressive to me is how quickly you appear to be able to iterate to a solution for problems which most other devs have failed to solve in many years. You're solving so many completely different problems in what appears to be a relatively short timeframe and that's also a tip of the hat to the engine flexibility you have developed. Super impressive work and you deserve all the success.
@cannedtoes
@cannedtoes 4 месяца назад
I would say it's because he really has no time restraints/worry for this being an actual GAME yet so that definitely helps, but it is still incredibly impressive. Something like Boneworks/Bonelab was trying to do what he was doing and making a full fledged game at the exact same time but this is levels above in terms of actual physics polish imo
@Engoneer
@Engoneer 4 месяца назад
@@cannedtoes you bring some good points
@Makerizms
@Makerizms 4 месяца назад
11:22 That is one of the coolest things I have seen in vr
@robertneal8369
@robertneal8369 Месяц назад
I WAS LOOKING FOR THIS COMMENT, it was so cool he just did it randomly
@thoozi2429
@thoozi2429 Месяц назад
That shit was honestly so clean
@Vantaz
@Vantaz 4 месяца назад
To pull that trick 11 minutes into the video is pretty ballsy lol
@Officialjadenwilliams
@Officialjadenwilliams 4 месяца назад
Truly inspiring as always
@twinengine12
@twinengine12 2 месяца назад
wait a minute..
@Ennybay360
@Ennybay360 2 месяца назад
its that one guy omg
@traffecone
@traffecone 2 месяца назад
Wait WHAT?
@mr.spytom
@mr.spytom 2 месяца назад
Very Inspiring to see you here as well as blade and sorcery 1.0 trailer
@mrunstoppable5689
@mrunstoppable5689 2 месяца назад
this is the coolest vr physics engine ever
@snekhuman
@snekhuman 4 месяца назад
A suggestion with the pistol magazines: It might be easier with the controller collision to have the mags be grabbed from the bottom in a cupping sort of pose. Not only that, but it’s also how people grip them in real life.
@cendresaphoenix1974
@cendresaphoenix1974 2 месяца назад
I've noticed that when you play specific characters those characters head details poke through the camera. Wether you like or dislike this I would like to recommend a system where those details only appear when you look up or down as they slowly float into the screen and out. This way it's not constantly floating in your view out of nowhere but you are more immersed into the characters.
@NimsoStudios
@NimsoStudios 2 месяца назад
There isn't any intentional design there yet. I just took the models as they are and used the ragdoll system. For the proper demo/game I would have custom models that actually support culling the face and accessories. Additional bits like viewable noses or glasses frames would be a system on their own.
@SPONGECOCK111
@SPONGECOCK111 4 месяца назад
I really admire your work in this project. It would be great if the game could simulate in the sword or melee fighting “binding, winding and parrying”techniques from medieval combat, where the strength and weight of the enemy can influence the sword fight. For example, if the enemy is stronger or their weapon is heavier, or his weapon, they could gradually overpower the player's blade if the player’s character is tired or significantly weaker ( and vice versa ). This mechanic would add a realistic layer to the combat, that i havent seem at any vr melee game, like, when it happens, only happens in the enemy, not on the player. I know your game alredy have something like this at certain points.
@NimsoStudios
@NimsoStudios 4 месяца назад
NPCs are built exactly the same as the player, so everything they do will rely on their strength and weight. There's a lot more that needs to be done for NPCs to act in a way that won't be the same as what you might have seen before.
@TruthIsKey369
@TruthIsKey369 4 месяца назад
This! A realistic ish sword, axe, club hack n slash game that shows true interaction. Doesn't have to be a VR game, but maybe both. The game engine is so good
@Chrixskie
@Chrixskie 2 месяца назад
⁠@@TruthIsKey369no it’s a game engine and think of everything else you see as a showcase of what you can accomplish. We need it as a Vr game, not no ordinary game because we already have an ordinary games. Once this game engine is complete, we can make so much things
@ShadowBonnie
@ShadowBonnie 4 месяца назад
11:22 BRO WHAT I WAS NOT EXPECTING THAT 😲
@monkeysfromvenus
@monkeysfromvenus 4 месяца назад
Hey NimSony, have you thought about uploading some clips to TikTok? I noticed that you started making RU-vid shorts, and TikTok seems to get way more engagements for indie devs in comparison. The developer for Wrought Flesh, who also has an active RU-vid channel, reported that his TikTok uploads which were just clips from his RU-vid were making millions of impressions and bringing lots of people onto his main channel. I'm not a TikTok shill, (I don't even have an account,) I just think it would bring more people on board. This project deserves so much more attention!
@Wayloz
@Wayloz 4 месяца назад
3 months till it gets wiped out, unless they decide to sell.
@scarletbean7434
@scarletbean7434 4 месяца назад
Whatever your game ends up becoming, i really hope it'll have a mod sdk, because i would love to make mods and custom levels for a game like this. Love your work nimso :)
@mapkidd
@mapkidd 4 месяца назад
same
@iikrzii3053
@iikrzii3053 2 месяца назад
i've been in the vr scene for 3 years and never seen physics climbing so smooth looking this looks sick and cant wait to see what comes from this
@brrrt1-1
@brrrt1-1 Месяц назад
This is by far the most impressive VR game engine I have ever seen. Every game in VR is just… rough. Whether your character is clipping through walls or having your magazine phase through your gun every game is riddled with these physics bugs, but your seems so smooth at all times. And even the small things make a big difference like how changing your grip seems effortless compared to Bone lab or Blade and Sorcery or how watching your character start to realistically army crawl instead of having your legs fly around like in many other VR games makes it feel so much more real. I wish you well on your project!
@jocelynbaker6718
@jocelynbaker6718 4 месяца назад
It would be really cool to see you recreate something like Corridor Digital's Tacticool Reloads with this new mag system - it seems like it might work (though also might be impossibly difficult)
@NimsoStudios
@NimsoStudios 4 месяца назад
I already thought about those videos when working on this. I was planning on adding some novelty mags, maybe you'll need to find them though.
@braedonrogers5534
@braedonrogers5534 4 месяца назад
@@NimsoStudios thats exactly what I was thinking of when you pulled that nifty trick off the first time. Can't wait to see inventive ways people use this to get clips lol
@sonicthehedgehog2928
@sonicthehedgehog2928 2 месяца назад
6:00 that was a sick gun flip!
@Capy.AnonyMou5
@Capy.AnonyMou5 2 месяца назад
I love how happy this guy is. If you do a type of funding, I don't normally do/chip in any $$ but I will be for this! Kepp up your amazing work and amazing personality!
@Maxwellcoolguy
@Maxwellcoolguy 4 месяца назад
It’s always videos like this keep motivating me to continue my own game dev journey, keep up the good work man
@eriana_
@eriana_ Месяц назад
this is so coool! it feels like "the other side of the coin" to Bonelab's hard, real, intentionlly game like, and eerie system!
@Majestic_King_Hunter
@Majestic_King_Hunter 4 месяца назад
I dont even own a VR headset nor played a VR game but I will probably buy one just to play your game sir. I watch all of your videos on your new engine and I am hype tbh
@softsharp8265
@softsharp8265 4 месяца назад
I have a suggestion for your videos. I noticed that when you are aiming your gun. Your non-dominant eye is being tracked through the lens. Therefore when you look down a reticle it looks different from what you're seeing when you're playing your game. I would suggest looking to see if you can record out of the other lens to match up with your dominant eye. Lots of people are right-eyed dominant but they're capture software captures their left eye.😊
@IamtheWV17
@IamtheWV17 4 месяца назад
Guessing this is what he's seeing with the magazine round count as well... the numbers aren't 'going through' he's just seeing them with his dominant eye.
@NimsoStudios
@NimsoStudios 4 месяца назад
@IamtheWV17 Really. No, the text in VR is rendering right through the objects including walls. The reason that it's set to Left Eye is because even if I change it every time I press play it resets to Left Eye.
@IamtheWV17
@IamtheWV17 4 месяца назад
@NimsoStudios twas just a theory. Figured it might be like a red dot, superimposed by the dominant eye.
@tarkua1
@tarkua1 4 месяца назад
I am so incredibly excited for this. So many things can be accomplished with what you've made. It's so refreshing to see pure creativity and the will to make something good shine above all else in your work :)
@Brosquini
@Brosquini 4 месяца назад
okay Ive got some cool ideas which Ill just list. -Cars -Trains -Seats/Seatbelts -Backpacks I think all of these would be really cool, and for cars and that sort of thing you could have it so you can move around in the car until you use the seat belt, and back packs (If you could get cloth working) would be awesome too
@Brosquini
@Brosquini 4 месяца назад
Also once you have cars, by extension you could have RVs and trailers or trucks which would be so awesome
@Brosquini
@Brosquini 4 месяца назад
Oh also you should make it so when your using the wrong magazine type your gun can jam, it would make it so you have to pull the slide a couple of times to lose the jam
@theuglygamer1132
@theuglygamer1132 2 месяца назад
This guy is so talented he’s gonna be the one to make the real oasis
@taylozen
@taylozen 4 месяца назад
i get so excited whenever i see your uploads lol, its so cool seeing these systems work together ^^
@yaboycj
@yaboycj 4 месяца назад
This looks far better then the Marrow engine ever did and at such early stages too. Demo hopefully soon?
@triplezgames3882
@triplezgames3882 4 месяца назад
I would watch hours upon hours of you going more into the technical details of your physics systems including code
@jonassandstedt
@jonassandstedt Месяц назад
Just wanted to say that I love what you are doing, and that you also share it with us here on RU-vid. Looking forward trying this myself one day. Or even license the physics system for my own games. Keep it up, you're fantastic!
@NomicTMG
@NomicTMG 4 месяца назад
this physics engine looks sooooo good so far!!! i cannot wait to see the finished version
@karachter
@karachter Месяц назад
you're incredible, the way you just casually show something that blows me away shows how smart you are, i really hope this goes far not only for the vr gaming industry but because you deserve all of the money in the world
@ScareFire
@ScareFire 4 месяца назад
For the physics of the guns, you may want to ask some advices from the master of physical vr guns: Anton who’s made H3VR
@plainmilkvr3048
@plainmilkvr3048 2 месяца назад
Add a feature to where if you're holding down trigger on a gun that is not primed or has no ammo you're able to Rag doll it pretty much allowing you to rotate it forward and to let you add velocity so you can spin the gun just something that I thought would be cool.
@justinswallow1072
@justinswallow1072 4 месяца назад
ATF was already en route until you noted the 100 rounds count was an error
@DEVIL-xg9bh
@DEVIL-xg9bh Месяц назад
Can't wait for next video, it's taking really long, so guess it's a big update 👀
@Mauser2017
@Mauser2017 2 месяца назад
if that intro was recorded in real time i already have extremely high hopes after seeing the accuracy of the hand tracking
@GoodsonTheOne
@GoodsonTheOne 4 месяца назад
There are only a few channels that when I see an upload, I immediately click, and you are one of them
@eriksales4136
@eriksales4136 4 месяца назад
Congratulations on the work man 👏👏, thanks for helping the VR community with your project 🎉
@MrCybersnow
@MrCybersnow 4 месяца назад
THE GUN PHYSICS ARE SO BADAAAAAASS Not only i'm impressed with the physics, i'm impresse with YOUR MOVES!!
@plainmilkvr3048
@plainmilkvr3048 2 месяца назад
And also I think it would be cool if you made guns to where they actually had a holster to where you have to slide it down. Kind of like how you did your mag So you could slide your gun down until it clicks.
@IceGorZilla
@IceGorZilla 4 месяца назад
truly impressive stuff I love all your videos
@Picklesushinoobface
@Picklesushinoobface 4 месяца назад
You're enthusiasm gives me so much joy, very excited to test this out myself 😊
@bouncycow3010
@bouncycow3010 2 месяца назад
You and your engine are super awesome :D Hope I get to try it someday in a game!
@gito4037
@gito4037 Месяц назад
Man is making history and having fun at the same time.
@watesub4517
@watesub4517 4 месяца назад
Literally a banger in a game development universe
@randomgmodshit
@randomgmodshit Месяц назад
This engine looks incredible. I really hope this gets used for a big online game in the future. I wanna interact with online friends with physics and weight in ways i cant in games like VRchat. Even just being able to physically grab and shake someones hand would be incredible. I wish you all the luck and fortune in your development journey.
@lukefortune8314
@lukefortune8314 Месяц назад
well, the multiplayer is likely fairly easy to implement, but from my experience with physics systems I know that fully simulated interactions with other players is already extremely difficult in conventional multiplayer, and probably even more so in vr. I'm not saying he can't make it work, but it's not likely to work or be available any time soon. most likely the multiplayer will only have very basic player physics interactions, or none at all.
@ImpalerVR
@ImpalerVR 4 месяца назад
I would definitely want to try making a VR game with this engine
@iskda1585
@iskda1585 4 месяца назад
BABE WAKE UP NEW NIMSO VID JUST DROPPED
@blockheadhilger9626
@blockheadhilger9626 2 месяца назад
This system is awe inspiring, as someone who has been playing vr for about 7 years this looks to be one of the most amazing frameworks in gaming period. I also wonder, would multiplayer ever be in the cards for this project? If not I’m sure this engine would still be the BEST but I feel as if the potential to experience this with friends would make for a truly breathtaking experience.
@NimsoStudios
@NimsoStudios 2 месяца назад
Thanks for the compliments. The systems involved in this have been improving steadily for about 7 or 8 years also, videos showcasing the early versions of this stuff go back to the start of the channel. It's easier to get an idea of the plan if we separate what's being shown here in to 2 things. The mechanics and everything under the hood I've called the Hybrid Engine. The game itself is currently named ProjectTX but that's just the working title, it might change. For this first game, I want to keep these raw mechanics, really showing how much intrigue and fun can come from the nature of these mechanics, though it'll still be a proper game, a relatively simple storyline and simple progression from start to finish. The Hybrid engine is a pretty big collection of systems but I want to keep pushing it further. I plan on licensing it at least in parts to make these standards usable outside of just my own games. Multiplayer will be possible in future, but I will be making more games after this one to start implementing those extensions to the engine.
@Jack_in_the
@Jack_in_the Месяц назад
unbelievably hyped for this man
@Nightmare9173
@Nightmare9173 2 месяца назад
This. Is. Gorgeous.
@Breakneck-C4
@Breakneck-C4 Месяц назад
i know this is one of many ideas, but in the future you should make custom inventory positions, like you open up the options panel and a mannequin pops out or something and you can move the places were you put guns and stuff. kinda like the cosmetics for steam vr, also you prob already had this in mind but custom gun and mag offsets when you reload guns might be cool.
@EthnnVR
@EthnnVR 4 месяца назад
I see the vision for this. This will grow to be a beautiful engine, given time of course. Hyped to see this project grow and eventually thrive.
@saintespritco8645
@saintespritco8645 2 месяца назад
Hi ! I just heard about your work, and I devoured all your videos during the day, it's really an awesome job ! I first wanted to send you my congratulations and inform you that you have just awakened my hope in VR, not really in the big studios, but in the more modest ones, those who really seek to revolutionize the usual engines and their usage ;)
@zoldenmkbm7841
@zoldenmkbm7841 Месяц назад
this is THE best vr physics system for any game this is miles better then boneworks and bone lab i really wanna play this
@nailik5792
@nailik5792 Месяц назад
this is so fcking cool
@darktemp_de
@darktemp_de 4 месяца назад
0:39 Yay, I'm there too! :) I really like your videos and will have fun with the demo in the future :D
@Midnight_monkes
@Midnight_monkes 4 месяца назад
This looks awesome!
@zeeyuh6
@zeeyuh6 4 месяца назад
this is amazing man bless your soul! the gun section reminded me of H3VR, a really good gun simulator
@fisher3479
@fisher3479 Месяц назад
it would be crazy if you made a physics puzzle game with this engine, that would be fun as heck
@NimsoStudios
@NimsoStudios Месяц назад
There will be physics, there will be puzzles and there will be physics puzzles.
@fisher3479
@fisher3479 Месяц назад
@@NimsoStudios nice
@ltskitzune6766
@ltskitzune6766 4 месяца назад
Hey Nimso! I have a suggestion for further enhancing the dual wielding mechanics of your game! The proper way to do a dual wielding reload in real life is to drop the mags from both pistols, then transition the pistol in your offhand over to your dominant hand, so that you are holding both pistols side by side in one hand. Then you grab two magazines with your left hand in the spaces between your thumb, index finger, and middle finger, then guide the two magazines into the two pistols in your other hand at the same time. If you could incorporate a system that allows you to attach the pistol in one hand to the side of another pistol facing away from the palm it is being held in, so that it is "grabbed" and remains stationary and a way to grab two magazines side by side with the other hand, kind of like H3VR's mag palming system, (you could also disable grabbing two magazines if you have two different kinds of pistols in one hand, so you would need to index two different magazine types, and might need to do two grabbing and loading operations for both pistols) that would easily make your game the best dual wielding VR experience in existence. The closest thing you can get to a system like this in other games like bonelab is to balance one pistol on top of the other, and grab and insert a single magazine two times. This can be fairly practical with some practice, but you can still only do it when standing still, because the moment you start moving, the balanced pistol will fall away, and sometimes bringing a magazine into proximity with the magwell of a loaded pistol may cause it to automatically eject the loaded pistol's magazine, which is super aggravating. H3VR's mag palming system helps with this to some extent, but it is still super janky trying to insert both magazines at the same time and often, you'll end up just inserting both magazines one at a time. It would be a dream come true to see this incorporated into your game. I have been wanting to see this done properly in a VR game for such a long time now. Not even once in any video game have I ever seen a faithful representation of a tandem pistol reload. Thanks a bunch!
@Potato1234_x
@Potato1234_x Месяц назад
this is so fucking sick, go far man!
@TijnvanGimst
@TijnvanGimst 2 месяца назад
I heard you were first going to make your own game with this engine, before releasing the engine itself. Is that true?
@Shynxey
@Shynxey Месяц назад
Definitely looking forward for more videos
@thatoneguyhw
@thatoneguyhw Месяц назад
keep working on your goal, this is awsome
@MuseNetEnthusiast
@MuseNetEnthusiast 4 месяца назад
W part two is out!!!!!
@p4rzy123
@p4rzy123 4 месяца назад
This man is literally a fucking genius! Huge respect!
@knaki2897
@knaki2897 2 месяца назад
I love this can’t wait to see ur game with this engine. I do hope it will be available on standalone headset
@salemisjuucy
@salemisjuucy 4 месяца назад
A hitman game in VR with these physics would actually be the greatest thing ever, I would throw so much money towards that project.
@mr.nem0672
@mr.nem0672 4 месяца назад
This Game is amazing. Please dont rush the release, dont get pressured by the comments and keep on going
@NoName-rv5pg
@NoName-rv5pg 4 месяца назад
5:56 . I wish I could like this video two times just for him making realistic recoil physics
@MrDkirwan
@MrDkirwan 4 месяца назад
The work you’ve been doing is genius! Keep it up, and thanks so much!
@mudai_
@mudai_ 2 месяца назад
Any chance you'll partner up with another studio to create a full fledged game with stuff like a campaign with a story, and character progression to keep people playing, and maybe co-op? I can only imagine how successful a game like Destiny, Warframe, or the Division would be for the VR medium if it was made by a AAA company. And unfortunately you can see that even huge studios have issues with even the most fundamental VR gameplay design. You obviously have made the most perfected VR gameplay yet, and if it were incorporated into a live service game.... the money to be made would be crazy.
@NimsoStudios
@NimsoStudios 2 месяца назад
Partnering with other studios is something I'm hoping for in future. Having said that though I generally don't have the same development principles as the modern large companies. I want to push innovation while also ensuring high quality standards. Nimso Studios will primarily produce games that push new ideas, rather than following the general trends in gaming. I intend for it to be a trend setter instead of trend follower.
@mapkidd
@mapkidd 4 месяца назад
idea for force-grabbing: hold trigger to select and “lock onto” something, and then hold grip aswell to pull it
@darkjoker212
@darkjoker212 2 месяца назад
Cant wait for the john wick videos xd :D keep the good work up looks very pomising! ❤
@crazycatisafurry7229
@crazycatisafurry7229 4 месяца назад
That shirt made me double take lol
@FlooferLand
@FlooferLand 2 месяца назад
You should make it so any object that accelerates up when under the transporty pipe gets pulled up. Would let the player jump up the pipe instead of having to press a button! Could even let the player throw in items to throw them to a platform at the top or something
@NimsoStudios
@NimsoStudios 2 месяца назад
It currently pushes anything within the pipe up while active. Technically you can stand on any object going up, but while you're in the pipe it will be pushing the player up anyway. These are just simple things I did for testing what's possible with the physics setup. In the final game I'll have plenty of physics puzzles and mechanical structures to fiddle with.
@mikesimulation8019
@mikesimulation8019 4 месяца назад
Your definition of broken is most AAA developer’s definition complete.
@WakoDoodle
@WakoDoodle 4 месяца назад
I can't begin to imagine how many cool game modes or levels that could be made with this engine! Especially if it was a game like TF2, since that game has both weapons and crazy fan maps where you can see players chilling by a beach or trying to platform for secrets. But that's just one example of infinite possibilities!
@johnbush6090
@johnbush6090 2 месяца назад
great work! The buoyancy system looks amazing. Keep it up
@alec_almartson
@alec_almartson 4 месяца назад
Incredible work! Congratulations. 💯👏🏻 I am Hyped. With a system like yours, it will be possible to develop a game similar to Resident Evil 4 VR... (which I already played, and I can say it is excellent), or even a clone of "Half-Life 2" (for VR) or "Alyx". Although to be honest, I'm more of a "Mario VR" guy, I would really like to play a clone of Super Mario 3D in VR 😁
@Rockzq
@Rockzq Месяц назад
I have some questions. 1-are we getting the effect of the shells coming out of the gun? 2-theoractly we could throw a magazine in the air and then swing the gun just at the right time to reload? 3-are gonna get a realistic holster?
@SirMatthew
@SirMatthew Месяц назад
You have alerted the Americans
@Destractoid
@Destractoid 4 месяца назад
You should do a video talking with Anton, the creator of hotdogs, horseshoes, and hand grenades. His game has a lot of gun physics as well and it would be really interesting to listen to :)
@MasterRedStom
@MasterRedStom Месяц назад
I usually don't comment on videos, but I have to say, I am amazed by your work! The quality and dedication you put into it are incredible. I wish you the best of luck, and as soon as I can buy this VR locomotion system from you, i will! 😁 Wishing you great success and that you never have to worry about money. Keep up the fantastic work. The hype is real! PS: From what i can see, everything should work perfectly fine in a 0g enviroement (no gravity), is that correct?
@NimsoStudios
@NimsoStudios Месяц назад
Thanks Yes it's all just full physics, and I do have a surprise when it comes to low gravity.
@SnivTen
@SnivTen Месяц назад
If you’re interested, you should try and add bullet physics similar to a game called Gray Zone. It’s extremely cool. 👍
@Kokin0
@Kokin0 2 месяца назад
I love the way you talk, you talk like stampy.
@2OXX
@2OXX 4 месяца назад
10:45 negligent discharge!!!
@jgkdmdevienjjgg8866
@jgkdmdevienjjgg8866 4 месяца назад
You're doing alot of tech working for all these systems and it looks great. If you make paid asset for all these systems i think it will be very popular, so people could do boneworks like physics and concentrate on game itself, not on engine implementation. I wish we have more games with this kind of physics, but no one could just do that because there is no such systems on the market and making it from scratch looks like pain in ass. Not sure you consider making public asset out of it though
@NovaTedd
@NovaTedd 4 месяца назад
i think i remember him saying he's gonna make the engine available at one point? i sure hope so cause this seems like the VR breakthrough we needed (as long as its highiy customizable)
@deezeepeezee8917
@deezeepeezee8917 4 месяца назад
I'm curious to see how the engine will handle manually operated firearms (pump-action, bolt-action, etc.)
@StellaDeveloper
@StellaDeveloper 4 месяца назад
guy that sounds like mario is single handedly changing vr
@maximilianklinger2712
@maximilianklinger2712 2 месяца назад
Cant wait to use those recoil mechanics, actually having to care how to hold the gun.
@Stinky0368
@Stinky0368 4 месяца назад
When your finished with this you gotta make a Mario type game with these physics cuz your cat and all the textures you have remind me of the games and you added the Mario pipe
@NimsoStudios
@NimsoStudios 4 месяца назад
You mean like this? ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-6sMHSfeyyxI.html
@lorenzopizzu924
@lorenzopizzu924 4 месяца назад
Add paintballs for the toy gun!!
@nixonistotallyhappy
@nixonistotallyhappy 4 месяца назад
it would be cool that with the attachment system there was an item like a belt that you can wrap around your character's hips and that gives you the ability to attach things such as a gun to your character
@oskark312
@oskark312 2 месяца назад
"oh i alredy have a gun" 2# gun proseds to levitate in front of you, Please keep it
@NimsoStudios
@NimsoStudios 2 месяца назад
I use the same button for pocket activation and energy grab, and I don't currently have any head direction checks, so if there's no pocket access the gun will fall and immediately entered energy grab area while I pulled my hand away.
@DataRecoveryExpert
@DataRecoveryExpert 2 месяца назад
When is this game expected to come out?
@MaliciousDiamonds
@MaliciousDiamonds 4 месяца назад
I'm so proud that I am able to actually afford paying for patron. I can't wait to see what this game becomes.
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