I like the detail that, once Rambley stops hiding behind the park assistant system role after you escape Mollie, his animations - previously just him snapping between various premade poses - turn to fluid movements between more expressive poses, shifting his stance and moving his arms and head to better match what he's saying.
I noticed the massive improvement in his animation after the Molly chase and was wondering if it was just me or not. Glad to see it was likely an intentional change and is a very nice subtle detail that says a bit about the character.
@@CouchSpud91 I haven't played the game but I just assumed the animation improvement was just for that scene (since it's essentially a cutscene). For most of the gameplay, it would look more simple for smaller or mundane things. (Look up the concept of "sakuga" in anime; it's basically saving certain important scenes more animation focus. Either for comedic effect, drama, action, etc).
honestly, rambley for the win. if I had to choose between Rambley and Lloyd I would choose Rambley without any hesitation. that may be because of the lack of dialogue from Lloyd, but I digress (YAPPER??)
Things I would like to point out: 1. The protagonist does have a name: Ed. This is told to us in the discord messages at the beginning of the game. 2. The 100 years lore drop does actually make sense. Disney has been around for more than a century, so… 3. Yes, that mascot head dialogue is a fan game reference… and yes, there are a few more in there… 4. The developers wanted this to be a sneak peak before they actually started making the full game, and they strived to actually be longer than most mascot horror chapters. For chapter two, they plan for the next chapter to be at least an hour and thirty minutes. 5. The creator of this game does want to improve on what he’s already made. I’m glad you addressed all the other criticisms people made - he doesn’t need to hear the same things over and over again Edit: On a final note (apologies for making this comment any longer), I do have a few ideas of where the game is going. It’s most likely that Oceanic Odyssey will be a copy of Disneys 20,000 Leagues Under the Sea. They both shut down for “maintenance”, (Disney just abandoned it) both are ocean themed, and there’s even a massive sea serpent animatronic in both parks. It just makes sense. As for the overall story, I think the true villains of the plot is Indigo Park themselves. Everything points to them as the reason why the park is in such disrepair.
Likewise. It always frustrates me to hear the critics call the first chapter "underbaked" and say that Mason needs to get the lead out for the rest of the game. I’m pretty sure he knows that, doods. I don’t care how many mascot horrors we've had so far that didn’t have any passion put into them; I know Mason isn't one of those people because Indigo Park merch didn’t exist until *after* Chapter 1 released and *after* people were asking for merch.
I don't think Rambley knew Finley for literally 100 years although it is feasible with how old the intro footage was but I think this is the in game story for the characters so let's say Disney opens a ride they'll make up some form of back story for that ride and its characters the same could go for Rambley's railroad
Ive seen other people say that this chapter is too bare bones or not scary enough but- no shit? Its the first chapter- its meant to establish the setting and the lore needed to understand the story, it shouldn't be putting all its best scares out in front. Some people do not have any patience anymore. But yeah, after one whole year of Banban this is a breath of fresh air and I can only hope things can improve from here
It IS bare bones. It's very boring, and lackluster, and full of lazy jump scares. It's a very poor attempt at trying to cash in on the mascot horror trend. The fact that the guy has never made a game before drives home that fact. He's just chasing a trend.
@@WobblesandBean i forgot to put the "that much" in my sentence but again i havent seen lot people complaining about that problem about poppy chapter 1, maybe i just haven't seen those who conplaint
I thought that. But really trains are just cool so it wouldn't surprise me if it doesn't actually mean anything and's just a little joke that also serves to make Rambly more human (even though he's obviously an AI (at least I hope they're not going for the "human conscience transfered into something else " route)).
Something I love with Rambley is that while an AI for the park, he's not entirely bound to being its perfect little greeter-in the sense of while fun and goofy and loving Indigo Park, he's open about some of their sketchy stuff (see how he mentions that they just spray-painted a bunch of his pushies gold and called them special, he likely should know not to say that to a guest), and willing to jump through loopholes to help (him saying to not come into an employees area but quickly making you a new staff member to let you in and thus not technically break protocol). Idk it's kinda really interesting seeing him function like an AI, taking in what's going on around him and adapting to that. He likely picked up things from the staff and now from interacting with you the player and has since gone beyond his original program. You see bits where he's still holding to it like with the trademarks and such, but also where he's gone beyond.
personally, i like the voice acting and audio processing done on it. if you know what AI generated voice sounds like, you can very much tell the team studied how AI generation sounds and made that into his whole voice, with small bits of that effect dispersing whenever he goes out of his way to talk about something on his own, it's almost as if he feels forced to keep up a certain tone and inflection when informing about the park.
There was a sci fi movie, Moon, where you the protag has a similar sort of AI helper in a tough situation. Like HAL but they're not going to close the pod bay door.
I just realized, in the "deep fake disney" intro sequence, you can see that Llyod seems to ve the primary mascot, with his face being plastered next to the gateway, but when you see the park 'in person' or even on the second monitor, his face is replaced with Rambly. Idk, just an interesting detail for all the theorists out there, maybe the reason for his and llyods beef???
@@montanajackson3713I wonder if it’ll expand on that parallel and reveal that Lloyd was created before Rambley, which would explain his special plushie collectible.
I find it interesting how when you're in the back of the theater, you can see a golden statue of Lloyd scattered around the place I'm not sure if there were more golden statues of the rest of the mascots but this is something I found really interesting as soon as I read this comment ^^
@@montanajackson3713 I saw in another comment that made a rather interesting point. Essentially what if he doesn't like Lloyd because he became the new mascot and the lion hasn't noticed or holds no grudges towards Rambley. The guy should be furious that he lost the top spot but no, he's still cheerful and boisterous as ever. I can't remember the trope but it's the one where one person just doesn't like the cheerful, happy guy who casually brushes off insults and never gets angry or upset or sad, etc. Like Homer's grudge against Ned Flanders I guess?
@montanajackson3713 More likely that Lloyd is the Donald to Rambley's Mickey like status. So Rambley is annoyed that the "showboat" has got more attention and love compared to him.
My absolute favorite scene in the game, extremely underrated (though unfortunately immediately followed by my least favorite scene but only for personal reasons due to unexpected gore, over all very good "execution," uh, for lack of a better word...)
I know in a few sections you can hear Molly repeating words, like in the train ride she repeats some of the phrases. It would be cool if they expanded on it, having her repeat words the staff or visitors used to say to her, just showing a bit of life behind the character and a little bit of information about how she was treated by the employees before they left.
She does, you can hear some quotes of that nature during her chase and in her death screen. Some of them indicate that the kids loved the mascots but the parents weren't so keen and the employees were abusive, basically treating the mascots like exotic performing animals.
I’m sad most people don’t notice that with the statue in the beginning. The head actually follows you when you move around in front of it, and will ALWAYS keep eye contact XD
I'm not on the dev team for the game, but I'm friends with one of the main people driving the narrative in the game- RecD (Tom Hart in the credits), and I can tell you just peripherally how gobsmacked the team is by all the positive support they've gotten since release of this first chapter. They loved making this and are DEFINITELY looking forward to what comes next, and are going to have access to better resources thanks to the MASSIVE success of the kickstarter (and makeship plushie!). They are very much going to be fixing a lot of the stuff that you cover, both going forward and, POSSIBLY, retroactively addressing some of these things in chapter 1. And I actually really appreciate you not shying from criticism, but acknowledging that a lot of people have already commented on the flaws. I don't know most of the secret stuff that the dev team knows. That sauce is still exclusively on their cheeseburger, and I can't dip my fry in it yet. BUT I know how passionate RecD/Tom is, how excited he is to step up the quality going forward. Also, he helped compose a good chunk of the music (alongside Seek and Jake), especially the end credits song. If you didn't know, he also posted the official music video for "Rambley Review", and there are a few interesting lore tidbits included there. :D Might be worth checking out! Even if I'm not someone directly involved, I've been proud to see something that my friend worked on be so well received- he and the rest of the team deserve the recognition, and videos like this make me SO happy and proud for my buddy. Thanks for taking the time to make this video. RecD has definitely seen it. 8)
@@Yume-AW Yeh! You can see my name in some credits, particularly as Mommy Mearest in his fnf stuff, and more recently as Craftycorn in his Smiling Critters fan song.
they've all done an amazing job with this game!! i'm super excited for the next chapters with the amount of love being put into this game, it's only going to get better from here ♥️
I just wanna say that on the start, when rambley tells you to register, he points at the right since from his point of view it would be the left, meaning that he is self aware and also a good detail.
One thing I really like is when Rambly finally breaks character...His animation gets fluid and organic, like he's REALLY dropping the act and showcasing his sentience outside of just being a basic park AI, talking to the player honestly.
You know, I'm starting to wonder if there's more then one "Mollie"? She's able to stay ahead of you during the train ride, but she's also running after you in the photos. She opens the doors but right after you turn around, without a way for her to get ahead of you, she's crawling through the tunnels ahead of you. In irl parks, especially big parks like Disney, there's multiple actors for the same character. I could see multiple mascots being created to work in the park. It might explain why both Mollie and Loyd were covered in blood and survived for 8 years. It could also add to the employee's treatment of these critters? Like why they treated a likely very expensive, and scientifically experimental, creature like they could replace it at the drop of a hat. If they're made on site and there's a lot of them, they don't have to be as careful about how they treat these literal living mascots.
Ooooh I LOVE the idea of multiple mascots and that does make sense... Even if you don't care about the ethics of giving them a break, it would just be common sense to do so so you have a mascot that's running at 100 at all times. I also like the fact that this opens up the door of their potentially being a horrifying amount of mascots crawling around that might even work together :0 I really liked all the mini mascots from poppy playtime so applying that to the large ones would be cool!
Finley knowing Rambley for 100 years probably means something like that Finely and Rambley were some of the first characters ever created for the park. It makes some sense since the park is supposed to be a parody of Disney, which has been around for a long time too
I love the theory put forward by Backseat that Lloyd was the Park's mascot before Rambley. Him being the only one with a throwback plush, the fact that a discarded bronze statue of him can be found in the backstage area, his plushes description saying that the park used to use him more, and Rambley's general distain for him all seem to imply as such!
something i haven’t see ANYONE talk about (as far as i know) is the fact that mollie’s animatronic is repeating the “it barely hurts at all” line over and over, but specifically cut down to “it hurts” or “it hurts barely”. it’s a small detail that creeps me out so well.
rambling (haha) off a little more since i’ve watched some test build playthrough videos for fun: it IS intentional for that to be where you die first, in mollie’s chase! honestly i don’t exactly remember the intention, but that section is very much inspired by the dogday chase in poppy playtime, so that’s a bit of an explanation for it.
About the hundred years thing. The black and white tapes show that the park is very old as it’s shown we are playing in the 21st century so the characters have probably been around for a 100 years in cartoon form or otherwise
For the Lloyd scare with the box, I think the better way to go about it would be to have the player character be scared, trip, fall on their ass, and then try to scramble back to their feet, pausing when the box falls on him and he drags himself out from underneath it. In a general sense, though, I have to so that I love Rambley as a character, and I love the idea of an AI that has limited at best control over the park and power in general trying to get you through it. The fact that Rambley really tries to be the ideal park greeter, is passionate about the promise of what the park could be, and is horrified by some of the worse things and actively worried about the player is something that's fresh, that I haven't seen done before.
I personally love the attention to detail in this game, the little bits of lore, the subtle creepy moments (like the statue's head following you (something i was a little annoyed you didn't mention)), Molly occasionally repeating sentences as is a not over or under used part of her character. Also the voice acting and art and everything is just great. You can clearly tell alot of love went into this rather than just being a shameless cash grab like so many others. The best games are often if not always passion projects and this perfectly reflects that. Also i absolutely love the music. They all incorporate thus one theme yet manage to be completely different even though you can hear the aforementioned theme in each and they're all so good and stick in my head so well. The comedic moments are definitely not unappreciated either.
You're looking way too hard into this. The repeating lines is lazy writing, and there's no "attention to detail", this is as generic and bare bones as it gets. Everything in the game looks like a store bought asset, and all of the scares are lazy scripted jumpscares, the absolute lowest form of horror.
uniquegeese said himself that he doesnt think chapter 1 is scary and he deffenetly wants to improve that in the following chapters and chapter 1 is only ment to be an introduction. hope that helps :)
First of all, Rambley is the best thing I've ever seen! I really hope he's a good guy. Second, of all things, I was NOT expecting a *Dayshift at Freddy's* reference! XD Third, I'm pretty sure you don't find it scary because you're probably desensitized thx to the countless horror games you've played before.
@@DiamondBatToons One of the most recent I can think off is during his watchthrough of MatPat playing his game, or during one of is livestream. Its been a few weeks so I apologize if I can't be more accurate on that information🙏
14:50 in a video on David Baron's channel, where he is playtesting the game with the dev on a voice call, UniqueGeese said that this junction is where he wanted people to first die, so that was probably the plan (at least to start)
The first time Rambley popped up, I was so instantly endeared to his design and mannerisms that my brain had to ask: "He's suspiciously friendly. What if he's secretly the bad guy?". The sudden juxtaposition of an incredibly friendly character in a spooky place was executed perfectly- It's the exact amount of narm that would be expected from a corporate mascot, so you *suspect* him to be hiding something, but then the reveal later on that what he was hiding wasn't the standard trope of "friendly tutorial character wants to eat your brains" subverts it in a way that feels fresh.
I think this is the first mascot horror in a while that genuinely made me smile from ear to ear in a while, almost even tearing up at some points because of how charming and endearing it is! I really appreciate the work that indigo parks team is doing right now and I'm excited for what will happen next in the project☺
At 7:26, If Indigo Park is based on Dieney, the “known each other for 100 years” thing could apply to how long the characters have existed, If the footage of the park opening was black and white, and the characters probably existed before that, the timeline matches up.
@@CrinlaskSame, two people who wear costumes and one calling other “Old Sport” was such an obvious DSAF reference that I am pretty sure every contented creator that I have watched besides this one missed or didn’t show in their videos.
Very good game, I cant really blame the creator, since he taught himself while making the game, but the animations could be just a bit better, but overall, better than expected
I keep saying this. People have to remember that this is their first independent idea and first time making a game not based on something else. This is incredibly impressive for what it is and I hope they take all the advice and learn how to get even better. If this is their starting point, imagine what some time and practice can do! They could make some truly beautiful games in the future if they put the work in.
@@YurioPlisetski Stardew Valley was the first game made by its creator. So was Bendy and the ink machine, and Darkest Dungeon, and Fez, and Dust. So that's not an excuse.
@YurioPlisetski not only that but alot of those examples are people who still had game experience or had a way bigger team behind it compared to Indigo so their point lays kinda flat if you think about it for more then 2 seconds
22:50 honestly that could be like, a very interesting "fight or flight or freeze" sort of mechanic/concept. I dunno how far into the gameplay this scare with the lion mascot is, but if it's not too far in and there are more scares like it along the way, maybe there could be another with Molly stalking the player, it could, in theory work interestingly
I do want to say that difficulty doesn't necessarily make for good horror so much as the tension and dread of risk-reward. Desperately making calculated decisions about when and where to use scarce ammo, or how to ration the little remaining power to shut the right door at the right time are some ways that works well in traditional horror games. But I also want to point to Disco Elysium, where while it is quite simple to get to _an_ ending of the game, almost every decision has a possible failure state, and those failure states are typically not game overs. Instead, they heavily change the state of the game or the story for the remainder of the play through, and other characters will react or judge based on that. It has a constant tension and fear of "If this succeeds this will be great, but if I fail I might piss off everyone in this room permanently...' or "If I get this right, we'll proceed, but if the dice roll fails I might be losing my partner permanently" or the simple "Oh man I want to see the cool bonus content, but I think I'll die if I this somehow doesn't work??" I dunno. I just think with this kind of game where part of the horror seems to be rooted in the tragic nature of the mascots and the park itself, one of the best ways to put pressure on the stakes for that is to have lasting consequences for the player's action, intentional or otherwise, more than just a death/game-over which will just reset a few minutes of effort.
I chalk up why this game isn't very scary to either that we've seen mascot horror so much that we could semi predict what will happen or that we've just become numb to it as a whole. Doesn't mean this game is bad though, compared to others this is definitely one of the better ones
It's not scary because the guy who made it just threw together a bunch of store bought assets to rip off every other mascot horror trying to cash in on the trend. It's uninspired, uninteresting, and poorly written. The only people losing their minds over it are the very simple minded who are easily impressed, and furries who got way too into the main character. 🤢
@WobblesandBean Alright dude relax, we get it. You dislike Indigo Park. But going on a hateful tirade about the game to literally anyone who's giving praise or wishful thinking is NOT making you look good Jesus christ 😭
@@puppetfan4634 I was honestly *shocked* when I saw people saying this game wasn't scary, this was the first time I had actually been scared by a mascot horror game in YEARS
I like the detail where during the train ride you can hear mimicked voice lines coming from behind you since bird woman likes to mimic voices YO A DAYSHIFT AT FREDDY'S REFERENCE IS CRAZY
Something you skipped over is that Molly actively chooses not to go on the offensive immediately upon encountering the protagonist. Nobody notices it but if you look behind you in the scene with Lloyd on the train ride, Molly is literally within arms reach of you staring straight at you... But she chooses not to kill you right there, meaning something made her choose to wait - this could either be curiosity or some sort of old instruction in her brain telling her to not harm park guests, even if that wears off after a while.
It is so obvious this dev team is super passionate about this game, and it does a lot to help its quality. Its night and day from other recent mascot horrors
I honestly don’t mind the little crumbs of lore that this first chapter has given us. It gets me more invested if I don’t have a lot to go off of and makes me feel like playing more to get an understanding of what are these mascots, why did everyone stop showing up, why is Salem’s section in ruins, etc. TLDR; the less shown and told the more excited and invested I am,
I love the bits of humor in the game, it reminds me a little of old disney channel jokes but not to the point of being annoying, and it makes sense because Rambley is a mascot. I genuinely laughed really hard at "wait this room is staff only!" Notices giant bird chasing me "Come in new staff!" Like the guy just hired me on the spot
As another guy who grew up next to disney world I also LOVE Indigo Park. Its the first mascot horror to hit the nostalgic part of me enough to immediantly fall for the game. Its also the first horror game to make me consider playing it myself. I dont even have the equipment for gaming (my laptop is waterlogged with college documents and homework) but i'd clean out my laptop for this game. I think the devs are definitely going to take your critique on the horror into consideration, especially with their goal to make the game longer. Also your criticisms are valid, and im glad you didnt repeat the ones already said by hundreds. This game is special, and im really happy to see it get so popular!
Well to be fair, he wasn't MADE for that reason. UniqueGeese made him as a mascot-like character for Indigo Park. You know, like Mickey or something. Furries being baited by him is not his fault. UniqueGeese does like and attends to shoutout furries, however.
@@yahshua1073 rambley may not be furry bait but lloyd surely is. The fact that his nose, paw pads, etc are a different color (blue), his pretty stocky build, personality, etc just screams furry bait (like glamrock freddy lmao)
I've only known Rambley for less than a week, but I've already preordered his official plushie and very much desire hugs with this little goober. He's such an adorable little buddy that very much carries what would've otherwise been a somewhat decent demo. I'm not ashamed to admit he's become one of my key comfort characters, just from how adorable, goofy, and somewhat sassy he is.
My personal theory on what happened at the park is that the employees were not happy when the new mascots came in, as they threatened the employee's jobs, leading the employees to abusing the mascots. As Mollie's death screen says, she repeats things she has heard, and during the chase sequence, she says numerous lines, a more notable one being "get back in your cage, stupid bird." The mascots were also possibly abused by guests, another Mollie line being "Don't look at that thing, son." followed by "But I wanna play with the birdie!" along with "the customer is always right" I think that one day, the mascots simply snapped, with the exception of Rambley. I think Rambley didn't snap as at the time, he probably was less sentient than he is at the time the game takes place and therefore stuck with his script rather than rebel. For 8 years though in solitude, Rambley was contained to the only part of the park that still had power, the front gate, where he slowly began to become more sentient, as there was nobody around anymore to tell him what to do, no script to follow anymore, which leads to how his animation becomes more fluid, and his voice less robotic whenever he expresses any form of emotion that isn't clearly scripted.
Rambley is awesome, and the fact that the developer has said that Rambley will not be turning on us at any point, so I am happy, we get a racoon friend for the rest of the game.
I’m excited to see what they do with rambley in this game. Will he be a physical mascot that shows up in the last chapter? Will he remain simply a face on the screen? If he is a physical mascot, will he be good, have been evil the whole time, or get corrupted by Salem somewhere along the line? Lotta potential
i love when games or media have a character that is either an antromorphic lion or a human that is clearly meant to parallel a lion (their name is usually leo)
Hell yea it is I just played it and it smacks. I heart Theft King called it an unoriginal cash grab copy of garten of banban. The game is free how is it a cash grab.
The Molly chase kind of reminds me of part of a horror adventure game where they catch you if you go in a straight line for too many spaces. You were being chased by a horde instead of one monster though. And it was in employee passages for the WHOLE chase.
I would like to say: The broken Molly animatronic under the rubble has a weird voice line towards the end of her noise. Some people think it sounds like "He hurts Lloyd".
The idea is nothing too crazy for this game and I think it really shines with its 2D animations and Rambley himself. As for the game itself, honestly it's kinda ehh?? I know it's not a huge dev team but there's quite a bit of QoL stuff presented and missing. For me I don't care why the player is there or their goals, I care more about Rambley and the mascots themselves! If the game was just a video, I'd feel that's better for this story honestly (even though some of it is already on rails).
Right? I guess people liked the game mostly because of the characters, but the gameplay didn't really do much... it's not tense, or scary, you just wander, and if anything I personally wanted Rambley on mute.
Hey, can you review the FNAF Fangame, “Playtime With Percy”? It’s a really good game, and… IT’S ALL HAND DRAWN! Expect for the last part… It’s a really good game, and I don’t understand why not a lot of people are reviewing it. Because, it was announced the best FNAF Fangame of 2023! So, I think you should review it. Also, a collectible in Indigo Park is actually a reference to the game!
Rambley is top 10 everything ever fr, im kinda sad i cant properly play indigo park on my steam deck cuz the game just starts on a white screen when i click new game or continue, not that that makes the game worse to me
it’s honestly such breath of fresh air, it isn’t a new concept but it adds such an interesting new twist. i will be supporting the chapter 2 and further on
what's weird is that even tho rambley says that he can't see behind Loyds stage, he somehow knows that the key to jetstream junction is BEHIND the stage in the security room
fun fact! in the Lloyd backstage area, Rambley lies about not having any way to see backstage, but when you do get back there, there are multiple security cameras that track you. This is likely how Rambley knows to turn on the high frequency sounds when he does :>
My only dislike is with mollys death or well.. beheading. I feel a cutscene would be more appropriate instead of her running in a straight line it would be nice for cutscene to show her running on all fours or at least her gaining speed and leaping straight at the character like a predator instead of just looking like she tripped on a banana peel but other than that I love the game and I am quite interested in investing in a plush 😅
@@slightlymaddog yea but it kind of looked like she was just turned to a 90 degree angle and her head didn’t move, she was still looking at the ground, I know that the chapter was free and geese was showing what he had to offer to all of us but I do hope he changes that scene at least.
The issue with this is cutscenes take away tension, you're safe during them. The trapped player should naturally turn around and face her, so instead just having a proper animation works better while keeping the possibility something might happen there. With good lighting in the previous room it would be easy to see her animation. Don't use Cutscenes to tell what the player is naturally doing, otherwise it begins to clue the player into what is safe and not potentially ruining the entire game. Like how a certain Resident Evil game took away control with something odd, making it obvious it was incredibly important killing the twist.
one cool little detaili notice is at around 17:20 when rambley is talking about getting the park 'back in business' his eyes and facial expression glitch to something ... more sinister? i wonder if this is something more evil lying underneath
It may have been said before me, but the skunk character in the destroyed part of Rambley's Railroad section is called Salem the Skunk, and judging from the arcade, she was an antagonist of sorts.
I’m under the belief is that Salem is the one behind all of this. Like…she’s a virus that one of the disgruntled employees left in the server out of spite before they quit. And she infected the others, turning them feral and antagonistic. Since Rambley is an AI (or VI), he would be directly opposed to her. So he’s either going to fight her using your help…or Salem will corrupt him and turn him against you, if that’s the case.
22:58 I recently played through Crysis 2 Remastered and they did a thing where when something was going on, a button prompt would show up on screen (Press [key] to look). Upon pressing that button, your view would snap to the whatever was going on, yet you could still move and look away whenever you wanted without being rendered defenseless. It didn't take away your autonomy, but it certainly gave you a chance to look at something that was happening, which could be easily missed, such as a bunch of buildings crashing down in the distance, for an actual example. I think that may work the best for what you're describing, as it allows the players to keep their autonomy, yet the game would still have an opportunity to make the players look at whatever it wanted them to see so they don't miss anything.
for the lloyd jumpscare, locking the cameras side to side movement would do a great deal. they can still move as they see fit, but that would keep players facing the correct direction, while not feeling like the camera has been outright stolen, as we see in other games like the more recent fnaf's
yoooo i didn't realize uniquegeese was behind this, thats so cool and makes so much sense. this game is so cool so far and i'm rly looking forward to more of it. great video btw, hope these critiques are taken into acct to make it even better too!
The funny part is that behind us in Lloyd's section of the train ride, Molly is actually staring at us. I thought it was a weird glitch but then I watched Fusionzgamer's video where he looks behind the scenes.. *And she is just chillin, right behind you...*
I’m really surprised this is like, legitimately one of the first mascot horror games with a mascot who actually has a personality. It took fnaf like 5 games to give any character a personality and 7 games to make the mascot ACTUALLY have a personality