Hey Trailmakers team, I'm really excited about the upcoming Space update! 🚀 I'd like to suggest adding a new block called a 'Decoupler/Reconnector' (not sure about the official name, but you get the idea). This block could be super useful for both spaceship and planet builds. Imagine the possibilities! For spaceships, it would allow us to detach a module or a rover and then easily reconnect it when needed. This would add a whole new layer of versatility to our spacecraft designs. But it doesn't stop there! Think about how handy this block could be for drones too. Imagine using it to separate a drone from your main build for scouting, resource gathering, or any other mission, and then smoothly reconnecting it when you're ready. This feature would be especially awesome in multiplayer games or if Remote Control is getting added to the game. I hope you guys consider adding this feature; it could open up a whole new world of possibilities for creative builders and explorers in Trailmakers. Keep up the great work! 👍
1.8 update should focus on geound vehicles like tanks and stuff and maube a campaign with improved tank cannons ans other stuff to help make tanks/ground vehicles and also mouse pointing controls just im not a programmer but i can code a bit and i know all you have to do is choose the way to do it
NEW SPACE THRUSTER: would be great if it could have some attachment pints at the sides. ⬜️For me, it would be really cool, if we could change the colour of the jet engine trails. So from the Thrusters. The blue fire could also be red or green. ⬜️
6:34 Ahh nice rotational dampening is really nice. Btw, speaking of dampening, it would be really nice if there were an extra setting on logic output for the transition duration (how fast it should change from 0 to 100% output) ...or perhaps it could be a separate signal fader block? Because it's really hard to make bionic contraptions that doesn't have shaky abrupt movements. Ideally you could choose a transition function too, but even a linear transition between 0 and 100% would be a huge improvement
6:24ish... Ya meant Aileron Rolls, right? Aileron Rolls get mistaken for Barrel Rolls all the time. ;) 11:20ish... I'm assuming these are gonna be like Space Fins? 13:35ish... I wonder if Chirpos will have any easier a time flying in Space, seems how their efforts won't get so bogged down by gravity...? Gravity can be such a drag. :P 16:20ish... The Map Borders are Invisible Portal Series Portals instead of Invisible Walls!!? EPIC!!! 🥰 18:00ish... Now that I think about it, one fun thing about Space is it won't have Aerodynamics Issues on a Planetary Scale so aesthetic shenanigans like those Thrusters on the sides can be experimented with much more. Still hard not to be curious if Modders after this Update will make Custom Playfields that can have a Planet Surface, a Space Playfield, and ability to seamlessly fly between them to enable fun shenaniganing around with making Creations that will fly in Space and in Atmo... and maybe also in Water and on Land all in one... 28:20ish... I already assume here's the Lore for the Space Playfield: "CHIRPOS IN SPACE!!!" ;P End of Vid: I wonder if Post 1.7 Release, there will be another Devs vs Streamers Racing and we'll get to see Johannes shenanigans with the evolution of his Spike Strips... Space Mines...? >:D
it would be sick if we could get the distance sensors to pick up the turrets when they rotate because we can make seeker heads off that for guided weapons
Quantum rudder looks sick but i also feel like it would’ve looked better if it was a RCS thruster like on a real spacecraft. it could also allow the player to have all 6 degrees of movement whilst also stopping/slowing them down like the quantum rudder does already.
Could be a RCS thruster like in real life! They allow 5-6 degrees of movement in almost all directions and allow a spacecraft to move and do other stuff like slowing down but mostly used for docking irl
OK I have a question are you going to add any more space cockpits? Second of all you’re telling me I can’t perform an orbital slingshot maneuver man I really wanted to do that
I'm requesting an update for fixing the Space Fighter Cockpit since it's not sealed! I've PAID to be able to use this part and I can't use it underwater! If this is a space cockpit like the Spaceship Cockpit which one is in the game since launch and it can be used underwater means it's sealed like an actual spaceship cockpit.
They generate an electrical field that creates friction when in contact with atoms. There are almost no atoms in space, so there would be no static between the fins and atoms.
they said it's sandbox but has some "hidden lore" aspects that could be similar to campaign stuff but not an entire campaign. They also said our "feathered friends" would be returning so basically chirpos will have a part to play
Hi Flashbulb, huge fan of the game and super excited for the new space update! looking forwards to seeing what else is revealed in the coming dev blogs, but all the talk about space ships has me thinking about making some really cool big ships to duke it out with friends. would increasing the complexity limit of builds be something that is possible in this or future updates, or is that something that for technical or design reasons is off the table?
Hey Trailmakers team, This coulde be really easy to add a anglesencer that when turned off vill inaktevite wont set a point to hold and when turned on agin will set that point as the base point i space. This woulde make it possible to make kinda real space vehicles where they use ari but you coulde use frusters or something if you dident wanna use the gyro or the quantom roders that slows you down. This coulde be use to alot of things.
I liked the idea that this game could be hard, something like in kerbal space program, please don't add too much stabilizers or assistances ok...could add fuel consumption too, nice project! thanks!
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