@38:00 that was a crazy glitch I've never seen before. Your mission was to go to starlight drive-in and talk to a certain settler about their recent attacks, and help them. But the settler is a molerat, and goes hostile when you get near, so you can never proceed. Don't worry though. That was a "protect the settlement" mission and can be redone. They don't really matter. If you fail one, maybe your settlement's generator might get damaged, or their water pump. Then you just repair it.
@@ShesEmma you're one of the few people that are first time players of Fallout 4 that I can relax watching. Some of them actually like they've never played a video game before. Even the basic concepts elude them, it may be your experience with Skyrim or the fact that you actually read when the game tells you how to do something. Keep up keeping it up. Your uploads are one of the videos that make my day.
@38:00 she had a crazy glitch I've never seen before. Her mission is to go to starlight drive-in and talk to a certain settler about their recent attacks, and help them. But the settler is a molerat, and goes hostile when you get near, so you can never proceed.
Well, usually i'll be waiting for your "friendly?" BUT now it will be your "NICK!" throughout the whole mission if Nick Valentine is tagging along 🤣 Your reaction to the 1st explosion that was triggered by "NICK!" was adorably funny. But the explosion during the Pickman Gallery mission, your reaction seriously made me worry and i felt really bad. Hope you're feeling ok after that. As always, enjoyed every missions and GREAT gameplay by you, Ms Emma! 💪🏽
So, theological question. Those who are more resistant to Atom's Glow are cosidered to be blessed by Atom. If division comes from the glow via death and decay from radiation, then shouldn't those who are not as radiation resistant be considered blessed since they will achieve division quicker?
I never saw that mole rat quest glitch before. Just Bethesda being Bethesda. Have had ones where it says talk to a settler at (place) and the map marker is way on the other side of town; then you get there and the marker says they're a meter underground at that point. Not much can be done unless you find the console command that lets you mark the quest as completed. You are more sneakier when your pip boy light is off, but it seems hard to put a number on it. Bouncing grenades around a corner is a good skill. The Demolition perk is useful here, not only are grenades stronger, but you can see the throwing arc, and it makes it a lot easier to put them through a window or see what they're going to bounce off of. Dima's memory puzzles. I did them once, just because, and now I just cheat my way through. Just too obnoxious to sit and fiddle with again.
A lot of people in stream were telling me how annoying Dima's memories are for multiple playthroughs. I thought it was cool but I agree that I wouldn't want to do them again!
@@ShesEmma I found a mod that just skips the puzzle part. You still have to fight your way in and sit at the terminal, but it just hands you the holotapes. You have to listen to them for it to mark that part of the quest as completed. Having the last tape is useful, it shows you were some pretty nice armor can be found.
G'day Emma , when dealing with the kids of Atom ⚛ you should try wearing the Hazmat Suite their radiation weapons do no harm whilst you Wear it but you need good anti Robot armour that's where the Mechanist armour is good you don't need to wear the helmet best wear a army 🪖helmet with it , you are doing a goodly job Emma thank you
I've been wondering Emma do you have any games you're looking forward to playing in the near future? I'll be picking up Starwars outlaws when it releases on the 30th
I'm going to play God of War next, and Ragnorok when it comes to PC! I'm also thinking the Alan Wake games during spooky season. And the upcoming Assassins Creed game looks interesting! 👀