Haha I have a load of players annoyed they can't get on atm because its not out in the US. You can download the game client for PC though and that works and it should save progress over when mobile comes out. Could potentially use a VPN on mobile too? But can't confirm that. Hopefully it gets released soon though.
Yeah for certain. Having more high damage alpha from the big hitters like the Ruby and hussar is a good way to keep your damage application up. So you can run both. Just be aware that you will need to keep some tank frigates always around when running the Ruby's and other damage frigates so they don't get shot at.
even if your not going to use them long term, still make AC721s and load free vetts. can use them in your base defense until you have something better! sure, theyre garbage, but its better than not having anything, and lvl 30 isnt too hard if you have 7 AC721s with 14 vettes farming a red outpost
They wouldn't last against a level 3 outpost. Not even a small bit, they throw 4 solar whales at you with fighters which will decimate both the destroyer and the vettes no issue. You shouldn't have any issue with level 2s with frigates and destroyers though. But you need at least cruisers out for level 3s. I really can't recommend build the ac721 aircraft variant unless you have top ranking corvettes to match it.
@@Damphyre you consistantly think everyone has decent fighters or no use for them. The ONLY reason to level the vettes up, is to put the vettes at lvl 30 inside the bases defemse hangar. After theyre lvl 30, delete the AC721s. The point is to have the vettes in the DEFENSE HANGAR, not in the fleet... you are aware of the defense hangar?
Look your a smart guy, so I'm kinda surprised you would say don't build, so I'm going to use my own as an example... My prints right now for the Corvette class are: Nebula Chaser. RedBeast 7-13, CV-11003 and Silent Assassin. My base allows me to use 45 Aircraft in the defense hangar... when the base is under attack, the base deploys these aircraft!!! without the CV11003... just with 10 of each of the other corvettes, when my attacker uses AA on them, the odds are 33% that my RedBeasts get shot. if I add 15 CV11003s that chance that the shot goes at my red beasts drops to 22.5% early on, the CV11003 did some damage... but even now, late in the game, they still serve a purpose: they are cannon fodder because the AA-AI doesn't go, oh, hey, theres a red beast, prioritize that one... no, it shoots at any corvette. they still do some damage, which is better than empty slots that don't do anything, BUT as cannon fodder, they are great. and more HP on that cannon fodder means they can absorb more AA fire for longer, while the Red Beasts continue to do damage. SO MAKE THEM... Level them up, and if you replace them later, great! Wonderful... but never leave those slots empty! because empty slots in your base defense is SHEER STUPIDITY... and your a smart guy. the AC721 can be used, early on, to level up that cannon fodder. YOU might have a ton of other aircraft to throw into those slots. but most guys aren't going to have all that many other aircraft to put in there... they'll have even less if they mix in some of those aircraft into their fleets. So, this is an in depth reason to make AC721s, level the vettes up to 30 (it's easy enough to do with the free vettes using 7 AC721s and 14 CV-11003 with a couple armored destroyers or FG300 as tank on low level bases and fleets WHILE THERE ARE STILL LOW LEVEL TARGETS. I hope this example changes your mind. not that they aren't terrible ships, because they ARE... but that doesn't mean they cannot be used as fodder in your bases defense hangar... even combined with medium and large fighters... AA that focuses corvettes as a priority will focus on the CV11003 and that means more time for your fighters to do damage. it's not really that they tank, but that they get in the way, and that can mean the difference between a victory AND forced retreat, and being sent to Region0!
Thanks for info. BTW i was attacked multiple times and defeated by them as well. I'm upgrading my base. But for now i can't join any alliance because when my base was attacked i went unknown region and when i want to join one it says u have to be in that region. Well I can't for now. And from yesterday i could build outpost and relocate my base to a place which i can mine asteroids. But again was attacked😂. Anyway today i built another outpost and relocated again to another area. I just wish that fleet which landed near my base does not attack my base😅 thanks a lot
Oh damn! sounds like you're having a rough time! Maybe try join the alliance of the attackers 😂. Hope you can get out safely and away from the warmongers 😅
@@Damphyre i really do not know how to join alliance when i cant find any region to relocate there😅 i saw the map at beginning but now I'm just trying to build up my forces and base. Wish me luck 😆
atm I think you can do it in about 2 months and I honestly think that might be slow. Streamlined you might be able to get a win on a server within a month and a half.
At the moment trading post. But I'm not 100% sure as they just added outposts that allow access to build them and other city ships. If that means you get the BP for it too then it's a different ball game.
Greetings. I've just started playing this and I'm trying to understand everything. Very complex game for sure. Your vids cleared up a few things for me as well as enlightened me to other things. But there is one thing that you did not cover that I'm curious about, I've noticed when watching my ships fight they will damage a frigate or whatever ship it is until it is red and flashing with low hp and then they will change targets and not completely destroyed that ship, hence allowing it to continue to fire helping to destroy my ships!! why is that? Can this be changed.. it's really stupid!
I'm looking into this atm. We think it's tied into certain ship types that are technically changing rows when they get low HP it's an actual ability. Once I get some more testing done I will be able to confirm and do a video.
I recall ages ago browser game called Ogame, about owning a planet, creating fleets, mining minerals, and general pvp game. Is this something similar ?
yeah Chinese devs. But not a small group like Teebik. If you check their discord they have been patching the game on a weekly basis, so really good devs. Not sure on the development cycle though. I'm preferring it to GR2 personally.
@@Damphyre Thanks for the quick reply. Do you have any opinion on the trading post ships? Noma 330, Grim Reaper Frigate, and Argus destroyer. I tried looking for the torpedo ship you had mentioned in another vid but couldn't find it so I'm stug with the starter fg300 for now
sorry for the late response, We don't get notifications for some reason of replies to replies which is annoying and I sort of get lost in all the comments. the rager you can find in level 5 cities and above trading posts. Noma 330 is a great scout ship, reapers are slightly worse than ragers and Argus are a bit pants.
Boreas to an extent but the rager still works out better. Then also the starsweepers, again still non are as good as top BPs as they can't be upgraded.
No not really. Use ragers only if you have 0 damage ships. They are amazing, but unlike ships you've unlocked blueprints of, you can't gain experience on them so they do get phased out eventually
Up to you. I have a rapid response fleet of destroyers and frigates to get around the map quick and deal with things inside scattered asteroids. Even with the likes of carriers and battlecruisers in my main fleet.
I have a AC721 heavy logistics destroyer, but when in combat if i select it, it shows like 0/2 and 0/3 what looks like aircrafts capacity or idk what it is. And they barely attack and do any damage, what am i missing?