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Injured Animations using Layers (Unity Tutorial) 

Ketra Games
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3 окт 2024

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Комментарии : 67   
@KetraGames
@KetraGames 2 года назад
Hi everyone, thanks for watching. Hope you found it useful. There are lots of different uses for animation layers in Unity, so it would be really interesting to hear what you're using them for 😊
@serzit
@serzit 2 года назад
IMO it’s better to use FSM either make calls to UI. This is not really scalable way to use animations. Anyway it’s a nice content you doing, thank you and hope your channel will grow :-)
@victor.novorski
@victor.novorski Год назад
Hey Ketra!! Does this work with 2D FreeForm Tree too?
@KetraGames
@KetraGames Год назад
Hi, yes it will work with Blend trees 😊
@AndersBergh
@AndersBergh 2 года назад
This is the correct way to make a tutorial. Well presented, planned and performed. Thanks for the inspiration
@KetraGames
@KetraGames 2 года назад
Thanks very much for this comment 😊
@viewee22
@viewee22 2 года назад
Thank you Ketra Games, This tutorial is very helpful to me!
@KetraGames
@KetraGames 2 года назад
Great to hear this 😊
@sultanrahil3380
@sultanrahil3380 Год назад
You were very helpful. Thankyou
@KetraGames
@KetraGames Год назад
👍😊
@MuhammadUsman-yq8je
@MuhammadUsman-yq8je 2 года назад
Such a clear and concise tutorial. Subscribed!
@KetraGames
@KetraGames 2 года назад
Great, thanks for this 😊
@DhyanBhat
@DhyanBhat 2 года назад
Thanks it was very helpful
@KetraGames
@KetraGames 2 года назад
Great to hear 😊
@sergioarimex6991
@sergioarimex6991 11 месяцев назад
gracias! sos la mejor! saludos desde buenos aires!!!
@hadescx7210
@hadescx7210 2 года назад
This is so helpful and amazing !!
@KetraGames
@KetraGames 2 года назад
Great to hear, thanks for this 😊
@BlueHat1
@BlueHat1 2 года назад
Thank you so much! You always have great videos.
@KetraGames
@KetraGames 2 года назад
Thanks for this comment 😊
@sorokan6036
@sorokan6036 2 года назад
Your videos are amazing! This channel is such a gem. :3
@KetraGames
@KetraGames 2 года назад
Thanks very much for this comment 😊
@doc8724
@doc8724 2 года назад
nice tuto!!
@KetraGames
@KetraGames 2 года назад
👍😊
@TedThomasTT
@TedThomasTT 2 года назад
Really high quality tutorials, not a second wasted 👏
@KetraGames
@KetraGames 2 года назад
Great comment, thank you 😊
@spellmender7902
@spellmender7902 2 года назад
Another great video! Thanks for your work. Looking forward to your next release!
@KetraGames
@KetraGames 2 года назад
Thanks for your support 😊
@thepolygonpilgrimage
@thepolygonpilgrimage 2 года назад
Really nice work! Earned yourself another sub. You deserve way more. I'll be telling my followers to check out your great content as well
@KetraGames
@KetraGames 2 года назад
Amazing 😊 Thanks so much for this 👍
@tyrahirakura4752
@tyrahirakura4752 Год назад
thanks for the tutorial!
@rachapongwatana3868
@rachapongwatana3868 Год назад
Thank you so much for this awesome tutorial !
@jinno1236
@jinno1236 Год назад
thank you,, this tutorial is so helpful,,, you are awesome!!
@KetraGames
@KetraGames Год назад
Great to hear, thanks 😊
@krawlak
@krawlak Год назад
Cool video! I find loopable animations from Mixamo usually loop perfectly already, without having to add a loop pose. For these I leave "Add Loop Pose" unchecked so no unnecessary intermediate frame between the last and first is created.
@KetraGames
@KetraGames Год назад
Thanks. Good point on the Loop Pose. Just got into the habit of clicking both, but as you say, should be unnecessary in this case
@jzeltman
@jzeltman Год назад
Very well explained video
@anshumanyadav24816
@anshumanyadav24816 Год назад
Thankyou
@MVAgustaBrutale1000RR
@MVAgustaBrutale1000RR Год назад
You are the best
@KetraGames
@KetraGames 11 месяцев назад
Thanks for this comment 😊
@BaoPhucJustinBieber
@BaoPhucJustinBieber 2 года назад
as a all-your-videos-watched user, i wish u made an unity course on any kind of edusite. I will be the first to buy that course :D
@KetraGames
@KetraGames 2 года назад
Thanks for your support. No immediate plans to publish any paid for courses but looking at more course like material on the channel 😊
@francilandiolimaserafim44
@francilandiolimaserafim44 2 года назад
Ótima explicação, até eu entendi.
@KetraGames
@KetraGames 2 года назад
Obrigado, ótimo ouvir 😊
@Rakhu-e2f
@Rakhu-e2f 2 года назад
You are awesome I'm making horror game and this would be helpful🤩
@KetraGames
@KetraGames 2 года назад
Great to hear 😊
@Ashok2048
@Ashok2048 2 года назад
Will come back to this once I start working with 3D.
@KetraGames
@KetraGames 2 года назад
👍😊
@EvilYarik
@EvilYarik Год назад
This is done with a BlendTree, with a "Speed" parameter and BlendTrees, with a "Health" parameter in Root BlendTree Motion, instead of MotionField, WITHOUT using layers!
@KetraGames
@KetraGames Год назад
Hi, thanks for this. Are you saying it would be better to use sub blend trees instead of layers?
@EvilYarik
@EvilYarik Год назад
@@KetraGames , layers is one of the tools that has a feature. Its function is to create a composition of several animations, such as a sword slash while walking. For blending animation we have trees. Yes, you can drive nails with a wrench, but a hammer is preferable.
@KetraGames
@KetraGames Год назад
Thanks. As is often the case there are multiple ways to do this. We went with layers as the syncing option makes it really easy. Wounded animations are also a use case of layers that is mentioned in the Unity docs docs.unity3d.com/Manual/AnimationLayers.html
@fakiirification
@fakiirification Год назад
animation architecture question. Lets say for instance, I have two movement modes. one for normal walking>jog>run>sprint based on character speed and input (sprint key, etc), and one combat ready stance when the weapon is drawn, with the same movements direction possibilities, just different animations. and I want to layer something else over both of those states, like say, an injured animation. Should i build the normal movement and combat stance blend trees on the same base layer and use a layer for the injured animation to influence them both? or should i make the normal movement on the base layer, and use layers for both combat and injured. would the injured layer be able to override the combat layer which is in turn overriding the normal base layer?
@TimM-kz1vl
@TimM-kz1vl 8 месяцев назад
Ooooooohhhh! That's what I was doing wrong! I didn't know you had to have a similar animation on your new layer. I've been trying to get a base layer and a Casting layer to work together for a magic game and it wasn't worknig properly! I also didn't know you don't play the animation on your new laye,r you bump up the weight of that layer! Thank you!
@KetraGames
@KetraGames 8 месяцев назад
Great, glad it was useful 😊
@hydroweapon
@hydroweapon 9 месяцев назад
what about for a shoot animation? I can set the weight to 1 so it shoots while running but how to make sure the animation finishes?
@RottenSkull
@RottenSkull Год назад
Does this also work for 2D sprites?
@combobreaker9618
@combobreaker9618 Год назад
How can I do this if I want my character to walk and block at the same time? Problem is, my block animation is on the Basic Layer along with the Movement Blend Tree and the attacks, is there a way to put the Block animation on a separate layer and make transitions from movement or attacks to that layer?
@ani-gamer320
@ani-gamer320 2 года назад
Ketra can you make tutorial on save kill enemies data like for ex I've 5 enemies in level if i kill one of them and then if I restart the application there should 4 enemies not 5 please make tutorial on this topic ❤️ Love this one ❤️❤️👍🏻👍🏻👍🏻
@ДосталиЕвский
@ДосталиЕвский Год назад
Thank you very much for such a useful tutorial! Could you tell me how to do this if I have Blend Tree with Idle, walk, and run animation? Is it possible?
@KetraGames
@KetraGames Год назад
Hi, yes it's possible with Blend trees. It should work the same way. Create a synchronised layer and change the animations in the blend tree. Hope that helps 😊
@ДосталиЕвский
@ДосталиЕвский Год назад
@@KetraGames Thanks!
@KetraGames
@KetraGames Год назад
👍😊
@Montazeran8
@Montazeran8 2 года назад
❤❤❤
@KetraGames
@KetraGames 2 года назад
💗
@victor.novorski
@victor.novorski Год назад
Does this work with 2D FreeForm?
@NathoSteveo
@NathoSteveo 2 года назад
u sound so cute :)
@KetraGames
@KetraGames 2 года назад
Thank you 😊
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