Thank you so much for making this content. I'm enjoying this game but it's definitely a LOT to take in... statuses, interactions, enemy mechanics, etc. And the UI isn't amazing. Your videos have helped me make sense of it all. I really appreciate the time you take to create/edit/publish. There are so many nice touches in these videos as well, thank you for cutting out some of the dry content of walking and pre-fight... keeps the video moving. If you don't mind one suggestion: I really appreciate that you make it clear when you don't see a set of augments you like, or when you see a vestige that's going to work well with your build. So I can hear your thought process when you're picking things. It would be really nice if you could do some callbacks during the combats to help drive these points home and educate us... like, "So, remember I put that augment through the grinder? that means I lost [whatever ability went away) but now you can see my omni damage is up another 20 points... and when that is multiplied by velocity then it is adding a bunch of damage to this attack." Or whatever. Just help us understand more of the impact of your prior choices during the fights. Connect those last dots for us. It would also give you something more to talk about during the fights that would be useful content in what can be a fairly repetitive set of motions you take during the fights themselves. I do frequent 10-second rewinds to watch what you're doing and try to understand why it's working so well and it would be great if you could just tell me a little more as you play =P Love the vibe, love the content, thanks much.
Thank you so much for taking the time to leave this comment and giving me feedback. I've read both of your comments, please go see my reply in the other comment 😀