I've been playing this build for the last 2 weeks (since wvw bêta started pretty much) and it's quite impressive the only difference i was playing in full celestial and it still performs really well
Personally I would pick Eye of the Storm over Feel the Burn considering Super Speed is a lot harder to come across in WvW these days, and that could actually help save people that are being soft CC'd by either cripple or chill. Not to mention Trooper Runes would still give it 1 cleanse for 5 people since it is a shout.
Very fair! The popular dagger/dagger build only has 1 super speed, the shout. And this staff build has access to super speed without the Eye of the Storm. But more super speed can definitely be better in some situations, I agree with you
@@Trutichup To me eye of the storm is better than feel the burn! Eye of the storm is super versatilte! It is a mass stun break, super speed, sicne it is a shout you stil get the shout benifits! Its amazinng in any game mdoe especilay in wvw where zzergs cna really mass stun lokc you pr slow u! You dont need the feel the fire since almsot all classes can create their own might! And also overlaods give might!
This is not the optimal rotation imho. First of all earth and water should not be ALWAYS overload, because is the ones you wanna cycle in more often. Even more, in earth you want to use ONLY ONE magnetic aura per cycles, since boon ripping will remove all stacks of stabilities. A better one will be (Fire, Water, Air, Earth FWAE) E3+transmute+4 on engagement + A4+5 for superspeed and more CC. Then you ulti if the engagement is bad (because you are in air and shocking aura is the best aura in the game and a must for tempest) and you use your skill + A-Overload which is the most important one because it gives shocking aura. Then you pass really fast in water mainly to give the passive boon and you can spam (very quickly) W4W2W2 as you explained in the video depending on situation. Then go back in earth to do the earth shout (possibly inside the enemy because it also gives immobilize, the strongest condition in wvw) and transmute to give stab. You can spam E2 for another blast and E5 for immobilize. Then go in fire and do F3 (if you have the blind trait) and fire overload to give alacrity might and condo cleanse. Then water again quickly to refresh passive and spam some stuff. And then start again. Earth and water overload should be done ONLY when you need, respectively, more cleanse and healing, and stab and immobilize. Aie overload is the most important one
Yeah agreed. Water overload should only be used when you need additional healing and you're out of your main heal skills. You want to keep the water attunement cooldown low for sustain. Earth overload is safe to spam though, the protection is very nice and always useful.
Glad you enjoy the build :) you can use the Staff Weapon Skill 4 when attuned to Earth, to cleanses conditions around you and grant Stability. More auras = more boons and cleanses