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Insert Details with Perfect Topology 

Arrimus 3D
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Ultimate 3D Course: www.udemy.com/course/arrimus3...
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In this video I will show you how to insert details in 3DS Max. Giving me a thumbs up and subscribing and clicking the bell shows you find my videos helpful. If you want to support me check out my Patreon visible in the last 20 seconds of the video. Thanks.
Ending Music: Bensound

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21 июл 2024

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Комментарии : 48   
@wooddivision3809
@wooddivision3809 Год назад
nothing makes me want to open 3ds max more than checking out a new Arrimus video! Thank you again sir!
@tensazangetsu6587
@tensazangetsu6587 Год назад
Nothing makes me want to open 3ds max too 😂
@St0neZone
@St0neZone Год назад
Nothing makes me open 3ds max when we have maya and blender.
@MrDucky39
@MrDucky39 9 месяцев назад
3Ds max is clear than blender thats for sure maybe maya but blender i think is ovverated i tried it wasnt worth the hype@@St0neZone
@asadbekobidov
@asadbekobidov Год назад
Bro you are absolutely the best!!! Make more these kind of topology tutorials, because these basics are the most important things that everyone should know and understand how to work in these cases.❤️
@Mamika_AFK
@Mamika_AFK Год назад
Blender user here 👋 Your tips for topology were really helpful and easy to follow even tho I'm using a different software... Thank u a lot! 😄 New sub! 👍
@adambomb138
@adambomb138 Год назад
Same, this helped me in Blender too!
@sudipto30
@sudipto30 Год назад
Your videos are like ASMR, feels very relaxed after watching and energetic to try some 3d modelling.
@tiflos20
@tiflos20 Год назад
you could use regularicer script to make the rounded groups of quads, then insert the created shape. Great tutorial!
@quasar696
@quasar696 Год назад
Arrimus 3D continues to delight us with great videos! 😊 Thank you!
@TorQueMoD
@TorQueMoD Год назад
I can never get enough of your tutorials. You make everything seem so flawlessly simple :P
@jesusmunozgarza5565
@jesusmunozgarza5565 Год назад
You are the best instructor, Im glad to see you back. :)
@gabrielmoro3d
@gabrielmoro3d Год назад
Your topology tips are universal and very much appreciated.
@newe5458
@newe5458 Год назад
Thank you for the topology trick !
@Boduuun
@Boduuun Год назад
Appreciate your work. Thank you man!
@Roeekee
@Roeekee Год назад
This is relatively easy because the amount of vertices in the surrounding part is similar to the outside of the detailed part... can you do it again with a sphere with more/less topology and explain how to reduce/increase the poly count around the detailed part so it can be connected naturally?
@motiondesignberlin10243
@motiondesignberlin10243 Год назад
Dear Arrimus, where can i find your great Polygon Homework series?
@mimARC06
@mimARC06 5 месяцев назад
Arrimus 3D I can't access your old lessons, I wonder if you could upload them to udemy again and sell them :) ? I have already bought all your courses on udemy, even though I don't even use plasticity, just to be able to support.
@vividim
@vividim Год назад
Hello sir, great video! I am currently studying Maya and was wondering if i can do something similar in it? Conform in maya just "splashes" mesh over life surface is there a better way? Thank you
@Halfscreen
@Halfscreen Год назад
Where can I find the script and what is the name? Thanks.
@N1ghtR1der666
@N1ghtR1der666 Год назад
great video, would love to see the same tip for blender too
@aphixe
@aphixe Год назад
Same as well. if he does blender then anyone can download a copy blender and then import their model, regardless of app and then send back to any 3d package, for free of expensive 3d programs from Autodesk.
@jairoquick
@jairoquick Год назад
Awesome video, do you have any idea on how i can do this vertex constraint feature on blender? when i try to move a vertex it deforms the sphere :(
@Soso_V
@Soso_V Год назад
Press G twice
@papaBoogy
@papaBoogy 4 месяца назад
thank you for super interesting and useful videos. one thing I couldn't quiet catch is the name of the script you use to position the object on to another object instead of default select and place tool? im coming from maya and it had really nice quick snap options with middle mouse. was really missing fast object placement solution in 3ds max
@Arrimus3D
@Arrimus3D 4 месяца назад
Clavertech script.
@eliorubenmc
@eliorubenmc Год назад
Awesome! thanks!
@kukumbarglicko8082
@kukumbarglicko8082 Год назад
I love you man! : )
@BadB0y08PurpleStorm
@BadB0y08PurpleStorm Год назад
thank you
@dianatwix5104
@dianatwix5104 Год назад
Great! thank you master!
@Agent_6039
@Agent_6039 6 месяцев назад
Is there an alternative method/tool for Blender aswell ?
@dispersiasvata
@dispersiasvata Год назад
Wow!
@containedhurricane
@containedhurricane Год назад
How could we apply the technique in Blender?
@lucky13Aratar
@lucky13Aratar Год назад
How did you place the insert details on the surface? Is it a plugin or something else?
@peterblake988
@peterblake988 Год назад
"select and place" 3dsmax vanilla tool
@vitalie96
@vitalie96 Год назад
Oh man, I have not touched 3d modeling for 5 years and, as I can see, I forgot many things despite the fact that I had modeled for many many years before.
@i_am_a_real_cat1443
@i_am_a_real_cat1443 Год назад
god bless you
@monas1510
@monas1510 Год назад
@_urolog
@_urolog Год назад
Sensei )
@TheKevphil
@TheKevphil Год назад
The smartest man who knows the most 3D apps! (Though Michael Pavlovich is a close second.) ;)
@HLinX
@HLinX Год назад
Not great having E poles on an edge loop. Easier to just use a 5 sided NGon on the corners and TS will give perfect topo with less geo
@HLinX
@HLinX Год назад
@@covakoma1064 Blender has been fine with NGons for a number of years. Max and Blender both use the same SubD algorithm too.
@HLinX
@HLinX Год назад
@@covakoma1064 You usually wouldn't want to put a SubD mesh into Unreal, but either way meshes are triangulated on export (.fbx) anyway. So isn't an issue. I can understand training beginners/intermediates to use all quads to understand topology, but once you know what you're doing Ngons can be useful in the right situations.
@aphixe
@aphixe Год назад
@@HLinX actually unreal 5 has nanite and you can put as much geo and engine will automatically reduce it, granted its something that is static only.
@betofukuji187
@betofukuji187 Год назад
I really respect who works with 3dsMax, but i hate the interface. with all my heart. I tried to work with in 2001 and later in 2010. i simply can't.
@AntoineVanGeyseghem
@AntoineVanGeyseghem Год назад
:D
@TheAxeGrinder
@TheAxeGrinder Год назад
What’s the name of the script?
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