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Inside Hades - 3D Modeling & Rigging 

Supergiant Games
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Here's an in-depth look at how we translate hand-painted character art into the in-world characters you see in Hades. 3D artist Paige Carter walks you through each step of the process, using her work on Nyx as an example.
Play Hades on Nintendo Switch: supergiant.games/hadesswitch
Play Hades on Steam: supergiant.games/hadessteam
Play Hades on Epic: supergiant.games/hadesegs
Learn more:
Twitter: supergiant.games/twitter
Instagram: supergiant.games/instagram
Discord: supergiant.games/discord
Web: www.supergiantgames.com/

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6 июн 2024

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Комментарии : 622   
@tequilasunset05
@tequilasunset05 3 года назад
WE NEED HADES ARTBOOK
@ediblemammal4034
@ediblemammal4034 3 года назад
Agreed 100%
@Wildh1
@Wildh1 3 года назад
Yes please
@alxleiva
@alxleiva 3 года назад
I've been asking for it on their official twitter as well
@bigrat4780
@bigrat4780 3 года назад
is buy one yes yes
@TheThotPolice
@TheThotPolice 3 года назад
Yes!
@Garomasta
@Garomasta 3 года назад
I'm surprised how detailed the models are. While playing they're so small that the faces of some characters might as well be blank, but I appreciate the effort and commitment.
@Nephron89
@Nephron89 3 года назад
I play on a 77 inch 4k TV. The art and detail is so stunning i stick to the PC version. I don't even bother playing it on my switch. Such a pretty game.
@PainkillerDCXVI
@PainkillerDCXVI 3 года назад
@@Nephron89 I was going to say something like that... I played at 4k as well on a 55 inch tv... it was large enough to catch a bunch of details.
@LeneChibi
@LeneChibi 3 года назад
Aren't the portraits animated? The ones showing when you speak to the characters? (Sorry I never played the game but I thought I saw screenshots)
@PainkillerDCXVI
@PainkillerDCXVI 3 года назад
@@LeneChibi Not really but they change to show expressions and stuff.
@DevelonLP
@DevelonLP 3 года назад
@@PainkillerDCXVI they do infact blink so a tiny bit is animated
@balleet210
@balleet210 3 года назад
Nyx was a fabulous choice as an example.
@littleweaselboy2865
@littleweaselboy2865 2 года назад
F
@michaelsnavley6513
@michaelsnavley6513 Год назад
Nyx: I shall assert my dominance over the mortals.
@buttssanchez6763
@buttssanchez6763 3 года назад
I'm an animation major who recently graduated, and I've struggled with the idea that I could make professional work in my field, but watching this made me realize that I actually already have all the skills that would be needed to make something like this. It's really gratifying to be able to say "I can do this if I put in the time." Thank you for making this video. Edit: Except that rig what the hell
@Movman82
@Movman82 2 года назад
That's a funny edit
@MorgueParfington
@MorgueParfington 2 года назад
There are a few good auto-riggers out there. I'm a recent graduate myself and while I'm interested in rigging, it does still scare me. Those auto-riggers help out a lot so riggers can just focus on good weights and customized controls.
@Weeesnaw
@Weeesnaw 2 года назад
I’m in the exact same boat as you! I’m going to be a senior and it’s really nice to know I’m comfortable with these terms and softwares.
@rustyshackleford2605
@rustyshackleford2605 Год назад
Rigging is a nightmare if you do it from scratch but there are tools out there that automate the process for you. She mentioned "mGear" for Maya, and other programs like blender have their own version as well. Blender's is called "Rigify" and the only way to describe how it works is as black magic. You learn how to configure the thing, it does it does its 200iq thing, and then you have a wonderful rig to work with. The only work needed after that is a bit of weight painting to make sure everything deforms well enough, but some times that's not even necessary on simple characters.
@tivaspotato
@tivaspotato Год назад
this comment summarizes my entire animation degree lol
@benpowell3993
@benpowell3993 3 года назад
"man, the characters look so good, I bet you have a really complicated shading model -" "nah, I just hand-draw ever line, shadow, and highlight" "oh damn"
@SnaKeMuHo
@SnaKeMuHo 3 года назад
It's nice knowing that their 3D to 2D process is as monotonous as mine. I'd take a guess that handling animations and hitboxes is pretty painful too.
@supergiantgames
@supergiantgames 3 года назад
The little details can be hard to get right but that's part of the joy of it! (Or so we tell ourselves when we're banging our heads against one of those!)
@profoundpro
@profoundpro 3 года назад
I'm not a graphic artist, but a musician and.... yea, I think any endeavor like this is a labor of love, we'll say :)
@adroitws1367
@adroitws1367 3 года назад
@@supergiantgames i dont understand guys, why didnt use 3d model directly with isometric view? is it imposible or it cant achieve the art direction?
@hopsys
@hopsys 3 года назад
@@adroitws1367 Very hard to achieve in the art direction they went I assume, toon shaders on games normally don't look as nice as what you can fine tune in Maya or Blender before exporting to a 2d sheet
@GrandHighGamer
@GrandHighGamer 3 года назад
@@hopsys These aren't touched up (much) though. You'd only need to throw an outline shader on them, in theory. I expect keeping them detailed enough, skipping animation systems, and avoiding aliasing or other reasons.
@GlydeBorealis
@GlydeBorealis 3 года назад
Guys: We're all Thanatos here Girls: We're all Megaera here
@phoebemaetz2279
@phoebemaetz2279 3 года назад
we're all nyx here hun
@Prizzlesticks
@Prizzlesticks 3 года назад
I am definitely more of a Hypnos.
@GlydeBorealis
@GlydeBorealis 3 года назад
@@Prizzlesticks That's a mood XD
@zemyla
@zemyla 3 года назад
Does Chaos have a 3D model?
@wrenwhite8402
@wrenwhite8402 3 года назад
I’m Thanatos in that my boyfriend is a himbo and I feel and look done with everybody
@foof7352
@foof7352 3 года назад
Look at those menacing T-Poses of death.
@Janfon1
@Janfon1 3 года назад
That's an A-Pose mate
@foof7352
@foof7352 3 года назад
@@Janfon1 Well I learned something new today, then.
@stalkeler
@stalkeler 3 года назад
Damn, I thought all the game was drawn. So cool it's a 3D render
@supergiantgames
@supergiantgames 3 года назад
We use 3D renders so we can smoothly animate our characters from different angles! Though, Nyx usually likes to stay in her spot there.
@Wiwiwab
@Wiwiwab 3 года назад
@@supergiantgames What are the advantages of turning the 3D model back into a series of sprites for in-game, as opposed to just having the characters be 3D models in-game too?
@KillahMate
@KillahMate 3 года назад
@@Wiwiwab The less the camera moves, and the less the character moves, the more sense it makes to use sprites. In Hades the camera doesn't move at all, and being a hack&slash most characters have few enough animations to make rendering them in 3D a waste when a slightly animated picture will do. Arguably Zagreus is the only character in the game that might be worth actually rendering in 3D, as he has by far the most animations in the most different environments and circumstances.
@Rotionpotion
@Rotionpotion 3 года назад
@@supergiantgames How many frames do you take per action?
@bpikmin4130
@bpikmin4130 3 года назад
As people mentioned, pre-rendering gives better performance. This is important because it allows Supergiant to use HIGH QUALITY renders across ALL PLATFORMS. This means, for instance, Nyx looks pretty much the same on Switch, on a gaming PC, or on a laptop. Whereas with traditional 3D games, the textures used for 3D rendering (for instance) are usually lower resolution on lower-end platforms.
@tanoyfrommars
@tanoyfrommars 3 года назад
Please do more of these, these are so useful and inspiring for beginners
@BrooklynKitty852
@BrooklynKitty852 3 года назад
I know! It's like woah, I have a lot to learn!
@jedimasterpickle3
@jedimasterpickle3 3 года назад
I feel almost bad that Paige puts in so much effort into these 3D models when a lot of the detail is lost due to the camera perspective. This was a really cool video, and I'll definitely look closer at Nyx's model next time I talk to her. I tend to just look at the portraits and dialogue boxes...
@SolantisA
@SolantisA 3 года назад
Trust me, it would be way more tedious to draw every frame of every animation for every character _and_ enemy by hand while trying to mach the quality of these renders. Yes, it can be done, of course, but I'm 100% sure that is a masochists wet dream or someones eternal punishment down in Tartarus :)
@KitKat-sv9qp
@KitKat-sv9qp 3 года назад
@@SolantisA of course, but it's still a shame we can't view the nitty gritty of these models, especially since they're so well made
@Prizzlesticks
@Prizzlesticks 3 года назад
"Modified Thanatoses" cracked me up for no discernable reason.
@Marechacal31
@Marechacal31 3 года назад
So cool that you did this, terribly helpful to anyone who would want to do fan arts.
@kerred
@kerred 3 года назад
Well if Paige is basing her models off Jen she is pretty much a fan artist. And a top teir one too boot.
@princessjello
@princessjello 3 года назад
And cosplayers hehehehe
@Hlessirah
@Hlessirah 3 года назад
@@princessjello My thoughts exactly......... (intensely staring at her rotating the 3D model to figure out how that dress works and how I can make it)
@TrySomeFish
@TrySomeFish 3 года назад
Holy wow! That 3d model is gorgeous. Barely even looks different from the 2d art. You all at SuperGiant are amazing!
@adondriel
@adondriel 3 года назад
Wow, i had no clue the game was actually rendered in 3D... Lol.
@caramellpanda
@caramellpanda 3 года назад
That’s the power of Substance Painter!! You don’t realise the characters in game are all 3D because of the way they were painted by Paige!! ❤️
@KoylTrane
@KoylTrane 3 года назад
That was me 9 years ago in the Bastion
@letsgooo7713
@letsgooo7713 3 года назад
Same. I thought the characters and everything are hand-drawn, that's how good they are.
@adondriel
@adondriel 3 года назад
@@KoylTrane this must be why i have fallen in love with SGG's art style. Wish i could work there, but i do NOT have nearly enough experience to work with them.
@AlphaQ73
@AlphaQ73 3 года назад
@@adondriel Same here, but if we keep working at our skills maybe one day we'll be working on a SGG project! If the world doesn't end before that lol
@hikawagetsbitches
@hikawagetsbitches 3 года назад
the models look SPOT ON to the 2D art. the effort is impeccable
@joseartl
@joseartl 3 года назад
Nyx "T" posing is probably the best thing i've seen this week
@Lilian040210
@Lilian040210 3 года назад
I mean, she's basically t-posing in game too, except for like, one arm xD
@mungeons
@mungeons 3 года назад
These models so insanely close to the illustration it’s insane. This modeler is supper talented.
@sammi012345678
@sammi012345678 3 года назад
wow that's insane! the 3D work in this game really inspires me to try new styles myself, especially painted on textures with shading emulating the 2D look! Curious if 3D character portraits were ever considered for the final game, since that would mean making new character portrait poses super easy, absolutely amazing!!!
@supergiantgames
@supergiantgames 3 года назад
We didn't consider 3D character portraits on this game since we love hand-painted ones, though someday, who knows? Some games have done an amazing job with stylized 3D character portraits that look virtually identical to their 2D counterparts, though with all the advantages you mention.
@Hennesg
@Hennesg 3 года назад
I was waiting for her to say "and then I start animating the character" :D Shes doing so much work in different areas
@DurdleDers
@DurdleDers 3 года назад
"Night Mama Nyx." I'm sold.
@mikicandle
@mikicandle 3 года назад
Supergiant thank you! Is really cool of you to share so much of the development of the game, with early access, the no clip documentary and these little snippets on the channel. Seeing Paige's process and the comparison in the end to JenZee's concept was super cool! You guys have an amazing team, I hope to see more from each of you :D
@gorgurus
@gorgurus 3 года назад
It absolutely baffles me how such a small team, studio and funding can consistently put out such flawless masterpieces like this. I have been hooked since bastion, but this game right here is basically perfect. Thank you so freaking much and please keep doing your work with the same dedication you have been doing it, I believe that's your secret!
@godfatheralexander
@godfatheralexander 3 года назад
Are we gonna get a concept art walkthrough from JenZee? I can get on my knees if you so desire 😏
@johnlwin2340
@johnlwin2340 3 года назад
YES PLS! Her art is amazing
@luketns
@luketns 3 года назад
This would be incredible.
@velstorios9473
@velstorios9473 3 года назад
You seriously said such a pathetic thing? wow
@flux1940
@flux1940 3 года назад
@@velstorios9473 its a joke chill out. besides i would suck a fat one for beeing able to draw like jenzee so..
@kaelgentile
@kaelgentile 3 года назад
I'll get on my knees with you hahahaha Also, seriously thinking about asking him to draw me a personalized Hades tattoo, with Orpheus and Eurydice :p
@w3ss3l88
@w3ss3l88 3 года назад
The models are incredibly detailed, I'd always assumed that there was less detail on them because you're looking at them from pretty far away
@megatinystudio8111
@megatinystudio8111 3 года назад
It kind of hurts that so much work was put into the model and then you only see it from a mile away. It's similar to the Runescape models you see artists put on their page. They've made this beautiful model, and then it gets rendered in the Runescape engine and looks like arse. Not saying Hades looks like arse btw, that game is beautiful.
@w3ss3l88
@w3ss3l88 3 года назад
@@megatinystudio8111 i get what you mean. sometimes, in models, less is more. though the extra effort is always appreciated
@ShikukuWabe
@ShikukuWabe 3 года назад
Incredible work, Nyx is one of my favorites The accuracy between the 2D and 3D is amazing, can you elaborate why do you use pre-rendered characters for the game? Is it so the shading ingame doesn't get ruined by the in engine lighting?
@johnlwin2340
@johnlwin2340 3 года назад
I don't remember there being much dynamic engine lighting in the game outside of Zagreus' shadow. Many of the characters you talk to are in the House of Hades as well, and the lighting for that area stays pretty much static for the entire game. Characters in that area (like Nyx) also dont actively move around, so my guess is having the characters there be pre-rendered mainly decreases unnecessary load time and improves framerate, since those characters don't require real time shadows/shading.
@ashen_dawn
@ashen_dawn 3 года назад
My guess would be for performance. With prerendered sprites there's no runtime cost to additional detail in the model or texture (since the rendered image will be the same size regardless), but if it was all rendered in real time then it would significantly increase the hardware requirements of the game.
@StarGazer4003
@StarGazer4003 3 года назад
This is really interesting to watch and see how the modeling gets done. Enjoyed seeing a small peek into the work process for Hades, awesome stuff.
@nope8977
@nope8977 3 года назад
awesome!! loved seeing the process for this. paige's models are so close to the portraits! if you're doing more of these types of videos id love to see a voiceover/process of the environment art!
@izeg690
@izeg690 3 года назад
Paige, you are amazing! This is such great work. I'm so amazed with how well you can translate Jen's art into a 3d model. Your models are EXACTLY like the portrait art, it's so stunning and impressive!
@ChristopherAOBoyle
@ChristopherAOBoyle 3 года назад
YES supergiant behind the scenes is my JAMMMM Love you guysss!!!
@prometheus625
@prometheus625 3 года назад
These behind the scenes videos are awesome, thanks so much Supergiant!! 💚
@atakiri
@atakiri 3 года назад
This was really fascinating, thank you so much!!! (And thank you for picking Nyx, I do indeed love my Night Mom with all my heart ♡)
@jackgarcia5926
@jackgarcia5926 3 года назад
This channel is an absolute treasure trove of content, and I didn't even have to fight a horde of wretches to access it. It's amazing how transparent you are with your fans, don't ever stop being great Super Giant.
@Agonitee
@Agonitee 3 года назад
Awesome video, love to see different workflows
@VideoGameAnimationStudy
@VideoGameAnimationStudy 2 года назад
I love this. Thank you so much for a fantastic, beautiful game.
@brofenix
@brofenix 3 года назад
Very very cool! :) I love that Paige took the time to add details, like the neon-light detail, even though as she said it's very hard to see in-game. Dat passion.
@sapphic_sophie
@sapphic_sophie 3 года назад
Goodness gracious, these models are so wonderful. fantastic work all around, I am so blown away by this. You make substance look so easy, but it is a really incredible accomplishment to get all that detail done.
@Duranvolt
@Duranvolt 3 года назад
This is super awesome being able to see some of the technical and creative work, great job!
@ChriSaito
@ChriSaito Месяц назад
Super cool to see the process behind it all. I absolutely love being able to see behind the curtain on how games are made!
@kaizokuonii51
@kaizokuonii51 3 года назад
Love that you went above and beyond, the 3D model is spot on! It's a real pity we don't get to see enough of it in-game. But this amount of care and love is what makes supergiant so great!
@googplusisawful1922
@googplusisawful1922 3 года назад
wowow such amazing work from the team!! great job Paige and Jen!! ❤️💖💜
@tamerp0yraz
@tamerp0yraz 3 года назад
Supergiant's love for every game they make is stunning. This kind of attention to details makes the game a product of love, and it is probably the reason why I'm on 230 hours of gameplay and the game is still fresh as the first hour. Models, animations, backgrounds, character designs, soundtrack and game mechanics fits each other better than lego bricks, and that makes the game one of the greatest teamwork of all the game production history.
@Funnych88
@Funnych88 3 года назад
It‘s so cool to see the creation of a game I like so much in more detail. Thanks for taking the time to make this!
@khoifishgames4837
@khoifishgames4837 3 года назад
I love seeing the behind the scenes that goes into making a game! Thank you SGG!
@intrepidolivia482
@intrepidolivia482 Год назад
This is amazing thank you so much for the inside look!!
@bordsbordo
@bordsbordo 3 года назад
Insane work on those models! Thank you for creating this game it's just lovely to play and look at!
@greob
@greob Месяц назад
Thanks for sharing this process overview!
@shweenz
@shweenz 12 дней назад
I love seeing this type of stuff! Great work, and thanks for sharing!!
@beeflion
@beeflion 3 года назад
Everyone on your team is so extremely talented! I absolutely love seeing the hard work and dedication everyone put into creating Hades, thank you so much for sharing! It’s 100% inspiring!
@WatercolourHazard
@WatercolourHazard 3 года назад
That was an amazing look into the world of 3d art, thank you so much for this video. It's really interesting to learn how different members of the team work together to create a final product, and their specific roles.
@Nightmoore
@Nightmoore 3 года назад
Your work is outstanding! Thanks for all the polish and effort you put into these characters. The game is a masterpiece.
@kaliu6
@kaliu6 2 года назад
Ha! I DID see the neon flecks you mention and very much appreciated their presence, glad they were highlighted here, hehe! Awesome video and awesome work on the game you guys!
@duderally
@duderally 3 года назад
Fantastic! Great line work and texture shading!
@d77droid
@d77droid 3 года назад
Thank you! I fell in love with Hades art style! Really inspiring!
@MemorableMedia
@MemorableMedia 3 года назад
At every level Supergiant's art team is SO INCREDIBLY TALENTED I hope you're all showered in the praise and accolades your hard work so rightly deserves.
@yuyiskis
@yuyiskis 2 года назад
Thank you Paige. You are so talented OMFG plus you nailed the artwork and it looks absolutely beautiful ingame.
@uniworkhorse
@uniworkhorse 3 года назад
Awesome to see the process, I really like that you guys went for a sharper look from the first early access release - I remember it was very pyre looking in the beginning! Can't wait to see more behind the scenes!
@Truckse
@Truckse 3 года назад
The amount of detail on the 3D models is so nice! I'm glad we got to see Nyx up-close. Would love to see the rest!
@Alander787
@Alander787 Год назад
love the texture work!
@Singularity-vp9xo
@Singularity-vp9xo 3 года назад
Thank you so much! the texturing was really enlightening! that second multiply of shadow really added an amazing sense of depth to the style :)
@AndrewSouthernArt
@AndrewSouthernArt 2 года назад
Thanks for sharing - super informative! Love the style
@stefantom4
@stefantom4 3 года назад
This is so great. Thank you for putting in the effort to make this video. As a character artist it's very appreciated!
@carllewis6745
@carllewis6745 3 года назад
This is amazing Paige! Thank you for sharing!
@tea-so3ol
@tea-so3ol 3 года назад
Thank you so much for this video! Not a game design/animation worker but the addition of line work on models is something I’ve never thought of before!
@arianwells9943
@arianwells9943 3 года назад
It's amazing, you're all very talented!
@SageAsuka
@SageAsuka 3 года назад
I love that you posted this. I studied as an animator so I'm roughly familiar with the process, but it was a treat being able to see the linework stylization on the models up close! Also very funny that the base models are all Than and Meg. Never would have guessed, but honestly makes sense.
@Philtho
@Philtho 3 года назад
Beautiful job. I've only dabbled in 3D art and this is just amazing to me. The fact you can't tell it's 3D and retains the hand-drawn style shows how skilled you really are at doing this. Seriously, I'm blown away.
@ThaMobstarr
@ThaMobstarr 3 года назад
Please more of this! I love these insides in the creative process of your art!
@yarealno
@yarealno 6 часов назад
Great job! The details and the style are outstanding.
@Raine55
@Raine55 Год назад
This is really cool to see. Thank you for sharing!
@necrobooder
@necrobooder 3 года назад
Thanks a lot Paige, and thanks to the whole SGG team!
@ToadieBog
@ToadieBog Год назад
Great work, thank you so much for taking the time to explain your art process!
@LaraWarriorWolf
@LaraWarriorWolf 3 года назад
Incredible. Inspiring. Absolutely beautiful :D I would love to see how your retopo workflow looks like! Especially with the clothes.
@gnuwaves743
@gnuwaves743 3 года назад
Good on her for taking time to make this video!
@FullmetalAlchimistes
@FullmetalAlchimistes 3 года назад
As a 3d student, this is amazing, I wish more game had those kind of making of video. Thank you so much, this is very impressing!
@robertulbricht8125
@robertulbricht8125 3 года назад
Fantastic work! I had no idea they were so detailed!
@ghostwyrms
@ghostwyrms 3 года назад
This is so incredible!! As a 3d modelling student its always so so helpful and interesting to see other peoples' work process, I could watch videos about the process behind this game's assets all day... I adore Hades' artstyle and that 3d models can still have that charming 2d comic look to them is nothing short of inspiring and just plain cool to me. Thank you for sharing!
@TheFlyingEpergne
@TheFlyingEpergne Год назад
absolutely insane, you are very very talented!
@ZakDraper
@ZakDraper 3 года назад
Wow. Gorgeous. Incredible work. I'm in awe!
@mahalyaedwards3020
@mahalyaedwards3020 3 года назад
So amazing! Thank you for explaining everything so well! I would love to work on art like this in the future, so this is extremely helpful!
@RobbieTilton
@RobbieTilton Год назад
fantastic work. fun to see the lighting is static and set in the texture. it's a great look
@jordan4longshaw
@jordan4longshaw 2 года назад
So interesting to watch. Thank you for the video!
@xrosethegreat9048
@xrosethegreat9048 3 года назад
WOW- I- that's so good-- I never even noticed all these details while I was playing- I'm definitely going to look closer at everyone's overworld sprites now, they're so detailed!!
@jethrolarson
@jethrolarson 3 года назад
Fantastic work!
@BrianWohler
@BrianWohler 3 года назад
Nyx is, by far, my favourite Hades character. I'm glad this overview used her as a model! ALL of the art in Hades is mind blowing--the characters, the music, the story... I love all of it. Well done team.
@AvianBreak
@AvianBreak 3 года назад
This just highlights how much talent, knowledge, and skill goes into making art. It is super well reflected in the game.
@margotd2966
@margotd2966 2 дня назад
Hi there! I'm a fellow 3D character artist. Really appreciate how clean and professional your work is. So inspiring 😍
@connorgartland1143
@connorgartland1143 3 года назад
Absolutely brilliant; Paige and the rest of the art team have really outdone themselves. Ya'll should be proud!
@goldenemperorofcurry
@goldenemperorofcurry 3 года назад
Amazing work! I have no ideia how much detail this charactes have.
@NSilverwolf
@NSilverwolf 3 года назад
As an animation enthusiast who works in a different field of entertainment I LOVE these kind of moderately technical dives into work that really shows off just how much the technical and the creative come together to make something special. Congrats on another wonderful game and thanks for sharing your process so freely!
@joechapman8208
@joechapman8208 3 года назад
Amazing. Does it create a kind of team bonding, if that's not too weird a question? If I was the concept artist and handed it over to the 3D artist and saw this at the end, I think they'd have a piece of my heart forever.
@Lumpyboyy
@Lumpyboyy 3 года назад
this is rly cool, the models have just as much style as the 2d portraits
@dreidrey
@dreidrey 5 дней назад
I loved learning about the process. thank you so much!!!
@squallstar
@squallstar 3 года назад
Woah I didn't expect this level of quality and craftsmanship for such small models. I'm really impressed! Well done!
@chrisp2588
@chrisp2588 3 года назад
Incredible work!
@moonynight6374
@moonynight6374 3 года назад
"Everyone's favorite night mom" EXACTLY
@troylowry4239
@troylowry4239 3 года назад
Extremely talented That comparison at 8:20 looks amazing!
@adammarlow7768
@adammarlow7768 3 года назад
Very Talented Paige, I really appreciate seeing the workflow for this awesome game!
@antoniodiaz7151
@antoniodiaz7151 3 года назад
spectacular work!
@apeeatape
@apeeatape 3 года назад
WOW! That is fantastic! I was stunned when I found out how the 3d models looks and that they are practically a copy of Jen's art. And now to see the process! Thank you very much for that insight. I hope there will be similar video on animation too. Really inspires me to get even deeper into studying 3d.
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