I think the most impressive skill besides your flawless aiming is the ability to locate enemies. Maybe a video dedicated to that alone would be neat. Like about sound, deduction, map knowledge etc. :)
I recommend playing trials if you haven't already, do multiple tries there you can learn all the nooks and crannies of the compound, after a while you get used to the sound everything makes and it's always good to have quality headphones with 3D sound.
The calmness of running straight into a fanning guy and immediately handling the situation. I think that mentality is one reason behind the win. My mind would have been windows error.
The NPC Spawning Tip can also apply to Special Noise Traps. Playing *Ash Bloom* and you hear dogs in the distance? Someone had to be nearby to spawn them. In a *Thunderstorm*, birds are similar. If you see/hear and bunch of birds flying off at a nearby compound you havent been to ***_as the rain intensifies_* , someone else may have spawned them. You may even be able to glean something from the *direction of flocks*, as many hunters wont care about setting off birds as the rain becomes heavy. Note that all birds fly off at the same time, so listen for staggered bird sounds, thats the best way to tell. The range for spawning noise traps is a bit finicky though, more-so than NPCs, so its not a hard fast rule. But, it can be a potential red flag that's helped me predict where people may be/where they could be going plenty of times. Real Sherlock Holmes type stuff 🕵
Literally this, great explanation. Like you said, not always a set-in-stone deal with the noise traps, but a general indication of where you think people are in that area. Always good to keep track of what should and shouldn't be around after you've cleared the first compound for the clue, especially if you've got atleast a couple hundred hours into the game.
I have also 100% gaslit myself AND my teammates with this understanding, so try not to let your paranoia get the better of you like it does me. Hunt's sound-driven Pavlovian trauma is Real lol.
Disagree with the stagger on birds flying off during heavy thunderstorm. The birds always get triggered in small delays. Sometimes almost simultaneously, but more often than not like 0.3 second appart. But it should all happen within the same second, anything more spaced than that would be triggered by hunters.
The unfortunate thing about the dogs thing is that the range in which you can hear dogs is also the range in which they are spawned when it comes to ash. So there's actually no way to specifically discern a team spawning them in versus them being spawned in by the ash and barking and you being in range of the barking sound. This is not the same when it comes to birds and thunderstorm. Their spawn radius is MUCH smaller as they aren't a noise-only trap, they are also a visual trap so they are bound by a "contact radius," unlike caged animals. So yes, if you see/hear crows alighting during the thunderstorm that definitely means that a team/hunter was near enough to spawn them in. This is just not as reliable when it comes to caged animals though. At least...that's been what we've (me and my hunting parties) gathered in our experiences playing this event.
Another aspect that isn't oft commented on for newer players is learning the sounds of the guns. Knowing if your opponent is around the corner with a Romero, Rival, or Crown will seriously impact how/when you can approach a fight or peek a corner
It is videos like these that make RachtaZ the best Hunt Showdown player. Very calm and collected, while taking down a whole server with a Romero and Nagant Officer.
Im not even play Hunt at this point, but still watch some of your videos and this is EASY one of the best. Not only a obscenely good shots, but also a great video with all this knowledge in display. Please... Do more like this one! Congrats!
Love this format, you might wanna try to do the commentary later. I think doing it in real time is fine but there were so many instances where I wanted to know a little more about the decision making.
Yea like if there is a lot going on maybe even pause the video and going thru everything he is calculating in the moment would be cool. But this was very thorough still👌
I found this really helpful. I know that this might be somehow manageable for you to talk over your thoughts while you fight, but if it does not mean too much effort, you could potentially just voice over a random video afterwards, so you do not get distracted by talking to your audience and you might even analyse the more chaotic scenes more easily
really really cool. reminds me of a video you made ages ago that taught me to hold angles. would love to see the really really chaotic sections broken down even further with some pauses for VO or more text? my craziest take away is that you are listening all around at the same time as focusing on an individual hunter, allowing you to queue up actions leaving no hesitations.
This kind of content is extremely helpful for improving my own playstyle. If possible please make more of these :) it is amazing how you "read" the sound and then point out "OK, one guy there, one guy above and one guy there" .i understand how important that is and on a basic level i do it myself, however i often find myself misinterpreting sound clues. but i guess this is something you cant show / explain better in a youtube video sadly.
Listening to an expert discuss their thought process is not only entertaining but valuable to people who want to learn. More content like this please, really appreciated the perspective. As you said, every match is different and there is a lot of opportunity for commentary that is unique and specific.
I think your explanations are awesome. I learned so much stuff from you for that game. looks like fast and effective push with the decoy throwing and window jumping for kill. it fits your overall playstyle. I would like to see more videos like this.
RachtaZ, I've been watching your videos for a hot minute now and I think this video format is my favorite from you, because else all we mere mortals witness is you cutting a swath of carnage through the bayou. I love seeing your explanations and mindset! I hope for more, Cheers!
Definitely need more videos like this i am trying to learn how to become a pro on console while also dealing with lag spikes occasionally so it Definitely helps with my processing for gun fights and how to handle different situations even in a duo.
Something like that is really helpfull! And it is nice to see how you play this game! Please do more of this kind of videos! You can add even more things in the editing! Those hints are very valuable!
I think the nagant pistol variant is great for making money, very cost effective. I enjoyed this kind of perspective, this is better for learning what to do in real time vs planning what to do, and you were not as distracted since you were doing alot of info on the side that is important that you can't do on the fly.
1:20 - So that was true! I always said to myself "I just saw Zombies spawn, so I guess nobody must have been here yet?" but I never really thought about it the other way as I thought the mobs spawned in because I loaded them in.
I learned to play FPS games on a potato PC with low framerate terrible internet and high input lag. For these reasons, i always sucked at peeking, and thus learned to develop my own style of playing. I always play proactively, because this was the only way i could win against people, and i always try to predict when aiming. I rarely find any success in playing reactively, and for this reason, i don't trade as often as my friends i play hunt with. On the other hand, i don't get as many easy kills, because i don't usually just turn a corner and click heads. Love to analyze this stuff - love the video. Do more please.
That some nice video!, i always learn by playing and watching your videos smashing buttons but now i see you game-thought process, it made me reorganize mines aswel, i learned a lot of things! nice work bud, i'd love to see more of these!
Yeah, awesome Rachta. It doesn't really matter that I could probably only apply about 10% of your advice in one game... little observations like spawn range of immos, when to hold or push etc. can all be in mind when I'm playing. For me it's not just about winning or even just getting better but enjoying the depth available in the game as much as I can.
That was legit so helpful... Some small things like the already Spawned AI on game start are obvious things but never looked at that... You coud certainly make more of these
People always fail to realise that just because he can do it doesn’t mean you can, the guy has 10k hours so any weapon/gear he uses will always look amazing and super easy to use. I have 5k hours and trust me when I say this, only playtime and thousands of deaths are the best teacher in any game you play, but ofc what he has said in this video are 95% correct 👍
Good shit! It would be cool to see a showcase/explanation of wallbangs and why/when you go for them. It seems like higher mmr it can be good to take chances at them since people think they're safe behind cover and go for shots there?
Very interesting video. Sometimes though it was hard to hear clearly. So I wish audio had a compressor to lower the game sounds a little during commentary.
I have decent game sense and understanding, I can predict well where people are going to be and what to do not to get killed, but what keeps me from winning is my absolutely horrifying aim. Unless it's a shotgun, I can't hit things for shit, and will probably always be stuck in 4 star because of this.
GG again for that game Rachta and for the tutorial aspect. Btw, I have a question. I'm playing since a long time, and to be honnest i still have issues to define pecisely the position of hunters when I have the bounty. That's why in general i prefer to not having it. Do you have kind of tips to appreciate that better, please ?
As someone whos new to the game I just don't know some of those things like the AI spawning range, I don't completely understand it, but I'll read it over a couple times to nail it down
the only thing you could've done more is to explain that them banishing is just an event thing currently so the guide stays relevant even longer, other than that thanks for the insight, really well played man