"Now I can only lose to a trade with a shotgun or something unlucky". Rachta is not even considering that they're trio and I'm playing like "Man I hope I won't miss first shot or second"
"This would be such a good round if I didn't trade so much" - literally me with any shotgun. Game is so generous sometimes I see their gun go off when they've already hit the ground on my screen.
Ive seen one streamer explain: your hunter makes "stepping" sounds every half second or so. So you try to crouch every time your character would make a stepping sound, just for a split second. Once you practice it enough you find the rhythm of your hunters steps and you will find yourself automatically doing it - even mid fight - to muffle your footsteps.
What i find so peculiar is the massive skill difference between 5 and 6 star elo. Like I sometimes hit 5 star elo with a friend of mine, because we clap some teams. But we aren't particularly good, we just aim decent and know a few mechanics. But from your videos I get the idea that 6 star is all about flicking shots and I constantly see enemys coming up to some absolute off angle, and they instantly shoot you as soon as you shoot them, although you just held the angle. They just know EVERYTHING man. It's so scary
What are you audio settings for the game rachataz? I have hyper's as well (alpha's) but its so hard to hear other players if Im not sitting entirely still
Trades happen way too often. My buddy over the weekend had a trade happen a full 1 second after he killed the guy. He got the guy at :44, and he died at :46 from that same guy. Not like across the map or anything, in the same doorway. It was wild to watch because my friend shot, heard the death sound, jumped around the door frame, then just fell over and died. We thought he got wall banged, but nope trade.
How does this guy always stay lurking in 5 MMR lobbies or lower. I can't get out of 6 star to save my life. Even if I die 30 times in a row etc. Smh anyone can set around in 4-5 doing this stuff lol. Not in 6 star though
It's an event trait called Remedy, you can cast it on a trait spur dropped by meathead to trigger restoration. The most consistent tactic is to cast it at a resupply point though where you have trait spurs lying about for sure.
If crytek doesn't nail it with the new servers and backend this year... This game is going to die for a lot of people. It's too frustrating, even to watch.
I think trade mechanics are pretty good despite some technical issues. This game never favored solo play, that is why it is a risk to go out there solo, which is fair. You solos got Necro and teams got insta-burn. BALANCED KAPPA
The problem with trades is the crappy hit registration system, which is calculated separately and done to equalize people with different numbers of pings. They hope it will help you to fall into the enemy based on his views on your client, on the client-player you are shooting at and on the server itself. IT'S DOESN'T WORKS WELL.
I heard that slugs are the best for shotguns, but should I use them every time? If not, which weapons should I use them with and which ones should I avoid?
I never played this game and ik I will never play it , but how do u detect enemy is there like an indecter on the compus or something cuz it feels like detecting with sound only wouldn't be that easy
The sound design in this game is one of things that Crytek, the devs, have put the most effort into. Every single surface makes a unique sound and the directional sound is the best out of any FPS game I've ever played. If someone is sprinting, you can hear them from, I believe, 80 meters away and you can tell exactly what they're running on and the direction they're heading. As well as that, almost every action in the game a player can perform produces sound(there are traits to eliminate the grunt when melee'ing, climbing up a ladder or when you take fall damage and that's about it), so you can also often tell exactly *what* people are doing. Even switching between consumables makes unique sounds, so you can hear that and infer "oh they're about to throw this specific grenade" and what-not. This is one of the things that's not super obvious when you're just watching and haven't played the game yourself, but it becomes ingrained in you the more you actually play.
@@Shepherdize thnx tbh I though it was like any other FPS with the sound ether from your left or right and that's about it not like where in the left and where on the right , the sound of walking surface ya I understand that but idk how u can no if he is above u in the same building while u both walking on wood or under u
It's half sound and half map knowledge. If you really really know the map, you know where chains are, glass, etc, and can more or less track their movement just by sound cues, like steps and glass letting you know they went up and stepped on glass, because there's no glass at the bottom of the steps for example, things like that.
When you made the solo guides I play shotguns 90% of my solo runs. It’s gotten more difficult since flashbomb changes but shotgun solos are the easiest for me
The trading has gotten worse. I had a dude swapping to his rival handcannon while I was stabbing him with katana, and somehow he shot me, in the middle of swapping, we both died.
The animations for other players aren't always always synced. Just because you see his character playing a swapping animation that doesn't mean he hasn't already swapped. I see it most often with melee. They'll charge at me with an attack ready and then I just die long before any swing animation plays.
They are 1-hit kills and give you extra range, they are arguably the best auxiliary ammo for shotguns unless you're comboing a gimmick with your secondary.
13:42 the enemy did not make a sound, he could not hear him, but nevertheless for some reason he jumped into the hole and was already precisely aiming over the wall at the enemy. The murder was through two walls, he couldn’t see him at all 19:56 and then, without seeing the enemy, he kept him in the center of the screen (in sight) and when he appeared in the visibility zone, he immediately shot. I myself played Hunt on cheats. You play too arrogantly) The average player thinks that you are a pro, but those who have used cheats themselves at least once understand that you have a private, paid wallhack, which is not displayed on the stream or recording, you can stream to RU-vid with it. You see the enemy and kill through the wall where you cannot see or hear him physically.
@@RachtaZ Why? I honestly told you that I used cheats in Hunt and I can clearly see when someone is cheating. I used cheats a few years ago, I was interested in how it works, I purchased a private WallHack. I have seen a lot of cheaters who see through walls, notice players through bushes and trees, where they physically could not see them. However, playing with cheats is boring. There are cheaters on 6 stars, and there are also private cheats. It is in this video of yours that I have questions about some points. And I told you about them. At some points you could not see enemies or hear opponents and know where they were. Unlike you, I admit that I didn’t play fairly. nevertheless, I liked you, you have a lot of good videos where you play absolutely clean. You are a good player and you don't need cheats.