When I first tried VR, I was curious why the 360-degree video content wasn't stereoscopic. It took me a moment to realize that the position of the two cameras (or lenses) would have to be able to change as the person rotates their head, which is... impossible. But I was blown away when I watched VR180 content for the first time. It's the perfect compromise. The user only has to face forward, so the relative positions of the cameras (or lenses) don't have to change. And as long as you're not fidgeting or swaying, it's relatively immersive. This is the video I saw. I think there are lot of considerations to make when creating VR180 content. The execution on this one is really impressive. Music video for "RADAR" by Ivy Hawkins Produced by Hugh Hou ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-n7dzgoNPJ0E.html
Adam Savage does a lot of cosplaying. Could you use this type of system to make it easier to see out of a costume 'head'? Having lenses on the costume head and some form of VR goggles inside to view. I know mascots have a hard time seeing out, you lose a lot of peripheral vision. I've been thinking about this for a while, but I don't have the budget to purchase and try all this stuff out.
What about using it for 270° Video? Does the system allow you to shoot while having the Camera open at a 90° right angle? That could be pretty sweet if it could! A unique way of implementing a Super Immersive Ultra-Wide Video without having to worry about the Camera Person while being super natural since 270° is what most people can see with their neck turned 90° to either side!
Framerate sounds a little low for VR purposes, but otherwise sounds pretty nice. I have thought about getting a 360 degree camera in the past, and being able to shoot VR footage is a nice bonus, given I have headsets and such...
Low fps is still viewed at 90fps in the headset, so the motion will just look choppy. I find 60 is plenty and even 30 is passable. It just looks like the motion in a flat youtube vid or something
Very interesting camera, Insta360 is really making its mark in specialized cameras that have high functionality, especially that lectiuclar phone case that goes over the screen and app utilizing front facing cameras to show 3D similar to how the 3DS did. It would've been nice to know what the battery life is like, or a more in depth review of what bitrate it shoots out besides frame rate and resolution. But this is definitely a camera to look out for.
_窮 not going to be anything like the 3Ds which has built in eye tracking and allows for an almost seamless view from most angles. This one will be limited to sweet spots that you have to hit exactly. Nothing new about lenticular overlays.
@@hhanonymous while that would certainly be possible with Apple's advanced IR mapping technology that is employed on the front of Iphone X and up I am doubtful this was implemented. if it was that would be awesome.
Cool Spin on things and great to see 180° video going mainstream. But it doesn't do the 300fps of the One X Pro for this funny slingshot and arrow perspective.
yep, working on putting some full bitrate/full res examples on dropbox or google drive for people see. will update description with links when they're ready!
This is a call for help, I'm from Venezuela and my people are dying. The regime that is controlling the country is actively trying to have us on the brink of famine. Most Venezuelans don't know how to speak English so I'm making this sort of message in a bottle to see if I can at least reach some people that will care. Having people know the horrors that we are living should be enough to give us at least a bit of hope. Googling Venezuelan crisis or something should shed some light on this situation.
I've been trying to find a way to video record an entire room from the center of the room looking outward, and also from each corner of the room (4x cameras) looking inward. And then replay the stitched video, but also be able use the Vive to watch the video in VR and at the same time walk around in the 3 dimensional space of the room while the video is playing. Basically, to watch the VR video, but also be able to walk around inside the video while watching it. Most VR video recordings force you to remain stationary while allowing you to only move your head. I want to be able to move my head, but also be able to pick any angle or position in the room while the video is playing and use teleport, or locomotion to get there. Like I'm walking around in the room with the people in the video recording. Anyone have insight on how to accomplish this? It would be great for recording family events, weddings, ect.
I really hate that people are letting these companies' marketing call this "VR". This is just stereoscopic 180 or 360 video. Your average person doesn't even know what VR is, so when they bring out new actual VR stuff, it doesn't even get considered because people associate it with 360 video.
Since it is covering your entire field of view the resolution makes a big difference. 1080 on tour phone looks great at 18 inches but mount it in a vr headset and you see every pixel
I am concerned about the impact of stereoscopic barrel distortions clearly visible in that video. I wrote a paper on it. 264332806_373_The_Impact_of_Barrel_Distortion_on_Perception_of_Stereoscopic_Scenes Additionally, the concept of creating a stereoscopic pair out of two 180 cameras is fundamentally flawed. If looking towards the side then at that angle the effective stereoscopic baseline is significantly reduced. Not to mention introducing vertical disparity due to one camera point being closer to the scene than the other for that look direction. There are other approaches to stereoscopic 180/360 that are nessisary to produce the correct end result.
That mostly only matters if you turn your head, not turn your eyes. It isn't ideal but in practice hasn't been a big issue. 180 stereo works pretty great for me.
@@charlesalexanderable yes, if you don't turn your head then you are not utilizing the 180deg camera, and effectively have a simple stereoscopic pair, though looking through the increadibly limited FOV of the HMD (you can't see much without turning your head). Though if that was the intention then a standard stereoscopic camera would be better to get full resolution stereoscopic pair in the forward looking direction instead of gathering information to represent other look directions.
I wish they would stop calling this VR180. VR is an immersive format and besides volumetric or lightfield capture nothing can come close to giving you that level of immersion. These cameras are basically creating a 3D view from one point in space where even just slightly leaning to the side will loose the illusion and cause a massive headache. Not to mention the fact that they have a fixed stereo base which is a one trick pony and only works well under very ideal shooting conditions. I think these cameras do more harm to VR than they help. 360 and 360 3D is not VR.