the shoulder button feel can be fixed if you use the springs from the sp. there are slots on the back casing that they fit into just like on the stock case. using them also fixes the issue with the buttons rattling
It looks really good, and I like the improvements they came up with, but I'd rather go for the hinged model, and I see that they've got a brass shell for $170. That's a bit steep, so I'll have to think about it, but it sure looks good.
I agree - from the perspective of portability, I think I would prefer a hinge. The unhinged is an interesting approach, though! I’ll be trying out more of the Boxy Pixel products in future videos.
@@anon_y_mousse I don't know - $170 is pretty steep for just the shell. Looking at some of the user photos, though, it sure does look nice. I'd like to do an aluminum DMG next, I think
Link's Awakening uses it. It's a neat effect on the original DMG GameBoy. It's possible because the DMG LCD screen was too slow for the frame rate it was getting. Smearing occurred with movement because of it, but some games took advantage of it to create a shade that was outside of it's 4 levels. The Pocket, Color, and Advance all have fast screens, so the flickering was visible. With Link's Awakening DX, they didn't fix the code, so it flickers in color mode as well. It's probably because the DX color is limited to a pallet of 4 colors. The sprites on GBC games might have been limited to 4 colors as well. DX games were just original GameBoy games with color pallets for the GBC but were backwards compatible with the original GameBoy. GBC games utilized the enhanced capabilities for the GBC that are not backwards compatible with the original GameBoy.@@whatskenmaking