You know, with all these immersive/milsim games in urban environments, there’s one thing I’ve always noticed. The houses/buildings are way to clean. I want to see how the gameplay would be when interiors are filled to the brim with broken glass, rebar, furniture and chairs all thrown around. I understand why games make them clean, but I want to see if they weren’t.
I feel like this makes contact fire and suppressive fire much more valuable game mechanics because it allows for something inbetween total ADS and hipfireing
@@TheFirestorm214have you seen like a free cam or replay of what the player model looks like when you’re aiming in VR? Do the arms look like spaghetti?
uevr-profiles(.)com then look up insurgency sandstorm and download dogdoor profile, i'm using a quest 3 so not sure if how it will work if you have an other vr headset